3 is currently the default, so it's only an increase of 2 actually.

-Aris

On Mon, May 20, 2019 at 8:45 AM ATMunn <[email protected]> wrote:

> I really like this idea, actually. My only initial concern is that the
> Power Stone may be too powerful.
>
> On 5/20/2019 10:48 AM, Kerim Aydin wrote:
> >
> > Proto: Stones
> >
> > [Reason: we need more things to auction.  And vaguely topical.]
> >
> > New Rules to be created:
> >
> > Stones
> >
> >        A Stone is a unique indestructable liquid asset defined by the
> >        Rules.  To define a stone, the definition must include:
> >        (i)   The unique Name of the stone;
> >        (ii)  The Frequency of the stone's use, which must be one of
> >              daily, weekly, monthly, quarterly, or NA.
> >        (iii) The Escape Risk of the stone, which must be a percentage
> >              between 10% and 100% inclusive;
> >        (iii) The Effects of wielding the stone.
> >
> >        Ownership of stones is entirely restricted to Agora and players.
> >        The Stonekeepor is an office, and the recordkeepor of stones.
> >
> >
> > Wielding Stones
> >
> >        Unless otherwise made IMPOSSIBLE by the rules, the owner of a
> >        stone CAN wield it by announcement, clearly specifying any
> >        values needed to interpret the stone's effects.
> >
> >        If the frequency of a stone is not NA, then it is IMPOSSIBLE to
> >        activate that stone if it has been previously wielded in the
> >        same Agoran time interval as indicated by its frequency (e.g. if
> >        its frequency is daily, if it has been wielded in the same Agoran
> >        day).
> >
> >        When a stone is wielded, the power of the stone is set to the
> >        power of the rule defining that stone, and the stone applies its
> >        defined effects as specified; the power of the stone is
> immediately
> >        thereafter set to 0.
> >
> >
> > Distributing Stones
> >
> >        The Stonekeepor CAN initiate an auction for any set of stones
> >        belonging to Agora for which an auction is not ongoing, with each
> >        individual stone being an auction lot.  The Stonekeepor is the
> >        Announcer, the auctioneer is Agora, and the auction currency is
> >        Coins.
> >
> >        The Stonekeepor SHALL so initiate an auction for a set of stones
> >        consisting of at least one third the stones eligible for auction
> >        in a timely fashion after publishing a Collection Notice.
> >
> >
> > Collecting Stones
> >
> >        Once per month, the Stonekeepor CAN publish a Collection Notice.
> >        A collection notice includes, for every stone not belonging to
> >        Agora, a random choice of whether that stone escapes; it escapes
> >        with a probability equal to its escape risk.  When a stone
> >        escapes, it is transferred to Agora.  The Stonekeepor SHALL
> >        publish such a notice in the first Eastman week of each month.
> >
> >
> > The Gauntlet
> >
> >        When a player makes a correct announcement that a single specified
> >        player, owns 5 or more stones, the specified player wins the game.
> >        Upon such a win, all existing stones are transferred to Agora.
> >
> >
> > The Stones
> >
> >        The following stones are defined, one per paragraph, with the
> >        following format: Stone Name (Frequency, Escape Risk): Effects.
> >
> >        - Power Stone (weekly, 40%): The wielder specifies an unresolved
> >          Agoran Decision and a player; that player's voting strength on
> >          that decision is increased by 5.
> >
> >        - Wealth Stone (weekly, 25%): The specified player earns 7 coins.
> >
> >        - Time Stone (weekly, 50%): Specify an act of wielding a different
> >          stone that was performed in the last 7 days; the effects of that
> >          previous wielding are undone.  This is not retroactive.
> >
> >        - Reality Stone (monthly, 40%): Specify a valid value for an
> >          instance of any unsecured switch; that switch is flipped to that
> >          value.
> >
> >        - Space Stone (monthly, 25%): Create a Spaceship in the possession
> >          of the specified player.
> >
> >        - Mind Stone (monthly, 50%): Act on behalf of any specified player
> >          to support or object to a specified dependent action, or
> >          withdraw support or objection from a specified dependent action.
> >
> >        - Soul Stone (weekly, 50%): The Soul Stone is transferred to the
> >          owner of a different specified stone, and that stone is
> >          simultaneously transferred to the wielder.
> >
> > [Other stone ideas very welcome!]
> >
>

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