Okay, I've done to v2 what I already did to v0: kill the scope creep. It was much less extreme this time, but I realized that the scope creeped into contract safety. This version is basically just fixing interpretation and expanding some useful clauses to apply to more than just the Rules.

Here's the new change list, and the reasoning behind it:

- Contracts, the Ruleset, and regulations are binding. Reasoning: they essentially have the same basic functions, just different scopes and ways of creating/modifying them. (I have some plans for using this term in other proposals, for this same reason.)

- Amend regulated action definition: add "defines", "requires", and "forbids" to requirement (1), place quotation marks around the word "recordkeepor" in part (3). Reasoning: the first resolves a question that came up during CFJ 3737, this wording pretty clearly includes SHALL/SHALL NOT; the second part resolves the statement in CFJ 3740 as TRUE.

- Protecting action definitions from arbitrary modification: a contract cannot state that you CAN or CANNOT do something that the rules say you CAN or CANNOT do, it can only say you SHALL or SHALL NOT do that thing. Reasoning: obvious, I think.

- Expand the "only using the methods" clause to all binding entities. Reasoning: useful clause, should apply to more than just the Rules

- Expand the bar on interpretation clause to all binding entities. Reasoning: again, useful clause, should apply to more than just the Rules.

- Remove criminal liability on interpreting the rules, just state that certain interpretations are invalid. Reasoning: CFJ 3737.

- No additional list of things contracts CAN/CANNOT do. Reasoning: Aris :)


I think this might benefit from a clause from v0, the unique action definition clause, which would prevent contracts from hijacking the action of physically breathing.


Call this v3, I guess:

{


Amend Rule 2493 ("Regulations") as follows:

   Append the following text to the first paragraph: "Regulations are
   binding."


Amend Rule 1742 ("Contracts") as follows:

   Append the following sentence to the first paragraph: "Contracts are
   binding."


Amend Rule 2125 ("Regulated Actions") to read:

   An entity is binding if and only if the Rules designate it as such.
   The Rules as a whole is an entity that is binding; this entity is
   known as the ruleset.

   An action is regulated by a binding entity if: (1) the entity
   directly and explicitly defines, limits, allows, enables, permits,
   forbids, or requires its performance; (2) the entity describes the
   circumstances under which the action would succeed or fail; or (3)
   the action would, as part of its effect, modify information for
   which the entity requires some player to be a "recordkeepor".

   Rules to the contrary notwithstanding, a binding entity CAN only
   require or forbid an action that it does not define; it CANNOT
   modify anything else about the action in any way.

   The set of actions that are regulated by an entity is the entity's
   set of regulated actions.

   An action that is defined by a binding entity CAN only be performed
   as described by the entity, and only using the methods explicitly
   specified in the entity for performing the given action.
   Interpretations that result in the entity directly proscribing
   actions that are not regulated by it are invalid.



Retitle Rule 2125 to "Binding Entities".

Set the power of Rule 2125 to 3.1.

}



Jason Cobb

On 6/24/19 12:28 PM, Jason Cobb wrote:
I think the main issue with contracts is that there are fairly complex desires for what we want them to do. The changes to R1742 ensure that they can prohibit/require anything that the Rules define, which I think is desirable. If that's all we wanted contracts to be able to do, then that would be enough; we wouldn't need the bulleted list at the end. But we want contracts to be able to do more than that: we want them to be able to define assets, allow parties to act upon each other's behalf, etc. But we also specifically don't want them to be able to say you CAN or CANNOT do something that the Rules say that you CAN or CANNOT do.

Jason Cobb

On 6/24/19 11:58 AM, Aris Merchant wrote:
In large part, it’s the whole thing together. It feels like a complex set of changes across multiple rules. The fact that such a change is necessary
suggests that the entire approach is inelegant. In general, the best
approaches to solving problems require relatively few rule changes, and it
feels like there should be a simpler way of solving the same problem.

