4st nomic via agora-discussion [2025-11-06 08:13]: > Terrible ideas: > Make welcome packages more powerful.
Or create some mechanism that grows more powerful over time, with a cap around 6 months. Though in that case, I wouldn't really call it “playing” a game. But maybe it's kind of an “anti-clicker” game. > Make some sort of asset tied to persons. Or just a switch. One problem is that this could end up rewarding people who *don't* play, in detriment of us who do. -- juan

