On 8/18/2022 3:18 AM, Madrid via agora-business wrote: > I intend to ratify without objection the following: "Agora is not ossified."
So this is sorta instructive in terms of the behavior of switches versus attributes. Ossification as per 1698 is a continuously-evaluated condition encoded in the rules. At any given moment, either the game meets the conditions for being ossified, or it doesn't, as per the text of R1698. If a statement "Agora is/is not ossified" is ratified when it matches Agora's current state, nothing happens. It asserts a truth, but it doesn't stop ossification status from later changing if the Rules-described conditions change. If such a statement is ratified when it *doesn't* match the conditions, ratifying the statement would lead to an inconsistency between the gamestate and the rules. This explicitly means that ratification fails, as covered by this clause in R1551: > Ratification CANNOT occur if it would add inconsistencies between > the gamestate and the rules. This is another difference between a continuously-evaluated conditional attribute in the rules and, say, having the status tracked via an ossification switch. -G.