On 4/5/26 1:24 PM, Edward Murphy via agora-discussion wrote:
[Spaaace! is a subgame that ran from January through September 2019, and
  suffered from lots of scams and other breakage. This write-up is an
  attempt to identify what fixes would be needed to make it viable.]

In the time that drafting begun on Spaaace!, I was actually really
excited for the game, but when it actually arrived, it was unfortunately
just not as interesting a game as I was hoping. It was much more
interesting to break than to play. I think a new Spaaace! draft needs to
introduce more elements to keep it enjoyable as a game.

The only thing to do in Spaaace! is get into space battles and the only
thing to do in space battles is choose a number of Energy you want to
expend. The entire game boils down to two stats, attack and defense,
like a single interaction in a single turn of a single game of Pokémon
or Magic. In the context of a complex TCG with tens of other cards
interacting in roughly the same way, this is fine, but as a full game
it's hard to call this anything but anaemic (not to say a TCG is the
model that we should be following, it's just a good comparison).

As I recall, when ATMunn was writing the initial draft of Spaaace!, e
intended to add some more detailed resource management but scrapped it
to focus on the space battle gameplay. I think this was to the detriment
of the game. Some amount of resources to acquire and protect would give
players reasons to engage (or to not engage) in space battles.

To me, a Spaaace! that I would enjoy playing looks little like the
Spaaace! of 2019.

--
Trigon

Popular Polygon and Treasuror Extraordinaire

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