The problem with this methods is that people may wish to only change
something, if a separate change goes with it. With the current
conditional voting and the fact that it would be spread across many
distributions, that isn't a possible consideration.
On Fri, Jul 13, 2018 at 4:51 PM Timon Walshe-Grey <m...@timon.red> wrote:
>
> UNIX PHILOSOPHY
>
> Simple, short, clear, modular, and extensible proposals that each do exactly
> one thing.
>
> Like I said a few days ago, I have a few tweaks to propose to PAoaM if we are
> going to keep it around. I think having small proposals makes it easier to
> decide which way to vote on them, and means individual terms that people
> approve of can be adopted without requiring agreement to everything, so I've
> split them up and plan to pend them five at a time (when the Assessor gets
> around to resolving proposal 8061 ;)).
>
> I've arranged the below proposals in approximate descending order of urgency
> and ascending order of controversialness, to ensure the most important things
> and most generally acceptable things go through first.
>
> I submit the first five proposals listed below.
>
> Text within [square brackets] in this message is not part of any proposal.
>
> -twg
>
> ---
> Title: Separation of church and state
> Adoption index: 2.0
> Author: twg
> Co-authors: Trigon
>
> [ The blots amendment is lifted verbatim from Trigon's version of the repeal,
>   so I listed em as a co-author. ]
>
> Amend rule 2559, "Paydays", by removing the list item "3 incense".
>
> Destroy all temples.
>
> Amend rule 2563, "Production Facilities", by removing the list item "Temples"
> and all bullet points subordinate to it.
>
> Destroy all incense.
>
> Amend rule 2483, "Economics", by removing incense from the list of currencies
> and from the list of unrefinable currencies.
>
> Amend rule 2555, "Blots", by adding the following paragraphs:
>
>       If a player has neither gained blots nor expunged any blots from
>       emself in the current Agoran week, e CAN expunge 1 blot from
>       emself by announcement.
>
>       At the beginning of each quarter, half (rounded down) of each
>       fugitive's blots are destroyed.
> ---
>
> ---
> Title: Reining in the Von Neumann machines
> Adoption index: 2.0
> Author: twg
> Co-authors: Trigon
>
> Amend rule 2564, "Processing Facilities", to read in full:
>
>       The following facilities are defined as processing facilities:
>         1. Refineries
>            -  Build Cost: 4 lumber and 8 stones
>            -  Upkeep Cost: 3 coins
>            -  Processing Details: 1 ore to 5 coins
>
>         2. Mills
>            -  Build Cost: 6 lumber and 6 stones
>            -  Upkeep Cost: 3 coins
>            -  Processing Details: 1 lumber to 5 paper
>
>         3. Looms
>            - Build Cost: 8 lumber and 4 stones
>            - Upkeep Cost: 3 coins
>            - Processing Details: 1 cotton to 5 fabric
>
> Flip the ranks of all processing facilities to their default values.
>
> [ That last sentence relieves the Cartographor of keeping track of the legacy
>   ranks that don't mean anything any more. ]
> ---
>
> ---
> Title: From each according to eir means
> Adoption index: 2.0
> Author: twg
> Co-authors:
>
> [ This is an attempt at a reset/rebalance that strikes a middle ground between
>   completely erasing everyone's progress and leaving the current 
> exponentially-
>   growing inequality in place. I'm not positive that I struck the right 
> balance
>   but even if it's rejected it can be a starting point for discussion. ]
>
> For each facility owned by a player, transfer all coins owned by that facility
> to its owner.
>
> For each zombie owned by a player, transfer all coins owned by that zombie to
> its owner.
>
> Decrease the coin balance of each player to the square root (rounded up to the
> next largest integer) of however many coins e possessed before this sentence
> took effect.
> ---
>
> ---
> Title: Crackdown on minting (scorched-earth edition)
> Adoption index: 2.0
> Author: twg
> Co-authors:
>
> If "Crackdown on minting (reindustrialisation edition)" has been adopted, or 
> if
> its voting period has ended and the votes on it are such that it will be
> adopted, this proposal has no effect.
>
> Amend rule 2483, "Economics", by:
> - adding "coins" to the list of unrefinable currencies
> - removing "coins" from the list of refined currencies
>
> Destroy all refineries.
>
> Amend rule 2564, "Processing Facilities", by removing the list item
> "Refineries" and all bullet points subordinate to it.
> ---
>
> ---
> Title: Crackdown on minting (reindustrialisation edition)
> Adoption index: 2.0
> Author: twg
> Co-authors:
>
> [ As I've said before, I think coin production needs to go altogether, but
>   destroying the refineries outright seems unnecessarily unfair, so my
>   preference is for this edition - though I haven't come up with anything to
>   use steel for yet. Also, G., I apologise for my appalling timing in 
> proposing
>   to render your contract ineffective! ]
>
> Amend rule 2483, "Economics", by:
> - adding "steel" to the list of currencies (appropriately numbered)
> - adding "steel" to the list of refined currencies
> - adding "coins" to the list of unrefinable currencies
> - removing "coins" from the list of refined currencies
>
> Amend rule 2564, "Processing Facilities", by changing "coins" to "steel" in 
> the
> Processing Details of Refineries.
> ---
>
> *******************************************************************************
> ***  NOTE: It's only the proposals above this box that I'm submitting in    
> ***
> ***        this message; the ones below are here strictly for informational 
> ***
> ***        purposes (i.e. the things I _plan_ to submit/pend next week).    
