how about a dodging mechanic? give everyone a speed value, or perhaps they can buy bulletproof vests?
On Fri, 28 Jun 2024 at 19:33, secretsnail9 via agora-discussion <agora-discussion@agoranomic.org> wrote: > > On Fri, Jun 28, 2024 at 4:04 AM Yachay Wayllukuq via agora-discussion < > agora-discussion@agoranomic.org> wrote: > > > I don't think that requiring 2 Bangs to kill someone will necessarily slow > > down the game once the match starts. We've seen that players (others and > > myself) can easily use Contracts to prepare beforehand to set up automation > > which can lead to very fast wins. > > > > Perhaps a player could only shoot once per X hours (72?), and it takes two > > shots to kill someone? > > > > Part of the reason it went so fast is that a small number of players was > able to eliminate enough players immediately, and this makes it take twice > as many resources to do that. > > I was also thinking about changing the game to eliminate all the timing > nonsense, and letting players commit to eliminations and reveal them the > next week. This would reduce rapid-fire combos and make things more fair > for people who aren't as active. 72 hours would still have some of those > issues, but if everyone eliminates at once it should be better. > > -- > snail