I hadn't really paid much attention to contracts before the discussion last 
week, but I figured it would be fun to enter V.J. Rada's competition, if only 
for practice with writing legalistic documents. (I get the impression that 
subgames like this are probably better suited to actual rules, or birthday 
tournament regulations, but that wasn't what was on my mind at the time.)

What do people think of this? Would you take part if I actually created this 
contract? More importantly, can you see any loopholes or mistakes?

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PREAMBLE. This contract is to be interpreted as if it were capable of defining 
switches. (Parties to this contract are ENCOURAGED to vote for any Proposal 
that would enable backing documents to define switches possessed by the assets 
those backing documents define.) In this contract, the words "take", "castle", 
"check" and "checkmate" and their conjugations are to be interpreted according 
to their generally accepted definitions in the context of the game of chess. 
Where this contract contradicts itself, later statements take precedence over 
earlier ones. Anyone can become a party to this contract, or cease to be a 
party to this contract, by announcement. This contract is willing to receive 
coins.

DEFINITION OF CHESS PIECES. Chess pieces are a class of asset defined by this 
contract. Pawns, Rooks, Knights, Bishops, Queens and Kings are classes of chess 
piece defined by this contract. Ownership of chess pieces is restricted to 
Agora. Chess pieces can only be created, transferred or destroyed except as 
described in this contract. Each chess piece has a Colour switch whose possible 
values are Black and White, and a Position switch, whose possible values are 
any Unit of Land whose Latitude and Longitude are each between -3 and 4 
inclusive. A chess piece is "at X" if its Position switch is set to the Unit of 
Land associated with X. If the Cartographor is a party to this contract, e is 
the recordkeepor for chess pieces.

INITIAL SETUP. The following chess pieces are hereby created in the possession 
of this contract: White Pawns at (3, -3), (3, -2), (3, -1), (3, 0), (3, 1), (3, 
2), (3, 3) and (3, 4); White Rooks at (4, -3) and (4, 4); White Knights at (4, 
-2) and (4, 3); White Bishops at (4, -1) and (4, 2); a White Queen at (4, 0); a 
White King at (4, 1); Black Pawns at (-2, -3), (-2, -2), (-2, -1), (-2, 0), 
(-2, 1), (-2, 2), (-2, 3) and (-2, 4); Black Rooks at (-3, -3) and (-3, 4); 
Black Knights at (-3, -2) and (-3, 3); Black Bishops at (-3, -1) and (-3, 2); a 
Black Queen at (-3, 0); and a Black King at (-3, 1).

HOW TO MOVE PIECES. To move a given chess piece to a given Unit of Land is to 
flip the Position of that chess piece to that Unit of Land. Any party to this 
contract MAY, by announcement, move a chess piece. All other terms of this 
contract notwithstanding, people MUST NOT move chess pieces if doing so would 
not comply with the generally accepted rules of the game of chess, taking the 
direction of positive Latitude to be the direction of motion of Black Pawns. 
When a chess piece is taken, it is destroyed. When a person moves or creates a 
chess piece such that a chess piece is taken or a King is in check, e SHOULD 
draw attention to this fact in the same message.

TAKING TURNS. When a party to this contract moves a White chess piece for the 
first time, e becomes considered "White" for the purposes of this contract, and 
when a party to this contract moves a Black chess piece for the first time, e 
becomes considered "Black" for the purposes of this contract. Black people 
CANNOT move White chess pieces and White people CANNOT move Black chess pieces. 
The current turn is a singleton switch with possible values "White's turn" (the 
default value) and "Black's turn". While it is White's turn, people CANNOT move 
Black chess pieces, and while it is Black's turn, parties CANNOT move White 
chess pieces. It is flipped to White's turn whenever a Black chess piece is 
moved, and it is flipped to Black's turn whenever a White chess piece is moved.

SPECIAL MOVES. When a Pawn is moved to a Unit of Land with a Latitude of -3 or 
4, the person who moved the Pawn CAN and MUST in the same message, by 
announcement, create a Knight, Bishop, Rook or Queen with the same Colour and 
Position as the Pawn and then destroy the Pawn. When a King is castled, the 
person who castled the King CAN and MUST in the same message move a Rook with 
the same Colour as the King.

WINNING. When a King is checkmated, it is destroyed. People CANNOT move chess 
pieces if fewer than two Kings exist. In a timely fashion after a King is 
destroyed, parties to this contract SHOULD agree between themselves some reward 
for Black people (if the destroyed King was White) or White people (if the 
destroyed King was Black).

CLEANING UP. When this contract is destroyed, all chess pieces are destroyed.

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Personally, I think it would be a little more interesting if it actually 
interacted in any way with the status of land, but the only sensible way I can 
think of is to prevent chess pieces from being moved to aether, as a way of 
encouraging more expansion, and that cuts out half the chessboard.

-twg

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