So that's it: G. wins by ribbons (when e logs on). Congratulations. On Mon, Nov 27, 2017 at 3:04 AM, Publius Scribonius Scholasticus <p.scribonius.scholasti...@gmail.com> wrote: > I resolve the decision(s) to adopt proposal(s) 7973-7980 below. > > ------------------------------------------------------------------------ > > [This notice resolves the Agoran decisions of whether to adopt the > following proposals. For each decision, the options available to > Agora are ADOPTED (*), REJECTED (x), and FAILED QUORUM (!). If a > decision's voting period is still ongoing, I end it immediately > before resolving it and after resolving the previous decision.] > > ID Author(s) AI Title Pender Pend fee > --------------------------------------------------------------------------- > 7973X Aris 1.0 Sky Pillars Aris OP [1] > 7974X V.J. Rada 3.0 [2] Really minor fixes V.J. Rada 1 AP > 7975* ATMunn, [3] 2.0 Auctions v6 ATMunn 1 AP > 7976* Alexis, [4] 1.7 A Mostest Ingenious Paradox Alexis 2 sh. > 7977X ATMunn 3.0 Silver Ribbons ATMunn 1 AP > 7978X G. 3.0 Gotta allow a win sometime Corona 1 AP > 7879* G. 1.0 Plain Old Bribery G. 1 AP > 7880* ATMunn, [5] 1.0 [6] Alexis 1 AP > > | | 7973 | 7974 | 7975 | 7976 | 7977 | 7978 | 7979 | 7980 | > |---------+------+------+------+------+------+------+------+------+ > |Alexis | P | AA | P | FF | AA | AA | AA | F | > |Aris | P | A | F | F | F | F | F | F | > |ATMunn | P | P | F | F | F | F | F | F | > |Corona | F | A | F | F | P | F | F | F | > |G. | A | A | F | F | A | A | F | A | > |o | A | A | F | P | F | F | F | F | > |PSS | F | A | F | A | F | F | F | F | > |Telnaior | A | A | F | A | F | F | F | F | > |VJ Rada | A | F | F | F | A | A | F | F | > |天火狐 | F | N | P | N | N | N | F | F | > |---------+------+------+------+------+------+------+------+------+ > |F/A | 3/4 | 1/8 | 8/0 | 7/2 | 5/4 | 6/4 | 9/2 | 9/1 | > |AI | 1.0 | 3.0 | 2.0 | 1.7 | 2.0 | 2.0 | 1.0 | 1.0 | > |V | 10 | 9 | 10 | 9 | 9 | 9 | 10 | 10 | > |Q | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | > |P | F | F | T | T | F | F | T | T | > > ////////////////////////////////////////////////////////////////////// > ID: 7975 > Title: Auctions v6 > Adoption index: 2.0 > Author: ATMunn > Co-authors: o, Aris, nichdel, G. > > Create a power-2 rule titled "Auctions" > { > An Auction is a way for entities to give away items in exchange for > a currency. Any rule or contract CAN permit (or require) Auctions to be > initiated. > } > > Create a power-1 rule titled "Lots" > { > Each Auction has one or more lots of items. > > A lot is a non-empty list of items to be transferred by a single Auction to > a single recipient. > } > > Create a power-1 rule titled "The Auctioneer" > { > Each Auction has an Auctioneer. > > The Auctioneer of an Auction is the entity that initiates that > Auction, and describes all of the specifics of an Auction. All > rules or contracts permitting Auctions to be initiated should > specify an entity to be Auctioneer. If no Auctioneer is specified, > the default Auctioneer for Auctions defined by the rules is Agora, and > the default Auctioneer for Auctions defined by a contract is the > contract itself. > > A clause in a Contract purporting to make an entity which is neither the > Contract itself nor a party to the Contract the Auctioneer of an Auction > defined by that Contract is INEFFECTIVE. > } > > Create a power-1 rule titled "The Auction Announcer" > { > Each Auction has an Announcer. Only persons can be Announcers. > > If the Auctioneer of an Auction is a player, then that player is the > Announcer of that Auction. > > Otherwise, the rule or contract defining an Auction CAN define the > Announcer for that Auction. Rules to the contrary notwithstanding, no > Contract can define a person as the Announcer of an Auction unless that > person is a party to that Contract. > } > > Create a power-1 rule titled "Auction Initiation" > { > An entity authorized by a rule or contract to initiate an Auction CAN do so > by announcement. If the rule or contract specifies that that entity MUST do > so, that entity SHALL do so in a timely fashion. An Auction CANNOT be > initiated other than as described by a rule or contract. > > An Auction CANNOT be initiated unless the announcer specifies all of > > * the Auction's lots, in the order they will be awarded, > * the items in each lot, > * the Auction's Auctioneer, > * the Auction's Announcer, > * the Auction's minimum bid, and, optionally > * the Auction's currency > > in the message initiating the Auction. An Auction also CANNOT be initiated > unless the Auctioneer is able to give away each item in each of the > Auction's lots. > > If no currency is specified, it defaults to Shinies. > } > > Create a power-1 rule titled "Bidding" > { > A person authorized to bid on an Auction CAN do so by announcement, > specifying the amount of the Auction's currency to bid. A bid placed on an > Auction before it is initiated, or after it has ended, is INEFFECTIVE. > > An attempt to place a bid which is less than the Auction's minimum bid is > INEFFECTIVE. > > A person CAN withdraw their bid on an Auction by announcement. If a person > submits a bid on an Auction, all bids previously placed on that Auction by > that person are withdrawn. > > A rule or contract defining an Auction CAN specify a class of players who > are authorized to bid on that Auction. If the rule or contract does not > specify a class of authorized bidders, any player is authorized to bid on > an Auction defined by a rule, and any party to a contract is authorized to > bid an Auction defined by that Contract. > > A person SHALL NOT bid on an Auction if it would be impossible for em to > pay that amount at the conclusion of the Auction. > } > > Create a power-1 rule titled "Auction End" > { > An Auction ends 7 days after its initiation, or immediately if no