I agree with Falsifian's comments, so I'll focus more on the
implementation side:
On 10/28/19 10:26 PM, Nch via agora-business wrote:
Once per week the Carny CAN and SHOULD set the Turnip Price switch to a random
possible value.
Missing a "by announcement" here.
Any player except the Carny CAN, by paying the Turnip Price in coins, harvest a
Turnip.
Again, need a "by announcement".
Any player CAN destroy any number of Turnips in eir possession by announcement,
when e does so e CAN earn the Turnip Price in coins for each one.
How about just say that e does earn the Turnip Price, rather than having
to jump through an additional hoop. Also, a player can by default
destroy an asset by announcement.
Each week the Carny CAN and SHOULD set the Chunkstring Cost to 1/4th the number
of current players (rounded up).
"by announcement".
Once a week the Carny CAN and SHOULD set the value of Chunkstring Players by:
"by announcement".
Any player CAN create a chunkstring in eir possession by paying the Chunkstring
Cost in coins.
"by announcement"
Any player CAN destroy any chunkstring in eir possession by announcement, when
e does so e CAN earn an amount of coins equal to the number of players whose
name is both in the chunkstring's name and the Chunkstring Players set.
Again, a player can by default destroy an asset by announcement, and
probably just say that e does earn those coins, rather than e CAN.
--
Jason Cobb