I have a few proposals centered around a semi-solo game of collecting a set of items. As you gather more items, there are more blocking plays available, but not so much that you absolutely can't get a win, it just gets more unlikely. The only reason to team up is to prevent others from winning, and to make sure no one is preventing you from winning, so it's not 100% a pooling strategy. At least, that's the intention.
Mostly just want to confirm there's no hidden scams among these first three that detail the primary gameplay that I may have missed. Then there's two more that lean more towards the win conditions. { Title: Let them have cake Adoption Index: 1.0 Author: 4st Co-author(s): secretsnail9, Jason, Murphy Enact a new rule with Power=1.0 titled 'Desserts', with the text: { The Cookor is an office, and the recordkeepor of desserts. For each dessert, <type> Dessert Ownership is a secured negative boolean player switch. The number of Desserts a player owns is the number of eir Dessert Ownership switches that are set to True. The desserts are as follows: 1. Rosemary Citrus Sorbet 2. Banana split 3. Baklava 4. Pistachio Cannoli 5. Apple Fritter 6. Creme brulee 7. Chocolate souffle 8. Blood Orange Galette 9. Tres Leches Cake 10. Grape Popsicle 11. Pavolova 12. Cherry Cobbler 13. Lemon meltaways 14. Banana Pudding 15. Baked Alaska 16. Pecan Pie 17. Blondies 18. Lobster Ice Cream 19. Apple Brie Tart 20. Poffergies 21. Churros 22. Ghost Pepper Toffee 23. Chocolate Covered Ants 24. Tiramisu 25. Grilled Pears with Raspberry } } { Title: Getting Just Desserts Adoption Index: 1.0 Author: 4st Co-author(s): secretsnail, Jason, Murphy Enact the following rule with power=1.0 titled "Potluck Parties" with the following text: { Each player CAN intend to grab a dessert ONCE each week, by announcement, with the specific dessert being a public secret. (See the ACORN on Secret Auctions) A player that intends to grab more than one dessert in a week fails to intend to grab any dessert. Colliqually, this is known as the Dessert Signup Period. At the beginning of each week, each player who intended to grab a dessert, announces what dessert they intended to grab. A player that fails to do so by the end of the week fails to intend to grab any dessert. Colliqually, this is the Dessert Chaos Period. At the beginning of next week, for each dessert, if only one player has a revealed intention to grab that dessert, that player has eir Dessert Ownership Flag for that Dessert type flipped to True. Colliqually, this is the Dessert Resolution Period. } } { Title: Desserts Are Too Easy Adoption Index: 1.0 Author: 4st Co-author(s): secretsnail, Murphy, Jason Enact the following rule with power=1.0 titled "Food-Borne Illness" with the text: { At the beginning of each week, the Cookor will publicly roll a 1d10, then add 5. Let the resulting number be called N for the context of this rule. All players who have N Dessert Ownership Switches flipped to True will have all eir Dessert Ownership Switches flipped to False. } } And these are the reasons to play I have, but of course, maybe those ones don't pass. { Title: Livin' the pie life Adoption Index: 1.0 Author: 4st Co-author(s): secretsnail Enact the following rule with power=1.0 titled "Eating" with the following text: { A player CAN Flip eir own <type> Dessert Ownership switch from True to False. A player that does so gains 1 point. Colliqually, this is "eating" a dessert. } } { Title: Dessert Win Condition When Adoption Index: 1.0 Author: 4st Co-author(s): secretsnail, Murphy, Jason Enact the following rule with power=1.0 titled "Potluck Master" with the text: { If a player has 15 or more Dessert Ownership Switches flipped to True, that player MAY announce that e is the Potluck Master. That player wins, and all eir Dessert Ownership Switches are set to False. } }