I plead not guilty. The week isn't over yet. I'd already added it for the
midweek distribution, so it will be distributed in time.

-Aris

On Sat, Jun 6, 2020 at 4:45 PM Rebecca via agora-business <
agora-busin...@agoranomic.org> wrote:

> I point my finger at Aris for not distributing "Silver Qull 2016"
>
> On Sun, Jun 7, 2020 at 4:59 AM Aris Merchant via agora-official <
> agora-offic...@agoranomic.org> wrote:
>
> > On Sat, Jun 6, 2020 at 6:32 AM Publius Scribonius Scholasticus via
> > agora-business <agora-busin...@agoranomic.org> wrote:
> > >
> > > This is my fault for both not labeling it appropriately and not
> > > catching it earlier, but this distribution omits "Silver Quill 2016".
> > > Here's the full text below:
> > >
> > > Title: Silver Quill 2016
> > > AI: 2
> > > Author: P.S.S.
> > > Coauthors: G.
> > >
> > > ais523 is awarded the patent title of Silver Quill for the year 2016
> > > for eir proposal, "Winning by apathy".
> >
> > Admitted. A revision follows.
> >
> > Index of proposals distributed this week:
> >
> > ID     Author(s)                AI    Title
> >
> ---------------------------------------------------------------------------
> > 8405*  Jason                    3.0   Generic private assets
> > 8406f  Murphy                   2.0   Remove churn
> > 8407e  G.                       2.0   no stinking auction definitions
> > 8408*  nch, [1]                 3.0   Sets v1.4
> >
> >
> > [1] Trigon, Falsifian, PSS, Jason, Aris, G., ais523
> >
> > Revised proposal pool report: At the beginning of this week, the proposal
> > pool contained the proposals listed above as well as the following
> > proposal:
> >
> > Author(s)                AI    Title
> >
> ---------------------------------------------------------------------------
> > P.S.S., G.               2.0   Silver Quill 2016
> >
> > Legend: <ID>* : Democratic proposal.
> >         <ID># : Ordinary proposal, unset chamber.
> >         <ID>e : Economy ministry proposal.
> >         <ID>f : Efficiency ministry proposal.
> >         <ID>j : Justice ministry proposal.
> >         <ID>l : Legislation ministry proposal.
> >         <ID>p : Participation ministry proposal.
> >
> >
> > The full text of the aforementioned proposal(s) is included below.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8405
> > Title: Generic private assets
> > Adoption index: 3.0
> > Author: Jason
> > Co-authors:
> >
> >
> > Amend Rule 2166 by replacing the text "one defined by a contract is
> > private" with the text "any other asset is private".
> >
> > [This removes an underpowered dependency of Rule 2166 and makes sure
> > that if we (for some reason) expand Mint Authority we don't forget to
> > change this.]
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8406
> > Title: Remove churn
> > Adoption index: 2.0
> > Author: Murphy
> > Co-authors:
> >
> >
> > [The line-item veto has been used approximately zero times, whereas the
> > requirement to select a new Comptrollor persists. The replacement text
> > is also considerably more compact.]
> >
> > Repeal Rule 2597 (Line-item Veto).
> >
> > Amend Rule 2451 (Executive Orders) by appending the following to the
> > list of Cabinet Orders:
> >
> >   - Line Item Veto (Assessor): The Prime Minister clearly, directly,
> >     and without obfuscation identifies one or more individual
> >     changes in proposals whose decision's voting periods are
> >     ongoing. Such changes CANNOT be applied.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8407
> > Title: no stinking auction definitions
> > Adoption index: 2.0
> > Author: G.
> > Co-authors:
> >
> >
> > Repeal Rule 2584 (Free Auctions)
> > Repeal Rule 2552 (Auction Termination)
> > Repeal Rule 2551 (Auction End)
> > Repeal Rule 2550 (Bidding)
> > Repeal Rule 2549 (Auction Initiation)
> >
> > Amend Rule 2545 (Auctions) to read in full:
> >
> >   An auction is a way for entities to give away specified assets
> >   (items), grouped into lots, in exchange for a currency. A lot is a
> >   non-empty list of items to be transferred to a single recipient
> >   (an auction winner).
> >
> >   When the rules authorize a person (the auctioneer) to conduct an
> >   auction, e CAN do so by any wholly public method that would be
> >   generally recognizable, as specified by the auctioneer at the
> >   start of the auction, and under common definitions and terms used
> >   in auctions, as a fair, equitable, and timely means of determining
> >   the auction winners from among the current players, and enabling
> >   the appropriate exchange of goods.
