On Sat, Oct 18, 2025 at 9:32 PM 4st nomic via agora-business < [email protected]> wrote:
> > about: to exploit undefined, ambiguous, and/or incongruent, or behaviors. > > With regard to snail's point, I am unsure of which pronoun is in err, and > could use help in the erroneous pronoun as well. Theseus is a king, and is > therefore a he. Using spivak here regardless is more traditionally Agoran, as far as I know. In the fiction, that's like how we would have referred to em upon eir appearance. All persons, regardless of playerhood, get this treatment in Agora, as it is a generally genderless place (Agorans with more seniority than me please correct me if i'm wrong.) With regard to theming... I thought that had followed naturally from the > fact that the Ship of Theseus is a boat and that Theseus is Greek. I have > missed a step, or I do not understand what is meant by theme in this > feedback. > I wish these questions weren't directed at something I wrote 2 years ago since I can hardly recall my exact reasoning. But as of now, it seems strange that theseus died when the paradox was resolved one way or the other, yet eir ship was fine. Which one is supposed to represent the paradox? Why did he even die when in general the paradox still exists? And then the fact it isn't really a ship of theseus paradox but something else with more nuance, you're the only player i'm aware of that has referred to the CFJ as a ship of theseus paradox. But I must say it does make more sense in retrospect what you were getting at in this thesis. I think it would be suitable for a degree with revisions addressing the points that have already been brought up. > > Overall... The main points I wished to make in this thesis are that: > -- This thesis is similar to the Radiance Stone, the Ship of Theseus, and > the Jockey Stone. This is clever! > b) That Agorans take an approach to ambiguity that is the same approach > quantum theory takes to spin: That the measurement of an entity determines > its qualities, not that an entity necessarily and inherently has those > qualities prior to measurement. > Again another dressing of the concept. I'd rather this concept be dug into more fully. > 3) It's a fun little story with some (hopefully obvious or at least > hyperbolic) liberties, highlighting that nomic is a game, and as such, > levity and creativity is encouraged. > This is a poignant sentiment, but/and creativity can do well with iteration in the pursuit of clear expression of those ideas. It seems like you have a shiny nugget of creativity, but it is only seen through the window of what you have written so far, with curtains partially drawn, glass fogged and smudged. All i'd like is for the window to be a bit clearer. -- snail steampunk hat

