Bleh, I thought I fixed that. Will fix it when off mobile. Gaelan
> On Sep 28, 2017, at 5:37 PM, VJ Rada <vijar...@gmail.com> wrote: > > Error (although not in the rules themselves) > > "Last Ruleset Ratification: > Short Logical Ruleset of 2017-09-26" > > The ratification happened at that time but the ruleset itself was from > December 2016 > >> On Fri, Sep 29, 2017 at 10:30 AM, Gaelan Steele <g...@canishe.com> wrote: >> THE SHORT LOGICAL RULESET >> >> Most Recent Ruleset Change Recorded: >> Adoption of Proposal 7898, 26 Sep 2017 >> >> Online documents: >> https://agoranomic.github.io/ruleset/slr.txt (SLR) >> https://agoranomic.github.io/ruleset/flr.txt (FLR) >> https://agoranomic.github.io/ruleset/ (HLR, not legally part of my >> report but always in sync with the other two) >> >> ====================================================================== >> Agora >> ---------------------------------------------------------------------- >> >> Rule 101/17 (Power=4) >> The Game of Agora >> >> Agora is a game of Nomic, wherein Persons, acting in accordance >> with the Rules, communicate their game Actions and/or results of >> these actions via Fora in order to play the game. The game may >> be won, but the game never ends. >> >> Please treat Agora Right Good Forever. >> >> ---------------------------------------------------------------------- >> >> Rule 1698/5 (Power=4) >> Agora Is A Nomic >> >> Agora is ossified if it is IMPOSSIBLE for any reasonable combination of >> actions by players to cause arbitrary rule changes to be made and/or >> arbitrary proposals to be adopted within a four-week period. >> >> If, but for this rule, the net effect of a proposal would cause Agora to >> become ossified, or would cause Agora to cease to exist, it cannot take >> effect, rules to the contrary notwithstanding.Any other single change or >> inseparable group of changes to the gamestate would cause Agora to >> become >> ossified, or would cause Agora to cease to exist, it is cancelled and >> does >> not occur, rules to the contrary notwithstanding. >> >> ---------------------------------------------------------------------- >> >> Rule 478/34 (Power=3) >> Fora >> >> Freedom of speech being essential for the healthy functioning of >> any non-Imperial nomic, it is hereby resolved that no Player >> shall be prohibited from participating in the Fora, nor shall >> any person create physical or technological obstacles that >> unduly favor some players' fora access over others. >> >> Publicity is a forum switch with values Public, Discussion, and >> Foreign (default), tracked by the Registrar. Changes to >> publicity are secured. >> >> The Registrar may change the publicity of a forum without >> objection as long as: >> >> 1. e sends eir announcement of intent to that forum; and >> >> 2. if the forum is to be made public, the announcement by which >> the Registrar makes that forum public is sent to all >> existing public fora. >> >> Each player should ensure e can receive messages via each public >> forum. >> >> A public message is a message sent via a public forum, or sent >> to all players and containing a clear designation of intent to >> be public. A rule can also designate that a part of one public >> message is considered a public message in its own right. A >> person "publishes" or "announces" something by sending a public >> message. >> >> Where the rules define an action that CAN be performed "by >> announcement", a person performs that action by unambiguously >> and clearly specifying the action and announcing that e performs >> it. Any action performed by sending a message is performed at >> the time date-stamped on that message. Actions in messages >> (including sub-messages) are performed in the order they appear >> in the message, unless otherwise specified. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Players >> ---------------------------------------------------------------------- >> >> Rule 869/39 (Power=3) >> How to Join and Leave Agora >> >> Any organism that is generally capable of freely originating and >> communicating independent thoughts and ideas is a person. Rules >> to the contrary notwithstanding, no other entities are persons. >> >> Citizenship is a person switch with values Unregistered >> (default) and Registered, tracked by the Registrar. Changes to >> citizenship are secured. A registered person is a Player. >> >> A person CAN (unless explicitly forbidden or prevented by the >> rules) register by publishing a message that indicates >> reasonably clearly and reasonably unambiguously that e intends >> to become a player at that time. A person, by registering, >> agrees to abide by the Rules. The Rules CANNOT otherwise bind a >> person to abide by any agreement without that person's willful >> consent. >> >> A player CAN deregister (cease being a player) by announcement. >> If e does so, e CANNOT register by announcement for 30 days. >> >> If a player has not sent a message to a public forum in the last >> month, then any player CAN deregister em without objection. >> >> The Rules CANNOT compel non-players to act, nor compel players >> to unduly harass non-players. A non-person CANNOT be a player, >> rules to the contrary notwithstanding. >> >> ---------------------------------------------------------------------- >> >> Rule 2139/9 (Power=2) >> The Registrar >> >> The Registrar is an office; its holder is responsible for >> keeping track of players. >> >> The Registrar's weekly report includes: >> >> 1. A list of all players, including information sufficient to >> identify and contact each player. >> >> 2. The date on which each player most recently became a player. >> >> 3. For each forum with non-Foreign publicity, sufficient >> instructions for players to receive messages there. >> >> The Registrar's monthly report includes: >> >> 1. For each former player for which the information is >> reasonably available, the dates on which e registered and >> deregistered. >> >> In the first week of every month the Registrar SHALL attempt to >> deregister every player that has not sent a message to a public >> forum in the preceding month. >> >> The Registrar's duties and abilities also include: >> >> * Changing the publicity of a forum, as described in Rule 478. >> >> * Publishing Cantus Cygnei and Writs of FAGE as described in >> Rule 1789. >> >> The Registrar is also responsible for tracking any switches that >> would otherwise lack an officer to track them, unless the switch >> is defined as untracked. >> >> ---------------------------------------------------------------------- >> >> Rule 1789/9 (Power=2) >> Cantus Cygneus >> >> Whenever a Player feels that e has been treated so egregiously >> by the Agoran community that e can no longer abide to be a part >> of it, e may submit a document to the Registrar, clearly labeled >> a Cantus Cygneus, detailing eir grievances and expressing eir >> reproach for those who e feels have treated em so badly. >> >> In a timely fashion after receiving a Cantus Cygneus, the >> Registrar shall publish this document along with a Writ of >> Fugiendae Agorae Grandissima Exprobratione, commanding the >> Player to be deregistered. The Registrar shall note the method >> of deregistration for that Player in subsequent Registrar >> Reports. >> >> The Player is deregistered as of the posting of the Writ, and >> the notation in the Registrar's Report will ensure that, >> henceforth, all may know said Player deregistered in a Writ of >> FAGE. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Rules & Power >> ---------------------------------------------------------------------- >> >> Rule 2141/9 (Power=3) >> Role and Attributes of Rules >> >> A rule is a type of instrument with the capacity to govern the >> game generally, and is always taking effect. A rule's content >> takes the form of a text, and is unlimited in scope. >> >> Every rule has power between 0.1 and 4.0 inclusive. It is >> not possible for a rule to have a power outside this range. >> >> Rules have ID numbers, to be assigned by the Rulekeepor. >> >> Every rule shall have a title to aid in identification. If a >> rule ever does not have a title, the Rulekeepor SHALL assign a >> title to it by announcement in a timely fashion. >> >> For the purposes of rules governing modification of instruments, >> the text, power, ID number, and title of a rule are all >> substantive aspects of the rule. However, rules to the contrary >> notwithstanding, the Rulekeepor CAN set rule aspects as >> described elsewhere in this rule. >> >> ---------------------------------------------------------------------- >> >> Rule 1688/8 (Power=3) >> Power >> >> The Power of an entity is a non-negative rational number. An >> Instrument is an entity with positive Power. >> >> The Power of an entity cannot be set or modified except as >> stipulated by the Rules. All entities have Power zero except >> where specifically allowed by the rules. >> >> Power less than one is called Ephemeral power, and an instrument >> with a power less than one is an Ephemeral instrument. >> >> A Rule that makes a change, action, or value secured (hereafter >> the securing Rule) thereby makes it IMPOSSIBLE to perform that >> change or action, or to set or modify that value, except as >> allowed by an Instrument with Power greater than or equal to the >> change's Power Threshold. This Threshold defaults to the >> securing Rule's Power, but CAN be lowered as allowed by that >> Rule (including by the Rule itself). >> >> ---------------------------------------------------------------------- >> >> Rule 2140/2 (Power=3) >> Power Controls Mutability >> >> No entity with power below the power of this rule can >> >> 1. cause an entity to have power greater than its own. >> >> 2. adjust the power of an instrument with power greater than >> its own. >> >> 3. set or modify any other substantive aspect of an instrument >> with power greater than its own. A "substantive" aspect of >> an instrument is any aspect that affects the instrument's >> operation. >> >> ---------------------------------------------------------------------- >> >> Rule 217/11 (Power=3) >> Interpreting the Rules >> >> When interpreting and applying the rules, the text of the rules >> takes precedence. Where the text is silent, inconsistent, or >> unclear, it is to be augmented by game custom, common sense, >> past judgements, and consideration of the best interests of the >> game. >> >> Definitions and prescriptions in the rules are only to be >> applied using direct, forward reasoning; in particular, an >> absurdity that can be concluded from the assumption that a >> statement about rule-defined concepts is false does not >> constitute proof that it is true. Definitions in lower-powered >> Rules do not overrule common-sense interpretations or common >> definitions of terms in higher-powered rules. >> >> Rules to the contrary notwithstanding, any rule change that >> would (1) prevent a person from initiating a formal process to >> resolve matters of controversy, in the reasonable expectation >> that the controversy will thereby be resolved; or (2) prevent a >> person from causing formal reconsideration of any judicial >> determination that e should be punished, is wholly void and >> without effect. >> >> ---------------------------------------------------------------------- >> >> Rule 1030/11 (Power=3.2) >> Precedence between Rules >> >> In a conflict between Rules, the conflict shall be resolved by >> performing the following comparisons in the sequence written in >> this rule, until the conflict is