> >
> >   The rule that authorizes the auction further authorizes the
> >   auctioneer or auction winners to transfer said items as necessary
> >   to conduct the auction in a manner consistent with the auction
> >   method. If the authorization is to auction "new" items, it further
> >   authorizes the creation of said items as per the chosen method.
> >
> >   The Treasuror is the promulgator for regulations that define
> >   specific auction methods (i.e. "the default auction method") and
> >   SHOULD do in order to aid trade and commerce.  For the purposes of
> >   interpreting auction definitions, such methods are treated as if
> >   they are defined in this rule. To further aid trade and commerce,
> >   auction methods should be interpreted in the name of fairness with
> >   deference to the method's clear intent, if intent can be
> >   reasonably inferred.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8408
> > Title: Sets v1.4
> > Adoption index: 3.0
> > Author: nch
> > Co-authors: Trigon, Falsifian, PSS, Jason, Aris, G., ais523
> >
> >
> > Enact a new Power=1 rule titled "Cards & Sets" with the text:
> >
> >   Cards are a type of currency with a corresponding Product.
> >   Products are also currencies. The types of Cards and their
> >   corresponding Products are:
> >
> >   * Victory Cards and Victory Points.
> >
> >   * Justice Cards and Blot-B-Gones
> >
> >   * Legislative Cards and Pendants
> >
> >   * Voting Cards and Extra Votes
> >
> >   A player CAN pay a 'set' of X Cards of the same type to earn Y
> >   corresponding Products. The value of X determines the value of Y
> >   in the following ways:
> >
> >   * 1 Card = 1 Product
> >
> >   * 2 Cards = 3 Products
> >
> >   * 3 Cards = 6 Products
> >
> >   * 4 Cards = 10 Products
> >
> >   A player CANNOT pay more than 4 Cards as one 'set'.
> >
> >   Cards and Products are tracked by the Treasuror.
> >
> > For each player that is not a zombie, grant em 1 card of each type.
> >
> > [The core of this proposal. Collect cards to make the other assets.]
> >
> > Amend rule 2499 "Welcome Packages" by replacing:
> >
> >   When a player receives a Welcome Package, e earns 10 coins.
> >
> > with:
> >
> >   When a player receives a Welcome Package, e earns 10 coins and
> >   one of each type of Card defined in the rules.
> >
> > [Simple Welcome package addition]
> >
> > Amend rule 2483 "Economics" by removing the following line:
> >
> >   A player CAN win the game by paying a fee of 1,000 Coins.
> >
> > [Ultimately counter to an economy where we want constant trading and
> > asset movement.]
> >
> > Enact a new Power=1 rule titled "VP Wins" with the following text:
> >
> >   If a player has at least 20 more Victory Points than any other
> >   player, e CAN win by announcement. When a player wins this way,
> >   all Cards and all Products are destroyed. Then each non-zombie
> >   player is granted 1 card of each type.
> >
> > [Exactly what it says on the tin.]
> >
> > Amend rule 2555 "Blots" by replacing the following paragraph:
> >
> >   If a person (the penitent) has neither gained blots nor had more
> >   than 2 blots expunged from emself in the current Agoran week, then
> >   any player (the confessor) who has not, by this mechanism,
> >   expunged any blots in the current Agoran week CAN expunge 1 blot
> >   from the penitent, by announcement.
> >
> > with:
> >
> >   Any player CAN expunge a blot from a specified person (or emself
> >   if no one is specified) by paying a fee of one Blot-B-Gone.
> >
> > [Pretty straightforward, now you need to use Blot-B-Gones to get rid of
> > Blots (except for the fugitive decay, I left that in).]
> >
> > Amend rule 2350 "Proposals" by replacing:
> >
> >   Creating a proposal adds it to the Proposal Pool. Once a proposal
> >   is created, neither its text nor any of the aforementioned
> >   attributes can be changed. The author (syn. proposer) of a
> >   proposal is the person who submitted it.
> >
> > with:
> >
> >   Creating a proposal adds it to the Proposal Pool. Once a proposal
> >   is created, its text, author, and AI cannot be changed. The author
> >   (syn. proposer) of a proposal is the person who submitted it.
> >
> > [I moved all the pending stuff out of here, but still modified the
> > language to allow the co-author mechanic.]
