We already have taxes.

On 10/22/2017 07:39 PM, Aris Merchant wrote:
> I submit the following proposal, and pend it for 1 AP.
>
> -Aris
> ---
> Title: It's death _and_ taxes
> Adoption index: 1.0
> Author: Aris
> Co-author(s):
>
>
> Lines beginning with hashmarks ("#") and comments in square brackets ("[]")
> have no effect on the behavior of this proposal. They are not part of any 
> rules
> created or amended herein, and may be considered for all game purposes to
> have been removed before its resolution.
>
> [I have yet to hear a reason why we can't have both supply reform and
> spending reform. It's true that too much taxation will stop all accumulation,
> but my proposal should hopefully just provide another incentive to spend.
> Frankly, while giving money meaning and giving people something to spend on
> are nice, it's also important that people get paid. I've dropped the 
> inactivity
> tax from this proposal.]
>
> Enact a rule, entitled "Taxes", power = 1.0, with the following text:
>
>   The tax rate is a singleton switch, with possible values of integers between
>   0 and 25 (default 10). The tax rate can be set to any possible value in a
>   regulation promulgated by the Treasuror.
>
>   An entity's tax amount is, at any given time, (max(ceil(T% of (S - 10)), 
> 0)),
>   where max is the maximum of its inputs, ceil is the operation of rounding up
>   to the nearest integer, T is the tax rate, and S is that entity's shiny
>   abalance.
>
>   A taxable entity is any entity that possesses shinies, except for Agora
>   and contracts exempt for sustenance payments.
>
>   The Treasuror CAN, once per Agoran month, collect taxes by announcement.
>   E SHALL do so in the first week of each Agoran month. When taxes are
>   collected, for each taxable entity, that entity's tax amount in shinies is
>   transferred to Agora.


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