resolved. >> >> - In a conflict between Rules with different Power, the Rule >> with the higher Power takes precedence over the Rule with the >> lower Power; otherwise, >> >> - If all of the Rules in conflict explicitly say that their >> precedence relations are determined by some other Rule for >> determining precedence relations, then the determinations of >> the precedence-determining Rule shall be used to resolve the >> conflicts; otherwise, >> >> - If at least one of the Rules in conflict explicitly says of >> itself that it defers to another Rule (or type of Rule) or >> takes precedence over another Rule (or type of Rule), then >> such provisions shall be used to resolve the conflict, unless >> they lead to contradictions between each other; otherwise, >> >> - If any of the rules in conflict have ID numbers, then the Rule >> with the lowest ID number takes precedence; otherwise, >> >> - The Rule enacted earliest takes precedence. >> >> Clauses in any other rule that broadly claim precedence (e.g. >> over "all rules" of a certain class) shall be, prima facie, >> considered to be limited claims of precedence or deference that >> are applicable only when such claims are evaluated as described >> within the above sequence. >> >> No change to the Ruleset can occur that would cause a Rule to >> directly claim precedence over this Rule as a means of >> determining precedence. This applies to changes by the >> enactment or amendment of a Rule, or of any other form. This >> Rule takes precedence over any Rule that would permit such a >> change to the Ruleset. >> >> ---------------------------------------------------------------------- >> >> Rule 2240/1 (Power=3) >> No Cretans Need Apply >> >> In a conflict between clauses of the same Rule, if exactly one >> claims precedence over the other, then it takes precedence; >> otherwise, the later clause takes precedence. >> >> ---------------------------------------------------------------------- >> >> Rule 105/14 (Power=3) >> Rule Changes >> >> Where permitted by other rules, an instrument generally can, as part of >> its effect, >> >> 1. enact a rule. The new rule has power equal to the minimum of the >> power >> specified by the enacting instrument, defaulting to one if the >> enacting >> instrument does not specify or if it specifies a power less than 0.1, >> and the maximum power permitted by other rules. The enacting >> instrument >> may specify a title for the new rule, which if present shall prevail. >> The ID number of the new rule cannot be specified by the enacting >> instrument; any attempt to so specify is null and void. >> >> 2. repeal a rule. When a rule is repealed, it ceases to be a rule, and >> the Rulekeepor need no longer maintain a record of it. >> >> 3. reenact a rule. A repealed rule identified by its most recent rule >> number MUST be reenacted with the same ID number and the next change >> identifier. If no text is specified, the rule is reenacted with the >> same text it had when it was most recently repealed. If the >> reenacting >> proposal provides new text for the rule, the rule must have >> materially >> the same purpose as did the repealed version; otherwise, the attempt >> to >> reenact the rule is null and void. >> >> 4. amend the text of a rule. >> >> 5. retitle a rule. >> >> 6. change the power of a rule. >> >> A rule change is any effect that falls into the above classes. Rule >> changes always occur sequentially, never simultaneously. >> >> Any ambiguity in the specification of a rule change causes that change >> to >> be void and without effect.An inconsequential variation in the quotation >> of an existing rule does not constitute ambiguity for the purposes of >> this >> rule, but any other variation does. >> >> A rule change is wholly prevented from taking effect unless its full >> text >> was published, along with an unambiguous and clear specification of the >> method to be used for changing the rule, at least 4 days and no more >> than >> 60 days before it would otherwise take effect. >> >> This rule provides the only mechanism by which rules can be created, >> modified, or destroyed, or by which an entity can become a rule or cease >> to be a rule. >> >> ---------------------------------------------------------------------- >> >> Rule 2445/10 (Power=1) >> The Propose-O-Matic >> >> The Fearmongor is an Office. Its holder is responsible for ensuring the >> continuous change of the ruleset. >> >> Each month, the Fearmongor SHALL do the following as part of eir duties: >> >> 1) Select two existing rules at random. For each of those rules, submit >> an Official proposal with AI equal to that rules' power. One >> proposal >> SHALL specify only to repeal its rule; the other SHALL specify only >> to >> amend its rule. >> >> 2) Select a previous rule that was repealed over 1 year ago, and has >> not >> been so selected in the past 6 months. Submit an Official proposal >> of >> the appropriate AI to re-enact the rule at its previous power, using >> any past version of the rule as a basis and making minimal >> modifications to that text to allow the rule to function in the >> current ruleset. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Reusable Definitions >> ---------------------------------------------------------------------- >> >> Rule 2152/7 (Power=3) >> Mother, May I? >> >> The following terms are defined. These definitions are used >> when a rule includes a term in all caps, and provide guidance in >> determining the ordinary-language meaning of a term when a rule >> includes a term otherwise. Earlier definitions take precedence >> over later ones. If a rule specifies one or more persons in >> connection with a term, then the term applies only to the >> specified person(s). >> >> 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to >> perform the described action are unsuccessful. >> >> 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing >> the described action violates the rule in question. >> >> 3. NEED NOT, OPTIONAL: Failing to perform the described action >> does not violate the rules. >> >> 4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the >> described action, the full implications of performing it >> should be understood and carefully weighed. >> >> 5. CAN: Attempts to perform the described action are successful. >> >> 6. MAY: Performing the described action does not violate the >> rules. >> >> 7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the >> described action violates the rule in question. >> >> 8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform >> the described action, the full implications of failing to >> perform it should (in the ordinary-language sense) be >> understood and carefully weighed. >> >> ---------------------------------------------------------------------- >> >> Rule 2162/8 (Power=2) >> Switches >> >> A type of switch is a property that the rules define as a >> switch, and specify the following: >> >> 1. The type(s) of entity possessing an instance of that switch. >> No other entity possesses an instance of that switch. >> >> 2. One or more possible values for instances of that switch, >> exactly one of which is designated as the default. No other >> values are possible for instances of that switch. >> >> 3. Optionally, exactly one office whose holder tracks instances >> of that switch. That officer's (weekly, if not specified >> otherwise) report includes the value of each instance of that >> switch whose value is not its default value; a public >> document purporting to be this portion of that officer's >> report is self-ratifying, and implies that other instances >> are at their default value. >> >> At any given time, each instance of a switch has exactly one >> possible value for that type of switch. If an instance of a >> switch comes to have a value, it ceases to have any other value. >> If an instance of a switch would otherwise fail to have a >> possible value, it comes to have its default value. >> >> "To flip an instance of a switch" is to make it come to have a >> given value. "To become X" (where X is a possible value of >> exactly one of the subject's switches) is to flip that switch to >> X. >> >> If an action or set of actions would cause the value of an >> instance of a switch to become indeterminate, the instance >> instead takes on its last determinate and possible value, if >> any, otherwise it takes on its default value. >> >> A natural switch is a switch with a default value of 0, unless >> the rules explicitly specify a different default value. If the >> rules define an upper limit for the switch, then the possible >> values are non-negative integers not greater than that limit, >> otherwise the values are the non-negative integers. >> >> A singleton switch is a switch for which Agora Nomic is the only >> entity possessing an instance of that switch. >> >> A boolean switch is a switch with values True and False. A >> positive boolean switch has a default of True; a negative >> boolean switch has a default of False. >> >> ---------------------------------------------------------------------- >> >> Rule 2125/9 (Power=3) >> Regulated Actions >> >> An action is restricted if: (1) the Rules limit, allow, enable, >> or permit its performance; (2) describe the circumstances under >> which the action would succeed or fail; or (3) the action would, >> as part of its effect, modify information for which some player >> is required to be a recordkeepor. >> >> Restricted Actions CAN only be performed as described by the >> Rules. The Rules SHALL NOT be interpreted so as to proscribe >> unrestricted actions. >> >> ---------------------------------------------------------------------- >> >> Rule 1023/36 (Power=2) >> Common Definitions >> >> The following terms are defined: >> >> 1. The phrase "in a timely fashion" means "within 7 days". >> This time period is set when the requirement is created >> (i.e. X days before the limit ends). A requirement to >> perform an action at an exact instant (e.g. "when X, Y >> SHALL Z"), but not "in the same message", is instead >> interpreted as a requirement to perform that action in a >> timely fashion after that instant. >> >> 2. Agoran epochs: >> >> 1. Agoran days begin at midnight UTC. >> >> 2. Agoran weeks begin at midnight UTC on Monday. >> >> 3. Agoran months begin at midnight UTC on the first day of >> each Gregorian month. >> >> 4. Agoran quarters begin when the Agoran months of January, >> April, July, and October begin. >> >> 5. Agoran years begin when the Agoran month of January >> begins. >> >> 6. A pivot is either the instant at which Agora Nomic began >> (June 30, 1993, 00:04:30 GMT +1200) or an instant at >> which at least one person won the game. When used as a >> period of time, a "Round" (historical syn: "game") is >> the period of time between a pivot and the next pivot. >> >> These definitions do not apply to relative durations (e.g. >> "within <number> days after <event>"). >> >> 3. If a restricted value, or the value of a conditional, or a >> value otherwise required to determine the outcome of a >> restricted action, CANNOT be reasonably determined (without >> circularity or paradox) from information reasonably >> available, or if it alternates instantaneously and >> indefinitely between values, then the value is considered to >> be Indeterminate, otherwise it is Determinate. >> >> 4. Two points in time are within a month of each other if: >> >> 1. they occur in the same Agoran month; >> >> 2. they occur in two consecutive Agoran months, and the >> later of the two occurs in an earlier day in the month >> than the earlier one; >> >> 3. they occur in two consecutive Agoran months on the same >> day of the month, and the later of the two occurs at the >> same or earlier time of day. >> >> ---------------------------------------------------------------------- >> >> Rule 1728/37 (Power=3) >> Dependent Actions >> >> A rule which purports to allow a person (the performer) to >> perform an action by a set of one or more of the following >> methods (N is 1 unless otherwise specified): >> >> 1. Without N Objections, where N is a positive integer no >> greater than 8. ("Without Objection" is shorthand for this >> method with N = 1.) >> 2. With N Supporters, where N is a positive integer. ("With >> Support" is shorthand for this method with N = 1.) >> 3. With N Agoran Consent, where N is an integer multiple of 0.1 >> with a minimum of 1. >> 4. With Notice. >> 5. With T Notice, where T is a time period. >> >> thereby allows em to perform the action by announcement if all >> of the following are true: >> >> 1. A person (the initiator) announced intent to perform the action, >> unambiguously and clearly specifying the action and method(s) >> (including >> the value of N and/or T for each method), at most fourteen days >> earlier. >> >> 2. If the action is to be performed Without N Objections, With N Agoran >> Consent, or With Notice, if the intent was announced at least 4 days >> earlier >> >> 3. If the action is to be performed With T Notice, if the intent was >> announced at least T earlier. >> >> 4. At least one of the following is true: >> >> 1. The performer is the initiator. >> >> 2. The initiator was authorized to perform the action due to >> holding >> a rule-defined position now held by the performer. >> >> 3. The initiator is authorized to perform the action, the action >> depends on support, the performer has supported the intent, >> and the >> rule authorizing the performance does not explicitly prohibit >> supporters from performing it. >> >> 5. Agora is Satisfied with the announced intent, as defined by other >> rules. >> >> 6. If a set of conditions for the performance of the action was given >> in the >> announcement of intent to perform the action, all those conditions >> are >> met. >> >> The actor SHOULD publish a list of supporters if the action >> depends on support, and a list of objectors if it depends on >> objections. >> >> ---------------------------------------------------------------------- >> >> Rule 2486/0 (Power=3.14) >> The Royal Parade >> >> _ >> _\ /_ >>> _X_< >> .---._ /_\ _.---. >> /`.---._`{/ \}`_.---.`\ >> | / ___`{\_/}`___ \ | >> \ \."`* `"{_}"` *`"./ / >> \ \ )\ _\ /_ /( / / >> \ *<()( >_X_< )()>* / >> |._)/._./_\._.\(_.| >> jgs |() () () () () ()| >> <<o>><<o>><o>><<o>> >> `"""""""""""""""""""` >> IN CELEBRATION of Alexis being crowned Princess of Agora, >> without prejudice to Any before or since >> who may come to hold a Title >> whether Patent or otherwise; >> IT IS HEREBY PROCLAIMED that a Royal Parade be established, >> imbued in this very Rule, >> which shall travel around Agora to Rules of import; >> AND THEREFORE, the Rulekeepor SHOULD place this Rule >> near recently-amended rules of high Power; >> AND FURTHERMORE, additions to this Parade are most welcome >> when Events suiting the honour should occur. >> >> ---------------------------------------------------------------------- >> >> Rule 2124/20 (Power=2) >> Agoran Satisfaction >> >> >> A Supporter of a dependent action is an eligible entity who has publicly >> posted (and not withdrawn) support (syn. "consent") for an announcement >> of >> intent to perform the action.An Objector to a dependent action is an >> eligible entity who has publicly posted (and not withdrawn) an objection >> to the announcement of intent to perform the action. >> >> The entities eligible to support or object to a dependent action are, by >> default, all players, subject to modification by the document >> authorizing >> the dependent action.However, the previous sentence notwithstanding, the >> Executor of the announcement of intent is not eligible to support it. >> >> Agora is Satisfied with an intent to perform a specific action if and >> only >> if: >> >> 1. if the action is to be performed Without N Objections, then it has >> fewer than N objectors; >> >> 2. if the action is to be performed With N supporters, then it has N or >> more supporters; and >> >> 3. if the action is to be performed with N Agoran Consent, then the >> ratio >> of supporters to objectors is greater than N, or the action has at >> least one supporter and no objectors. >> >> 4. if the action is to be performed With Notice or With T Notice. >> >> The above notwithstanding, if the action depends on objections, and an >> objection to it has been withdrawn within the past 24 hours, then Agora >> is >> not Satisfied with the intent. >> >> The above notwithstanding, Agora is not satisfied with the intent if the >> Speaker has objected to it in the last 48 hours. >> >> A person CANNOT support or object to an announcement of intent before >> the >> intent is announced, or after e has withdrawn the same type of response. >> >> ---------------------------------------------------------------------- >> >> Rule 2466/0 (Power=3) >> Acting on Behalf >> >> When a rule allows one person (the agent) to act on behalf of another >> (the >> principal) to perform an action, that agent CAN perform the action if it >> is POSSIBLE for the principal to do so, taking into account any >> prerequisites for the action. If the enabling rule does not specify the >> mechanism by which the agent may do so, then the agent CAN perform the >> action in the same manner in which the principal CAN do so, with the >> additional requirement that the agent must, in the message in which the >> action is performed, uniquely identify the principal and that the action >> is being taken on behalf of that person. >> >> When an action is performed on behalf of a principal, then the action is >> considered for all game purposes to have been performed by the >> principal. >> >> This rule takes precedence over any rule which would prohibit a person >> from taking an action, except that it defers to any rule that imposes >> limitations specifically on actions taken on behalf of another person. >> >> ---------------------------------------------------------------------- >> >> Rule 2166/22 (Power=3) >> Assets >> >> An asset is an entity defined as such by the ruleset (hereafter its >> backing >> document), and existing solely because its backing document defines its >> existence. >> >> Each asset has exactly one owner.If an asset would otherwise lack an >> owner, it is owned by Agora.If an asset's backing document restricts >> its ownership to a class of entities, then that asset CANNOT be >> gained by or transferred to an entity outside that class, and is >> destroyed if it is owned by an entity outside that class (except for >> Agora, in which case any player CAN transfer or destroy it without >> objection). The restrictions in the previous sentence are subject to >> modification by its backing document. >> >> Unless modified by an asset's backing document, ownership of an asset is >> restricted to Agora, persons, and organizations. >> >> An organization's charter CAN specify whether or not that organization >> is >> willing receive assets or a class of assets. Generally, an organization >> CANNOT >> be given assets its charter states that it is unwilling to receive. The >> previous provisions of this paragraph do not apply to an asset if the >> organization is required to provide that asset in order to continue >> existing. >> >> The recordkeepor of a class of assets is the entity (if any) >> defined as such by, and bound by, its backing document. That >> entity's report includes a list of all instances of that class >> and their owners. This portion of that entity's report is >> self-ratifying. >> >> An asset generally CAN be destroyed by its owner by >> announcement, subject to modification by its backing document. An >> indestructible asset is one defined as such by it backing document, and >> CANNOT >> be destroyed except by a rule specifically addressing the destruction of >> indestructible assets or that asset in particular; any other asset is >> destructible. In circumstances where another asset would be >> destroyed, an indestructible asset is generally transferred to Agora, >> subject >> to modification by its backing document and the intervention of other >> rules. >> >> To "lose" an asset is to have it destroyed from one's >> possession; to "revoke" an asset from an entity is to destroy it >> from that entity's possession. >> >> An asset generally CAN be transferred (syn. payed, given) by its owner >> to >> another entity by announcement, subject to modification by its backing >> document. A fixed asset is one defined as such by its backing >> document, and CANNOT be transferred; any other asset is liquid. >> >> When a rule indicates transfering an amount that is not a natural >> number, >> the specified amount is rounded up to the nearest natural number. >> >> A currency is a class of asset defined as such by its backing document. >> Instances of a currency with the same owner are fungible. >> >> The "x balance of an entity", where x is a currency, is the number of x >> that >> entity possesses. If a rule, proposal, or other competent authority >> attempts >> to increase or decrease the balance of an entity without specifying a >> source >> or destination, then the currency is created or destroyed. >> >> When a player causes one or more balances to change, e is ENCOURAGED >> to specify the resulting balance(s). Players SHOULD NOT specify >> inaccurate balances. >> >> Where it resolves ambiguity, the asset or currency being referred to is >> the >> currency designated as "Agora's official currency", if there is one. >> >> Amendments to a backing document shall not be construed to alter, >> transfer, >> destroy, or otherwise effect any assets defined by that document, unless >> that is their clear intent. >> >> Assets are always public. [To provide for private contract based assets >> later] >> >> ---------------------------------------------------------------------- >> >> Rule 2493/1 (Power=3.1) >> Regulations >> >> A Regulation is an instrument defined as such by this rule. A regulation >> allows an officer (known as the Promulgator) to exercise rule defined >> powers. A regulation is in effect continuously from the time of its >> creation to the time of either its revocation or the repeal of the rule >> that allowed for its creation. When recommending a regulation, its >> Promulgator must specify by number the rule(s) upon which it is based >> (the >> parent rules), the list of which becomes an integral part of the >> regulation. The list of rules can generally be modified by the >> Promulgator >> according to the procedure for text changes. >> >> A regulation must be authorized by at least one rule in order for it to >> exist. A regulation has effect on the game (only) insofar as the rule or >> rules that authorized it permit it to have effect, and a regulation >> generally inherits the power of its least powerful parent rule, unless >> its >> Promulgator defines a lower power. If reasonably possible, a regulation >> should be interpreted so as to defer to other rules. The procedure for >> resolving conflict between regulations is the same as it is for rules. >> >> Regulations are generally issued according to the following procedures, >> and they can be repealed by the announcement of their