bid has > been placed or withdrawn in the last 96 hours, or immediately if it is > terminated. > > When an Auction ends, any bid placed by an entity which does not own enough > of the Auction's currency to pay the amount specified in the bid is > automatically withdrawn. > > Once an Auction has ended, any further attempts to bid on that Auction or > to withdraw bids from that Auction are INEFFECTIVE. > > Once the Auction has ended, the Auction's announcer SHALL announce > the end of the Auction in a timely fashion. In the same message, e > SHALL include the a list of all the bids on the Auction and the > winner(s) (if there are any) of the Auction. > > A person's priority on an Auction is their position in the list of persons > who have bid on the Auction, sorted by the value of their non-withdrawn > bids in descending order. If two persons have placed non-withdrawn bids for > the same value, a player who placed their non-withdrawn bid first has a > higher priority than a player who placed their non-withdrawn bid at a later > time. > > For each lot in the Auction, the winner of that lot is the player with the > highest priority on the Auction who has not won any previous lot. If there > are more lots than there are persons with non-withdrawn bids, the excess > lots are not won by any person. > > The winner of a lot SHALL pay the Auctioneer the number of the Auction's > currency equal to eir bid, in a single payment, in a timely fashion. When e > does so, the Auctioneer SHALL transfer the items in that lot to that winner > in a timely fashion. If the Auctioneer is not a person, then a person > authorized to cause the Auctioneer to transfer those items SHALL do so in a > timely fashion after the winner pays the Auctioneer, instead. > } > > Create a power-1 rule titled "Auction Termination" > { > Any player CAN terminate an Auction, by announcement, if the Auction has > not ended and the Auctioneer of that Auction cannot transfer any item > included in a lot in that Auction. > > When an Auction is terminated, all bids on that Auction are withdrawn, and > then the Auction ends immediately. > } > > If it exists, amend rule 2491, "Estate Auctions" to read in full: > { > At the start of each month, if Agora owns at least one Estate, then the > Surveyor CAN and SHALL initiate an Estate Auction in a timely fashion. > > The Auctioneer of an Estate Auction is Agora. The Announcer of an Estate > Auction is the Surveyor. The Starting Bid of an Estate Auction is 1 Shiny. > > An Estate Auction has one lot for each Estate owned by Agora, containing > exactly and only that Estate. The Surveyor CAN freely determine the order > in which those lots will be awarded. > > If an entity wins a lot in an Estate Auction, the Surveyor CAN, for each > Estate in the lot, and at most once per Estate per Estate Auction, cause > Agora to transfer each Estate to that entity. > } > > ////////////////////////////////////////////////////////////////////// > ID: 7976 > Title: A Mostest Ingenious Paradox > Adoption index: 1.7 > Author: Alexis > Co-authors: ais523 > > > Text in square brackets is not a part of this proposal and has no > effect. > > Enact a new power-1 rule entitled "Win by Paradox": > > If a CFJ about the legality or possibility of a game action, has been > assigned a judgment of PARADOXICAL continuously > for at least 7 days, and e has not done so already in respect of > that CFJ, then that case's initiator CAN, by announcement, win the > game. > > A player who wins in this fashion SHOULD submit a proposal to > prevent the paradox from arising again. > > Amend rule 591 by replacing: > > The valid judgements for an inquiry case are as follows, based on > the truth or falsity of the statement at the time the inquiry case > was initiated (if its truth value changed at that time, then its > initial truth value is used): > > with: > > The valid judgements for an inquiry case are as follows, based on > the facts and legal situation at the time the inquiry case was > initiated, not taking into account any events since that time: > > [This is to prevent changing facts not related to truth or falsity, e.g. > availability of information, from affecting outcomes.] > > and by replacing: > > * DISMISS, appropriate if the statement is malformed, undecidable, > if insufficient information exists to make a judgement with > reasonable effort, or the statement is otherwise not able to be > answered with another valid judgement. > > with: > > * DISMISS, appropriate if the statement is malformed, undecidable, > if insufficient information exists to make a judgement with > reasonable effort, or the statement is otherwise not able to be > answered with another valid judgement. DISMISS is not > appropriate if PARADOXICAL is appropriate. > > and by appending to the end: > > * PARADOXICAL, appropriate if the statement is logically > undecidable as a result of a paradox or or other irresovable > logical situation. PARADOXICAL is not appropriate if IRRELEVANT > is appropriate, nor is it appropriate if the undecidability > arises from the case itself or in reference to it. > > [The reference to IRRELEVANT is to prevent multiple wins from the same > paradox.] > > ////////////////////////////////////////////////////////////////////// > ID: 7979 > Title: Plain Old Bribery > Adoption index: 1.0 > Author: G. > Co-authors: > > > Every Player who cast a valid not-withdrawn unconditional ballot > FOR this proposal earns a Black Ribbon. > > ////////////////////////////////////////////////////////////////////// > ID: 7980 > Title: (No title) > Adoption index: 1.0 > Author: ATMunn > Co-authors: Alexis > > > Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days" > > /////////////////////////////////////////////////////////////////////// > > -- > ---- > Publius Scribonius Scholasticus > >
-- >From V.J. Rada