(Inspired somewhat by https://www.mail-archive.com/agora-business@agoranomic.org/msg43941.html but trying to tone it down to essentials for emergence of complex gameplay from simple rules)
{ The Knip is an ordered list of players. Morpts are a fungible asset. The Qander is a singleton integer switch, defaulting to 3. The Jelly Bean is an office that tracks the Knip, Morpts, and the Qander. - At the beginning of each week, the player who is Qander in the Knip is granted 1 morpt and removed from the Knip. - Any player CAN, by announcement, enter the Knip if e is not in it, becoming the last player in the Knip. - Once each week, any player CAN floop with notice, reversing the Knip. } and then just let players add/remove to it, like, { - Players CAN, by announcement, pay 1 morpt for 5 victory tokens. - Players CAN, by announcement, pay 1 morpt to increase or decrease the Qander by 1. } -- 4ˢᵗ Uncertified Bad Idea Generator