> >
> > Create a new Power=1 rule titled "Pending Proposals" with the following
> > text:
> >
> >   Pended is a negative boolean proposal switch tracked by the
> >   Promotor. Any player CAN pay 1 Pendant to flip the Pended switch
> >   of a specified proposal to True. If the player did not create the
> >   proposal and is not listed in the list of co-authors of the
> >   proposal, e is added to the list of co-authors.
> >
> >   The Promotor CAN, once a week and with 2 support, flip the Pended
> >   switch of a proposal in the Proposal Pool to True. E SHOULD NOT do
> >   so if the author of the proposal has at least one Pendant or
> >   Legislative Card.
> >
> >   A proposal with a Pended switch set to True is 'pending'.
> >
> > [Basically pending is a separate mechanic from the Pool, so that it
> > interferes with long standing rules about the pool much less.]
> >
> > Amend 1607 Distribution by replacing:
> >
> >   The Promotor CAN distribute a proposal which is in the Proposal
> >   Pool at any time.
> >
> >   In a given Agoran week, the Promotor SHALL distribute each
> >   proposal that was in the Proposal Pool at the beginning of that
> >   week, except for those excepted from automatic distribution by
> >   other rules, or those that are otherwise removed from the Pool.
> >
> > with:
> >
> >   The Promotor CAN distribute a proposal which is in the Proposal
> >   Pool at any time, but SHALL NOT do so unless it is pending.
> >
> >   In a given Agoran week, the Promotor SHALL distribute each
> >   pending proposal that was in the Proposal Pool at the beginning
> >   of that week, except for those excepted from automatic
> >   distribution by other rules, or those that are otherwise removed
> >   from the Pool.
> >
> >   If a proposal has been in the proposal pool for more than 7 days
> >   and is not pending, the Promotor CAN and SHOULD remove it from the
> >   Pool by announcement.
> >
> > [This looks long but the actual changes are small. Basically where it
> > says someone can distribute a proposal it now specifies a pending
> > proposal. Also adds a way to clear out proposals nobody ever pended.]
> >
> > Amend rule 2422 "Voting Strength" by adding:
> >
> >   A player CAN Buy Strength by paying 1 Extra Vote and specifying a
> >   current Agoran decision on which e is a voter. For each time a
> >   player has Bought Strength on a decision, eir voting strength is 1
> >   greater on that decision. A player CANNOT Buy Strength for the
> >   same decision more than 3 times.
> >
> > [Inserting this in 2422 is a little wonky, but there's no issues with it
> > afaik. I might proposal a somewhat cleaner solution later.]
> >
> > Create a new Power=1 rule titled "Popular Proposal Proposer Privilege"
> > with the following text:
> >
> >   The player who proposed the proposal with the greatest F/A, as
> >   defined in rule 955, among all proposals assessed in the last 7
> >   days CAN once earn one Legislative Card by announcement. If there
> >   is a tie, all authors of the tied proposals may do so once each.
> >
> > [This introduces 4 (or more!) Legislative Cards per month. My math says
> > that this, along with the 6 that can be created by officers should be
> > enough. But time will tell for sure.]
> >
> > Create a new Power=1 rule titled "Card Administration" with the
> > following text:
> >
> >   Justice Cards are associated with the Ministry of Justice.
> >   Legislative Cards are associated with the Ministry of Legislation.
> >   Voting Cards are associated with the ministry of Participation.
> >
> >   An officer CAN, once per month and by announcement, grant another
> >   player a specified type of card under the following conditions:
> >
> >   * the officer holds at least one office with the Card's associated
> >     ministry in its interests,
> >
> >   * the player receiving the Card does not hold an office with the
> >     Card's associated ministry in its interests, AND
> >
> >   * the player receiving the Card is not a zombie.
> >
> > [I like this system a lot but I note the PM and Speaker can't receive
> > cards this way. I'm open to patches but I think they'll likely be able
> > to trade the cards they can create for the ones they need, so I'm not
> > immediately concerned.]
> >
> > Flip the Pended switch of every proposal in the proposal pool to True.
> >
> > //////////////////////////////////////////////////////////////////////
> > Title: Silver Quill 2016
> > Adoption index: 2.0
> > Author: Publius Scribonius Scholasticus
> > Co-authors: G.
> >
> >
> > ais523 is awarded the patent title of Silver Quill for the year 2016
> > for eir proposal, "Winning by apathy".
> >
> > //////////////////////////////////////////////////////////////////////
> >
>
>
> --
> From R. Lee
>

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