On 4/2/23 13:27, Kerim Aydin via agora-discussion wrote:
So, by my count there's 3 people who could win via radiance pretty
much at any time due to stamps. I sure don't begrudge the wins at
all, but it's extremely demotivtating to bother to get radiance, to
know it could be reset at any time on a whim. Really gives a "no
point in trying" feeling to radiance right now except via stamps.
Holding onto a win for later can be fine - e.g. for Ribbons, because
one person's ribbon win doesn't reset anybody else's progress. But
for radiance it seems that one method (stamps) can be banked
indefinitely and reset everyone's progress whenever, while the other
radiance methods time out, don't seem like the best game design
overall? My own first thoughts on a fix would be to make stamps win on
their own track (a separate win type from radiance), but curious what
others think.
Maybe I'm thinking about the strategy wrong, it could be played
"radiance is only about stamps and the other methods are just little
get-aheads" but we haven't really made the game read that way?
As I see it, the issue here is mostly to do with pre-existing stamps.
The large collections come from stamps from the previous game. I
expected them to be banked pretty much immediately (and for the game to
then become more level). But they haven't. Not certain on the motivation
for the people holding them. It's possible they're going for the win by
different types of stamps instead.
My intention for some time has been to introduce mechanisms to steal or
use other peoples' stamps so the indefinite banking is a risk of someone
else taking it. Namely I was thinking about doing so with stones. But
for a while stones was very uncompetitive, and now I'm just not certain
what the balance should look like.
--
nix
Prime Minister, Herald, Collector