Everyone should vote against proposal 7983. It solves a typo, but it increases the reward levels and does not give rewards for only casting one vote.
On 11/26/2017 04:09 PM, Aris Merchant wrote: > I hereby distribute each listed proposal, initiating the Agoran > Decision of whether to adopt it, and removing it from the proposal > pool. For this decision, the vote collector is the Assessor, the > quorum is 8.0, the voting method is AI-majority and the valid options > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional > votes). > > ID Author(s) AI Title Pender Pend fee > --------------------------------------------------------------------------- > 7982* V.J. Rada 1.7 Referee Reform Fix V.J. Rada 1 sh. > 7983* Telnaior, [1] 1.0 SBOTGT [2] Telnaior 1 AP > 7984* Aris, [3] 2.6 Contract Flexibility Act Aris 1 AP > 7985* Alexis 2.6 Open Season on Contracts Alexis 1 AP > 7986* P.S.S [4] 3.0 Quick Fix P.S.S. [4] 1 AP > 7987* ATMunn, [5] 1.0 AOC [6] Aris 1 AP > 7988* G. 2.0 Minimal Econ reforms G. 1 AP > > The proposal pool currently contains the following proposals: > > ID Author(s) AI Title > --------------------------------------------------------------------------- > pp1 Alexis 3.0 Terrible Economic Hack Job > > Legend: <ID>* : Proposal is pending. > > > [1] Alexis, VJ Rada > [2] Somehow Both Of These Got Through > [3] V.J. Rada, Ørjan > [3] Publius Scribonius Scholasticus > [5] Alexis > [6] ADoP Obligation Clarification > > A proposal may be pended for 1 AP, or for 1/20th the Floating Value > in shines (see the Treasuror's report). > > The full text of the aforementioned proposals is included below. > > ////////////////////////////////////////////////////////////////////// > ID: 7982 > Title: Referee Reform Fix > Adoption index: 1.7 > Author: V.J. Rada > Co-authors: > > > At the end of rule 2478 "Viglilante Justice", add a new > paragraph with the text "The Referee CANNOT Point eir Finger. The > Arbitor CANNOT Point eir Finger at the Referee". > > ////////////////////////////////////////////////////////////////////// > ID: 7983 > Title: Somehow Both Of These Got Through > Adoption index: 1.0 > Author: Telnaior > Co-authors: Alexis, VJ Rada > > > Amend the Rule "Favour Awards" by changing > "For each voter who has not voted on an Agoran decision resolved > earlier in the > same Agoran week, e SHALL award that player 2 Favours in the Party holding > Participaiton." > to > "For each voter who has voted on an Agoran decision resolved earlier in the > same Agoran week, e SHALL award that player 2 Favours in the Party holding > Participation." > > ////////////////////////////////////////////////////////////////////// > ID: 7984 > Title: Contract Flexibility Act > Adoption index: 2.6 > Author: Aris > Co-authors: V.J. Rada, Ørjan > > > Amend Rule 2525, Interpreting Contracts, by: > > Removing item 6 of the numbered list and renumbering appropriately; and > Changing the phrase "failing protected action" to read "failing to perform > a protected action". > > ////////////////////////////////////////////////////////////////////// > ID: 7985 > Title: Open Season on Contracts > Adoption index: 2.6 > Author: Alexis > Co-authors: > > > Amend rule 2525 (Interpreting Contracts) by deleting all but the first two > paragraphs. > > ////////////////////////////////////////////////////////////////////// > ID: 7986 > Title: Quick Fix > Adoption index: 3.0 > Author: Publius Scribonius Scholasticus > Co-authors: > > > In rule 105, add a full stop after "repeal a rule" in bullet point 2. > > ////////////////////////////////////////////////////////////////////// > ID: 7987 > Title: ADoP Obligation Clarification > Adoption index: 1.0 > Author: ATMunn > Co-authors: Alexis > > > Amend rule 2138, "The Associate Director of Personnel", by adding the > following > ist item to the end: > > 4. The Complexity of each Office. > > Also in rule 2138, add a full stop to the end of the second list item, if > there > is not one there already. > > ////////////////////////////////////////////////////////////////////// > ID: 7988 > Title: Minimal Econ reforms > Adoption index: 2.0 > Author: G. > Co-authors: > > > Amend Rule 2516 (Passive Income) to read: > > The Treasuror CAN, once each month, and SHALL, in a timely fashion > after the start of each month, publish a Payday Notice. The effect > of such a Notice is to: > > 1. Destroy all Shinies in Agora's possession. > > 2. Create 25 Shinies in the possession of each player. > > 3. For each office, if a single player held that office for > 16 or more days in the previous month and did not receive > a card other than Green during that time for performance or > nonperformance of that office's duties, create 10 shinies > in the possession of that player. > > > Amend Rule 2497 (Floating Value) to read: > > Floating Value is a natural singleton switch, tracked by the > Treasuror. > > The Treasuror CAN, once each month, and SHALL, in a timely > fashion after the start of each month, publish a valid Notice > of Agoran Productivity, containing eir best estimate of the > total number of shinies that were in Agora's possession at > the end of the previous month. The Notice is invalid if the > estimate differs from the correct value by more than 10%, and > the error is publicly identified within one week of its > publication. > > The effect of a valid Notice of Agoran Productivity is to flip > the Floating Value to the announced estimate. > > The following Floating Derived Values are defined: > > * Stamp Value: 1/5th of the Floating Value, rounded up. > > * Pend Cost: 1/10th of the Floating Value, rounded up. > > * CFJ Cost: 1/20th of the Floating