This and talking about BN on that other thread has reminded me that BN has
recently banned all non-Dynastic Rule scams (no Core Rule scams, etc) and
it makes me really sad lol.


On Mon, 18 Feb 2019 at 00:26, Gaelan Steele <g...@canishe.com> wrote:

> I’m not convinced that every conceivable scam needs an outlet—gaining an
> unfair advantage in the game by an abuse of the rules is part of what Nomic
> is about IMO. While scam outlets are a good tool when necessary, I believe
> that something like this would create a perception that any non-outlet
> scams are dishonorable, and I’m not a fan of that.
>
> Gaelan
>
> > On Feb 17, 2019, at 3:21 PM, D. Margaux <dmargaux...@gmail.com> wrote:
> >
> > Greed relic— taking all of the coins of an active player against eir
> will (e.g. through a contract scam)
> >
> >> On Feb 17, 2019, at 6:02 PM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> >>
> >> The same applies to Ribbons. Raising a Banner (which just gives you a
> win)
> >> is harder than just winning (because it has as a prerequisite to win in
> the
> >> first place lol, to get the win-dependent ribbons).
> >>
> >> Relics would be in the same spirit as Ribbons.
> >>
> >> Anyways, proto:
> >>
> >> [Ribbon-like function stuff here or just editting the Ribbon rules
> somehow,
> >> whatever is more wordcount economic to the Ruleset]
> >>
> >> - Apathy Relic: yadda yadda apathy mechanic here.
> >> - Black Relic: There is no specified method for obtaining a Black Relic.
> >> - Pride Relic: [Escalation Scam stuff here. I don't know what an
> Escalation
> >> Scam is, please let me know lol]
> >> - Wrath Relic: When a person has an action cancelled via Rule 1698, that
> >> person earns a Wrath Relic.
> >>
> >> Rule 1698 is the anti-ossification rule by the way.
> >>
> >>
> >>
> >>
> >>
> >>
> >>> On Sun, Feb 17, 2019 at 11:06 PM Gaelan Steele <g...@canishe.com>
> wrote:
> >>>
> >>> Seems a little too difficult for me. Right now, generally the going
> rate
> >>> is “1 scam = 1 win”—asking that someone finds multiple scams, all of
> which
> >>> are fairly rare, just to get one win seems like it’s asking quite a
> lot.
> >>>
> >>> Gaelan
> >>>
> >>>> On Feb 17, 2019, at 1:19 PM, Kerim Aydin <ke...@uw.edu> wrote:
> >>>>
> >>>>
> >>>> I heartily endorse this expansion.  It could soak up some other common
> >>> types
> >>>> of scams (e.g. one for a "scam of power 3" provides an outlet for
> >>> escalation
> >>>> scams).
> >>>>
> >>>>>> On 2/17/2019 1:10 PM, ais...@alumni.bham.ac.uk wrote:
> >>>>>> On Sun, 2019-02-17 at 22:05 +0100, Cuddle Beam wrote:
> >>>>>> Probably we could have something like this:
> >>>>>>
> >>>>>> "Relics are a Fixed Asset, limited to Persons, tracked by the
> Tailor.
> >>> Once
> >>>>>> a player has a Relic of all kinds, they can destroy all of their
> >>> Relics and
> >>>>>> declare victory. The following are the kinds of Relics:
> >>>>>> - Apathy Relic: yadda yadda apathy mechanic here.
> >>>>>> - Gluttony Relic: some other common scam outlet here"
> >>>>>>
> >>>>>> Like that, people would like to still get a victory by Apathy but
> it's
> >>> no
> >>>>>> longer as toxic as it could be. Once you have one, you simply can't
> get
> >>>>>> more until you cash them all in, which takes a while.
> >>>>> Like Ribbons but for scams?
> >>>>> We could move the scam half of the Black Ribbon over there, which
> might
> >>>>> make it less controversial, and replace the existing Black Ribbon
> with
> >>>>> something that was purchasable, or obtainable by proposal (so that
> >>>>> you'd bribe people to get one).
> >>>
> >>>
>
>

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