I agree with Falsifian's comments, so I'll focus more on the implementation side:

On 10/28/19 10:26 PM, Nch via agora-business wrote:
Once per week the Carny CAN and SHOULD set the Turnip Price switch to a random 
possible value.

Missing a "by announcement" here.


Any player except the Carny CAN, by paying the Turnip Price in coins, harvest a 
Turnip.

Again, need a "by announcement".


Any player CAN destroy any number of Turnips in eir possession by announcement, 
when e does so e CAN earn the Turnip Price in coins for each one.

How about just say that e does earn the Turnip Price, rather than having to jump through an additional hoop. Also, a player can by default destroy an asset by announcement.


Each week the Carny CAN and SHOULD set the Chunkstring Cost to 1/4th the number 
of current players (rounded up).

"by announcement".


Once a week the Carny CAN and SHOULD set the value of Chunkstring Players by:

"by announcement".


Any player CAN create a chunkstring in eir possession by paying the Chunkstring 
Cost in coins.

"by announcement"


Any player CAN destroy any chunkstring in eir possession by announcement, when 
e does so e CAN earn an amount of coins equal to the number of players whose 
name is both in the chunkstring's name and the Chunkstring Players set.

Again, a player can by default destroy an asset by announcement, and probably just say that e does earn those coins, rather than e CAN.


--
Jason Cobb

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