Regulations to me feel more daunting, aesthetically, than contracts. Maybe regulations could be folded into contracts too? (Probably promises as well?)
On Wed, Apr 12, 2023 at 6:15 PM Kerim Aydin via agora-discussion < agora-discussion@agoranomic.org> wrote: > On Wed, Apr 12, 2023 at 7:16 AM nix via agora-discussion > <agora-discussion@agoranomic.org> wrote: > > On 4/12/23 09:14, Yachay Wayllukuq via agora-discussion wrote: > > > Seeing this game play out, I think it would be possible to simplify the > > > Tournament rules greatly by just making win-granting a power that > certain > > > Contracts can have, if they have the same level of authorization (2 > Agoran > > > consent) that regular Tournaments currently require, with some safety > rails > > > like "victory can only be granted via this kind of mechanism once per > month" > > I'm not sure what needs to be simplified. Tournament Regulations have as > > much (if not more) flexibility than contracts already. > > In my memory there's been 4 independent implementations of the "Free > Tournament" idea over time ("independent" = "repealed in between each > one with no direct connection"). Two of those used contracts. > Somehow, the time periods when they were in Contracts had the most > active use. The current time period (seems to me, without > quantifying) seems to have been the least active one for free > tournaments. Now this could be correlation not causation, but > regulations are the newer thing, and this is the only version of > tournaments that used regulations. Regulations also didn't work well > for auctions - the main other active gameplay they were used for - and > there have been comments here and there that regs have been > off-putting and with the appearance of inflexibility, whether that's > true or not. > > Not sure that's a real pattern, but something about contracts that > leads people to initiate them more readily than regs - maybe the > appearance of control, control of membership, or ownership or whatever > - and tournaments through sanctioned contracts worked pretty well > before. > > Another main difference is that, whether through regs or contracts, > the past versions had "points tournaments" (or now it would be > "radiance tournaments") where the prize wasn't a sole win, but #of > points awardable per week. If we're keeping point/radiance > accumulation instead of getting rid of it, having "small grind" > tournaments can work much better than "award a win or nothing" > tournaments. > > -G. > > > -G. >