On 4/26/2020 8:26 AM, ais523 wrote: > On Sat, 2020-04-25 at 22:30 -0400, Alexis Hunt wrote: >> On Sat, 25 Apr 2020 at 16:55, ais523 wrote: >>> Experience from BlogNomic is that many players apparently value >>> causing a win to happen, even if it's some other player that >>> actually gets the win. >>> >> Winning triggers an era change in BN, though, which may be motivation >> enough for some. > > This phenomenon's been observed even in cases when it's clear that an > era change is inevitable regardless, though. (For example, if two > players are each close to winning, there will typically be several > players willing to accept requests from one or the other of the players > to influence which of them wins, even with no obvious compensation.) >
Well if it's an ongoing game with rounds, if you're losing one round you might as well have someone owe you a favor (even if just subconsciously) on a future round. (iterated play being what, in a game theory sense, breaks through prisoners' dilemmas in favor of cooperation).