Promulgator. >> Alternate procedures may be used if provided for by all of the >> regulations's parent rules. If one parent rule specifies procedures that >> are more stringent than those that the other(s) specifies, those apply. >> Creating, modifying, revoking, or allowing for a regulation is secured >> at >> power 1. >> >> A regulation (or set of regulations), authorized by another >> rule, CAN generally be enacted or modified by its promulgator >> without 2 objections, or with Agoran consent. A notice pursuant >> to the previous sentence is known as a "recommendation", and >> the regulation(s) are said to be "recommended" to Agora. >> >> ---------------------------------------------------------------------- >> >> Rule 2494/0 (Power=1) >> The Regkeepor >> >> The Regkeepor is an office, responsible for the maintenance of the >> Regulations. The Regulations are contained in the Regkeepor's weekly >> report, >> know as the Agora Nomic Code of Regulations (ACORN). E MAY publish >> multiple >> versions or editions of the ACORN. >> >> The ACORN is divided into titles, assigned by the Regkeepor, which are >> each given an integer. Generally, each office with the power to create >> regulations SHOULD be assigned the next successive natural number. >> Title 0 of >> the ACORN is reserved for use by the Regkeepor, and nothing in that >> title >> need be a regulation. Non-regulations printed in the ACORN >> have no binding effect, and SHALL clearly be marked by the Regkeepor. >> >> Each regulation SHALL be assigned an ID number by the Regkeepor, >> consisting >> of a string of the characters [0-9] and separator characters. The >> Regkeepor >> SHOULD establish some way of keeping track of the version of a >> regulations. >> The Regkeepor MAY also, at eir discretion, create ways of marking >> special >> types of Regulation (even in violation of the previous restrictions of >> this >> paragraph), mark sections or titles as reserved for future use, and >> make such other discussions of arrangement, annotation, and marking as >> are >> necessary and proper in the execution of eir duties. >> >> The Regkeepor SHOULD remember that the purpose of the ACORN is to make >> the >> regulations easily readable, and e SHALL not act in a manner intended to >> deceive others in eir official capacity. >> >> ---------------------------------------------------------------------- >> >> Rule 2505/0 (Power=1.0) >> Random Choices >> >> When a Rule specifies that a random choice be made, then the choice >> shall >> be made using whatever probability distribution among the possible >> outcomes the Rule specifies, defaulting to a uniform probability >> distribution. >> >> The choice CAN be made using any physical or computational process whose >> probability distribution among the possible outcomes is reasonably close >> to that required by the Rules, and for which the final choice is not >> trivially predictable by the selecting person in advance.The selecting >> person SHOULD make the selection method public, and SHOULD use a method >> for which the final probability distribution can be readily confirmed. >> >> ---------------------------------------------------------------------- >> >> Rule 2500/0 (Power=1) >> Action Points >> >> At the beginning of every Agoran Week, every player has 2 Action Points. >> When a player 'spends' an Action Point, e has one less Action Point. If >> a >> player has 0 Action Points, e may not spend any more Action Points, >> rules >> to the contrary notwithstanding. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Proposals >> ---------------------------------------------------------------------- >> >> Rule 2350/9 (Power=3) >> Proposals >> >> A proposal is a type of entity consisting of a body of text and >> other attributes. A player CAN create a proposal by >> announcement, specifying its text and optionally specifying any >> of the following attributes: >> >> * An associated title. >> * A list of co-authors (which must be persons other than the >> author). >> * An adoption index. >> >> Creating a proposal adds it to the Proposal Pool. Once a >> proposal is created, nether its text nor any of the >> aforementioned attributes can be changed. The author (syn. >> proposer) of a proposal is the person who submitted it. >> >> If a decision of whether to adopt a proposal was resolved as >> FAILED QUORUM in the last seven days, the Promotor CAN once add >> the proposal back to the Proposal Pool by announcement. >> >> The author of a proposal in the Proposal Pool CAN remove (syn. >> retract, withdraw) it from the Pool by announcement. >> >> The Promotor CAN remove a proposal from the Proposal Pool by >> announcement if it is not pending and has been added to the Pool >> more than 14 days ago. >> >> ---------------------------------------------------------------------- >> >> Rule 2445/10 (Power=1) >> How to Pend a Proposal >> >> Imminence is a switch, tracked by the Promotor, possessed by >> proposals in the Proposal Pool, whose value is either "pending" or >> "not pending" (default). >> >> Any player CAN flip a specified proposal's imminence to "pending" by >> announcement by: >> >> a) spending 1 Action Point, OR >> >> b) spending the current Pend Cost in shinies >> >> An Official Proposal is a proposal designated as such by the Rules; >> generally official proposals that are created as part of an Officer's >> duties. Rules to the contrary notwithstanding, an Official proposal is >> always pending. Rules to the contrary notwithstanding, players CANNOT >> claim rewards for the adoption of an Official proposal. >> >> ---------------------------------------------------------------------- >> >> Rule 1607/44 (Power=3) >> Distribution >> >> The Promotor is an office; its holder is responsible for receiving and >> distributing proposals. >> >> Determining whether to adopt a proposal is an Agoran decision. For this >> decision, the vote collector is the Assessor, the adoption index is >> initially the adoption index of the proposal, or 1.0 if the proposal >> does >> not have one, and the text, author, and coauthors of the proposal are >> essential parameters. Initiating such a decision is known as >> distribution, >> and removes the proposal from the Proposal Pool. >> >> The Promotor CAN distribute a proposal which is in the Proposal Pool at >> any time, by announcement. The Promotor SHALL NOT distribute proposals >> which are not pending. >> >> In a given Agoran week, the Promotor SHALL, as part of eir weekly >> duties, >> distribute all pending proposals. >> >> Distributed proposals have ID numbers, to be assigned by the Promotor. >> >> If there is a Proposal in the Pool that it would otherwise be IMPOSSIBLE >> for any player to distribute, then any player CAN distribute that >> Proposal >> Without 3 Objections. >> >> The Promotor's report includes a list of all proposals in the Proposal >> Pool, along with their text and attributes.This portion of a public >> document purporting to be a Promotor's report is self-ratifying. >> >> ---------------------------------------------------------------------- >> >> Rule 2137/2 (Power=1) >> The Assessor >> >> The Assessor is an office; its holder is responsible for >> collecting votes and keeping track of related properties. >> >> ---------------------------------------------------------------------- >> >> Rule 106/36 (Power=3) >> Adopting Proposals >> >> When a decision about whether to adopt a proposal is resolved, if the >> outcome is ADOPTED, then the proposal in question is adopted, and unless >> other rules prevent it from taking effect, its power is set to the >> minimum >> of four and its adoption index, and then it takes effect.Except as >> prohibited by other rules, a proposal that takes effect CAN and does, as >> part of its effect, apply the changes that it specifies.If the proposal >> cannot make some such changes, this does not preclude the other changes >> from taking place. >> >> If there is no Agoran Decision to adopt a particular proposal that has >> an >> outcome of ADOPTED, that proposal CANNOT take effect, rules to the >> contrary notwithstanding. >> >> Preventing a proposal from taking effect is a secured change; this does >> not apply to generally preventing changes to specified areas of the >> gamestate, nor to a proposal preventing itself from taking effect (its >> no- >> effect clause is generally interpreted as applying only to the rest of >> the >> proposal). >> >> ---------------------------------------------------------------------- >> >> Rule 2443/1 (Power=3) >> Expediting Proposals >> >> A player CAN expedite a proposal whose adoption index is at most >> 1.5, in a message containing the character string "[Expedition]" >> in the subject line, >> >> 1. by specially deputising for the Promotor to distribute the >> proposal, if it has not been distributed; or >> 2. by announcement, otherwise. >> >> If, in an Agoran Decision to adopt a proposal, the strength of >> AGAINST is zero, and the proposal was expedited at least 7 days >> earlier, then any player CAN specially deputise for the Assessor >> to resolve the decision. >> >> ---------------------------------------------------------------------- >> >> Rule 2431/1 (Power=1) >> Proposal Competitions >> >> Any player CAN, with Agoran Consent, initiate a Proposal >> Competition with a specified Objective. Only one Competition may >> be in progress at a time. The Objective should be a >> specification of effects of a proposal, and SHOULD NOT depend on >> factors that could not be determined from the text of a >> proposal. >> >> During the Agoran Week following the initiation of a Proposal >> Competition, any player CAN specify that a Proposal e submits is >> a Competition Proposal for that Competition. Players are >> ENCOURAGED to describe how their Competition Proposals fulfill >> the Objective. >> >> The Promotor SHALL distribute all Competition Proposals for a >> given Competition in the same message. The Assessor SHALL >> resolve all the Agoran Decisions to adopt the Competition >> Proposals for a given Competition in the same message. >> >> Once all Agoran decisions to adopt Competition Proposals for a >> given Competition have been resolved, the Competition ends. