I haven’t read over this yet, but thank you. It’d one less thing I need to worry about, and I’m somehow perpetually busy. :)
-Aris On Thu, Dec 13, 2018 at 12:31 PM Timon Walshe-Grey <[email protected]> wrote: > I submit the following proposal. -twg > > ////////////////////////////////////////////////////////////////////// > Title: Let Me Back In! > Adoption index: 2.0 > Author: twg > Co-authors: Alexis, Aris, Murphy, Trigon > > Re-enact Rule 2533, "Political Parties" (Power=2.0), with the > following text: > > There are 5 Parties, in order: > > - Platonic Isolationists > - New Punchbowl Reformers > - Costume Conservatives > - Substance Use Liberals > - Official Raving Monster Looney Party > > Politicians are entities; each Politician has a name and an > associated Party. Politicians exist only as specified by the > rules. Creating, altering, or destroying Politicians is secured. > > If there are ever fewer than 20 Politicians, then the Clork CAN by > announcement and SHALL in a timely fashion create a new Politician, > specifying eir Party and name. The Party must be selected at random > from: > > - The set of Parties with the lowest number of Politicians if any > Party has fewer than 3; > - Otherwise, the set of Parties with fewer than 5 Politicians. > > Re-enact Rule 2534, "Clork" (Power=2.0), with the following text: > > The Clork is an office. The Clork's weekly report includes: > - a list of all Politicans with their names and Parties. > - the assignment of Policies to Parties. > > Re-enact Rule 2535, "Echelon Forms" (Power=2.0), with the following > text: > > Posts are entities. Holder is a Post switch, tracked by the Clork, > with possible values all Politicians and none (default). No > Politician can hold more than one Post at a time. Each Post is in > an Echelon, which has an associated Rank. The Echelons, and their > Posts and Ranks, are as follows: > > Chamber of Power (Rank 5): > - Host > Upper Echelon (Rank 3): > - Planner > - Enforcer > - Organizer > - Creep > Row Echelon (Rank 1): > - Schmoozer > - Decorator > - Loner > - Drunk > - Mystery > - Wild One > - Hat Rack > > Each Politician who holds a Post is in the Echelon of that post; > other Politicians are in the Row-Reduced Echelon, which has Rank > 0. Likewise, the Rank of a Post or Politician is the Rank of their > Echelon. > > If a rule provides that a Post can take an action, then the > Advisor of the holder of that Post CAN take that action. If there > is no such player, and the Post is required to take that action, > then the Clork CAN do it prior to any deadline for its > performance. After a deadline for a Post to perform an action, any > player CAN take it. > > Re-enact Rule 2536, "Taken Under Advisement" (Power=2.0), with the > following text: > > Advisor is a Politician switch, tracked by the Clork, with > possible values all players and none (default). For each > Politician, Influence over <Politician> is a natural player > switch, tracked by the Clork. > > A player CAN, by announcement, spend Favours in a Politician's > Party to gain Influence over that Politician, depending on the > Politician's Echelon: > - Chamber of Power: 3 Favours for 2 Influence > - Upper Echelon: 1 Favour for 1 Influence > - Row Echelon: 2 Favours for 3 Influence > - Row-Reduced Echelon: 1 Favour for 2 Influence > > If a player has more Influence over a given Politician than any > other player, e can Advise that Politican by announcement. When e > does so, if no other player Advises the same Politician later in > the same Agoran week, then at the start of the next Agoran week, > that player becomes that Politician's Advisor. > > Re-enact Rule 2537, "Balloons" (Power=2.0), with the following text: > > Balloons are a fixed currency, tracked by the Clork, with > ownership restricted to players. Creation or destruction of > balloons is secured. > > At the start of each Agoran week, after Advisors are flipped: > - For each player, if e owns more Balloons than e was awarded by > this procedure at the start of the previous week, any excess > Balloons are destroyed. > - Each player is awarded Balloons equal to the sum of the Ranks of > the Politicians for which e is Advisor. > - The Decorator's Advisor, if any is awarded one additional > Balloon. > > A player CAN, by announcement, spend a Balloon e owns to increase > eir voting strength on a specified Agoran Decision, other than one > with an adoption index of 3 or higher, by 1. > > A player CAN, by announcement, spend Balloons equal to the sum of > the Ranks of all Posts in order to win the game. Upon doing so, > all eir Influence switches are set to 0. > > Re-enact Rule 2538, "Party Favours" (Power=2.0), with the following > text: > > For each Party, there is a currency called Favours in that Party. > Ownership of Favours is tracked by the Clork. Ownership of Favours > is restricted to players. > > A player CAN, by announcement, spend 3 Favours in a single Party > to award another player 2 Favours in that Party. > > A player CAN, by announcement, spend 3 Favours in a single Party > to gain a Favour in another specified Party. > > Re-enact Rule 2539, "Retirement" (Power=2.0), with the following > text: > > Stress Level is a natural Politician switch, tracked by the Clork. > At the start of each Agoran week, each Politician's Stress Level > is increased by eir Rank. If, after this procedure, a Politician's > Stress Level is 20 or greater, the Politician announces retirement > and is destroyed at the beginning of the following Agoran week. > The Clork SHALL announce this fact in a timely fashion. > > Re-enact Rule 2540, "Political Elections" (Power=2.0), with the > following text: > > For each Post, Vote for <Post> is a secured Politician switch > tracked by the Clork, with possible values all Politicians and > undecided (default). > > The voting strength of a Politician for a Post is defined as > follows: > - For an election for Host, Politicians have strength equal to > their Rank. > - For an election for an Upper Echelon Post, the Host has strength > 4, and Upper Echelon Politicians have strength 2. > - For an election for a Row Echelon Post, the Host has strength 3, > Upper Echelon Politicians have strength 2, and Row Echelon > politicians have strength 1. > - The Organizer has voting strength 1 greater than e would have > based on the above. > > The eligible Politicians in an election for a Post are all > Politicians in the highest non-empty Echelon below that of the > Post up for election. The number of votes cast for an eligible > Politician in an election is the sum of voting strengths for that > Post of all Politicians whose Vote for that Post is the eligible > Politician; the number of votes cast for a Politician that is not > eligible is 0. > > An election for a Post is resolvable if that Post is vacant, there > is a single Politician with the most votes in that election, and > either at least four days have passed since either the vacancy or > since its previous occupant Announced Retirement, whichever was > first, or if the leader has more votes than the Policitian with > the second-most, plus the total voting strength of all undecided > Politicians in that election. When an election for a Post is > resolvable, any player CAN, by announcement, end the election and > install the winning Politician (which must be specified or else > the announcement is INEFFECTIVE) into the Post. > > If a Post is vacant and either has been so for seven days or more > than eleven days have passed since its previous holder Announced > Retirement, then the Host CAN and SHALL, in a timely fashion, by > announcement end the election and install one of the Politicians > with the most votes into the Post. > > When an election for a Post ends, all Vote switches for that Post > are set to undecided. > > Enact a new rule "Party Policy" (Power=2.0) with the following text: > > There are 5 Policies, in order: > > - Justice: interested in seeing justice served > - Efficiency: interested in seeing official duties performed > - Legislation: interested in seeing proposals passed > - Participation: interested in seeing votes cast > - Economy: interested in economic activity > > At any time, each Policy is held by exactly one Party. The > assignments must be in cyclic order of their definitions, wrapping > from bottom to top. For example, if the Platonic Isolationists > hold Participation as their Policy, then the New Punchbowl Reformers > hold Economy, the Costume Conservatives hold