Thanks. Anti-Cleisthenes deserved an on-list response, and you worded it much 
better than I could have. 

Gaelan

> On Sep 12, 2022, at 1:10 AM, Edward Murphy via agora-discussion 
> <agora-discussion@agoranomic.org> wrote:
> 
> Regarding the recent troubles, and in particular Anti-Cleisthenes's
> Cantus Cygneus:
> 
> In one sense, nothing new has happened. Rules whose effects clearly
> include "Players can be deregistered via proposal" have been on the
> books for a long time. The reasons could be anything from "repeal
> corporate personhood", to "clean up after an ambiguous deregistration
> attempt", to "clean up after something that was intended to trigger
> deregistration but a mechanism turned out to be broken", to "execute a
> scam that involves the scammer and eir confederates briefly being the
> only players".
> 
> In another sense, as far as I remember (having played Agora for most of
> its existence), the recent situation is indeed unprecedented. While a
> few other players have caused widespread upset, that was due to their
> disruptive actions affecting gamestate (e.g. Maud causing the Annabel
> Crisis, or Fool repeatedly doing something ambiguously effective and
> then intentionally going against the Agoran tradition of minimizing
> knock-on ambiguities); Madrid is the first instance of causing such
> upset via the discussion fora, with eir discussion pertaining more to
> the people playing the game than to the game itself.
> 
> That said, A-C's claim that we jumped from zero to expulsion is
> disingenuous. There were some intermediate steps, also via discussion
> fora (and/or private e-mails / Discord messages): e was kicked off the
> Discord server (though allowed to rejoin); e was informed of the
> recurring and upsetting nature of eir actions in the eyes of several
> others, and presumably was similarly informed at various points in the
> past. Eir complete failure to express concern or attempt compromise,
> sticking to "I'm not actually X because Y", is on eir own head. (In
> contrast, Maud was clearly apologetic. Also, that particular form of
> disruption is basically a solved problem now, anyway.)
> 
> The claim that the Banned switch is only intended for Madrid is also
> disingenuous. It's only intended for Madrid /right now/ because Madrid
> is the only person /right now/ who (a) is considered to warrant it due
> to eir behavior, and (b) would likely continue otherwise. Hopefully that
> remains the case, but if a new player joined the game and behaved
> similarly, then it would likely be applied to them at some point. Or if
> Fool returned and resumed eir previous style of gameplay, then it would
> probably at least be sincerely discussed as a hypothetical.
> 
> I spent several years running a different type of game (I've mostly
> retired to an advisory role) that had a ban policy from day one (written
> by my predecessors, but it seemed sensible to me). It was intentionally
> broad (and has been used several times). Here are the high points,
> paraphrased, as they may offer useful guidance for an Agoran framework
> going forward (combined with a summary of some specific things agreed to
> be detrimental, such as R. Lee's recent proto).
> 
>  * The person's behavior must be doing the game more harm than good,
>    and they must be very unlikely to behave differently in the future.
> 
>  * Almost always a judgment call. An objective system like "three
>    strikes" lets a bad-faith person get away with it twice, while
>    penalizing a good-faith person who makes mistakes.
> 
>  * Lesser in-game penalties are ineffective, as are shaming/belittling
>    the person.
> 
>  * Actively hostile people should be told to stop. If they don't, then
>    they may be temporarily banned to achieve a stop and demonstrate
>    that this will happen. [The game uses real-time communication, plus
>    mail/forum systems; standard length of a temporary ban there is
>    three days.]
> 

  • DIS: An Agoran Rebuttal Edward Murphy via agora-discussion
    • Re: DIS: An Agoran Rebuttal Gaelan Steele via agora-discussion

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