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Voting & Elections >> ---------------------------------------------------------------------- >> >> Rule 693/16 (Power=3) >> Agoran Decisions >> >> When the rules calls for an Agoran decision to be made, the decision- >> making process takes place in the following three stages, each described >> elsewhere: >> >> 1. Initiation of the decision. >> 2. Voting of the people. >> 3. Resolution of the decision. >> >> ---------------------------------------------------------------------- >> >> Rule 107/19 (Power=3) >> Initiating Agoran Decisions >> >> An Agoran decision is initiated when a person authorized to >> initiate it publishes a valid notice which sets forth the intent >> to initiate the decision. This notice is invalid if it lacks >> any of the following information, and the lack is correctly >> identified within one week after the notice is published: >> >> 1. The matter to be decided (for example, "the adoption of >> proposal 4781"). >> >> 2. A clear indication of the set of valid votes. >> >> 3. The identity of the vote collector. >> >> 4. Any additional information defined by the rules as essential >> parameters. >> >> The publication of such a valid notice initiates the voting >> period for the decision. The voting period lasts for 7 days. >> The minimum voting period for a decision with at least two >> options is five days. The vote collector for a decision with >> less than two options CAN and SHALL end the voting period by >> announcement, if it has not ended already, and provided that e >> resolves the decision in the same message. >> >> The voting period for a decision cannot be set or changed to a >> duration longer than fourteen days. >> >> ---------------------------------------------------------------------- >> >> Rule 683/25 (Power=3) >> Voting on Agoran Decisions >> >> An entity submits a ballot on an Agoran decision by publishing a >> notice satisfying the following conditions: >> >> 1. The ballot is submitted during the voting period for the >> decision. >> >> 2. The entity casting the ballot (the voter) was, at the >> initiation of the decision, a player. >> >> 3. The ballot clearly identifies the matter to be decided. >> >> 4. The ballot clearly identifies a valid vote, as determined by >> the voting method. >> >> 5. The ballot clearly sets forth the voter's intent to place >> the identified vote. >> >> 6. The voter has no other valid ballots on the same decision. >> >> A valid ballot is a ballot, correctly submitted, that has not >> been withdrawn. During the voting period of an Agoran decision, >> a player CAN by announcement withdraw (syn. retract) a ballot >> that e submitted on that decision. To "change" one's vote is to >> retract eir previous ballot (if any), then submit a new one. >> >> ---------------------------------------------------------------------- >> >> Rule 208/12 (Power=3) >> Resolving Agoran Decisions >> >> The vote collector for an unresolved Agoran decision CAN resolve >> it by announcement, indicating the outcome. If it was required >> to be initiated, then e SHALL resolve it in a timely fashion >> after the end of the voting period. To be valid, this >> announcement must satisfy the following conditions: >> >> 1. It is published after the voting period has ended. >> >> 2. It clearly identifies the matter to be resolved. >> >> 3. It specifies the outcome, as described elsewhere, and, if >> there was more than one valid option, provides a tally of >> the voters' valid ballots. >> >> Each Agoran decision has exactly one vote collector, defaulting >> to the initiator of the decision. If the vote collector is >> defined by reference to a position (or, in the default case, if >> the initiator was so defined), then the vote collector is the >> current holder of that position. >> >> This rule takes precedence over any rule that would provide >> another mechanism by which an Agoran decision may be resolved. >> >> In general, changes to the gamestate due to the outcome of an >> Agoran decision take effect when the decision is resolved. >> >> ---------------------------------------------------------------------- >> >> Rule 955/22 (Power=3) >> Determining the Will of Agora >> >> Each Agoran decision has a voting method, which determines how >> voters may vote on it and how to calculate the outcome. The >> strength of a ballot is the voting strength of the voter who >> cast it on that Agoran decision. >> >> The following voting methods are defined: >> >> 1. AI-majority: the valid votes are FOR and AGAINST. Let F be >> the total strength of all valid ballots cast FOR a decision, >> A be the same for AGAINST, and AI be the adoption index of >> the decision. The outcome is ADOPTED if F/A >= AI and F/A > >> 1 (or F>0 and A=0), otherwise REJECTED. >> >> 2. Instant runoff: the valid votes are ordered lists of >> options, and the outcome is whichever option wins according >> to the standard definition of instant runoff. For this >> purpose, a ballot of strength N is treated as if it were N >> distinct ballots expressing the same preferences. In case >> multiple valid options tie for the lowest number of votes at >> any stage, the vote collector CAN and must, in the >> announcement of the decision's resolution, select one such >> option to eliminate; if, for M > 1, all eir possible choices >> in the next M stages would result in the same set of options >> being eliminated, e need not specify the order of >> elimination. >> >> 3. First-past-the-post (default): the valid votes are the >> options, and the outcome is whichever option received the >> highest total strength of valid ballots. In case of a tie, >> the vote collector CAN and must, in the announcement of the >> decision's resolution, select one of the leaders as the >> outcome. >> >> The previous notwithstanding: >> >> - If there is more than one option, and the number of valid >> ballots is less than the quorum of that decision, the outcome >> is instead FAILED QUORUM. >> - PRESENT is always a valid vote, with no effect on the outcome >> except counting towards quorum. >> - If there are no valid options, the outcome is null. >> >> The outcome of a decision is determined when it is resolved, and >> cannot change thereafter. >> >> ---------------------------------------------------------------------- >> >> Rule 879/33 (Power=2) >> Quorum >> >> Each Agoran Decision has a quorum. This is a number set when the >> decision is created, and thereafter cannot be changed. When a >> person initiates an Agoran Decision, that person SHALL state the >> quorum of that decision. However, incorrectly stating the quorum >> of a decision does not invalidate the initiation, nor does it >> actually change the quorum of the decision. >> >> The quorum that an Agoran Decision gains as it is created can be >> defined by other rules of power 2 or greater. If no other rule >> defines the quorum of an Agoran Decision, the quorum for that >> decision is equal to the number of players who voted on the >> Agoran Decision to adopt a proposal that had been most recently >> resolved at the time of that decision's initiation, minus 2. >> >> As an exception to the previous paragraph, the quorum of an >> Agoran Decision can never be less than 2. If the rules would >> attempt to set the quorum of an Agoran Decision to less than 2, >> it is set to 2 instead. >> >> ---------------------------------------------------------------------- >> >> Rule 2422/2 (Power=3) >> Voting Strength >> >> The voting strength of an entity on an Agoran decision is an >> integer between 0 and 5 inclusive, defined by rules of power 2 >> or greater. If not otherwise specified, the voting strength of >> an entity on an Agoran decision is 1. >> >> When multiple rules set or modify an entity's voting strength on >> an Agoran decision, it shall be determined by first applying the >> rule(s) which set it to a specific value, using the ordinary >> precedence of rules, and then applying the rules, other than >> this one, which modify it, in numerical order by ID. Finally, if >> theresult of the calculation is not an integer, it is rounded >> up, and then if it is outside the allowable range of values for >> voting strength, it is set to the the minimum value if it was >> less and the maximum value if it was more. >> >> ---------------------------------------------------------------------- >> >> Rule 2127/9 (Power=3) >> Conditional Votes >> >> If a vote on an Agoran decision is submitted conditionally (e.g. >> "FOR if <X> is true, otherwise AGAINST"), then the selected >> option is evaluated based on the value of the condition(s) at >> the end of the voting period, and, rules to the contrary >> notwithstanding, is clearly specified if and only if the value >> of the condition(s) is/are determinate at the end of the voting >> period. If the option cannot be clearly identified, a vote of >> PRESENT is cast. >> >> Casting a vote endorsing another voter is equivalent to >> conditionally casting a vote whose value is the same as the most >> common value (if any) among that voter's valid votes on that >> decision. >> >> Casting a vote denouncing another voter is equivalent to >> conditionally casting a vote whose value is opposite to the most >> common value (if any) among that voter's valid votes on that >> decision. FOR and AGAINST are opposites. >> >> ---------------------------------------------------------------------- >> >> Rule 2168/7 (Power=1) >> Extending the voting period >> >> Whenever the voting period of an Agoran decision would end, and >> the result would be FAILED QUORUM, the length of the voting >> period for that decision is instead increased to 14 days, except >> if it is already that length, provided this has not already >> happened for the decision in question. >> >> Upon such an occurrence, the vote collector for the decision >> SHALL issue a humiliating public reminder to the slackers who >> have not yet cast any votes on it despite being eligible, and >> CAN end its voting period by announcement (resolving it >> constitutes an implicit announcement that its voting period is >> first ended) if the result would no longer be FAILED QUORUM, or >> if the decision is whether to adopt a proposal and no voter >> (other than possibly the proposal's author) has voted FOR. >> >> ---------------------------------------------------------------------- >> >> Rule 1950/32 (Power=3) >> Decisions with Adoption Indices >> >> Adoption index is an untracked switch possessed by Agoran >> decisions and proposals, whose value is either "none" (default) >> or an integral multiple of 0.1 from 1.0 to 9.9. >> >> Adoption index is secured with a power threshold of 2. >> >> Adoption index is an essential parameter of an Agoran decision >> if that decision has an adoption index. >> >> For any Agoran decision with an adoption index, the voting >> method is AI-majority. >> >> ---------------------------------------------------------------------- >> >> Rule 2034/9 (Power=3) >> Vote Protection and Cutoff for Challenges >> >> A public message purporting to resolve an Agoran decision >> constitutes self-ratifying claims that >> >> 1. such a decision existed, >> 2. it was resolved as indicated, and >> 3. (if the indicated outcome was to adopt a proposal) such a >> proposal existed, was adopted, and took effect. >> >> ---------------------------------------------------------------------- >> >> Rule 2154/50 (Power=2) >> Election Procedure >> >> A player CAN initiate an election for a specified elected office >> for which no election is already in progress >> >> 1. by announcement, if e is the ADoP, if the office has been >> deputised for within the past two weeks, or if no election >> has been initiated for the office either since the last time >> a player won the game or within the past 90 days; >> >> 2. with 4 Supporters, otherwise. >> >> After the election is initiated, any player CAN once initiate an >> Agoran decision to determine the new officeholder, and the ADoP >> SHALL do so in a timely fashion if no one else does first. For >> this decision, the valid options are the players, the vote >> collector is the ADoP, and the voting method is instant runoff. >> Upon the resolution of this decision, its outcome, if a player, >> is installed into office, and the election ends. