On Sat, 14 Oct 2017, Alexis Hunt wrote:
> Set the power of all entities other than Rules, Regulations, and this 
> Proposal to 0.
> 
> [This is a general cleanup that catches repealed rules and other entities. I 
> believe 
> that this actuall depowers old proposals, but that's probably a good thing to 
> be quite
> honest.]

This is one of those hidden things that we'll never remember if past proposal 
power
comes up a year from now or something... so +1 for Invisibilitating.    Maybe 
you should 
change the R106 proposal process too to set Proposal power to 0, so that we 
don't have a 
weird case of every proposal after this one retaining power and having to 
remember the
breakpoint if it ever comes up?

> [Re-enactment currently doesn't have a specified power; this causes it to 
> work roughly 
> the way you would expect it to.]

FWIW, this was settled the same way by CFJ 3484 (it took such a lengthy opinion
it's certainly a good idea to codify it).



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