On 4/26/2020 8:26 AM, ais523 wrote:
> On Sat, 2020-04-25 at 22:30 -0400, Alexis Hunt wrote:
>> On Sat, 25 Apr 2020 at 16:55, ais523 wrote:
>>> Experience from BlogNomic is that many players apparently value
>>> causing a win to happen, even if it's some other player that
>>> actually gets the win.
>>>
>> Winning triggers an era change in BN, though, which may be motivation
>> enough for some.
> 
> This phenomenon's been observed even in cases when it's clear that an
> era change is inevitable regardless, though. (For example, if two
> players are each close to winning, there will typically be several
> players willing to accept requests from one or the other of the players
> to influence which of them wins, even with no obvious compensation.)
> 

Well if it's an ongoing game with rounds, if you're losing one round you
might as well have someone owe you a favor (even if just subconsciously)
on a future round.  (iterated play being what, in a game theory sense,
breaks through prisoners' dilemmas in favor of cooperation).

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