In our upcoming "Bang" match, we face an intriguing situation because of its current rules:
- Each player starts with 1 Bang - Players gain 1 Bang upon elimination - 2 Bangs are required to eliminate a player Being X the number of players, we'd need to spend 2*(X-1) Bangs in order to make someone win, that is, to kill everyone except for the victor. The amount of Bangs we'd have available to do that... ...is ALSO 2*(X-1) Bangs This means that every single Bang generated over the course of the game will need to be spent in order for there to be a winner. So if someone dies, and doesn't trade away their Bang, then the match can't be won, because every single Bang needs to be spent. This means that a single player could hold the whole match hostage if for some reason they wanted to. Normally, there's some kind of advantage in allying and creating an in-group/out-group, but I don't think that we're in that kind of situation here, because we'd all have equal power to entirely kill the game regardless of where you draw the diplomatic lines between us. Therefore, I believe that the best option is for *all* of us to ally, and collectively decide on some fair way to assign the win among us. Perhaps we raffle it? Maybe we auction it, with the payment being equally split among the others? I'd love to hear your thoughts for this rather unique round of Bang.