Title: Multiple Dreams
Author: Goren Barak
Adoption Index: 1
Coathors:
{
Rewrite Rule 2675 (Dream of Wandering) as such:

The Dream Keeper is an office; its holder is responsible for keeping
track of the dreams of all active players.

Dream is a secured active player switch, tracked by the Dream Keeper in
eir weekly report, with possible values any set of Dreams, each Dream
having a unique value, or an empty pair of dreams, defaulting to an
empty pair of dreams. An "X Dreamer" is a player with one of eir Dreams
set to X.

An active player CAN "envision" a set of dreams, specifying any valid
value for eir Dreams, by announcement. When the rules state that the
wandering occurs, every active player's Dream is set to the values e
most recently envisioned. If a player did not envision a dream since the
last wandering, it is not flipped.

A wandering occurs at the beginning of each week.

The following is an exhaustive list of all Dreams and the rules relevant
to each dream:

    Charity: Immediately after a wandering, one stamp (chosen by
most-to-least owned by the L&FD at time of transfer, tie-broken
alphabetically) is transferred to each Charity Dreamer (in order from
least-to-most stamps owned, tie-broken alphabetically) from the L&FD. If
the number of Stamps the L&FD owned during the last wandering is greater
than 10, this process happens a second time. If it is more than 20, this
process happens a third time.

    Justice: Immediately after a wandering, 1 blot is expunged from each
Justice Dreamer. If a Justice Dreamer had no blots immediately after a
wandering, e CAN once expunge one blot, by announcement, from a
specified player before the next wandering.

    Sharing: Immediately after a wandering, each Sharing Dreamer has eir
points increased by X / Y, rounded down, where X is half the number of
active players, rounded up, and Y is the number of Sharing Dreamers.

    Wealth: Immediately after a wandering, X stamps of eir own type are
granted to each Wealth Dreamer. When less than 8 Stamps of eir type
exist, X is 2. When 8 to 15 Stamps of eir type exist, X is 1. When 16
ore more Stamps of eir type exist, X is 0.

    Gardens: Immediately after a wandering, the Base Rockiness of each
Gardens Dreamer is increased by 1.

    Power: Each Power Dreamer has eir voting strength increased by 2 for
referenda on ordinary proposals.

    Revolution: A revolution is happening if the majority of active
players are Revolution Dreamers. Immediately after a wandering, if a
revolution is not happening, then all Revolution Dreamers have eir
radiance decreased by 1 to a minimum of 0. Immediately after a
wandering, if a revolution is happening, then all players have eir
radiance set to 100-X, where X was eir radiance when the wandering
occurred, and all player's Dreams are set to Wandering.

}

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