I plead not guilty. The week isn't over yet. I'd already added it for the midweek distribution, so it will be distributed in time.
-Aris On Sat, Jun 6, 2020 at 4:45 PM Rebecca via agora-business < agora-busin...@agoranomic.org> wrote: > I point my finger at Aris for not distributing "Silver Qull 2016" > > On Sun, Jun 7, 2020 at 4:59 AM Aris Merchant via agora-official < > agora-offic...@agoranomic.org> wrote: > > > On Sat, Jun 6, 2020 at 6:32 AM Publius Scribonius Scholasticus via > > agora-business <agora-busin...@agoranomic.org> wrote: > > > > > > This is my fault for both not labeling it appropriately and not > > > catching it earlier, but this distribution omits "Silver Quill 2016". > > > Here's the full text below: > > > > > > Title: Silver Quill 2016 > > > AI: 2 > > > Author: P.S.S. > > > Coauthors: G. > > > > > > ais523 is awarded the patent title of Silver Quill for the year 2016 > > > for eir proposal, "Winning by apathy". > > > > Admitted. A revision follows. > > > > Index of proposals distributed this week: > > > > ID Author(s) AI Title > > > --------------------------------------------------------------------------- > > 8405* Jason 3.0 Generic private assets > > 8406f Murphy 2.0 Remove churn > > 8407e G. 2.0 no stinking auction definitions > > 8408* nch, [1] 3.0 Sets v1.4 > > > > > > [1] Trigon, Falsifian, PSS, Jason, Aris, G., ais523 > > > > Revised proposal pool report: At the beginning of this week, the proposal > > pool contained the proposals listed above as well as the following > > proposal: > > > > Author(s) AI Title > > > --------------------------------------------------------------------------- > > P.S.S., G. 2.0 Silver Quill 2016 > > > > Legend: <ID>* : Democratic proposal. > > <ID># : Ordinary proposal, unset chamber. > > <ID>e : Economy ministry proposal. > > <ID>f : Efficiency ministry proposal. > > <ID>j : Justice ministry proposal. > > <ID>l : Legislation ministry proposal. > > <ID>p : Participation ministry proposal. > > > > > > The full text of the aforementioned proposal(s) is included below. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8405 > > Title: Generic private assets > > Adoption index: 3.0 > > Author: Jason > > Co-authors: > > > > > > Amend Rule 2166 by replacing the text "one defined by a contract is > > private" with the text "any other asset is private". > > > > [This removes an underpowered dependency of Rule 2166 and makes sure > > that if we (for some reason) expand Mint Authority we don't forget to > > change this.] > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8406 > > Title: Remove churn > > Adoption index: 2.0 > > Author: Murphy > > Co-authors: > > > > > > [The line-item veto has been used approximately zero times, whereas the > > requirement to select a new Comptrollor persists. The replacement text > > is also considerably more compact.] > > > > Repeal Rule 2597 (Line-item Veto). > > > > Amend Rule 2451 (Executive Orders) by appending the following to the > > list of Cabinet Orders: > > > > - Line Item Veto (Assessor): The Prime Minister clearly, directly, > > and without obfuscation identifies one or more individual > > changes in proposals whose decision's voting periods are > > ongoing. Such changes CANNOT be applied. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8407 > > Title: no stinking auction definitions > > Adoption index: 2.0 > > Author: G. > > Co-authors: > > > > > > Repeal Rule 2584 (Free Auctions) > > Repeal Rule 2552 (Auction Termination) > > Repeal Rule 2551 (Auction End) > > Repeal Rule 2550 (Bidding) > > Repeal Rule 2549 (Auction Initiation) > > > > Amend Rule 2545 (Auctions) to read in full: > > > > An auction is a way for entities to give away specified assets > > (items), grouped into lots, in exchange for a currency. A lot is a > > non-empty list of items to be transferred to a single recipient > > (an auction winner). > > > > When the rules authorize a person (the auctioneer) to conduct an > > auction, e CAN do so by any wholly public method that would be > > generally recognizable, as specified by the auctioneer at the > > start of the auction, and under common definitions and terms used > > in auctions, as a fair, equitable, and timely means of determining > > the auction winners from among the current players, and enabling > > the appropriate exchange of goods. > > > > The rule that authorizes the auction further authorizes the > > auctioneer or auction winners to transfer said items as necessary > > to conduct the auction in a manner consistent with the auction > > method. If the authorization is to auction "new" items, it further > > authorizes the creation of said items as per the chosen method. > > > > The Treasuror is the promulgator for regulations that define > > specific auction methods (i.e. "the default auction method") and > > SHOULD do in order to aid trade and commerce. For the purposes of > > interpreting auction definitions, such methods are treated as if > > they are defined in this rule. To further aid trade and commerce, > > auction methods should be interpreted in the name of fairness with > > deference to the method's clear intent, if intent can be > > reasonably inferred. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8408 > > Title: Sets v1.4 > > Adoption index: 3.0 > > Author: nch > > Co-authors: Trigon, Falsifian, PSS, Jason, Aris, G., ais523 > > > > > > Enact a new Power=1 rule titled "Cards & Sets" with the text: > > > > Cards are a type of currency with a corresponding Product. > > Products are also currencies. The types of Cards and their > > corresponding Products are: > > > > * Victory Cards and Victory Points. > > > > * Justice Cards and Blot-B-Gones > > > > * Legislative Cards and Pendants > > > > * Voting Cards and Extra Votes > > > > A player CAN pay a 'set' of X Cards of the same type to earn Y > > corresponding Products. The value of X determines the value of Y > > in the following ways: > > > > * 1 Card = 1 Product > > > > * 2 Cards = 3 Products > > > > * 3 Cards = 6 Products > > > > * 4 Cards = 10 Products > > > > A player CANNOT pay more than 4 Cards as one 'set'. > > > > Cards and Products are tracked by the Treasuror. > > > > For each player that is not a zombie, grant em 1 card of each type. > > > > [The core of this proposal. Collect cards to make the other assets.] > > > > Amend rule 2499 "Welcome Packages" by replacing: > > > > When a player receives a Welcome Package, e earns 10 coins. > > > > with: > > > > When a player receives a Welcome Package, e earns 10 coins and > > one of each type of Card defined in the rules. > > > > [Simple Welcome package addition] > > > > Amend rule 2483 "Economics" by removing the following line: > > > > A player CAN win the game by paying a fee of 1,000 Coins. > > > > [Ultimately counter to an economy where we want constant trading and > > asset movement.] > > > > Enact a new Power=1 rule titled "VP Wins" with the following text: > > > > If a player has at least 20 more Victory Points than any other > > player, e CAN win by announcement. When a player wins this way, > > all Cards and all Products are destroyed. Then each non-zombie > > player is granted 1 card of each type. > > > > [Exactly what it says on the tin.] > > > > Amend rule 2555 "Blots" by replacing the following paragraph: > > > > If a person (the penitent) has neither gained blots nor had more > > than 2 blots expunged from emself in the current Agoran week, then > > any player (the confessor) who has not, by this mechanism, > > expunged any blots in the current Agoran week CAN expunge 1 blot > > from the penitent, by announcement. > > > > with: > > > > Any player CAN expunge a blot from a specified person (or emself > > if no one is specified) by paying a fee of one Blot-B-Gone. > > > > [Pretty straightforward, now you need to use Blot-B-Gones to get rid of > > Blots (except for the fugitive decay, I left that in).] > > > > Amend rule 2350 "Proposals" by replacing: > > > > Creating a proposal adds it to the Proposal Pool. Once a proposal > > is created, neither its text nor any of the aforementioned > > attributes can be changed. The author (syn. proposer) of a > > proposal is the person who submitted it. > > > > with: > > > > Creating a proposal adds it to the Proposal Pool. Once a proposal > > is created, its text, author, and AI cannot be changed. The author > > (syn. proposer) of a proposal is the person who submitted it. > > > > [I moved all the pending stuff out of here, but still modified the > > language to allow the co-author mechanic.] > > > > Create a new Power=1 rule titled "Pending Proposals" with the following > > text: > > > > Pended is a negative boolean proposal switch tracked by the > > Promotor. Any player CAN pay 1 Pendant to flip the Pended switch > > of a specified proposal to True. If