This is still pretty rough around the edges with the new mechanics.
Title: Putting Agora on a Map v3
Author: Trigon
Co-Authors: Aris, ATMunn, G., o, VJ Rada
AI: 2
[ Version 3: So this is Go + Settlers of Catan + some RPG mechanics now.
It'll be interesting to see how this all plays out. Also: two drafts
in one day YEET! ]
[ PART I: Removing and Changing Stuff ]
Repeal rules 2488, 2489, 2490, and 2491.
[ I honestly tried to keep the estates, but these changes are so radical
that it wouldn't be compatible. ]
Repeal rule 2500.
Amend rule 2445 by replacing the second paragraph and subsequent list
with:
Any player CAN flip a specified proposal's imminence to "pending"
by announcement by spending 1 paper.
Amend rule 991 by removing the first two items of the list directly
following the first paragraph, and replacing them with the following
list item:
a) by announcement by spending 1 paper, OR
[ Everyone wants to get rid of these so okay, let's do it. ]
Repeal rules 2483, 2487, and 2497.
[ No more shinies, everybody! ]
Amend rule 2516 by replacing it in full with:
At the beginning of the Agoran week, the Treasuror CAN and SHALL
cause Agora to create in:
1. every player with an amount of papers less than 2 an amount of
papers so that eir paper balance is equal to 2.
2. every player with an amount of apples less than 4 an amount of
apples so that eir apple balance is equal to 4.
[ This makes it so that impoverished players can move a little each week
and make some proposals. ]
Amend rule 2599 by replacing the second paragraph with:
When a player receives a Welcome Package, Agora creates the
following assets in eir possession:
1. 20 coins
2. 5 lumber
3. 5 stones
4. 10 apples
5. 5 papers
[PART II: Making Land]
Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:
Arcadia is a land entirely defined by the Arcadian Map (the Map).
The Map is the term for the set of all Land Units.
The Map divides Arcadia into a finite, discrete number of Units of
Land, or simply Land. Each Unit of Land is an indestructible asset
specified by an ordered pair of integers known as its Latitude and
Longitude.
Every unique ordered pair of integers within the limits defined in
the Rules for Latitude and Longitude signifies an existent Unit of
Land. No other Units of Land exist. Units of Land CAN only be
created or destroyed by changing the limits of Latitude and
Longitude defined in the Rules.
All values for Latitude and Longitude MUST lie between -9 and +9,
inclusive.
The Total Land Area of Arcadia is the number of existent Units of
Land defined by permissible Latitude and Longitude pairs.
Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:
Any existent Land for which ownership has not been explicitly
changed belongs to Agora.
Land belonging to Agora is called Public Land. Land belonging to
a contract is called Communal Land. Land belonging to any other
entity is called Private Land. Together, Communal Land and Private
Land are called Proprietary Land.
Re-enact rule 1995/0 (Power=2) "Land Types" with the text:
Each Unit of Land has a single Land Type. Changes to Land Type are
secured. In addition to Aether, the Land types Black and White are
defined.
The phrase "Units of X", where X is a Land Type defined by the
Rules, is considered a synonym for "Units of Land that have Land
Type (or Subtype) X"
When existent Land has not had its Type changed as explicitly
permitted by the Rules, or has a Type that is not currently
defined by the Rules, it is considered to have the Land Type of
Aether. Rules to the contrary nonwithstanding, Units of Aether
CANNOT be transferred from Agora, or owned by any entity other
than Agora. If Proprietary Land becomes Aether, the Cartographor
SHALL transfer it to Agora in a timely fashion.
When an act specifies an alternating Land Type, the Land Type
chosen will be based upon the Land Type used as the previous
alternating Land Type, so that consecutive alternating Land Types
alternate between Black and White. In a timely fashion after a
Player notifies the Cartographor of an act that specifies an
alternating Land Type, the Cartographor MUST announce which Land
Type was used for that act.
Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
the text:
The Cartographor is an office; its holder is recordkeepor for the
Land of Arcadia.
The Cartographor's Weekly Report shall include:
1. the ownership and land type of all existing land;
2. all changes in the ownership and land type of existing land
since the most recent report;
3. the location for the previous week and the current week of each
entity or instrument with a defined location;
4. all patches and their constituents; and
5. all facilities and their parent patches.
[ I renamed this from "Mapkeepor" to "Cartographor" because that's not a
good name for a thing. Yes, I know that the Cartographor existed
before as part of a different system, but it's unlikely any of that'll
be coming back. ]
Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:
Two Units of Land are Adjacent if they have the same Latitude, and
their Longitudes differ by exactly one; or they have the same
Longitude, and their Latitudes differ by exactly one.
