This and talking about BN on that other thread has reminded me that BN has recently banned all non-Dynastic Rule scams (no Core Rule scams, etc) and it makes me really sad lol.
On Mon, 18 Feb 2019 at 00:26, Gaelan Steele <g...@canishe.com> wrote: > I’m not convinced that every conceivable scam needs an outlet—gaining an > unfair advantage in the game by an abuse of the rules is part of what Nomic > is about IMO. While scam outlets are a good tool when necessary, I believe > that something like this would create a perception that any non-outlet > scams are dishonorable, and I’m not a fan of that. > > Gaelan > > > On Feb 17, 2019, at 3:21 PM, D. Margaux <dmargaux...@gmail.com> wrote: > > > > Greed relic— taking all of the coins of an active player against eir > will (e.g. through a contract scam) > > > >> On Feb 17, 2019, at 6:02 PM, Cuddle Beam <cuddleb...@gmail.com> wrote: > >> > >> The same applies to Ribbons. Raising a Banner (which just gives you a > win) > >> is harder than just winning (because it has as a prerequisite to win in > the > >> first place lol, to get the win-dependent ribbons). > >> > >> Relics would be in the same spirit as Ribbons. > >> > >> Anyways, proto: > >> > >> [Ribbon-like function stuff here or just editting the Ribbon rules > somehow, > >> whatever is more wordcount economic to the Ruleset] > >> > >> - Apathy Relic: yadda yadda apathy mechanic here. > >> - Black Relic: There is no specified method for obtaining a Black Relic. > >> - Pride Relic: [Escalation Scam stuff here. I don't know what an > Escalation > >> Scam is, please let me know lol] > >> - Wrath Relic: When a person has an action cancelled via Rule 1698, that > >> person earns a Wrath Relic. > >> > >> Rule 1698 is the anti-ossification rule by the way. > >> > >> > >> > >> > >> > >> > >>> On Sun, Feb 17, 2019 at 11:06 PM Gaelan Steele <g...@canishe.com> > wrote: > >>> > >>> Seems a little too difficult for me. Right now, generally the going > rate > >>> is “1 scam = 1 win”—asking that someone finds multiple scams, all of > which > >>> are fairly rare, just to get one win seems like it’s asking quite a > lot. > >>> > >>> Gaelan > >>> > >>>> On Feb 17, 2019, at 1:19 PM, Kerim Aydin <ke...@uw.edu> wrote: > >>>> > >>>> > >>>> I heartily endorse this expansion. It could soak up some other common > >>> types > >>>> of scams (e.g. one for a "scam of power 3" provides an outlet for > >>> escalation > >>>> scams). > >>>> > >>>>>> On 2/17/2019 1:10 PM, ais...@alumni.bham.ac.uk wrote: > >>>>>> On Sun, 2019-02-17 at 22:05 +0100, Cuddle Beam wrote: > >>>>>> Probably we could have something like this: > >>>>>> > >>>>>> "Relics are a Fixed Asset, limited to Persons, tracked by the > Tailor. > >>> Once > >>>>>> a player has a Relic of all kinds, they can destroy all of their > >>> Relics and > >>>>>> declare victory. The following are the kinds of Relics: > >>>>>> - Apathy Relic: yadda yadda apathy mechanic here. > >>>>>> - Gluttony Relic: some other common scam outlet here" > >>>>>> > >>>>>> Like that, people would like to still get a victory by Apathy but > it's > >>> no > >>>>>> longer as toxic as it could be. Once you have one, you simply can't > get > >>>>>> more until you cash them all in, which takes a while. > >>>>> Like Ribbons but for scams? > >>>>> We could move the scam half of the Black Ribbon over there, which > might > >>>>> make it less controversial, and replace the existing Black Ribbon > with > >>>>> something that was purchasable, or obtainable by proposal (so that > >>>>> you'd bribe people to get one). > >>> > >>> > >