Title: Multiple Dreams Author: Goren Barak Adoption Index: 1 Coathors: { Rewrite Rule 2675 (Dream of Wandering) as such:
The Dream Keeper is an office; its holder is responsible for keeping track of the dreams of all active players. Dream is a secured active player switch, tracked by the Dream Keeper in eir weekly report, with possible values any set of Dreams, each Dream having a unique value, or an empty pair of dreams, defaulting to an empty pair of dreams. An "X Dreamer" is a player with one of eir Dreams set to X. An active player CAN "envision" a set of dreams, specifying any valid value for eir Dreams, by announcement. When the rules state that the wandering occurs, every active player's Dream is set to the values e most recently envisioned. If a player did not envision a dream since the last wandering, it is not flipped. A wandering occurs at the beginning of each week. The following is an exhaustive list of all Dreams and the rules relevant to each dream: Charity: Immediately after a wandering, one stamp (chosen by most-to-least owned by the L&FD at time of transfer, tie-broken alphabetically) is transferred to each Charity Dreamer (in order from least-to-most stamps owned, tie-broken alphabetically) from the L&FD. If the number of Stamps the L&FD owned during the last wandering is greater than 10, this process happens a second time. If it is more than 20, this process happens a third time. Justice: Immediately after a wandering, 1 blot is expunged from each Justice Dreamer. If a Justice Dreamer had no blots immediately after a wandering, e CAN once expunge one blot, by announcement, from a specified player before the next wandering. Sharing: Immediately after a wandering, each Sharing Dreamer has eir points increased by X / Y, rounded down, where X is half the number of active players, rounded up, and Y is the number of Sharing Dreamers. Wealth: Immediately after a wandering, X stamps of eir own type are granted to each Wealth Dreamer. When less than 8 Stamps of eir type exist, X is 2. When 8 to 15 Stamps of eir type exist, X is 1. When 16 ore more Stamps of eir type exist, X is 0. Gardens: Immediately after a wandering, the Base Rockiness of each Gardens Dreamer is increased by 1. Power: Each Power Dreamer has eir voting strength increased by 2 for referenda on ordinary proposals. Revolution: A revolution is happening if the majority of active players are Revolution Dreamers. Immediately after a wandering, if a revolution is not happening, then all Revolution Dreamers have eir radiance decreased by 1 to a minimum of 0. Immediately after a wandering, if a revolution is happening, then all players have eir radiance set to 100-X, where X was eir radiance when the wandering occurred, and all player's Dreams are set to Wandering. }