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Offices & Reporting >> ---------------------------------------------------------------------- >> >> Rule 1006/38 (Power=2) >> Offices >> >> Officeholder is an office switch tracked by the ADoP, with >> possible values of any person or "vacant". An officer is the >> holder of an office, who may be referred to by the name of that >> office. If the holder of an office is ever not a player, it >> becomes vacant. >> >> An imposed office is an office described as such by the rule >> defining it. All others are elected. A person CANNOT be made >> the holder of an elected office without eir explicit or >> reasonably implied consent. >> >> The holder of an elected office CAN resign it by announcement, >> causing it to become vacant. Any player CAN cause an office to >> become vacant without 2 objections. >> >> ---------------------------------------------------------------------- >> >> Rule 2143/26 (Power=1) >> Official Reports and Duties >> >> For each person: >> >> 1. If any task is defined by the rules as part of that person's >> weekly duties, then e SHALL perform it at least once each >> week. If any information is defined by the rules as part of >> that person's weekly report, then e SHALL maintain all such >> information, and the publication of all such information is >> part of eir weekly duties. >> >> 2. If any task is defined by the rules as part of that person's >> monthly duties, then e SHALL perform it at least once each >> month. If any information is defined by the rules as part of >> that person's monthly report, then e SHALL maintain all such >> information, and the publication of all such information is >> part of eir monthly duties. >> >> Any information defined by the rules as part of a person's >> report, without specifying which one, is part of eir weekly >> report. Failure of a person to perform any duty required of em >> within the allotted time is the Class-2 crime of Tardiness. >> >> An official duty for an office is any duty that the Rules >> specifically assign to that office's holder in particular >> (regardless of eir identity). >> >> A person SHALL NOT publish information that is inaccurate or >> misleading while performing an official duty, or within a >> document purporting to be part of any person or office's weekly >> or monthly report. >> >> Reports SHALL be published in plain text. Tabular data must >> line up properly when viewed in a monospaced font. Publishing a >> report that deviates from these restrictions is the Class 2 Crime >> of Making My Eyes Bleed. >> >> Officers SHOULD maintain a publicly visible copy of their >> reports on the World Wide Web, and they SHOULD publish the >> address of this copy along with their published reports. >> >> ---------------------------------------------------------------------- >> >> Rule 2138/23 (Power=1) >> The Associate Director of Personnel >> >> The Associate Director of Personnel (ADoP) is an office; its >> holder is responsible for keeping track of officers. >> >> The ADoP's report includes the following: >> >> 1. The date of the last change (if any) to each office's >> Officeholder. >> 2. The date on which the most recent election for each office >> was initiated. >> >> ---------------------------------------------------------------------- >> >> Rule 1551/18 (Power=3.1) >> Ratification >> >> A public document is part (possibly all) of a public message. >> >> When a public document is ratified, rules to the contrary >> notwithstanding, the gamestate is modified to what it would be >> if, at the time the ratified document was published, the >> gamestate had been minimally modified to make the ratified >> document as true and accurate as possible. Such a modification >> cannot add inconsistencies between the gamestate and the rules, >> and it cannot include rule changes unless the ratified document >> explicitly and unambiguously recites either the changes or the >> resulting properties of the rule(s). If no such modification is >> possible, or multiple substantially distinct possible >> modifications would be equally appropriate, the ratification >> fails. >> >> An internally inconsistent document generally cannot be >> ratified; however, if such a document can be divided into a >> summary section and a main section, where the only purpose of >> the summary section is to summarize information in the main >> section, and the main section is internally consistent, >> ratification of the document proceeds as if it contained only >> the main section. >> >> Text purportedly about previous instances of ratification (e.g. >> a report's date of last ratification) is excluded from >> ratification. The rules may define additional information that >> is considered to be part of the document for the purposes of >> ratification; such definitions are secured at a Power >> Threshold of 3. >> >> Ratifying a public document is secured with power threshold 3. >> >> ---------------------------------------------------------------------- >> >> Rule 2202/6 (Power=3) >> Ratification Without Objection >> >> Any player CAN, without objection, ratify a public document, >> specifying its scope. >> >> Ratification Without Objection CANNOT cause the repeal, >> amendment, enactment, or mutation of any Rule, rules to the >> contrary notwithstanding. >> >> A player SHALL NOT knowingly use or announce intent to use >> Ratification Without Objection to ratify a (prior to >> ratification) document containing incorrect or Indeterminate >> information when a corrected document could be produced with >> reasonable effort, unless the general nature of the document's >> error and reason for ratifying it is clearly and plainly >> described in the announcement of intent. Such ratification >> or announcement of intent to ratify is the Class-8 Crime of >> Endorsing Forgery. >> >> ---------------------------------------------------------------------- >> >> Rule 2201/7 (Power=3) >> Self-Ratification >> >> A public document defined by the rules as self-ratifying is >> ratified when it is continuously undoubted for one week. >> >> A doubt is an explicit public challenge via one of the following >> methods, identifying a document and explaining the scope and >> nature of a perceived error in it: >> >> 1. An inquiry case, appropriate for questions of legal >> interpretation. >> >> 2. A claim of error, appropriate for matters of fact. The >> publisher of the original document SHALL (if e was required >> to publish that document) or SHOULD (otherwise) do one of >> the following in a timely fashion: >> >> 1. Deny the claim (causing it to cease to be a doubt). >> 2. Publish a revision. >> 3. Initiate an inquiry case regarding the truth of the >> claim (if the subject is actually a matter of law), >> or cite a relevant existing inquiry case. >> >> ---------------------------------------------------------------------- >> >> Rule 2160/15 (Power=3) >> Deputisation >> >> A rule which purports to allow a person (a deputy) to perform an >> action via normal deputisation or special deputisation for an >> office thereby allows them to perform the action as if e held >> the office, as long as >> >> 1. it would be POSSIBLE for the deputy to perform the action, >> other than by deputisation, if e held the office, and >> >> 2. the deputy, when performing the action, announces that e >> is doing so by the appropriate form of deputisation. >> >> Only this rule may allow normal deputisation. Any rule may allow >> special deputisation. >> >> A player CAN perform an action as if e held a particular office, >> via normal deputisation, if all of the following are true: >> >> 1. The rules require the holder of that office, by virtue of >> holding that office, to perform the action. This >> requirement is fulfilled by the deputy performing the >> action. >> >> 2. A time limit by which the rules require the action to be >> performed has expired. >> >> 3. Either (i) the office is vacant; or (ii) the >> aforementioned time limit expired more than fourteen days >> ago; or (iii) the deputy announced between two and >> fourteen days earlier that e intended to deputise for that >> office for the purposes of the particular action. >> >> When a player deputises via normal deputisation for an elected >> office, e becomes the holder of that office. >> >> ---------------------------------------------------------------------- >> >> Rule 2472/1 (Power=2) >> Office Incompatibilities >> >> Some pairs of office are incompatible: >> >> 1. Prime Minister and Speaker >> 2. Promotor and Assessor >> 3. Promotor and ADoP >> 4. Referee and Arbitor >> >> A player is Overpowered if e holds two offices which are >> incompatible with each other. Rules to the contrary >> notwithstanding, a player CANNOT be installed into an office if >> doing so would make em Overpowered. >> >> If a player is Overpowered, any player CAN Demand Resignation >> from em by announcement, provided e has announced intent do to >> so between four and fourteen days earlier. The Overpowered >> player is then removed from all offices. >> >> ---------------------------------------------------------------------- >> >> Rule 2379/0 (Power=1) >> No News Is Some News >> >> If the rules define a report as including a list, then while >> that list is empty, that report includes the fact that it is >> empty. >> >> ---------------------------------------------------------------------- >> >> Rule 2446/5 (Power=1) >> The Agoran Newspaper >> >> The Reportor is an office. >> >> The Reportor's weekly report includes: >> >> 1. A suitable name for a newspaper, at the Reportor's >> discretion. >> >> 2. A description of events that have happened since the last >> report that the Reportor believes significant or >> interesting. >> >> 3. Any editorialization or other pieces of Agora-related >> information the Reportor pleases, as long as it is neither >> i) factually incorrect nor ii) disrespectful to any person >> or Agora itself. >> >> While meeting these requirements, the Reportor may format eir report >> however e >> pleases. The Reportor's reports are still subject to the requirements >> of rule >> 2143 >> >> The Reportor SHALL include at least one piece of information relevant >> to Agora >> in the last week and SHALL write with the goal of creating a more >> informed >> population. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Rulekeeping >> ---------------------------------------------------------------------- >> >> Rule 1051/18 (Power=1) >> The Rulekeepor >> >> The Rulekeepor is an office; its holder is responsible for >> maintaining the text of the rules of Agora. >> >> The Rulekeepor's Weekly report includes the Short Logical >> Ruleset. The Rulekeepor's Monthly report includes the Full >> Logical Ruleset. >> >> ---------------------------------------------------------------------- >> >> Rule 1681/21 (Power=1) >> The Logical Rulesets >> >> The Short Logical Ruleset (SLR) is a format of the ruleset. In >> this format, each rule is assigned to a category, and the rules >> are grouped according to their category. >> >> Rules are assigned to, ordered within, or moved between >> categories, and categories are added, changed, or empty >> categories removed, as the Rulekeepor sees fit. >> >> The listing of each rule in the SLR must include the rule's ID >> number, revision number, power, title, and text. >> >> The Rulekeepor is strongly DISCOURAGED from including any >> additional information in the SLR, except that which increases >> the readability of the SLR. >> >> The Full Logical Ruleset (FLR) is a format of the ruleset. In >> this format, rules are assigned to the same category and >> presented in the same order as in the SLR. The FLR must contain >> all the information required to be in the SLR, and any >> historical annotations which the Rulekeepor is required to >> record. >> >> The Rulekeepor SHOULD also include any other information which e >> feels may be helpful in the use of the ruleset in the FLR. >> >> Whenever a rule is changed in any way, the Rulekeepor SHALL >> record a historical annotation to the rule indicating: >> >> 1. The type of change. >> >> 2. The date on which the change took effect. >> >> 3. The mechanism that specified the change. >> >> 4. If the rule was changed due to a proposal, then that >> proposal's ID number, author, and co-author(s) (if any). >> >> ---------------------------------------------------------------------- >> >> Rule 2430/2 (Power=3) >> Cleanup Time >> >> The Rulekeepor CAN, without objection, cause this rule to amend >> any specified rule by: >> >> 1. Changing the capitalization of a word, except to or from >> all caps. >> 2. Changing visual formatting (such as the layout and >> bulleting of a list). >> 3. Correcting formatting inconsistencies (such as doubled or >> skipped items in a list). >> >> Such a change SHALL NOT be made if it would plausibly affect the >> interpretation of a rule. >> >> ---------------------------------------------------------------------- >> >> Rule 2429/1 (Power=1) >> Bleach >> >> Replacing a non-zero amount of whitespace with a different >> non-zero amount of whitespace is generally insignificant, except >> for paragraph breaks. