On 10/17/2018 6:24 PM, Aris Merchant wrote:
[snip]

No, you’re really on the right track. You’ve brainstormed correctly.
Remember how I said “start with a very simple idea and then add just enough
so it's not actively boring”? You’ve done the very simple idea, which is
great. Now you need to do the adding. Trigon is right that this is too
simple right now. Try to find some way of adding some planning or long term
strategy that makes the gameplay more interesting without distracting from
the core idea. Something that serves the same purpose as the special
abilities of the politicians in the politics system, but obviously,
tailored for your game. G. is right that it can’t have too much overhead.
See if you can keep it to a single extra rule, maybe a bit more if necessary.
Most importantly, it should feel like a clear part of the system, not an
extra tacked on thing. That’s what I’d do anyway.

I see, I guess I misunderstood you a bit. Good to know.


As for a win condition, what if we created a new party policy of
Entertainment, and gave out favors in that party as prizes for having high
or low fame?

Could be an interesting idea. I think I will start with a simple "win with this level of fame" for now, and we can change it to something like that later.

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