On 3/23/22 11:38, secretsnail9 via agora-business wrote: > I submit the following proposal: > > Title: The Hexeract > AI: 1.0 > Author: secretsnail > Coauthors:
Jason pretty much covered the copy editing. So bigger picture thoughts: * I would vote AGAINST this as is. Ultimately there's too little interactivity (that isn't zero-sum) and the hexeract seems overly complex for gameplay that's actually a quite simple grind. The only interactivity really is allowing people to pass your fence without blocking them (which btw would be better as With Support than Without Objection, considering the timescale. This would also enable contracts and promises to facilitate it.). It feels like real-world play would be very individual. * Proposals this big should have a blurb at the top describing them. Your examples should also be blurbs attached to the proposal, not rule text. In fact, writing them as rule text creates the possibility that the rule says two different things (if the example and the mechanic don't actually match up), which can make the game more broken. * This might be more personal preference, but I'd divide this into multiple rules something like: Grids, The Hex & Moves on the Hex, Mountains & the Wincon, The other assets & the Hexor. It'd be more readable and easier to amend this way. But again, that's more-so style. -- nix Herald