Again, take the tone here as a bemused prod to sort this, not anger or 
anything.  If nothing's materialized by mid Sept I can have a go 
with the M.U.L.E. idea (also had some thoughts on more things to bid on).

On Wed, 15 Aug 2018, Kerim Aydin wrote:
> I missed that,  Despite reading it, just didn't click that it was missing.
> 
> So to recap, you took the proto I wrote, points, where the only reason for
> naming them "poimts" was to return to our historical win condition.  And
> then removed the win condition. Land
> is now disconnected from the rest of the game with steel replacing coins
> and after nearly a year since the first protos, has no purpose.  AND for
> people who actually tried to make something of it anyway, you're taking 
> away their profits - I have no doubt if someone *does* come up with a win
> condition, you'll decide someone is too far ahead and relevel towards those
> too, so there's no point in trying to get stuff in the mean time.
> 
> And you wonder why no one is playing???
> 
> Ok, I'm out, at least until y'all figure this one out.
> 
> I transfer all my land units to Murphy.
> I transfer all my liquid currencies except coins to Murphy.
> 
> 
> On Wed, 15 Aug 2018, Aris Merchant wrote:
> > On Wed, Aug 15, 2018 at 12:20 AM Kerim Aydin <ke...@u.washington.edu> wrote:
> > 
> > >
> > >
> > > On Tue, 14 Aug 2018, Aris Merchant wrote:
> > > > On Tue, Aug 14, 2018 at 2:35 AM Kerim Aydin <ke...@u.washington.edu>
> > > wrote:
> > > > > On Mon, 13 Aug 2018, Timon Walshe-Grey wrote:
> > > > > > As disappointing as it may be to me, I admit that Arcadia seems to 
> > > > > > be
> > > > > > becoming a little unpopular - Murphy and I were the only people that
> > > > > > performed land-related actions this week.
> > > > > >
> > > > > > Perhaps it will be reinvigorated a little when this proposal batch
> > > > > > finally passes.
> > > > >
> > > > > AFAICT if this batch does anything it would actually further reduce
> > > > > interest as it introduces a parallel points game that's not related to
> > > > > land at all?
> > > >
> > > >
> > > > Well, the main thing points can actually be used for is auctions, so in
> > > > that sense it will hopefully encourage people to participate more in the
> > > > land economy. If people don't start participating more, it could also be
> > > > used as a fallback.
> > >
> > > What's the point/purpose/goal of using points on land, as opposed to
> > > saving them for either zombies that grant a game advantage, or towards
> > > the points win condition?  (I haven't really studied all the land
> > > proposals
> > > that aren't in the ruleset yet, so if there's a purpose to make stuff I
> > > may
> > > have missed it - for me, once steel replaced coins I kinda stopped
> > > because I didn't have a reason to bother with any particular portfolio).
> > >
> > 
> > People are capped at one zombie, and I removed the points win condition.
> > There's supposed to be a land win condition eventually, but no one has
> > gotten around to designing it yet.
> > 
> > -Aris
> > 
> > >
> > >
> > >
> >
> 
>

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