Confused by "Job Points switch which can only be 5", and then that also
seems to be the switch that tracks how many points e gets per month? Is it
a max of 5, or what?

Other than that something like this could be good. Leaning towards the
second because it's more flexible--you could imagine the Tailor getting
paid largely in cloth for thematic reasons, or something like that



On Wed, Feb 28, 2018 at 12:03 PM, Reuben Staley <reuben.sta...@gmail.com>
wrote:

> Not that I'm in this for the fictional currency, but honestly, 3 coins a
> month for all this recordkeeping is not enough. I'm not writing up any
> ruletext yet, but I will talk about 2 ideas I had for an office reform.
>
> First idea:
>
> 1. Players have a Job Points switch which can only be 5.
> 2. Sort all the offices as such:
>   A. Low Paying Jobs:
>     - Herald
>     - Prime Minister
>     - Referee
>     - Reportor
>     - Registrar
>     - Regkeepor
>     - Speaker
>     - Tailor
>   B. Mid-Paying Jobs :
>     - Promotor
>     - Assessor
>     - ADoP
>     - Notary
>   C. High-Paying Jobs:
>     - Arbitor
>     - Cartographor
>     - Rulekeepor
>     - Arbitor
> 3. On paydays, holders of:
>  A. Low-Paying Jobs get 3 coins, 1 corn
>   B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
>   C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
> 4. For every:
>   A. Low paying job a player has, give em 1 JP.
>   B. Mid paying job, 2 JP
>   C. High paying job, 3 JP
> 5. Players have a Worker Merit switch. Every month, it's increased by how
> many job points the player has.
> 6. When someone earns 50 worker merit, e wins.
>
> Second idea:
>
> "Official duties" are things that the ruleset requires an officer to do
> (e.g. publish report, start an auction, transfer assets, etc.) that need to
> be reported on. Every time a player successfully carries out an official
> duty, e gets some small reward.
>
> The first one is vastly more complex, but it would require a lot more
> record keeping.
>
> Discuss!
>

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