On 6/10/2020 7:49 AM, Kerim Aydin wrote: >> 8441e nch, Trigon 1.0 Transmutation > AGAINST. From experience, once you add a way to get any card on your own > (even if expensive) is lessens trading.
[snip] > Enact a new Power=1 rule titled "Transmutation" with the text: > > A player CAN pay 3 Cards (syn. transmute) to earn a Card of a > specified type. I'd like to highlight this one for discussion a bit more. Part of the interesting bit of a diverse economy is that you inevitably get some commodities that are plentiful, and some that are rare. A ratio of 3/1 is quite expected but maybe 4/1 or 5/1 makes it more interesting, especially if you get into futures trading. The above proposal would basically lock the exchange rate as 3/1 as a max differential - well worse, because the cards traded in don't even have to be a set. I think that would homogenize the system and take away from the diversity in strategies between players, that's the point of the whole exercise? This one short sentence, if enacted, takes it from a trading and commodities pricing game to just another individual farming game.