Actually, this probably should have been called a short term economic
reform plan, given that it would take place over a month at maximum. Oh
well.

-Aris

On Fri, Jul 13, 2018 at 10:56 PM Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> Okay, I've had an idea. There's a sequence of changes to the current
> economy that would end up with us still having land, but also adopting
> G.'s point-based model. However, the sequence of operations is too
> complex to be done in one go, so we're going to need to do this over
> several weeks. Please note that this is a bit on the long side, and
> there is a request for comments at the end.
>
> May I present the Revised Massive Reform Plan™:
>
> Sequence of Operations:
> 1. Execute "Crackdown on minting (reindustrialisation edition)"
> 2. Make steel replace coins in all facility roles they currently
> serve. We can diversify this by adding in coal and/or glass later.
> 3. Execute "Separation of church and state"
> 4. Execute "From each according to eir means", or some variant thereof.
> 5. Execute what I'm tentatively calling the "Point Installation Act".
> This would replace all uses of coins (but not steel), so we would have
> points as the base currency and everything else as a derived
> mini-game.
> 6. Create a win condition based on the economic currencies.
>
> Proposed Timetable
> * 1-3 should be done this week. This sets everything up, without
> changing too many things at once.
> * 4-5 should be done next week. If we go through with this plan, we
> shouldn't do 4 until we're ready to do 5. It should logically be done
> right before 5, as that's the major switch, and we can't really do it
> twice. twg, this means that I am asking you to consider pulling "From
> each according to eir means" from this weeks distribution.
> * 6 can be done next week or the week after that. The reason it has to
> be done soon is that if 1-5 happen, but 6 doesn't there will be no
> point in continuing land. I'd suggest something built on G.'s three
> asset plan, but that's something we can figure out later.
>
> Benefits:
> [You can skip this section if you already agree and/or you don't want
> want to listen to me ramble]
>
> 1. It creates a strict hierarchy of gameplay.
>
> Base -> Points -> Land
> Fig 1
>
> This means that each level of the hierarchy of the hierarchy is
> allowed to affect the next one, but not the other way around. Points
> turn into the base currency used for most operations. Land represents
> the advanced level where the previous levels can be translated into a
> win. However, no one is forced to participate at a higher level than
> they want to, which removes the problem of people being annoyed
> because most gameplay is disrupted by economic problems. Instead, we
> have isolation, the same way in a computer there's the kernel, then
> the OS, and then user programs (yes, a massive oversimplification, but
> you get the point).
>
> 2. It gives land an end purpose, something it is currently lacking. At
> the end of this process, people would be able to use land to win the
> game.
>
> 3. It maintains a UNIX proposal system, where each one of the 6
> proposals does it's own small, clean change.
>
> 4. It incidentally switches the Land level of the economy to the
> industrial era (steel, coal and glass if those happen, and no
> temples).
>
> Risks:
>
>  Okay, there's only one real risk here, but it's kind of a compound
> problem. Basically, it has to do with the fact that we'd be cutting
> this up into 6 proposals. There is a serious risk that one of the
> proposals will fail. 3 can fail without causing a big problem,
> although I hope it doesn't, as there's reasonably widespread support
> for it. 4 can also fail, although that would unbalance the new economy
> for a while. 6 could fail, but that would make land pointless. 1, 2,
> and 5 are critical for this process. 3, 4, and 6 are still important,
> but not essential. If any one of the critical items doesn't go
> through, and we can't fix it, then the entire plan fails.
>
> twg has already written the proposals for 1, 3, and 4. I am prepared
> to write 2, 5 if things are going well, and maybe 6.
>
> I hope I can get widespread buy-in for this. I'm combining twg's ideas
> with those of G. Because this keeps most of our economy in place,
> while still reforming it, I hope I can get both the "reform party" and
> the "land party" to vote for it. However, I'd like better statistics
> on how people are likely to vote. Does this proposal seem like a good
> idea?
>
> -Aris
>

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