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Calls for Judgement >> ---------------------------------------------------------------------- >> >> Rule 991/21 (Power=2) >> Calls for Judgement >> >> Any person (the initiator) can initiate a Call for Judgement (CFJ, syn. >> Judicial Case), specifying a statement to be inquired into: >> >> a) by announcement, and spending 1 Action Point, OR >> >> b) by announcement, and spending the current CFJ Cost in shinies, OR >> >> c) by announcement if e is not a player. >> >> When a person initiates a Call for Judgment, e CAN optionally bar one >> person from the case by announcement. >> >> At any time, each CFJ is either open (default), suspended, or assigned >> exactly one judgement. >> >> The Arbitor is an office, responsible for the administration of justice >> in >> a manner that is fair for emself, if not for the rest of Agora. >> >> When a CFJ has no judge assigned, the Arbitor CAN assign any player to >> be >> its judge by announcement, and SHALL do so within a week.The players >> eligible to be assigned as judge are all players except the initiator >> and >> the person barred (if any). The Arbitor SHALL assign judges over time >> such >> that all interested players have reasonably equal opportunities to >> judge. >> If a CFJ has no judge assigned, then any player eligible to judge that >> CFJ >> CAN assign it to emself Without 3 Objections. >> >> ---------------------------------------------------------------------- >> >> Rule 591/43 (Power=1.7) >> Delivering Judgements >> >> When a CFJ is open and assigned to a judge, that judge CAN >> assign a valid judgement to it by announcement, and SHALL do so >> in a timely fashion after this becomes possible. If e does not, >> the Arbitor CAN remove em from being the judge of that case by >> announcement. >> >> The valid judgements for an inquiry case are as follows, based >> on the truth or falsity of the statement at the time the inquiry >> case was initiated (if its truth value changed at that time, >> then its initial truth value is used): >> >> * FALSE, appropriate if the statement was factually and >> logically false >> >> * TRUE, appropriate if the statement was factually and logically >> true >> >> * IRRELEVANT, appropriate if the veracity of the statement is >> not relevant to the game or is an overly hypothetical >> extrapolation of the game or its rules to conditions that >> don't actually exist, or if it can be trivially determined >> from the outcome of another (possibly still undecided) >> judicial case that was not itself judged IRRELEVANT >> >> * INSUFFICIENT, appropriate if the statement does not come with >> supporting arguments or evidence, and the judge feels as if an >> undue burden is being placed on em by the lack of arguments and >> evidence. A CFJ judged as INSUFFICIENT CAN and SHOULD be >> submitted again with sufficient arguments/evidence. >> >> * DISMISS, appropriate if the statement is malformed, undecidable, >> if insufficient information exists to make a judgement with >> reasonable effort, or the statement is otherwise not able to be >> answered with another valid judgement. >> >> ---------------------------------------------------------------------- >> >> Rule 911/51 (Power=1.7) >> Motions and Moots >> >> If a CFJ (1) has a judgement that has been in effect for less >> than seven days and not been appealed, and (2) has not had a >> Motion to Reconsider filed for it at any time while it has been >> assigned to its current judge, then any Player CAN file a Motion >> to Reconsider the case with 2 Support, or by announcement if e >> is that case's judge. When a Motion to Reconsider is so filed, >> the case is rendered open again. >> >> If a CFJ has a judgement assigned, a player CAN enter that >> judgement into Moot with two support. When this occurs, the CFJ >> is suspended, and the Arbitor is once authorized to initiate the >> Agoran decision to determine public confidence in the judgement, >> which e SHALL do in a timely fashion. >> >> For this decision, the vote collector is the Arbitor and the >> valid options are AFFIRM, REMAND, and REMIT. When the decision >> is resolved, the effect depends on the outcome: >> >> - AFFIRM, FAILED QUORUM: The judgement is reassigned to the case, >> and cannot be entered into Moot again. >> >> - REMAND: The case becomes open again. >> >> - REMIT: The case becomes open again, and the current judge is >> recused. The Arbitor SHALL NOT assign em to the case again >> unless no other eligible judges have displayed interest in >> judging. >> >> ---------------------------------------------------------------------- >> >> Rule 2175/9 (Power=1) >> Judicial Retraction and Excess >> >> A new case is a judicial case that has not had any judge >> assigned to it. The initiator of a new case CAN retract it by >> announcement, thus causing it to cease to be a judicial case. >> >> An excess case is a new case whose initiator previously >> initiated five or more cases during the same week as that case. >> A person SHALL NOT initiate an excess case. The Arbitor CAN >> refuse an excess case by announcement, thus causing it to cease >> to be a judicial case. When e does so, e fulfills any >> obligations with regards to that case. >> >> ---------------------------------------------------------------------- >> >> Rule 2492/1 (Power=1) >> Recusal >> >> A judge CAN recuse emself from a CFJ they are assigned to by >> announcement. >> >> When a judge recuses emself from a CFJ the following happens: >> 1 - The CFJ becomes unassigned >> 2 - The recused judge becomes ineligible to be assigned as a judge >> for a week. >> 3 - The recused judge SHOULD suggest another judge for the CFJ to >> make the Arbitor's job easier. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Punishment >> ---------------------------------------------------------------------- >> >> Rule 2426/6 (Power=2) >> Cards >> >> A Card is a recognition of a specific violation of the rules or other >> manner of infraction that is awarded to the violator in order to draw >> attention to eir disregard for the rule of law and, depending on the >> type >> of Card, to impose a penalty. >> >> Cards CANNOT be issued except by players by announcement. Any attempt to >> issue a Card, or any intent for a dependent action to issue a Card, is >> INEFFECTIVE if it does not include the following information: >> >> - The type of Card being issued, >> - The person to whom the Card is being issued (the bad sport), and >> - The specific action, inaction of the bad sport giving rise to the Card >> (the reason). >> >> Issuing Cards is secured with power threshold 1.7. >> >> The types of Card are defined by the rules. A type of Card may have a >> defined set of circumstances for which it is appropriate, as well as a >> penalty which takes effect when a Card of that type is issued.Unless >> otherwise specified by the rule defining a type of Card, that Card >> type's >> penalty and circumstances for which it is appropriate are secured at the >> power threshold of that rule. It is inappropriate to award a card to a >> non-player person unless the rule defining the card says otherwise. >> >> A person SHALL NOT issue a Card unless: >> >> - the reason is appropriate for the type of Card being issued; >> - there has not already been a Card issued for that reason; and >> - the reason occurred within the 14 days preceding the issuance of the >> Card or, when the Card arises out of any manner of official >> proceeding, >> the initiation of that proceeding. >> >> ---------------------------------------------------------------------- >> >> Rule 2477/1 (Power=1) >> The Referee >> >> The Referee is an office; its holder is responsible for keeping >> track of and adjudicating wrongdoing. The Referee's weekly >> report includes a list of all Cards issued within the past 90 >> days and the reasons therefor, as well as a list of all >> penalties due to Cards that are still in effect. >> >> ---------------------------------------------------------------------- >> >> Rule 2478/1 (Power=1.7) >> Vigilante Justice >> >> A player CAN by announcement, but subject to the provisions of >> this rule, Point eir Finger at a person who plays the game, citing an >> alleged violation of the rules by that person. >> >> When a player Points a Finger, the investigator SHALL investigate the >> allegation and, in a timely fashion, SHALL conclude the investigation >> by: >> >> - issuing a Card to the pointed-at person by announcement whose reason >> is >> rooted in the allegation; or >> >> - if e believes that no rules violation occurred or that it would be >> ILLEGAL to issue a Card for it, announcing the Finger Pointing to be >> Shenanigans. >> >> The Referee is by default the investigator for all Finger Pointing. >> When a >> Finger, other than the Arbitor's, is Pointed over an allegation related >> to >> the official duties or powers of the Referee, then the Arbitor CAN, by >> announcement, take over the investigation and thereby become the >> investigator. >> >> A player CANNOT point a finger more than twice per Agoran week, or more >> than once per Agoran week at the same person. >> >> ---------------------------------------------------------------------- >> >> Rule 2479/1 (Power=1.7) >> Official Justice >> >> The Referee CAN, subject to the provisions of this rule, impose Summary >> Judgment on a person who plays the game by issuing a card to em by >> announcement. >> >> The Referee CANNOT Point eir Finger or impose Summary Judgment more than >> five total times per week, or more than twice per week at or on the same >> person. >> >> As part of the Referee's weekly duties, e SHALL either impose Summary >> Judgment on a person or truthfully announce that e believes that there >> are >> no rules violations in the preceding Agoran week for which a Card has >> not >> already been issued. >> >> ---------------------------------------------------------------------- >> >> Rule 2474/2 (Power=0.5) >> Green Cards >> >> A Green Card is a type of Card that is appropriate for minor, >> accidental, >> and/or inconsequential infraction. A Green Card is also appropriate for >> any infraction for which no other type of Card is appropriate. 