I like it. " A ghostly player CAN incarnate by announcement, which means to flip eir Vitality to Invulnerable"
I'd remove "means" from there and just use phrasing that already exists in other rules, because I have the suspicion that it's very dangerous (or at least, prone to bugs) to redefine the *mean*-ing of things. On Tue, May 14, 2024 at 1:56 PM secretsnail9 via agora-business < agora-busin...@agoranomic.org> wrote: > It seems like Agora could use some more gameplay right now, so I present > this subgame that got drafted a while ago. It experiments with an > officerless tracking system, where players should report their status in > all their messages. For example (Alive, 3 Bangs) after a signature would > suffice. > > I submit the following proposal: > > {{{ > Title: A friendly game > Adoption Index: 1.0 > Author: snail > Co-author(s): juan > > Enact the following rule with title "Bang!" and the following text: > > { > Bangs are a fungible asset. > > Vitality is an untracked player Switch with possible values of > Invulnerable, Alive, Unalive, or Ghostly (default). A player with a > Vitality that is not Ghostly is called “corporeal”, else e is called > "ghostly". > > A ghostly player CAN incarnate by announcement, which means > to flip eir Vitality to Invulnerable, provided there are only > Invulnerable or Ghostly players. > > Each corporeal player SHOULD list eir Vitality and Bang Balance in all eir > messages. > > Any player CAN publish a report of all Bang Balances and Vitalities. Such a > purported report is self-ratifying, and SHOULD be made as needed. > > Each Alive player CAN eliminate another specified Alive player by paying a > fee of 1 bang. Eliminating a player makes em Unalive, and then grants em 1 > bang. > > Any Alive player CAN Stand Alone by announcement, if there are no other > players that are Alive, and no person has won the game by doing so in the > past 7 days. When a player Stands Alone, e wins the game. If a player won > the game in this manner 4 days ago, then the match is reset. > > When the match is reset, each player is set to Ghostly, all bangs are > destroyed, and then each player gains 1 bang. > > When 3 days have passed since the match is reset, all Invulnerable > players have eir Vitality set to Alive. > > When 14 days have passed since a player was last eliminated, the match > resets, and then each player that was alive immediately before the match > reset gains 1 bang. > } > > The match is hereby reset. > }}} > -- > snail >