If no one else is interested in preparing a draft for this, I’ll get to it 
later this weekend.

> On Jun 6, 2020, at 13:54, James Cook via agora-discussion 
> <agora-discussion@agoranomic.org> wrote:
> 
> On Sat, 6 Jun 2020 at 17:40, Kerim Aydin via agora-discussion
> <agora-discussion@agoranomic.org> wrote:
>> On 6/6/2020 10:28 AM, James Cook via agora-discussion wrote:
>>>>> This is great! but I'm likely to vote AGAINST unless we get a
>>>>> crime/infraction distinction and this becomes an infraction, i.e. not
>>>>> actually against the rules.
>>>> 
>>>> Is this something that is currently being proposed, or no? I know
>>>> there's something related to blots and stuff in the proposal pool
>>>> currently, but I don't remember what it actually does. If not, I could
>>>> probably add some form of that to the proposal.
>>> 
>>> No, G. sketched an idea in the thread "Rule Violation Options" but it
>>> hasn't been turned into a proposal yet. The idea is that actions
>>> defined as "crimes" are rule violations but actions described as
>>> "infractions" aren't, but still incur penalties.
>> 
>> Wasn't there a longer proto before that, by someone else?  The final draft
>> would have to include going through all current SHALLs and SHALL NOTs in
>> the rules and classifying them, amending a lot of rules (I definitely
>> wasn't leading the drafting on that!)
>> 
>> -G.
> 
> I remember this topic being discussed, but I don't remember an actual
> proto. So much has been going on lately that I'll readily believe
> there was such a proto. Closest I could find was this by nch (May 27,
> subject "Re: DIS: Back-Awarding of Silver Quills")
> 
>> Referee Cards were fun, and there's no reason they couldn't work with an 
>> asset
>> system like the upcoming Sets (except for the confusion of names). You'd just
>> make Green and Yellow payable with different amounts of Blot-B-Gones, and Red
>> would probably not be payable at all.
>> 
>> In fact, it may be a good idea to have two separate tiers of crimes anyway:
>> small infractions that earn you some blots, and serious ones that come with a
>> punishment you can't pay off. I think that'd reconcile the ideas of "justice 
>> as
>> a game mechanic" and "justice as a way to deal with bad faith 
>> actors/actions."
> 
> and then later from you:
> 
>> Sure, that's why you divide things into felonies, misdemeanors, traffic
>> fines, civil offenses, etc.  But you write that into the law so it's clear
>> you don't use the same language for all of those. In a game sense, in this
>> iterative social contract (where your "reputation" is part of the
>> trade-off) it's good to be clear between "yeah that's part of playing the
>> game, we'll give you a blot but we won't be mad" and "we're going to yell
>> a lot, consider your victory tainted, and try to hit you with heavy
>> penalties".  Just so we all get along better, you know?
>> 
>> We don't have that right now - our "Class N" system is really incomplete
>> and inconsistent.  Previously (when we had differential designations we
>> didn't have any violations where we didn't say that it was either a Crime
>> or Infraction (that is, every SHALL NOT was paired with whether it was a
>> Crime or Infraction).  We'd have to go to every SHALL NOT in the rules and
>> categorize it to set this up again.
>> 
>> It's especially important if we want to give the Officers any duties that
>> involve exploitable powers - want to be clear "we're giving you these
>> powers and don't expect you to abuse them, or the subgame is ruined."
>> 
>> -G.
> 
> - Falsifian

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