how about a dodging mechanic? give everyone a speed value, or perhaps
they can buy bulletproof vests?

On Fri, 28 Jun 2024 at 19:33, secretsnail9 via agora-discussion
<agora-discussion@agoranomic.org> wrote:
>
> On Fri, Jun 28, 2024 at 4:04 AM Yachay Wayllukuq via agora-discussion <
> agora-discussion@agoranomic.org> wrote:
>
> > I don't think that requiring 2 Bangs to kill someone will necessarily slow
> > down the game once the match starts. We've seen that players (others and
> > myself) can easily use Contracts to prepare beforehand to set up automation
> > which can lead to very fast wins.
> >
> > Perhaps a player could only shoot once per X hours (72?), and it takes two
> > shots to kill someone?
> >
>
> Part of the reason it went so fast is that a small number of players was
> able to eliminate enough players immediately, and this makes it take twice
> as many resources to do that.
>
> I was also thinking about changing the game to eliminate all the timing
> nonsense, and letting players commit to eliminations and reveal them the
> next week. This would reduce rapid-fire combos and make things more fair
> for people who aren't as active. 72 hours would still have some of those
> issues, but if everyone eliminates at once it should be better.
>
> --
> snail

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