Justice, and so on. > > At the start of each Agoran month, the Planner CAN and SHALL, in a > timely fashion, by announcement, select a new assignment of > Policies to Parties (specifying the Policy of one Party is > sufficient, since it implies the remainder). E CANNOT specify > either of the assignments used in the previous two months. > > Re-enact Rule 2542, "Favour Award" (Power=2.0), with the following > text: > > The following officers CAN by announcement award Favours in the > listed Parties, but SHALL NOT do so except as required by rule. > > - Arbitor and Referee: the Party holding Justice. > - ADoP: the Party holding Efficiency. > - Assessor: the Parties holding Legislation and Participation. > - Clork: all Parties. > > When a player judges a CFJ, the Arbitor SHALL, in a timely > fashion, award that player 3 Favours in the Party holding Justice. > When a player's Finger-Pointing leads to a Card award, or when the > Referee issues Summary Judgement, the Referee shall award a Favour > in the Party holding Justice to the responsible player. > > Complexity is an office switch, tracked by the ADoP, with values 0, 1 > (default), 2, and 3. The ADoP CAN, without 2 Objections, set the > Complexity of an office. As part of eir weekly duties, the ADoP > SHALL award to each officeholder a number of Favours in the Party > holding Efficiency equal to the Complexity of that Office. > > Whenever the Assessor resolves an Agoran decision: > - If the decision was to adopt a proposal, and it was ADOPTED, e > SHALL immediately award the proposal's author a number of > Favours in the Party holding Legislation equal to the proposal's > AI, rounded up. > - For each voter who voted on that Agoran decision and did not > already receive this type of award earlier in the same Agoran > week, e SHALL award that player 2 Favours in the Party holding > Participation. > > Any player CAN spend 2 coins to gain a Favour in the Party holding > Economy. > > As part of eir weekly duties, the Clork SHALL award, to the > Advisor of a Politician holding one of the below Posts, 3 > Favours in the corresponding Party: > - Loner: Platonic Isolationists > - Drunk: New Punchbowl Reformers > - Mystery: Costume Conservatives > - Wild One: Substance Use Liberals > - Hat Rack: Official Raving Monster Looney Party > > Re-enact Rule 2543, "Post Powers" (Power=2.0), with the following > text: > > The Creep CAN by announcement, but no more than once per Agoran > week, increase eir own Stress Level by 1 in order to increase the > Stress Level of another specified Politician by 2. > > The Schmoozer CAN by announcement, but no more than once per > Agoran week, change the Party of a specified other Politician to > the next Party in order, wrapping around. > > The Enforcer CAN, no more than once per week, with Support from at > least one other Politician not in the Row-Reduced Echelon, remove > a specified Row Echelon Politician from eir Post. E must specify > the supporting Politician when doing so, or it is INEFFECTIVE. > Upon doing so, both the Enforcer and supporting Politician's > Stress Levels are increased by 1. > > Set the Complexities of the offices as follows: > - ADoP: 2 > - Arbitor: 2 > - Assessor: 3 > - Astronomor: 2 > - Clork: 2 > - Distributor: 0 > - Herald: 2 > - Prime Minister: 1 > - Promotor: 2 > - Referee: 2 > - Registrar: 2 > - Rulekeepor: 3 > - Speaker: 1 > - Tailor: 1 > - Treasuror: 3 > > Enact a new rule "Get This Party Started" (Power=2.0) with the > following text: > > The Clork CAN, by announcement, and SHALL, in a timely fashion > after this rule is enacted: > - Create 20 Politicians, 4 in each Party, specifying their names; > - Increase each Politician's Stress Level by twice eir Rank; > - Assign one Politician to each Post, chosen at random; > - Randomly assign Policies to Parties (obeying the cyclic order > restriction); then > - Cause this rule to repeal itself. > > Rules to the contrary notwithstanding, while this rule is in > effect, it provides the only mechanism by which Politicians can be > created, Posts or Policies assigned, Stress Levels changed. > Moreover, rules to the contrary notwithstanding, Favour cannot be > created. > > ////////////////////////////////////////////////////////////////////// >

