I think it's an interesting idea, but it's a bit too pragmatic. I haven't read anyone else's messages, but here are my comments.
On 11/22/2017 6:17 PM, Corona wrote:
Well, I felt uncomfortable not having a Campaign Proposal if PSS is going to have one, so... I'd rather if y'all checked it for obvious holes, since it looks like it can't be retracted once announced. The idea was that since the Herald, among other things, manages the celebrations, he could have some silly gadgets for celebrations (I was low on ideas). The Red Fireworks are meant to complement the rule that missing deadlines on holidays should be forgiven. I submit my Campaign Proposal for the Herald election: Create a new rule with power 1, name "Fireworks" and text as follows: All types of Fireworks are fixed assets. The Herald is the recordkeepor of all types of Fireworks. The Herald CAN create any type of Fireworks in any player's possession. He SHALL not do so without an appropriate reason, or excessively. The types of Fireworks are:
I don't really like having each type of Firework be its own asset here, I think that Fireworks should be one type of asset, and fireworks have a Type switch, with values Red, Yellow, and Blue. He should be switched to e. "SHALL not" is a bit confusing; the proper capitalization is "SHALL NOT". Also, I think it would be better to specify that the Herald needs to have a reason in the same message as the awarding. Finally, "excessively" is very subjective: I'd recommend setting a certain amount of Fireworks per month or week that the Herald SHALL NOT award more than.
Red Firework - appropriate for holidays. If a player destroys a Red Firework and specifies in the same message any one instance of a rule- or contract-defined time limit in which one or more players SHALL/SHOULD perform an action, then it is ILLEGAL to punish, in any manner, those players for violation of the time limit, until at least two days have passed since the time limit without them having performed the action pertaining to the time limit.
It's not necessary to say "SHALL/SHOULD". A violation of a SHOULD is not punishable.
Yellow Firework - appropriate for the joyous moments of Agora. If a player destroys a Yellow Firework and, in the same message, writes a celebratory message of at least 20 words, describing the event they wish to celebrate, any player reading that message SHALL set their emotion to Joyous. Blue Firework - appropriate for the tragic moments of Agora. If a player destroys a Blue Firework and, in the same message, writes a mournful message of at least 20 words, describing the event they wish to mourn, any player reading that message SHALL set their emotion to Melancholy.
I like the idea of these two, but the phrase "any player reading that message SHALL set their emotion" is very hard to enforce, as there is no way for any player to know what any other player read. A player can read the message, not set eir emotion, and claim that they didn't read the message and there would be no real way to prove otherwise. The simple solution would just to use SHOULD instead.