[ Penguin Distance is never referenced again, so I got rid of it. ]
Two Units of Land are said to be Connected by a specific Type of
Land if it is possible to travel from the first Unit to the second
by only travelling over Land of that specific Type.
Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:
Every Player has a single defined Location corresponding to a
single Longitude, Latitude pair.
No other Entity can have a location unless it is defined in a rule
other than this one. Changes to the Location of an Entity are
secured. If an Entity is specified by this Rule as having a
defined Location, but its Location has not been explicity set or
changed, its Location is set to (0, 0).
Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:
Players CAN destroy:
1. 1 apple to move from one Land Unit to an adjacent Unit if their
Land Types are the same and the destination is not Aether;
2. 2 apples to move from one Land Unit to an adjacent Unit if
their Land Types differ and the destination is not Aether;
3. 2 apples to set Land Type of a Land Unit which e owns to any
Land Type other than Aether, whether or not e is located at
that Land Unit.
4. 3 apples or 1 corn to set the Land Type of a random Land Unit
that is adjacent to the Entity's current location, is of type
Aether, and is owned by Agora, to an alternating Land Type. The
Cartographor SHALL make the random determination. The
Cartographor CAN and SHALL in a timely fashion, announce which
Land Unit, if any, is changed by this action. This action has
no effect if there are no qualifying Land Units.
5. 4 to set the Land Type of eir current location to any Land Type
of eir choice other than Aether, if and only if the Unit is
owned by Agora.
6. 6 to set the Land Type of any Land Unit that is of type Aether
to an alternating Land Type.
Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:
Every Agoran Week, if the number of units of Private Land is less
than one half the total number of units of Land, an auction SHALL
be initiated. For this auction, the announcer is the Cartographor,
the auctioneer is the Cartographor, the lots are chosen as such:
1. if there exist at least 3 Units of non-Aether Land in the
possession of Agora: any 3 such Units of Land, to be chosen by
the Cartographor;
2. if there exist fewer than 3 Units of non-Aether Land in the
possession of Agora: all such Units;
and the minimum bid is 1 coin.
Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
the text:
During the second week of each Agoran Month, the Cartographor
SHALL perform the following actions in sequence, and report these
changes in a timely fashion:
1. Every Land Unit, excluding (0, 0) that is not directly
connected to a unit of Aether, or is not connected by its own
type to a unit of Aether, shall be transformed to Aether.
2. Any entities whose locations are on land units so transformed
shall have their locations set to 0,0.
3. If any land unit so transformed is not property of Agora, it
becomes property of Agora.
[PART III: Creating Facilities]
Create a new rule (Power=2) "Facilities" with the text:
Facilities are liquid assets tracked by the Cartographor. In order
for a facility to exist, it MUST be built on a Land Unit. Only one
facility is allowed per Land Unit.
A player CAN create a facility by announcement by specifying which
Land e wants to build it on, specifying which type of facility e
intends to build, and paying the corresponding build cost.
If a player owns any facilities with upkeep costs, e shall pay
them before the first day of the next Agoran month. Failing to do
this destroys the facility. In the second to last week of the
Agoran Month, the Cartographor SHALL issue a humiliating public
reminder to all those who have not paid upkeep fees on any of eir
facilities.
Create a new rule (Power=2) "Asset Generation with Facilities" with the
text:
When facilities create assets, the assets are added to the
facility's possession. The rule that creates a facility CAN
specify a carrying capacity for assets. If, at any time, the
amount of an asset in the possession of a facility exceeds that
asset's carrying capacity, an amount of that asset is destroyed
until the amount of that asset in the possession of the facility
is equal to its carrying capacity.
Each facility is either a production facility or processing
facility, to be specified in the rule that creates them. At the
end of every Agoran Week, Agora creates a number of assets in a
production facility specified by the rule which creates the
facility.
At the end of every Agoran Week, Agora destroys any refinable
assets in the possession of each processing facility that that
facility can change into refinable assets and replaces them with a
corresponding number of refined assets to be specified by the rule
that creates the facility.
A player can take a number of assets from a facility's inventory
by announcement if eir location is the same as the facility's and
the following criteria are met:
1. if the facility is built on Public Land, none.
2. if the facility is built on Communal Land, e must be a party to
that contract and the text of the contract cannot prohibit
doing so.
3. if the facility is built on Private Land, e must own the
facility.
