On Sun, Jun 7, 2020 at 8:56 PM Alex Smith via agora-discussion < agora-discussion@agoranomic.org> wrote:
> On Monday, 8 June 2020, 04:43:19 GMT+1, Aris Merchant via > agora-discussion <agora-discussion@agoranomic.org> wrote: > > * EQUATE {X}, where X is a body of text, appropriate if the situation > > is inequitable and X includes changes that would make the situation more > > equitable, and only such changes. After the judgement has been > > in effect for a total of 7 days, the changes specified by X are applied, > > except to the extent they are retroactive, would directly change the > rules, > > or would directly create, modify, or destroy an Agoran decision. > > "In effect" isn't defined. This probably doesn't matter much for Moots > (the only place where the phrase appears in the rules currently); however, > I'd prefer something less likely to inspire disputes if you're going to > allow the judgement to make almost arbitrary power-2 gamestate changes! > (Note that historically, power 2→3 escalations have been very easy to come > by.) Agreed. I also don't like the passive "is applied". When it comes to making changes > that may need Power, it's important to specify who or what is doing the > changes, so that precedent and conflicts can be easily involved. (For > example, you could allow the judge to apply the changes by announcement if > the judgement were assigned continuously for 7 days; then, the changes > would happen with the power of the judge, so only unsecured gamestate could > be affected.) I'll go with the rule applying the changes; I want it to be able to do power 2.0 secured things. I can however add a requirement for someone to trigger it, so that we don't get delayed gamestate changes everyone has forgotten about. Last time we did equity, we had the judgement create a contract, rather > than perform direct modifications to anything. That makes it much clearer > what is and isn't possible, and also allows for most of the types of equity > restoration you'd want (by forcing SHALL requirements onto people). In a > way, it was a bit of a flop, due to being surprisingly unscammable (not > that people didn't try, but I don't think anyone succeeded). I considered doing that again, but decided it was less interesting, required more obliqueness and delays, and would likely require disabling anti-mousetrap protections I'd rather not touch. -Aris