Rule 2166 is enormous, unwieldy, and hard to follow. This intent of this proposal is to make it easier to understand and remove text that isn't used. It's easy enough to re-enact relevant text later if needed, but r
Only a proto for now, because it requires coordination with a number of proposals in flight (this alone is a sign that the rule is broken as is). {{{ Change the power of Rule 2166 (Assets) to 2, then amend it to read as follows: An asset is an entity that is a member of a class defined as such by the rules or by contract (hereafter its backing document). An asset exists only as created in accordance with the its backing document. In the case of an asset class backed by a contract, that contract can, subject to the rules, define the properties as well as restrict or permit the creation, transferral, and destruction of assets in that class. An asset class is private if its backing document is a contract; it is public otherwise. Each asset has exactly one owner. The backing document for an asset can set out the entities to which ownership is restricted; by default, ownership of an asset is restricted to players, contracts, and Agora. Other entities CANNOT own that asset. Additionally, a contract CANNOT own an asset unless its text says, implicitly or explicitly, that it is willing to receive that asset or class of assets. The recordkeepor of a class of assets is the entity, if any, defined as such, and bound by, its backing document. That entity's report (weekly, if not modified by the backing document) report includes a list of all instances of assets of that class and their owners. This portion of the entity's report is self-ratifying. Rules to the contrary notwithstanding, a non-party to a contract NEED NOT perform any recordkeeping duties assigned to em by that contract. Subject to an asset's backing document: - The owner of an asset CAN, by announcement, destroy it. - The owner of an asset CAN, by announcement, transfer it to another entity, provided that entity can own the asset in question. Should a rule specify a quantity of assets }}} Enact a new power-2 rule entitled "The Lost and Found Department", reading as follows: {{{ The Lost and Found Department is an entity. Rules to the contrary notwithstanding, the Lost and Found Department can always own any asset. If an asset would ever be owned by an entity which cannot own that asset, or if it lacks or would lack an owner, then that asset becomes owned by the Lost and Found Department. Assets owned by the Lost and Found Department can, the backing document notwithstanding, be transferred or destroyed without objection. }}} Enact a new power-2 rule entitled "Asset Terminology", reading as follows: {{{ When used by an asset's backing document in the definition of an asset's properties, the following terms are defined (subject to further modification by the backing document): - A fixed asset is one that CANNOT be transferred. - A liquid asset is one that CAN be transferred. - An indestructible asset is one that CANNOT be destroyed. - A destructible asset is one that CAN be destroyed. - A currency is a class of assets such that instances of that asset with the same owner are fungible. The "X balance of Y", where X is a currency and Y is an entity, is the number of X owned by Y. To increase or decrease the X balance of some entity is to create or destroy the apropriate number of X in that entity's possession. When an entity is required to spend or pay an asset, including as a prerequisite for another action, e does so by destroying it or, if a recipient is specified in the requirement or permission, transferring it to that recipient. Each instance of spending or paying an asset is distinct; a player cannot satisfy multiple requirements to spend an asset simultaneously. When spending an asset, the player must clearly specify the purpose for which the asset is being spent; if it is ambiguous, then the payment is INEFFECTIVE. }}} Amend Rule 2483 (Economics) by deleting ", and the official currency of Agora" and by appending "unless another recipient is specified, spending shinies is done by transferring them to Agora".