We already have taxes.
On 10/22/2017 07:39 PM, Aris Merchant wrote: > I submit the following proposal, and pend it for 1 AP. > > -Aris > --- > Title: It's death _and_ taxes > Adoption index: 1.0 > Author: Aris > Co-author(s): > > > Lines beginning with hashmarks ("#") and comments in square brackets ("[]") > have no effect on the behavior of this proposal. They are not part of any > rules > created or amended herein, and may be considered for all game purposes to > have been removed before its resolution. > > [I have yet to hear a reason why we can't have both supply reform and > spending reform. It's true that too much taxation will stop all accumulation, > but my proposal should hopefully just provide another incentive to spend. > Frankly, while giving money meaning and giving people something to spend on > are nice, it's also important that people get paid. I've dropped the > inactivity > tax from this proposal.] > > Enact a rule, entitled "Taxes", power = 1.0, with the following text: > > The tax rate is a singleton switch, with possible values of integers between > 0 and 25 (default 10). The tax rate can be set to any possible value in a > regulation promulgated by the Treasuror. > > An entity's tax amount is, at any given time, (max(ceil(T% of (S - 10)), > 0)), > where max is the maximum of its inputs, ceil is the operation of rounding up > to the nearest integer, T is the tax rate, and S is that entity's shiny > abalance. > > A taxable entity is any entity that possesses shinies, except for Agora > and contracts exempt for sustenance payments. > > The Treasuror CAN, once per Agoran month, collect taxes by announcement. > E SHALL do so in the first week of each Agoran month. When taxes are > collected, for each taxable entity, that entity's tax amount in shinies is > transferred to Agora.
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