Again, take the tone here as a bemused prod to sort this, not anger or anything. If nothing's materialized by mid Sept I can have a go with the M.U.L.E. idea (also had some thoughts on more things to bid on). On Wed, 15 Aug 2018, Kerim Aydin wrote: > I missed that, Despite reading it, just didn't click that it was missing. > > So to recap, you took the proto I wrote, points, where the only reason for > naming them "poimts" was to return to our historical win condition. And > then removed the win condition. Land > is now disconnected from the rest of the game with steel replacing coins > and after nearly a year since the first protos, has no purpose. AND for > people who actually tried to make something of it anyway, you're taking > away their profits - I have no doubt if someone *does* come up with a win > condition, you'll decide someone is too far ahead and relevel towards those > too, so there's no point in trying to get stuff in the mean time. > > And you wonder why no one is playing??? > > Ok, I'm out, at least until y'all figure this one out. > > I transfer all my land units to Murphy. > I transfer all my liquid currencies except coins to Murphy. > > > On Wed, 15 Aug 2018, Aris Merchant wrote: > > On Wed, Aug 15, 2018 at 12:20 AM Kerim Aydin <ke...@u.washington.edu> wrote: > > > > > > > > > > > On Tue, 14 Aug 2018, Aris Merchant wrote: > > > > On Tue, Aug 14, 2018 at 2:35 AM Kerim Aydin <ke...@u.washington.edu> > > > wrote: > > > > > On Mon, 13 Aug 2018, Timon Walshe-Grey wrote: > > > > > > As disappointing as it may be to me, I admit that Arcadia seems to > > > > > > be > > > > > > becoming a little unpopular - Murphy and I were the only people that > > > > > > performed land-related actions this week. > > > > > > > > > > > > Perhaps it will be reinvigorated a little when this proposal batch > > > > > > finally passes. > > > > > > > > > > AFAICT if this batch does anything it would actually further reduce > > > > > interest as it introduces a parallel points game that's not related to > > > > > land at all? > > > > > > > > > > > > Well, the main thing points can actually be used for is auctions, so in > > > > that sense it will hopefully encourage people to participate more in the > > > > land economy. If people don't start participating more, it could also be > > > > used as a fallback. > > > > > > What's the point/purpose/goal of using points on land, as opposed to > > > saving them for either zombies that grant a game advantage, or towards > > > the points win condition? (I haven't really studied all the land > > > proposals > > > that aren't in the ruleset yet, so if there's a purpose to make stuff I > > > may > > > have missed it - for me, once steel replaced coins I kinda stopped > > > because I didn't have a reason to bother with any particular portfolio). > > > > > > > People are capped at one zombie, and I removed the points win condition. > > There's supposed to be a land win condition eventually, but no one has > > gotten around to designing it yet. > > > > -Aris > > > > > > > > > > > > > > >