the player did not create the > > proposal and is not listed in the list of co-authors of the > > proposal, e is added to the list of co-authors. > > > > The Promotor CAN, once a week and with 2 support, flip the Pended > > switch of a proposal in the Proposal Pool to True. E SHOULD NOT do > > so if the author of the proposal has at least one Pendant or > > Legislative Card. > > > > A proposal with a Pended switch set to True is 'pending'. > > > > [Basically pending is a separate mechanic from the Pool, so that it > > interferes with long standing rules about the pool much less.] > > > > Amend 1607 Distribution by replacing: > > > > The Promotor CAN distribute a proposal which is in the Proposal > > Pool at any time. > > > > In a given Agoran week, the Promotor SHALL distribute each > > proposal that was in the Proposal Pool at the beginning of that > > week, except for those excepted from automatic distribution by > > other rules, or those that are otherwise removed from the Pool. > > > > with: > > > > The Promotor CAN distribute a proposal which is in the Proposal > > Pool at any time, but SHALL NOT do so unless it is pending. > > > > In a given Agoran week, the Promotor SHALL distribute each > > pending proposal that was in the Proposal Pool at the beginning > > of that week, except for those excepted from automatic > > distribution by other rules, or those that are otherwise removed > > from the Pool. > > > > If a proposal has been in the proposal pool for more than 7 days > > and is not pending, the Promotor CAN and SHOULD remove it from the > > Pool by announcement. > > > > [This looks long but the actual changes are small. Basically where it > > says someone can distribute a proposal it now specifies a pending > > proposal. Also adds a way to clear out proposals nobody ever pended.] > > > > Amend rule 2422 "Voting Strength" by adding: > > > > A player CAN Buy Strength by paying 1 Extra Vote and specifying a > > current Agoran decision on which e is a voter. For each time a > > player has Bought Strength on a decision, eir voting strength is 1 > > greater on that decision. A player CANNOT Buy Strength for the > > same decision more than 3 times. > > > > [Inserting this in 2422 is a little wonky, but there's no issues with it > > afaik. I might proposal a somewhat cleaner solution later.] > > > > Create a new Power=1 rule titled "Popular Proposal Proposer Privilege" > > with the following text: > > > > The player who proposed the proposal with the greatest F/A, as > > defined in rule 955, among all proposals assessed in the last 7 > > days CAN once earn one Legislative Card by announcement. If there > > is a tie, all authors of the tied proposals may do so once each. > > > > [This introduces 4 (or more!) Legislative Cards per month. My math says > > that this, along with the 6 that can be created by officers should be > > enough. But time will tell for sure.] > > > > Create a new Power=1 rule titled "Card Administration" with the > > following text: > > > > Justice Cards are associated with the Ministry of Justice. > > Legislative Cards are associated with the Ministry of Legislation. > > Voting Cards are associated with the ministry of Participation. > > > > An officer CAN, once per month and by announcement, grant another > > player a specified type of card under the following conditions: > > > > * the officer holds at least one office with the Card's associated > > ministry in its interests, > > > > * the player receiving the Card does not hold an office with the > > Card's associated ministry in its interests, AND > > > > * the player receiving the Card is not a zombie. > > > > [I like this system a lot but I note the PM and Speaker can't receive > > cards this way. I'm open to patches but I think they'll likely be able > > to trade the cards they can create for the ones they need, so I'm not > > immediately concerned.] > > > > Flip the Pended switch of every proposal in the proposal pool to True. > > > > ////////////////////////////////////////////////////////////////////// > > Title: Silver Quill 2016 > > Adoption index: 2.0 > > Author: Publius Scribonius Scholasticus > > Co-authors: G. > > > > > > ais523 is awarded the patent title of Silver Quill for the year 2016 > > for eir proposal, "Winning by apathy". > > > > ////////////////////////////////////////////////////////////////////// > > > > > -- > From R. Lee >