> ***
> ***        Feel free to disregard until they actually come around.          
> ***
> *******************************************************************************
>
> ---
> Title: Back to one auction
> Adoption index: 1.0
> Author: twg
>
> Amend rule 2004, "Land Auctions", by replacing the first sentence of the last
> paragraph with the following:
>
>       If at least one land unit is selected by the process described above,
>       the Cartographor CAN and SHALL initiate an auction with each selected
>       land unit as a lot. The authorized bidders for this auction are all
>       active players.
>
> [ Note that, unlike the original version, zombies are banned from bidding. ]
> ---
>
> ---
> Title: This planet is too chilly
> Adoption index: 2.0
> Author: twg
> Co-authors: Trigon
>
> [ Coal is not my idea; I lifted it from Trigon's proto-proposal. It restricts
>   processing facilities a little, which is perhaps a good thing, but it also
>   increases the number of land units you need to maintain self-sufficiency,
>   which is a bit of a barrier for new players. I figured I might as well put
>   it in the pile. ]
>
> Amend rule 2483, "Economics", by adding:
> - "coal" to the list of currencies (appropriately numbered); and
> - "coal" to the list of unrefinable currencies.
>
> Amend rule 2561, "Asset Generation with Facilities", by changing the third
> paragraph to read in full:
>
>       At the end of every Agoran Week, for each Processing facility, as
>       many times as possible, Agora destroys a number of assets in the
>       possession of that facility and replaces them with a corresponding
>       number of different assets, as specified by the rule that creates
>       the facility.
>
> Amend rule 2564, "Processing Facilities", by changing every occurrence of the
> word "to" to "and 1 coal to".
>
> Amend rule 2563, "Production Facilities", by adding the following new list
> item, appropriately numbered:
>
>       Coal Mines
>          -  Build Cost: 5 lumber
>          -  Upkeep Cost: 2n-2 lumber
>          -  Production Details: 3n stones and 2n coal
>          -  Upgrade Costs:
>             -  Rank 2: 3 coins, 2 lumber
>             -  Rank 3: 4 coins, 4 lumber
>             -  Rank 4: 5 coins, 4 lumber, 3 stones
>             -  Rank 5: 6 coins, 6 lumber, 6 stones, 2 fabric
>
> [ This is functionally equivalent to adding in Trigon's specialisation 
> options,
>   but I felt it would have made the proposal a little too long and hard to 
> make
>   a decision on. I intend, without objection, to declare apathy, specifying
>   myself to win the game. If this passes, we can always simplify it later; the
>   specicialisation options do sound fun in principle. ]
> ---
>
> ---
> Title: Something to use paper for
> Adoption index: 2.1
> Author: twg
>
> [ With free proposals, paper is entirely useless - not that anyone was
>   producing it anyway - so this is an idea to make mills a little more
>   attractive. ]
>
> Enact a new rule of power 2.1, "Libraries", with the following text:
>
>       The following facilities are defined as Miscellaneous facilities:
>
>       Libraries
>          -  Build Cost: 1 lumber and 1 paper
>          -  Upkeep Cost: n paper
>          -  Upgrade Costs:
>             -  Rank 2: 1 lumber and 2 paper
>             -  Rank 3: 2 lumber and 3 paper
>
>       A player CAN, by announcement, Request Texts from a library e owns
>       regarding the reduction of a specified currency in the upkeep costs of a
>       specified non-library facility. This has the following effects, which
>       last until the end of the message in which the Texts were Requested:
>
>          - The facility's upkeep cost is reduced by n of the currency, where n
>            is the rank of the library. (If this would cause the facility's
>            upkeep cost to include a negative quantity of any currency, it
>            instead includes zero of that currency.)
>          - Further attempts to Request Texts specifying the same currency and
>            facility are INEFFECTIVE.
>
> [ The above phrasing is a little cumbersome but it was the best way I could
>   think of to have the intended effect (each facility can have exactly one
>   library help pay for each currency) without producing more things for
>   officers to keep track of. ]
>
>       Libraries CANNOT own assets.
> ---
>
> ---
> Title: A new industry: sand and glass
> Adoption index: 2.0
> Author: twg
> Co-authors:
>
> [ This isn't intended to fix any perceived problem; I just thought that an
>   extra type of facility might make it a little more interesting so that we're
>   not just playing the exact same subgame again with slightly different rules.
>   I intend, without objection, to declare apathy, specifying myself to win the
>   game. On the other hand, it might just make things unnecessarily 
> complicated;
>   and this proposal doesn't actually contain anything to use glass for, though
>   ideas are welcome, and I also have a few of my own if people are interested
>   in principle. ]
>
> Amend rule 2483, "Economics", by adding:
> - "sand" and "glass" to the list of currencies (appropriately numbered); and
> - "sand" to the list of refinable currencies; and
> - "glass" to the list of refined currencies.
>
> Amend rule 2564, "Processing Facilities", by adding the following new list
> item, appropriately numbered:
>
>         Glassworks
>            - Build Cost: 8 lumber and 4 stones
>            - Upkeep Cost: 3 coins
>            - Processing Details: 1 sand to 5 glass
>
> [ The build cost may be a little unbalanced if refineries are not also
>   removed, but that seems like the sort of thing that's relatively simple to
>   tweak after the fact. ]
> ---
>

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