Proto: Stones

[Reason: we need more things to auction.  And vaguely topical.]

New Rules to be created:

Stones

      A Stone is a unique indestructable liquid asset defined by the
      Rules.  To define a stone, the definition must include:
      (i)   The unique Name of the stone;
      (ii)  The Frequency of the stone's use, which must be one of
            daily, weekly, monthly, quarterly, or NA.
      (iii) The Escape Risk of the stone, which must be a percentage
            between 10% and 100% inclusive;
      (iii) The Effects of wielding the stone.

      Ownership of stones is entirely restricted to Agora and players.
      The Stonekeepor is an office, and the recordkeepor of stones.


Wielding Stones

      Unless otherwise made IMPOSSIBLE by the rules, the owner of a
      stone CAN wield it by announcement, clearly specifying any
      values needed to interpret the stone's effects.

      If the frequency of a stone is not NA, then it is IMPOSSIBLE to
      activate that stone if it has been previously wielded in the
      same Agoran time interval as indicated by its frequency (e.g. if
      its frequency is daily, if it has been wielded in the same Agoran
      day).

      When a stone is wielded, the power of the stone is set to the
      power of the rule defining that stone, and the stone applies its
      defined effects as specified; the power of the stone is immediately
      thereafter set to 0.


Distributing Stones

      The Stonekeepor CAN initiate an auction for any set of stones
      belonging to Agora for which an auction is not ongoing, with each
      individual stone being an auction lot.  The Stonekeepor is the
      Announcer, the auctioneer is Agora, and the auction currency is
      Coins.

      The Stonekeepor SHALL so initiate an auction for a set of stones
      consisting of at least one third the stones eligible for auction
      in a timely fashion after publishing a Collection Notice.


Collecting Stones

      Once per month, the Stonekeepor CAN publish a Collection Notice.
      A collection notice includes, for every stone not belonging to
      Agora, a random choice of whether that stone escapes; it escapes
      with a probability equal to its escape risk.  When a stone
      escapes, it is transferred to Agora.  The Stonekeepor SHALL
      publish such a notice in the first Eastman week of each month.


The Gauntlet

      When a player makes a correct announcement that a single specified
      player, owns 5 or more stones, the specified player wins the game.
      Upon such a win, all existing stones are transferred to Agora.


The Stones

      The following stones are defined, one per paragraph, with the
      following format: Stone Name (Frequency, Escape Risk): Effects.

      - Power Stone (weekly, 40%): The wielder specifies an unresolved
        Agoran Decision and a player; that player's voting strength on
        that decision is increased by 5.

      - Wealth Stone (weekly, 25%): The specified player earns 7 coins.

      - Time Stone (weekly, 50%): Specify an act of wielding a different
        stone that was performed in the last 7 days; the effects of that
        previous wielding are undone.  This is not retroactive.

      - Reality Stone (monthly, 40%): Specify a valid value for an
        instance of any unsecured switch; that switch is flipped to that
        value.

      - Space Stone (monthly, 25%): Create a Spaceship in the possession
        of the specified player.

      - Mind Stone (monthly, 50%): Act on behalf of any specified player
        to support or object to a specified dependent action, or
        withdraw support or objection from a specified dependent action.

      - Soul Stone (weekly, 50%): The Soul Stone is transferred to the
        owner of a different specified stone, and that stone is
        simultaneously transferred to the wielder.

[Other stone ideas very welcome!]

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