On Wednesday, May 13, 2020 2:03:20 PM CDT Kerim Aydin via agora-discussion 
wrote:
> So, we've tried since 2017 to get an economy going by artificially
> limiting the basics (proposals, cfjs, and voting power via zombies) and
> it's really not made an economy at all, just a metering of action rates
> and very little trading going on.  The only "economy-like" thing we had
> was when land goods were briefly worth trading.  Auctions are sometimes
> interesting but that's still not "trading".

Arguably a big reversal from my arguments during the Shinies days but if we 
want an interesting economy I think currency should be almost useless by 
itself.

People trade irl because they want resources or services other people have. 
There's actually almost nothing productive you can do with money by yourself. 
It's just a liquid form of wealth that's much easier than trying to trade 
material goods in every interaction.

Additionally, people trade because they want/need many assets, and have the 
ability to produce very few. Or can produce some small set of assets more 
effectively than most people, and therefore are better off doing that, 
profiting 
off their work, and trading for everything else.

The equivalent in Agora would be to have several desirable assets and either 
1) restrict who can generate/get each asset without trading or 2) make 
generating/getting them an investment where players are encouraged to go deep 
on one asset and trade for the others.

-- 
nch



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