Regulations to me feel more daunting, aesthetically, than contracts.

Maybe regulations could be folded into contracts too? (Probably promises as
well?)

On Wed, Apr 12, 2023 at 6:15 PM Kerim Aydin via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On Wed, Apr 12, 2023 at 7:16 AM nix via agora-discussion
> <agora-discussion@agoranomic.org> wrote:
> > On 4/12/23 09:14, Yachay Wayllukuq via agora-discussion wrote:
> > > Seeing this game play out, I think it would be possible to simplify the
> > > Tournament rules greatly by just making win-granting a power that
> certain
> > > Contracts can have, if they have the same level of authorization (2
> Agoran
> > > consent) that regular Tournaments currently require, with some safety
> rails
> > > like "victory can only be granted via this kind of mechanism once per
> month"
> > I'm not sure what needs to be simplified. Tournament Regulations have as
> > much (if not more) flexibility than contracts already.
>
> In my memory there's been 4 independent implementations of the "Free
> Tournament" idea over time ("independent" = "repealed in between each
> one with no direct connection").  Two of those used contracts.
> Somehow, the time periods when they were in Contracts had the most
> active use.  The current time period (seems to me, without
> quantifying) seems to have been the least active one for free
> tournaments. Now this could be correlation not causation, but
> regulations are the newer thing, and this is the only version of
> tournaments that used regulations. Regulations also didn't work well
> for auctions - the main other active gameplay they were used for - and
> there have been comments here and there that regs have been
> off-putting and with the appearance of inflexibility, whether that's
> true or not.
>
> Not sure that's a real pattern, but something about contracts that
> leads people to initiate them more readily than regs - maybe the
> appearance of control, control of membership, or ownership or whatever
> - and tournaments through sanctioned contracts worked pretty well
> before.
>
> Another main difference is that, whether through regs or contracts,
> the past versions had "points tournaments" (or now it would be
> "radiance tournaments") where the prize wasn't a sole win, but #of
> points awardable per week.  If we're keeping point/radiance
> accumulation instead of getting rid of it, having "small grind"
> tournaments can work much better than "award a win or nothing"
> tournaments.
>
> -G.
>
>
> -G.
>

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