Sounds good, thanks.

On Feb 26, 2018 6:21 PM, "Reuben Staley" <reuben.sta...@gmail.com> wrote:

> I think a cfj is frivolous in this case. Just write a fix proposal, or tell
> a player to submit one such proposal as you yourself cannot.
>
> El 26 feb. 2018 19:00, "Kenyon Prater" <kprater3...@gmail.com> escribió:
>
> > I wasn't sure if it was appropriate to CFJ this or if this was a matter I
> > could just ask the public about. In the future for something like this,
> > should I just ask?
> >
> > Kenyon
> >
> > ---------- Forwarded message ----------
> > From: Kenyon Prater <kprater3...@gmail.com>
> > Date: Mon, Feb 26, 2018 at 5:54 PM
> > Subject: Facilities owned by contracts incur no costs
> > To: agora-business-requ...@agoranomic.org
> >
> >
> > If I am a player, I free-CFJ:
> >
> >     If a player owns land with a production or processing facility on it,
> > and transfers that land from
> >     emself to a contract, no upkeep costs will be incurred and the
> facility
> > will not be destroyed.
> >
> > Arguments:
> >
> > "Facilities" as specified in Proposal 8014 specifies that facilities are
> > liquid assets, which by Rule 2166/25 "Assets", means that they can be
> > transfered. Furthermore, "Unless modified by an asset's backing document,
> > ownership of an asset is restricted to Agora, players, and contracts."
> And
> > since facilities, established in "Facilities", does not specify that
> > contracts cannot own facilities, they can own facilities.
> >
> > Furthermore "Facilities" specifies that "If the ownership of the Parent
> > Land Unit of a Facilty is changed, that facility is transferred along
> with
> > it." Since Rule 1993/1 specifies that "Land belonging to a contract is
> > called Communal Land", it is clear that contracts can own land, and thus
> > can own facilities built upon them.
> >
> > In "Facilities", the relevant text to upkeep is "If a player owns any
> > facilities with upkeep costs, e must pay them before the first day of the
> > next Agoran month. Failing to do this destroys the facility." Contracts
> are
> > not players, so they cannot be included in the list of players with
> > facilities with upkeep costs. Since it doesn't apply, a contract has
> > nothing to "fail to do", and so a facility would not be destroyed.
> >
> > Not trying to use this, but if it is indeed the case, I'd like to make
> sure
> > it gets amended soon so it can't be exploited.
> >
>

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