That doesn’t make sense. In this case, the number itself is the topping.
The property at issue isn’t something that’s being numbered, it’s the
number itself.

-Aris

On Mon, Jul 1, 2019 at 7:17 PM Rebecca <edwardostra...@gmail.com> wrote:

> Well no, you're asking for an impossible number of an existing topping. If
> you went into a burger king and said "i want this burger with 1/2 of an
> extra pickle" the employee would say "we cannot cut these pickles in half,
> but we will give you one extra pickle, the default number of extra pickles"
>
> On Tue, Jul 2, 2019 at 10:28 AM Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > I thought about this earlier. The problem I have with it is that
> > there's no time at which the switch would fail to have a possible
> > value. If the specified value is invalid, you don't create a proposal
> > that would have an invalid value apart from that provision, you just
> > fail, at least under my theory. The problem isn't that you're not
> > specifying that you want the extra avocado; you're requesting to have
> > your sandwich with an impossible feature, like asking for the sandwich
> > with elephant egg omelet topping. At that point, the waiter tells you
> > you're insane and you're refused service, or at the very least
> > politely asked to make a valid order.
> >
> > -Aris
> >
> > On Mon, Jul 1, 2019 at 5:19 PM Kerim Aydin <ke...@uw.edu> wrote:
> > >
> > >
> > > I'm actually coming round to D. Margaux's result now, but for a bit of
> a
> > > different, more narrow reason.  R2162(Switches) says:
> > > >                                                                If an
> > > >      instance of a switch would otherwise fail to have a possible
> > > >      value, it comes to have its default value.
> > >
> > > If you created a proposal with AI=0.5, it would absolutely fail to have
> > > a possible value - therefore it goes to default as the proposal is
> > > created.  And I think this pretty strongly maps onto the concept of
> > > "default" and "optional".  Just in common language, if you order
> > > off a menu and don't specify that you want the extra avocado, they
> > > don't say "you didn't say which options you wanted, no food for you",
> > > they serve up the default.
> > >
> > > On 7/1/2019 3:31 PM, Aris Merchant wrote:
> > > > I’d propose a different theory. Mine is cleaner and simpler, but I’m
> > not
> > > > entirely sure which is actually better. Barring someone is a separate
> > > > action from calling the CFJ; it just has to be done in the same
> > message. By
> > > > contrast, it’s a tad hard to argue that specifying the AI of a
> > proposal is
> > > > somehow separately from specifying the rest of its properties. So it
> > makes
> > > > logical sense that barring should be able to succeed or fail
> > atomically,
> > > > whereas specifying a proposal’s AI shouldn’t. G., any opinion on
> which
> > of
> > > > these explanations better fits with Agoran practice?
> > > >
> > > > -Aris
> > > >
> > > > On Mon, Jul 1, 2019 at 11:44 AM Jason Cobb <jason.e.c...@gmail.com>
> > wrote:
> > > >
> > > >> IANAAL (I am not an Agora lawyer).
> > > >>
> > > >> I think that a key difference between those two scenarios is whether
> > or
> > > >> not the invalid action affects the gamestate. For instance, the AI
> of
> > a
> > > >> proposal is a key part of the proposal's identity, it will affect
> > > >> whether or not it gets adopted, what it can do, etc. Changing the AI
> > of
> > > >> a proposal makes the consequences of the proposal vastly different,
> so
> > > >> it makes sense not to do that implicitly. While for the CFJ
> scenario,
> > > >> the difference between the barring succeeding and failing is
> nothing -
> > > >> if the barring succeeded, then the non-person couldn't judge anyway,
> > so
> > > >> no difference to the gamestate than if it failed.
> > > >>
> > > >> Jason Cobb
> > > >>
> > > >> On 7/1/19 11:16 AM, Kerim Aydin wrote:
> > > >>>
> > > >>> On 6/30/2019 11:32 PM, D. Margaux wrote:
> > > >>>> If a player does all that and also specifies that AI=e, I don't
> see
> > > >>>> why that makes the CAN clause fail.
> > > >>>
> > > >>> It's impossible to create a Proposal with AI=0.5.  If I say "I
> > create the
> > > >>> following proposal with AI=0.5" it's equally reasonably to say "no
> > you
> > > >>> didn't, that's IMPOSSIBLE to do and it fails" as it is to say "you
> > got
> > > >>> that
> > > >>> half right - you made a proposal but it's a different (default)
> AI."
> > > >>> With those being equally reasonable in a vacuum (IMO), we've tended
> > in
> > > >>> interpretation to err on the side of complete failure, for
> practical
> > > >>> reasons.  It's so much easier to simply say "whoops, no action, try
> > > >>> again"
> > > >>> then to say "you did it half-right and now we have to clean up the
> > > >>> mess of
> > > >>> the half-correct proposal."
> > > >>>
> > > >>> I'm not sure if there's a general principle here.  For some things
> > (like
> > > >>> paying fees) we really stick with complete failure - e.g. if you
> try
> > > >>> to pay
> > > >>> a fee and only have 1/2 the number of coins, we don't say "you paid
> > > >>> half and
> > > >>> then fail to perform the action" - there's an implicit "if this fee
> > > >>> can't be
> > > >>> paid in full, it fails".
> > > >>>
> > > >>> On the other hand, let's say you call a CFJ and try to bar a
> > > >>> non-person from
> > > >>> judging for some silly reason.  That "bar" fails, but I'm guessing
> > > >>> we'd just
> > > >>> let the CFJ go through - because the CFJ-calling and the barring
> are
> > > >>> somewhat weakly connected.
> > > >>>
> > > >>> This is all to say - this seems like the sort of thing were some
> > general
> > > >>> principles/tests along the continuum of success/failure are worth
> > > >>> figuring
> > > >>> out.
> > > >>
> >
>
>
> --
> From R. Lee
>

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