The problem with this methods is that people may wish to only change something, if a separate change goes with it. With the current conditional voting and the fact that it would be spread across many distributions, that isn't a possible consideration. On Fri, Jul 13, 2018 at 4:51 PM Timon Walshe-Grey <m...@timon.red> wrote: > > UNIX PHILOSOPHY > > Simple, short, clear, modular, and extensible proposals that each do exactly > one thing. > > Like I said a few days ago, I have a few tweaks to propose to PAoaM if we are > going to keep it around. I think having small proposals makes it easier to > decide which way to vote on them, and means individual terms that people > approve of can be adopted without requiring agreement to everything, so I've > split them up and plan to pend them five at a time (when the Assessor gets > around to resolving proposal 8061 ;)). > > I've arranged the below proposals in approximate descending order of urgency > and ascending order of controversialness, to ensure the most important things > and most generally acceptable things go through first. > > I submit the first five proposals listed below. > > Text within [square brackets] in this message is not part of any proposal. > > -twg > > --- > Title: Separation of church and state > Adoption index: 2.0 > Author: twg > Co-authors: Trigon > > [ The blots amendment is lifted verbatim from Trigon's version of the repeal, > so I listed em as a co-author. ] > > Amend rule 2559, "Paydays", by removing the list item "3 incense". > > Destroy all temples. > > Amend rule 2563, "Production Facilities", by removing the list item "Temples" > and all bullet points subordinate to it. > > Destroy all incense. > > Amend rule 2483, "Economics", by removing incense from the list of currencies > and from the list of unrefinable currencies. > > Amend rule 2555, "Blots", by adding the following paragraphs: > > If a player has neither gained blots nor expunged any blots from > emself in the current Agoran week, e CAN expunge 1 blot from > emself by announcement. > > At the beginning of each quarter, half (rounded down) of each > fugitive's blots are destroyed. > --- > > --- > Title: Reining in the Von Neumann machines > Adoption index: 2.0 > Author: twg > Co-authors: Trigon > > Amend rule 2564, "Processing Facilities", to read in full: > > The following facilities are defined as processing facilities: > 1. Refineries > - Build Cost: 4 lumber and 8 stones > - Upkeep Cost: 3 coins > - Processing Details: 1 ore to 5 coins > > 2. Mills > - Build Cost: 6 lumber and 6 stones > - Upkeep Cost: 3 coins > - Processing Details: 1 lumber to 5 paper > > 3. Looms > - Build Cost: 8 lumber and 4 stones > - Upkeep Cost: 3 coins > - Processing Details: 1 cotton to 5 fabric > > Flip the ranks of all processing facilities to their default values. > > [ That last sentence relieves the Cartographor of keeping track of the legacy > ranks that don't mean anything any more. ] > --- > > --- > Title: From each according to eir means > Adoption index: 2.0 > Author: twg > Co-authors: > > [ This is an attempt at a reset/rebalance that strikes a middle ground between > completely erasing everyone's progress and leaving the current > exponentially- > growing inequality in place. I'm not positive that I struck the right > balance > but even if it's rejected it can be a starting point for discussion. ] > > For each facility owned by a player, transfer all coins owned by that facility > to its owner. > > For each zombie owned by a player, transfer all coins owned by that zombie to > its owner. > > Decrease the coin balance of each player to the square root (rounded up to the > next largest integer) of however many coins e possessed before this sentence > took effect. > --- > > --- > Title: Crackdown on minting (scorched-earth edition) > Adoption index: 2.0 > Author: twg > Co-authors: > > If "Crackdown on minting (reindustrialisation edition)" has been adopted, or > if > its voting period has ended and the votes on it are such that it will be > adopted, this proposal has no effect. > > Amend rule 2483, "Economics", by: > - adding "coins" to the list of unrefinable currencies > - removing "coins" from the list of refined currencies > > Destroy all refineries. > > Amend rule 2564, "Processing Facilities", by removing the list item > "Refineries" and all bullet points subordinate to it. > --- > > --- > Title: Crackdown on minting (reindustrialisation edition) > Adoption index: 2.0 > Author: twg > Co-authors: > > [ As I've said before, I think coin production needs to go altogether, but > destroying the refineries outright seems unnecessarily unfair, so my > preference is for this edition - though I haven't come up with anything to > use steel for yet. Also, G., I apologise for my appalling timing in > proposing > to render your contract ineffective! ] > > Amend rule 2483, "Economics", by: > - adding "steel" to the list of currencies (appropriately numbered) > - adding "steel" to the list of refined currencies > - adding "coins" to the list of unrefinable currencies > - removing "coins" from the list of refined currencies > > Amend rule 2564, "Processing Facilities", by changing "coins" to "steel" in > the > Processing Details of Refineries. > --- > > ******************************************************************************* > *** NOTE: It's only the proposals above this box that I'm submitting in > *** > *** this message; the ones below are here strictly for informational > *** > *** purposes (i.e. the things I _plan_ to submit/pend next week). > *** > *** Feel free to disregard until they actually come around. > *** > ******************************************************************************* > > --- > Title: Back to one auction > Adoption index: 1.0 > Author: twg > > Amend rule 2004, "Land Auctions", by replacing the first sentence of the last > paragraph with the following: > > If at least one land unit is selected by the process described above, > the Cartographor CAN and SHALL initiate an auction with each selected > land unit as a lot. The authorized bidders for this auction are all > active players. > > [ Note that, unlike the original version, zombies are banned from bidding. ] > --- > > --- > Title: This planet is too chilly > Adoption index: 2.0 > Author: twg > Co-authors: Trigon > > [ Coal is not my idea; I lifted it from Trigon's proto-proposal. It restricts > processing facilities a little, which is perhaps a good thing, but it also > increases the number of land units you need to maintain self-sufficiency, > which is a bit of a barrier for new players. I figured I might as well put > it in the pile. ] > > Amend rule 2483, "Economics", by adding: > - "coal" to the list of currencies (appropriately numbered); and > - "coal" to the list of unrefinable currencies. > > Amend rule 2561, "Asset Generation with Facilities", by changing the third > paragraph to read in full: > > At the end of every Agoran Week, for each Processing facility, as > many times as possible, Agora destroys a number of assets in the > possession of that facility and replaces them with a corresponding > number of different assets, as specified by the rule that creates > the facility. > > Amend rule 2564, "Processing Facilities", by changing every occurrence of the > word "to" to "and 1 coal to". > > Amend rule 2563, "Production Facilities", by adding the following new list > item, appropriately numbered: > > Coal Mines > - Build Cost: 5 lumber > - Upkeep Cost: 2n-2 lumber > - Production Details: 3n stones and 2n coal > - Upgrade Costs: > - Rank 2: 3 coins, 2 lumber > - Rank 3: 4 coins, 4 lumber > - Rank 4: 5 coins, 4 lumber, 3 stones > - Rank 5: 6 coins, 6 lumber, 6 stones, 2 fabric > > [ This is functionally equivalent to adding in Trigon's specialisation > options, > but I felt it would have made the proposal a little too long and hard to > make > a decision on. I intend, without objection, to declare apathy, specifying > myself to win the game. If this passes, we can always simplify it later; the > specicialisation options do sound fun in principle. ] > --- > > --- > Title: Something to use paper for > Adoption index: 2.1 > Author: twg > > [ With free proposals, paper is entirely useless - not that anyone was > producing it anyway - so this is an idea to make mills a little more > attractive. ] > > Enact a new rule of power 2.1, "Libraries", with the following text: > > The following facilities are defined as Miscellaneous facilities: > > Libraries > - Build Cost: 1 lumber and 1 paper > - Upkeep Cost: n paper > - Upgrade Costs: > - Rank 2: 1 lumber and 2 paper > - Rank 3: 2 lumber and 3 paper > > A player CAN, by announcement, Request Texts from a library e owns > regarding the reduction of a specified currency in the upkeep costs of a > specified non-library facility. This has the following effects, which > last until the end of the message in which the Texts were Requested: > > - The facility's upkeep cost is reduced by n of the currency, where n > is the rank of the library. (If this would cause the facility's > upkeep cost to include a negative quantity of any currency, it > instead includes zero of that currency.) > - Further attempts to Request Texts specifying the same currency and > facility are INEFFECTIVE. > > [ The above phrasing is a little cumbersome but it was the best way I could > think of to have the intended effect (each facility can have exactly one > library help pay for each currency) without producing more things for > officers to keep track of. ] > > Libraries CANNOT own assets. > --- > > --- > Title: A new industry: sand and glass > Adoption index: 2.0 > Author: twg > Co-authors: > > [ This isn't intended to fix any perceived problem; I just thought that an > extra type of facility might make it a little more interesting so that we're > not just playing the exact same subgame again with slightly different rules. > I intend, without objection, to declare apathy, specifying myself to win the > game. On the other hand, it might just make things unnecessarily > complicated; > and this proposal doesn't actually contain anything to use glass for, though > ideas are welcome, and I also have a few of my own if people are interested > in principle. ] > > Amend rule 2483, "Economics", by adding: > - "sand" and "glass" to the list of currencies (appropriately numbered); and > - "sand" to the list of refinable currencies; and > - "glass" to the list of refined currencies. > > Amend rule 2564, "Processing Facilities", by adding the following new list > item, appropriately numbered: > > Glassworks > - Build Cost: 8 lumber and 4 stones > - Upkeep Cost: 3 coins > - Processing Details: 1 sand to 5 glass > > [ The build cost may be a little unbalanced if refineries are not also > removed, but that seems like the sort of thing that's relatively simple to > tweak after the fact. ] > --- >
DIS: Re: BUS: UNIX philosophy for proposals
Publius Scribonius Scholasticus Fri, 13 Jul 2018 13:53:42 -0700
- DIS: Re: BUS: UNIX philosophy for proposal... Publius Scribonius Scholasticus
- DIS: Re: BUS: UNIX philosophy for pro... Aris Merchant
- Re: DIS: Re: BUS: UNIX philosophy... Timon Walshe-Grey
- Re: DIS: Re: BUS: UNIX philos... Reuben Staley
- Re: DIS: Re: BUS: UNIX philosophy... Reuben Staley
- DIS: Re: BUS: UNIX philosophy for pro... Timon Walshe-Grey
- DIS: Re: BUS: UNIX philosophy for pro... Kerim Aydin