On 10/15/20 8:40 PM, Aris Merchant via agora-discussion wrote:
> 1. INTRODUCTION
> I want to thank nix for introducing the problems facing our economy. For
> those who haven't yet, I suggest you read at least the first post in the
> thread "DIS: The State of the Agoran Economy".
>
> nix pointed out three problems. I've focused on Problem B, which is
> isolated enough from the others that it deserves a separate proposal. My
> plan meshes well with the protos flying around on Discord for dealing with
> the other problems.
>
> Problem B occurs because the richest players have so much wealth at this
> point that it would be nearly impossible for a new player to catch up. To
> promote the competitive gameplay we want in our economy, it shouldn't be
> possible for anyone to get an insurmountable lead. For instance, the
> wealthiest player can currently buy whatever e wants without worrying about
> anyone else, and it's been like that for a long time. What can we do to
> solve this problem?
>
> 2. WHY TAXATION IS BAD
>
> The obvious solution is to tax. It's obvious, but it's also not very good.
> As nix pointed out, we like the fact that coins are permanent, while the
> rest of the economy is ephemeral. Making coins disappear would remove that
> last piece of stability. There's also a psychological factor. Seeing your
> coins down doesn't feel great and might end up encouraging people to
> paradoxically hoard the coins they have (this isn't rational, but who is?).
>
> Perhaps the biggest problem with taxation is the implementation. A tax
> sounds trivial to implement, and strictly speaking, it is. However,
> contracts play a major role in our economy, and taxation would be
> *extremely* disruptive to contracts. Imagine a contract that stores coins
> to fulfill a purchase order. Or what about the plundership? Contracts would
> need, at minimum, a fair bit of adaptation to keep working while subject to
> taxation. If we wanted to work around that, our tax system would get quite
> complicated. I'm not saying taxes aren't doable, but we should try other
> solutions first.
>
> 3. MY SOLUTION
> 3.1. THE BASIC CONCEPT
> Fortunately, I have come up with a solution that will hopefully solve
> Problem B with fewer negative impacts while being more fun to boot. The
> answer is to lean into inflation. Our economy is already inflationary, but
> as nix pointed out, we aren't scaling rewards to inflation. If we scale
> payouts to the actual amount of money in circulation, we can make it
> possible to catch up with the wealthiest players without destroying their
> coins.
>
> 3.2. WHY THIS ISN'T A BAD IDEA
> While there would at first appear to be problems with my approach, they
> decrease on further examination. First, some of you will remember that our
> last scaling economy was an abysmal failure. You may also recall that I was
> one of its most bitter critics and be surprised by my efforts to
> reintroduce scaling. However, scaling would work very differently this time
> around. Last time, we tried to have a fixed amount of money in circulation,
> resulting in officers sometimes going without pay. My proposal is the
> opposite of that: officer salaries would increase. That economy scaled
> based on spending; my model would adjust based on wealth, eliminating
> fluctuations that occur solely due to inactivity. The final and most
> substantial improvement is caused by the way this economy interfaces with
> cards. Coins can't be spent directly, only through auction. The result is
> that the control on, for instance, the number of proposals is not in the
> coin system but in the number of legislative cards. Accordingly, there is
> no way that a glut of coins could cause a surge in proposals or blot
> erasures.
>
> There are some apparent problems with increasing inflation. The first is
> that inflation might drive down savings since people wouldn't want to hold
> coins. That's bound to happen in moderation but ends up being a feature --
> the system encourages the richest players to spend their wealth. If the
> system is balanced correctly, it should not make it so that there is no
> reason to save coins, just discourage long term stockpiling. I hope people
> will plan to save for a few months, but not to hold wealth permanently as
> they often do now.
>
> The final concern is that the amounts of money involved may become
> untenable. I acknowledge this as a possibility. Fortunately, even if it
> happens, it would be easy to resolve. If we decide that the amounts of
> money involved in transactions have become absurd, we can, with minimal
> disruption, divide all quantities in the whole economy by 10. Everything
> would continue functioning with little trouble since, in this scenario, no
> one would care about the final digits of amounts by that point. I'm hoping
> we can avoid doing such releveling, but even if we have to, which we might,
> it would be less disruptive than taxes would be in the current regime.
>
> 3.3. WHY THIS IS A GOOD IDEA
> Having addressed the leading concerns with my approach, let me now discuss
> the benefits. First off, this would solve the big problem in our economy --
> new players would be more able to catch up, and the compensation for
> services would better reflect their value. It would do this without
> destroying coins (until and unless we needed to relevel). It wouldn't hurt
> contracts either, since it would not affect their internal coin holdings.
> It would push up spending and economic activity by creating an incentive
> for players to spend wealth more quickly. People would still be able to
> save for a while, but the values of their savings would decrease over time,
> so they would want to spend more.
>
> In many ways, my proposal is the mirror of the tax system. The difference
> is that, rather than trying to stop inflation, I'm acknowledging that
> inflation is here and befriending it. One pleasant consequence is that
> people will continue to see their coin holdings rise, so long as they
> choose not to spend *all* of their money. Seeing their balances increase
> would further encourage them to spend -- if you can spend while still
> making a net profit, you don't feel like you're cutting into your reserves.
>
> 4. CLOSING REMARKS
>
> As I said earlier, I don't expect my proposal to stand alone. Instead,
> others will join it, collectively working out all three of nix's problems.
> I wanted to point to one specific thing: we're planning to add more items
> to spend money on, hopefully taking some money out of the economy and
> keeping the inflation lower than it would otherwise be. Adding more things
> to spend money on simultaneously with encouraging spending through monetary
> policy is a recipe for economic activity.
>
> I've written the proposal up, but I wanted to post this explanation first
> for several reasons. One, this is long and a lot to process. [citation
> needed] (Don't worry, the proposal is much shorter than this post.)
> Additionally, many of the concerns for the implementation are very removed
> from this conceptual level. There are things like choosing the right
> scaling constant (which I call the divisor, for reasons that will become
> apparent) and a few other concrete issues. The proposal has been through a
> round of drafting and comments on the Discord, so I hope I've worked out
> the biggest kinks. With luck, you all will like it. I'll release it on list
> in the next few days, depending on demand, how the discussion on this goes,
> and the heavens' aetherial fluctuations.
>
> Now for my closing pitch. My proposal will be fun. It'll be fun to try even
> if it fails, and even more if it succeeds. This is making history. This is
> trying something new that we've never done before. Seeing how this goes
> will give us unique information about how Agoran economies work,
> information that we will transfer to future economic design. We've done
> taxes over and over again -- this is something new (absent a chapter of
> Agoran history I don't know about). I truly hope people are willing to give
> my proposal a try. Yes, it might fail. But it might also succeed
> wonderfully, ushering in a golden age of economic activity. And either way,
> we have fun.
>
> Yours in Anticipation,
> Aris


+1

-- 
Jason Cobb

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