In particular though, the Rule 1742 changes leave a really bad taste in my
mouth. Part of that is no doubt the historical record of the contract
rules: long lists of what contracts can and can’t do have pretty
conclusively shown to be bad idea. The fact that this solution seems to
require one also makes me doubt it’s advisability.

Sorry for giving you a bunch of problems and no solutions.

-Aris

On Mon, Jun 24, 2019 at 8:07 AM Jason Cobb <[email protected]> wrote:

Is it any parts specifically, or is it just the entire thing when looked
at together?

If it's any part specifically, I imagine it's either the Rule 1742 or
the Rule 2125 changes.

The Rule 2125 changes were intended to mirror the old Rule 2125 as
closely as possible. The big changes (outside of adding some
definitions) were extending the existing clauses to work with all
binding entities, and adding the override clauses so that the Rules can
explicitly specify whether or not an actions is regulated.

If it's the Rule 1742 changes, I can see where you're coming from. The
changes to the very end of the rule were intended to be the simplest
possible phrasing changes to get it to make sense; although I did add
the safety net of including an announcement (so that everybody else
knows that it was done) and add joining/leaving (which weren't there
before and could have cause issues with contracts that purport to allow
people to leave).

Jason Cobb

On 6/24/19 9:38 AM, Aris Merchant wrote:
It’s getting to the point where this is feeling inelegant again, which is
usually a very bad sign.

-Aris

On Sun, Jun 23, 2019 at 3:57 PM Jason Cobb <[email protected]>
wrote:
Here's v2 for further comment. Since we've got a while before the next
distribution, I'll leave it up for much longer.

omd: any of your previous comments that I did not specify a resolution for are resolved as WONTFIX (I think it's just inextricable conditionals
and not regulating matters of external reality, for which there's no
simple wording that I see).

I also permit contracts to regulate joining and leaving the contract.


{

Amend Rule 2493 ("Regulations") as follows:

      Append the following text to the first paragraph: "Regulations are
      binding."


Amend Rule 1742 ("Contracts") as follows:

      Append the following sentence to the first paragraph: "Contracts
are
      binding."

      Insert the following paragraph after the paragraph beginning
      "Parties to a contract governed by the rules":

          Contracts CAN define and regulate new actions. These actions
CAN
          only be sequences of actions that are game-defined, but may
          include conditionals, repetition, and other similar constructs.
          Contracts CAN require or forbid actions that are defined in
          other binding entities. To the extent specified by the Rules,
          contracts CAN define or regulate other actions. Any actions
that
          meet these criteria are regulated by the contract. Any actions
          that do not meet these criteria are not regulated by the
contract.
      Replace the paragraph beginning "A party to a contract CAN" and the
      following list with the following text:

          A contract CAN define and regulate the following actions,
except
          that the performance of them must include at least clearly and
          unambiguously announcing the performance of the action:

              * Acting on behalf of a party to the contract.

              * Revoking destructible assets from the contract.

              * Taking liquid assets from the contract.

              * The creation, transfer, and destruction of any asset for
              which the contract is the backing document.

              * Changing from being a non-party to being a party to the
              contract

              * Changing from being a non-party to being a party to
theandand
              contract



Amend Rule 2125 ("Regulated Actions") to read:

      An entity is binding if and only if the Rules designate it as such.
      The Rules as a whole is an entity that is binding.

      An action is regulated by a binding entity if: (1) the entity
      directly and explicitly defines, limits, allows, enables, permits,       forbids, or requires its performance; (2) the entity describes the       circumstances under which the action would succeed or fail; or (3)
      the action would, as part of its effect, modify information for
      which the entity requires some player to be a "recordkeepor"; or
(4)
      the Rules state that the action is regulated by the entity.

      The above notwithstanding, if the Rules state that an action is not       regulated by an entity, the action is not regulated by that entity.

      Rules to the contrary notwithstanding, a binding entity CAN only
      require or forbid an action that it does not define; it CANNOT
      modify anything else about the action in any way.

      The set of actions that are regulated by an entity is the entity's
      set of regulated actions.

