On Fri, 2023-06-02 at 14:18 -0300, Juan F. Meleiro via agora-business
wrote:
> I create the following proposal, entitled “Game Theory”:
> 
> {
> Create a Power 1.0 rule called “The Button” with text:

This isn't really game theory, but "who has the most reliable Internet
connection / is best at being online at the right time of day". The
optimal play is to press the button 144 hours after a previous press,
unless someone else does so first. In practice, the "unless someone
else does so first" is going to be impossible to check for due to email
communication delay, so we're going to have to come up with some rule
to decide who pressed the send button first (which is likely to be
practically impossible to determine, given the 1 second granularity of
most email servers' timestamping – if two people seriously try for this
then their emails will have the same timestamps on them).

It would be possible to attempt to ruin other people's attempts to win
by sending an email just before the 144-hour limit, but doing so would
give up on your own chance to win, so it doesn't really make much sense
(and you won't know whose attempts you are trying to ruin, because
nothing's forcing players to try to win 144 hours after the *first*
press – waiting for the later ones is just as good as winning at aiming
for an earlier one).

"Be awake at a specific time of day, chosen by the Assessor" is also
the sort of gameplay that can unfairly disadvantage some players
compared to others (depending on where they live compared to the
Assessor's timezone, and/or at what times of day they are busy and thus
unable to send email).

Incidentally, the original Button that this was referencing had, IIRC,
a 1.5-second grace period, which would remove the simultaneous-timing
issues but lead to the win condition probably being too easy
(especially if the grace period were scaled up to "1.5/60th of a week"
rather than being left at its original length).

-- 
ais523

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