Create a new rule (Power=2) "Facility Ranks" with the text:
Rank is a facility switch tracked by the Cartographor defaulting
to 0. Its possible values include all integers between 0 and 4,
inclusive.
A player CAN increase the rank of a facility e owns by
announcement by paying any upgrade costs of the facility for that
specific rank.
Create a new rule (Power=2) "Varieties of Facilities" with the text:
For the purposes of this rule, the variable n is equivalent to the
rank of the facility, plus one.
The following facilities are defined as production facilities:
1. Mines
- Build Cost: 5 lumber
- Upkeep Cost: none
- Production Details: 3n stones and 2n ore.
- Upgrade Costs:
- Rank 1: 3 coins, 2 lumber
- Rank 2: 4 coins, 4 lumber
- Rank 3: 5 coins, 4 lumber, 3 stones
- Rank 4: 6 coins, 6 lumber, 6 stones, 2 fabric
2. Orchards
- Build Cost: 5 stones
- Upkeep Cost: none
- Production Details: 2n apples and 4n lumber.
- Upgrade Costs:
- Rank 1: 3 coins, 2 stones
- Rank 2: 4 coins, 4 stones
- Rank 3: 5 coins, 4 stones, 3 lumber
- Rank 4: 6 coins, 6 stones, 6 lumber, 2 fabric
3. Farms
- Build Cost: 3 lumber and 4 stones
- Upkeep Cost: none
- Production Details: 4n corn and 3n cotton.
- Upgrade Costs:
- Rank 1: 4 coins, 2 lumber, 2 stones
- Rank 2: 5 coins, 4 lumber, 2 stones
- Rank 3: 6 coins, 4 lumber, 4 stones, 2 fabric
- Rank 4: 7 coins, 6 lumber, 4 stones, 3 fabric
The following facilities are defined as processing facilities:
1. Refineries
- Build Cost: 4 lumber and 8 stones
- Upkeep Cost: 2 coins
- Processing Details: 1 ore to 2n+5 coins.
- Upgrade Costs:
- Rank 1: 5 coins, 2 lumber, 3 stones
- Rank 2: 6 coins, 4 lumber, 4 stones
- Rank 3: 7 coins, 4 lumber, 3 stones, 3 fabric
- Rank 4: 8 coins, 6 lumber, 6 stones, 4 fabric
2. Mills
- Build Cost: 6 lumber and 6 stones
- Upkeep Cost: 2 coins
- Processing Details: 1 lumber to 5 paper.
- Upgrade Costs:
- Rank 1: 6 coins, 3 lumber, 3 stones
- Rank 2: 7 coins, 4 lumber, 5 stones
- Rank 3: 8 coins, 5 lumber, 5 stones, 3 fabric
- Rank 4: 9 coins, 6 lumber, 7 stones, 5 fabric
3. Looms
- Build Cost: 8 lumber and 4 stones
- Upkeep Cost: 2 coins
- Processing Details: 1 cotton to 5 cloth.
- Upgrade Costs:
- Rank 1: 6 coins, 3 lumber, 2 stones
- Rank 2: 7 coins, 4 lumber, 3 stones, 3 fabric
- Rank 3: 8 coins, 5 lumber, 4 stones, 5 fabric
- Rank 4: 9 coins, 6 lumber, 5 stones, 7 fabric
[ All the values in this section are experimental; feel free to contest
any or all of my decisions. ]
Create a new rule (Power=2) "Economics" with the text:
The following currencies are defined, and are tracked by the
Treasuror:
1. ore
2. stones
3. lumber
4. apples
5. cotton
6. corn
7. coins
8. papers
9. fabric
[ Probably not all of these will be managed by the Treasuror, but it all
depends on where the discussion takes us over the next few days.]
Stones, apples, and corn are considered unrefinable currencies;
ore, lumber, and cotton are considered refinable currencies; and
coins, papers, and fabric are considered refined currencies.
Coins are the official currency of Agora.
[ TODO: Remove references to shinies in the ruleset and replace them
with the new currencies. ]
Set the land type of all land units that lie withing the region from
(-2, -2) to (+2, +2) to White. Create the following facilities:
- Four mines at (-2, -2), (-2, +2), (+2, -2), and (+2, +2).
- Four orchards at (-1, -2), (-1, +2), (+1, -2), and (+1, +2).
- Four farms at (-2, -1), (-2, +1), (+2, -1), and (+2, +1).
Set the locations of all players to (0, 0).
Make Trigon the Cartographor.
[ Someone else can take this job if they want. I just put my name in
because I know that I will indeed take the job. ]
--
Trigon