A few comments inline. Gaelan
> On Oct 20, 2019, at 6:35 PM, Nch <nchag...@protonmail.com> wrote: > > Since we're spitballing ideas anyway right now... > > I intend to, after some time for review, submit the following proposal, > "Roulette Gaming", with AI=1: > > Enact a power-0.6 rule titled "Roulette Gaming" with the following text { > > If a rule with power less than the power of this rule declares itself a > "Roulette Game Rule" in its text, all other parts of its text are null and > void unless this rule states otherwise. > > Roulette Arrow is a singleton switch, tracked by the Registrar, with possible > values of all Roulette Game Rules and null. > > When a player wins due to the text of a Roulette Game Rule, the Roulette > Arrow is flipped to null. What if a Roulette Game Rule defines an office, and a player deputizes for that office, earning them a Cyan ribbon, which is the last ribbon they need to Raise a Banner? I think we need to clarify what “wins due to” means. > > The Registrar CAN flip the Roulette Arrow to null without objection. > > If the Roulette Arrow is flipped to null the Registrar CAN, by announcement, > flip it to any Roulette Game Rule. E SHOULD flip it to one by randomly > selecting one from all possible options. I think we can use R2505 to just say “flip it to a random Roulette Game Rule." > > The text of a Roulette Game Rule is valid and in effect as long as the > Roulette Arrow switch is flipped to it. > > } > > --- > Nch