Value, rounded up. > > The Treasuror's weekly report includes all floating-derived > values defined by the Rules. > > > Amend Rule 2498 (Economic Wins) by replacing: > If Agora owns at least as many Shinies as the current Stamp Value, > a player CAN, by announcement, destroy a Stamp e owns to cause > Agora to transfer the Stamp Value, in shinies, to emself. > with: > A player CAN, by announcement, destroy a Stamp e owns to create, > in eir possession, a number of shinies equal the Stamp Value. > If the Stamp's creator was not the destroying player, half > the Stamp value (rounded up) in shinies are created in the > possession of the Stamp's creator. > > [Encourages stamp trading!!] > > > Amend Rule 2499 (Welcome Packages) by replacing: > Agora transfers 50 shinies to em. > with: > 25 shinies are created in eir possession. > > > Amend Rule 2483 (Economics) by replacing: > The Treasuror is the recordkeepor for shinies. > with: > The Treasuror is an Office and the recordkeepor for shinies. > > > Repeal Rule 2487 (Shiny Supply Level). > Repeal Rule 2456 (The Treasuror). > Repeal Rule 2500 (Action Points). > > > Amend Rule 2445 (How to Pend a Proposal) by replacing: > a) spending 1 Action Point, OR > > b) spending the current Pend Cost in shinies. > with: > a) spending the current Pend Cost in shinies, OR > > b) Without 2 Objections. Players SHOULD object unless the > proposal consists entirely of bug fixes or minor > playability adjustments for the good of the game overall. > > > Amend Rule 991 (Calls for Judgement) by replacing: > a) by announcement, and spending 1 Action Point, OR > > b) by announcement, and spending the current CFJ cost in shinies, > OR > > c) by announcement if e is not a player. > with: > a) by announcement, and spending the current CFJ cost in shinies, > OR > > b) Without 2 Objections. Players SHOULD object unless paying > with shinies is a significant barrier to the Caller's > ability to seek a resolution to the controversy. > > > Amend Rule 2496 (Rewards) to read in full: > A Reward is a specified amount of a currency associated with a > Reward Condition. For each time a player meets a Reward Condition, > e CAN claim the specified award, by announcement, exactly once > within 24 hours of meeting the Reward Condition. When a player > 'claims' a Reward, Agora transfers the specified amount of that > currency to the player, if Agora possesses sufficient currency to > do so. > > [The basic definition of "reward" is useful in general so we keep it]. > > /////////////////////////////////////////////////////////////////////// > ID: pp1 > Title: Terrible Economic Hack Job > Adoption index: 3.0 > Author: Alexis > Co-authors: > > > Repeal, in the order given, the following rules: > - Rule 2489 (Estates) > - Rule 2488 (The Surveyor) > - Rule 2491 (Estate Auctions) > - Rule 2490 (Estate Ballots) > - Rule 2504 (The Agronomist) > - Rule 2502 (Agoraculture) > - Rule 2501 (Farm Rate) > - Rule 2503 (Comestibles) > - Rule 2526 (Sustenance Payments) > - Rule 1885 (Zombie Auctions) > - Rule 2506 (Blue Cards) > - Rule 2483 (Economics) > - Rule 2487 (Shiny Supply Level) > - Rule 2496 (Rewards) > - Rule 2498 (Economic Wins) > - Rule 2497 (Floating Value) > - Rule 2499 (Welcome Packages) > - Rule 2516 (Passive Income) > - Rule 2456 (The Treasuror) > - Rule 2500 (Action Points) > > Amend rule 991 (Calls for Judgement) by replacing the first paragraph > with: > Any person (the initiator) can initiate a Call for Judgement (CFJ, > syn. Judicial Case) by announcement, specifying a statement to be > inquired into. > > Amend rule 2445 (How to Pend a Proposal) by replacing the second > paragraph with: > Any player CAN flip a specified proposal's imminence to "pending" > by announcement. > > Amend rule 2514 (Emotions) by replacing "other kind acts, such as > paying shinies to other players or pending other players' proposals." > with "other kind acts, such as helping others perform actions they > cannot afford." > > Amend rule 2522 (Contract Lifecycle) by replacing "A person CAN create a > contract by announcement by transferring 1 shiny to Agora, specifying > the contract's text." with "A person CAN create a contract by > announcement, specifying the contract's text." > > Amend rule 2166 (Assets) by replacing > A contract's text can specify whether or not that contract is > willing to receive assets or a class of assets. Generally, a > contract CANNOT be given assets it is unwilling to receive. If the > contract is silent on the matter, or if its willingness is > indeterminate or the subject of a inextricable conditional, the > procedure to determine its willingness is as follows: > > 1. If the contract appears to anticipate being given assets, > other than for sustenance (e.g. by authorizing parties to > spend the contract's assets), then the contract is willing to > receive all assets. > > 2. Otherwise, it is unwilling to receive all assets. > > The previous paragraph (including the list) notwithstanding, a > contract CAN be given 1 shiny a month for its sustenance payment, > so long as it never has more than 1 shiny at a time. > with > A contract's text can specify whether or not that contract is > willing to receive assets or a class of assets. Generally, a > contract CANNOT be given assets it is unwilling to receive. If the > contract is silent on the matter, or if its willingness is > indeterminate or the subject of a inextricable conditional, the > contract is unwilling to receive any assets. > > /////////////////////////////////////////////////////////////////////// -- ---- Publius Scribonius Scholasticus
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