      An action that is defined by a binding entity CAN only be performed       as described by the entity, and only using the methods explicitly
      specified in the entity for performing the given action.
      Interpretations that result in the entity proscribing actions that
      are not regulated by it are invalid.

      An action is game-defined if and only if it is a regulated action
of
      some binding entity.



Retitle Rule 2125 to "Binding Entities".

Set the power of Rule 2125 to 3.1.

}


Jason Cobb

On 6/22/19 12:54 AM, Jason Cobb wrote:
Thanks! Responses inline.

Jason Cobb


On Fri, Jun 21, 2019 at 9:03 PM Jason Cobb <[email protected]>
wrote:
           Contracts CAN define new actions. These actions CAN only be            sequences of actions that are game-defined, but may include
           conditionals, repetition, and other similar constructs.
This seems like it could allow contracts to create ambiguous game
states through unreasonably complex conditionals or repetition...
though that possibility may already exist.
This should probably be fixed with extricability in general, rather
than just only applying to contracts.


           Contracts CAN require or forbid actions that are defined in
           other binding entities. To the extent specified by the
Rules,
           contracts CAN define or regulate other actions. Any actions
that
           meet these criteria are regulated by the contract. Any
actions
           that do not meet these criteria are not regulated by the
contract.
The last sentence seems to do nothing, since "these criteria" include "regulat[ing] other actions" "to the extent specified by the Rules",
but it's true in general that you can only regulate things to the
extent specified by the Rules.
I put the "to the extent specified by the Rules" clause there
primarily to allow the final section of the proposal to allow
contracts to let its parties do things listed there.

I put that "Any actions that do not meet these criteria are not
regulated by the contract." there to explicitly invoke the override
clause in the new Rule 2125. By the definition of "regulated", a
contract could still forbid/require/etc. actions that it defines, even
if it CANNOT define those actions. This clause prevents that.


           A contract CAN define and regulate the following actions,
except
           that the performance of them must include at least one
announcement:
"at least one announcement" seems overly broad – e.g. "X CAN act on
behalf of Y to deregister by announcing that e likes cupcakes."
That's probably valid, although it's at least better than allowing it
to be performed secretly. I will withdraw and submit a v1.1 to fix
this.

       An action is regulated by a binding entity if: (1) the entity
       directly and explicitly defines, limits, allows, enables,
permits,
       forbids, or requires its performance; (2) the entity describes
the
       circumstances under which the action would succeed or fail; or
(3)
       the action would, as part of its effect, modify information for        which the entity requires some player to be a "recordkeepor";
or (4)
       the Rules state that the action is regulated by the entity.
There are actions which are forbidden but not meant to be regulated,
e.g. making a public statement that is a lie (which, given the
definitions in R478, refers to the real-world action of sending an
email).
If in the previous wording "limit" is interpreted to include "SHALL
NOT", then this is a bug in both versions. I can't think of a clear
way to fix this other than trying to find all such places in the
Rules, which doesn't sound fun.


       Rules to the contrary notwithstanding, a binding entity CAN
only
       require or forbid an action that it does not define; it CANNOT
       modify anything else about the action in any way.
This arguably conflicts with the "CAN only be performed" clause below,
in which case the latter would take precedence by R2240.
Correct, the latter clause should say "An action that is *defined* by
a binding entity..." Will fix in v1.1.


       The set of actions that are regulated by an entity is the
entity's
       set of regulated actions.

       An action that is regulated by a binding entity CAN only be
       performed as described by the entity, and only using the
methods
       explicitly specified in the entity for performing the given
action.
       The entity SHALL NOT be interpreted so as to proscribe actions
that
       are not regulated by it.
The SHALL-NOT-interpret clause really needs to go away; I'm pretty
sure it was only added by mistake (i.e. it wasn't intended to use the
definition implied by the capitalization).  It makes no sense to
attach criminal penalties to interpretations at all, let alone without
saying those interpretations are wrong.
Unfortunately there's no standardised wording for stating that
interpretations are valid or invalid.

Perhaps "Interpretations that result in the entity proscribing actions
that are not regulated by it are invalid"?

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