On Fri, 2023-06-02 at 14:18 -0300, Juan F. Meleiro via agora-business wrote: > I create the following proposal, entitled “Game Theory”: > > { > Create a Power 1.0 rule called “The Button” with text:
This isn't really game theory, but "who has the most reliable Internet connection / is best at being online at the right time of day". The optimal play is to press the button 144 hours after a previous press, unless someone else does so first. In practice, the "unless someone else does so first" is going to be impossible to check for due to email communication delay, so we're going to have to come up with some rule to decide who pressed the send button first (which is likely to be practically impossible to determine, given the 1 second granularity of most email servers' timestamping – if two people seriously try for this then their emails will have the same timestamps on them). It would be possible to attempt to ruin other people's attempts to win by sending an email just before the 144-hour limit, but doing so would give up on your own chance to win, so it doesn't really make much sense (and you won't know whose attempts you are trying to ruin, because nothing's forcing players to try to win 144 hours after the *first* press – waiting for the later ones is just as good as winning at aiming for an earlier one). "Be awake at a specific time of day, chosen by the Assessor" is also the sort of gameplay that can unfairly disadvantage some players compared to others (depending on where they live compared to the Assessor's timezone, and/or at what times of day they are busy and thus unable to send email). Incidentally, the original Button that this was referencing had, IIRC, a 1.5-second grace period, which would remove the simultaneous-timing issues but lead to the win condition probably being too easy (especially if the grace period were scaled up to "1.5/60th of a week" rather than being left at its original length). -- ais523