In our upcoming "Bang" match, we face an intriguing situation because of
its current rules:

- Each player starts with 1 Bang
- Players gain 1 Bang upon elimination
- 2 Bangs are required to eliminate a player

Being X the number of players, we'd need to spend 2*(X-1) Bangs in order to
make someone win, that is, to kill everyone except for the victor. The
amount of Bangs we'd have available to do that...

...is ALSO 2*(X-1) Bangs

This means that every single Bang generated over the course of the game
will need to be spent in order for there to be a winner.

So if someone dies, and doesn't trade away their Bang, then the match can't
be won, because every single Bang needs to be spent. This means that a
single player could hold the whole match hostage if for some reason they
wanted to.

Normally, there's some kind of advantage in allying and creating an
in-group/out-group, but I don't think that we're in that kind of situation
here, because we'd all have equal power to entirely kill the game
regardless of where you draw the diplomatic lines between us.

Therefore, I believe that the best option is for *all* of us to ally, and
collectively decide on some fair way to assign the win among us. Perhaps we
raffle it? Maybe we auction it, with the payment being equally split among
the others?

I'd love to hear your thoughts for this rather unique round of Bang.

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