On Mon, 18 May 2020 at 05:40, Aris Merchant via agora-discussion <agora-discussion@agoranomic.org> wrote: > Here's a proto I tossed together in an evening for a budget system. > This could, in theory, be adopted now and wouldn't particularly do > very much apart from allowing for funding of special projects (though > it would allow for a somewhat absurd amount of funding; I imagine most > of it would go to rebates). This makes more sense if we're going to > require all officers to make the payments for the things they need > (e.g. rewards, paydays) out of incoming funds, creating a potential > need for taxes. This goes well with economically focused gameplay. > It's perfectly compatible with sets stuff since coins are still going > to be somewhat important as the precursor for specialized currencies. > Presumably, we'd want to allow for some coins to enter the market > *somewhere*, to allow for healthy inflation. > > I won't be too offended if this isn't well-received. I think it's > interesting to consider though, at least as an option. > > -Aris
I had been thinking it would be fun to restrict the creation of Coins and see what kind of dynamics develop. I like your proposal. One nitpick: I found your Budget Regulations rule a bit confusing, since it refers to budgets as absolute amounts of money without specifying a frequency. Is the attention that the numbers get fixed each time a Tabulation of the Budget is reported, and limit the amount that can be appropriated until the next Tabulation of the Budget? - Falsifian