Confused by "Job Points switch which can only be 5", and then that also seems to be the switch that tracks how many points e gets per month? Is it a max of 5, or what?
Other than that something like this could be good. Leaning towards the second because it's more flexible--you could imagine the Tailor getting paid largely in cloth for thematic reasons, or something like that On Wed, Feb 28, 2018 at 12:03 PM, Reuben Staley <reuben.sta...@gmail.com> wrote: > Not that I'm in this for the fictional currency, but honestly, 3 coins a > month for all this recordkeeping is not enough. I'm not writing up any > ruletext yet, but I will talk about 2 ideas I had for an office reform. > > First idea: > > 1. Players have a Job Points switch which can only be 5. > 2. Sort all the offices as such: > A. Low Paying Jobs: > - Herald > - Prime Minister > - Referee > - Reportor > - Registrar > - Regkeepor > - Speaker > - Tailor > B. Mid-Paying Jobs : > - Promotor > - Assessor > - ADoP > - Notary > C. High-Paying Jobs: > - Arbitor > - Cartographor > - Rulekeepor > - Arbitor > 3. On paydays, holders of: > A. Low-Paying Jobs get 3 coins, 1 corn > B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric > 4. For every: > A. Low paying job a player has, give em 1 JP. > B. Mid paying job, 2 JP > C. High paying job, 3 JP > 5. Players have a Worker Merit switch. Every month, it's increased by how > many job points the player has. > 6. When someone earns 50 worker merit, e wins. > > Second idea: > > "Official duties" are things that the ruleset requires an officer to do > (e.g. publish report, start an auction, transfer assets, etc.) that need to > be reported on. Every time a player successfully carries out an official > duty, e gets some small reward. > > The first one is vastly more complex, but it would require a lot more > record keeping. > > Discuss! >