'Tis >> appropriate to issue a Green Card to a non-player person who plays the >> game, for the infractions previously described. When a person is issued >> a >> Green Card, e is ENCOURAGED to travel to the United States. >> >> ---------------------------------------------------------------------- >> >> Rule 2427/2 (Power=2) >> Yellow Cards >> >> A Yellow Card is a type of Card that is appropriate either for >> infractions >> that have a significant, though small, impact on gameplay or for >> infractions for which a Green Card has already been issued. >> >> When a Yellow Card is issued, the bad sport SHOULD publish a formal >> apology of at least 200 words explaining eir error, shame, remorse, and >> ardent desire for self-improvement. A player issuing a Yellow Card MAY, >> when doing so, additionally specify up to 10 words to be included in the >> apology. Until e publishes such an apology, as a penalty, the bad >> sport's >> voting strength on all Agoran decisions initiated within 30 days of the >> Card's issuance is set to 0 after modifiers. >> >> ---------------------------------------------------------------------- >> >> Rule 2475/0 (Power=2) >> Red Cards >> >> A Red Card is a type of Card that is appropriate for serious and >> deliberate violations of the rules. A Red Card is also >> appropriate for a person who appears to be part of an attempt in >> bad faith to swarm Agora and outpower the regular players in >> voting strength. >> >> When a Red Card is issued, as a penalty, within the next 7 days, >> any player CAN once, with 2 Support, Throw the Book at the bad >> sport. When the Book is Thrown at the bad sport, eir voting >> strength on all Agoran decisions initiated during the first >> Agoran week which begins at least four days after the issuance >> of the Card is reduced by 2. >> >> ---------------------------------------------------------------------- >> >> Rule 2476/0 (Power=1) >> Pink Slips >> >> A Pink Slip is a type of Card that is appropriate for abuses of >> official power for personal gain. A Pink Slip CANNOT be issued >> unless the reason indicates the specific office or offices whose >> power was abused. >> >> When a Pink Slip is issued, as a penalty, within the next 7 >> days, any player CAN, with 2 Support, become the holder of one >> or more of those offices still held by the bad sport. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Winning >> ---------------------------------------------------------------------- >> >> Rule 2449/2 (Power=3) >> Winning the Game >> >> When the Rules state that a person or persons win the game, >> those persons win the game; specifically they win the Round >> that ends with the indicated win. Agora itself does not end and >> the ruleset remains unchanged. The Herald is then authorized to >> award those persons the Patent Title of Champion. >> >> ---------------------------------------------------------------------- >> >> Rule 2448/3 (Power=1) >> Eras >> >> An Era is a period of time that has a defined start, either >> has a defined end or is still ongoing, and has been initiated >> as specified by this rule. >> >> Upon the initiation of an Era, each existing Ephemeral Rule >> (in the order they were created) is repealed, unless the >> initiation specifies otherwise. >> >> A player CAN initiate a new Era with Agoran Consent. >> >> ---------------------------------------------------------------------- >> >> Rule 103/24 (Power=2) >> The Speaker >> >> The Speaker is an imposed office and the figurehead leader of Agora. >> >> The player or players who have most recently won the game are called >> Laureled. If at any time the office of Speaker is vacant, or when one or >> more players win Agora, then the Prime Minister CAN and SHALL, once and >> in >> a timely fashion, appoint a Laureled player to the office of Speaker by >> announcement. >> >> If the office of Speaker has been held continuously by the same person >> for >> 90+ days, then any player CAN appoint another player to the office with >> Support. >> >> For an election of the Prime Minister, the Speaker has voting strength >> one >> greater than e would have if e did not hold the office. >> >> ---------------------------------------------------------------------- >> >> Rule 2452/2 (Power=0.5) >> Trust Tokens >> >> Any player can issue a Trust Token to another person by >> announcement. >> >> When the Assessor resolves a Decision to adopt a proposal, then >> any player who cast a valid vote on the Decision and was >> endorsed by another player's valid vote on the Decision is >> issued a Trust Token by the endorsing player. >> >> A person can win the game by announcement if e has been issued a >> Trust Token by each player except emself; if no person has won >> via this mechanism in the past; and if in the same message, e >> quotes, for each of those players, a public message in which >> that player issued em a Trust Token. >> >> ---------------------------------------------------------------------- >> >> Rule 2465/0 (Power=0.3) >> Victory by Apathy >> >> A player CAN Declare Apathy without objection, specifying a set >> of players. Upon doing so, the specified players win the game. >> >> ---------------------------------------------------------------------- >> >> Rule 2482/0 (Power=0.5) >> Victory Elections >> >> If nobody has done so in the previous 180 days, the Herald CAN >> initiate a Victory Election, a type of Agoran decision. On such >> a decision, all players are valid options; non-player persons >> can also become valid options during the voting period by >> announcement. The vote collector is the Herald, and the voting >> method is instant runoff. >> >> Upon the resolution of the decision, if the outcome is a person, >> then that person wins the game. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Awards >> ---------------------------------------------------------------------- >> >> Rule 2438/5 (Power=3) >> Ribbons >> >> The Tailor is an office, and the recordkeepor of Ribbons. >> >> Ribbon Ownership is a person switch, tracked by the Tailor in >> his monthly report, whose values are the subsets of the set of >> types of Ribbon, defaulting to the empty set. >> >> To "award a person a <Ribbon type>" is to add that type of >> Ribbon to that person's Ribbon Ownership. A person "owns a >> <Ribbon type>" if that type of Ribbon is an element of eir >> Ribbon Ownership. >> >> While a person qualifies for a type of Ribbon, any player can >> generally award em that type of Ribbon. A person qualifies for a >> type of Ribbon if e has earned that type of Ribbon within the >> preceding 7 days (including earlier in the same message) and has >> not owned that type of Ribbon within the preceding 7 days. >> >> While a person owns all types of Ribbon, that person can Raise a >> Banner by announcement. This causes that person to win the game. >> That person's Ribbon Ownership becomes the empty set. >> >> The types of Ribbon, and the methods of obtaining them, are as >> follows: >> >> Red (R): When a proposal is adopted and changes at least one >> rule with Power >= 3, its proposer earns a Red Ribbon. >> >> Orange (O): When a proposal is adopted via an Agoran Decision on >> which no valid votes were AGAINST, its proposer earns an Orange >> Ribbon. >> >> Green (G): While a person has held an elected office >> continuously for 30 days, and has not failed to perform any >> duties of that office within the appropriate time limits during >> those 30 days, that person qualifies for a Green Ribbon. >> >> Cyan (C): When a person deputises for an office, that person >> earns a Cyan Ribbon. >> >> Blue (B): When a person assigns a judgement to a CFJ, and has >> never violated a time limit to assign a judgement to that CFJ, >> that person earns a Blue Ribbon. >> >> Magenta (M): During Agora's Birthday, each person who has >> publicly acknowledged the fact qualifies for a Magenta Ribbon. >> >> Ultraviolet (U): When a person is awarded the Patent Title >> Champion, that person earns an Ultraviolet Ribbon. >> >> Violet (V): When a person is awarded a Patent Title other than >> Champion or a degree, that person earns a Violet Ribbon. >> >> Indigo (I): When a person is awarded a degree, that person earns >> an Indigo Ribbon. >> >> Platinum (P): The Speaker qualifies for a Platinum Ribbon. >> >> Lime (L): A person qualifies for a Lime Ribbon if three or more >> proposals adopted in the preceding 7 days had that person as a >> coauthor. >> >> White (W): A player qualifies for a White Ribbon if e has never >> previously owned a White Ribbon (including under previous >> rulesets). A player who has been registered for at least 30 days >> and has never caused another person to gain a White Ribbon >> (including under a previous ruleset) CAN award a White Ribbon to >> another person by announcement. >> >> Black (K): This rule does not specify any methods of obtaining >> Black Ribbons. >> >> Gray (A): The Tailor CAN award a Gray Ribbon by announcement, >> unless e has done so earlier in the month. E is ENCOURAGED to >> award such a Ribbon in the same message in which e publishes eir >> monthly report. >> >> Transparent (T): A person qualifies for a Transparent Ribbon >> while the number of other types of Ribbon that that person >> qualifies for and/or has earned within the previous 7 days is at >> least 5. >> >> ---------------------------------------------------------------------- >> >> Rule 649/37 (Power=1.5) >> Patent Titles >> >> A Patent Title is a legal title given to a person in recognition >> of the person's distinction. The Herald is an office; its >> holder is responsible for tracking Patent Titles in eir monthly >> report. >> >> Awarding or revoking a Patent Title is secured. A person >> permitted and enabled to award (revoke) a Patent Title SHALL do >> so in a timely fashion after the conditions authorizing em to do >> so are announced, unless there is an open judicial case >> contesting the validity of those conditions. >> >> The Herald CAN award a specified Patent Title to a specified >> player With 2 Agoran Consent. >> >> ---------------------------------------------------------------------- >> >> Rule 2444/2 (Power=1) >> Silver Quill >> >> The Silver Quill is an annual award designed to honor the >> authors of proposals of outstanding merit and influence on the >> game. >> >> In a timely fashion after the end of each Agoran Year, the >> Herald SHALL initiate and Agoran Decision to determine which >> Proposal has most greatly influenced that (ending) year of play. >> >> For this decision, the valid options are all proposals adopted >> between November 1 of the year prior to the ending year, and >> October 31 of the ending year. The vote collector is the >> Herald, and the voting method is instant runoff. >> >> Players are ENCOURAGED to discuss which eligible proposals best >> satisfy the aforementioned criteria. Proposals submitted by new >> players SHOULD be given somewhat higher weight, but the primary >> reference should be the proposals themselves and their effect on >> the game since adoption. >> >> Upon the resolution of the decision, if the outcome is not >> FAILED QUORUM and there were at least three votes containing it >> in any preference slot, that proposal wins the Ceremony, and the >> Herald is authorized to award its author the Patent Title of >> "Silver Quill YYYY, substituting the ending year; otherwise, >> there is no winner. >> >> ---------------------------------------------------------------------- >> >> Rule 2415/0 (Power=1.5) >> Badges >> >> A Badge is any patent title with the word 'badge' as part of >> its name. A badge SHOULD be used to award multiple persons for >> participating in specific event of note within Agora. Any >> player CAN award a badge that does not yet exist to three or >> more persons simultaneously, with Agoran Consent. The Herald >> CAN award an existing badge to persons Without Objection. >> >> ---------------------------------------------------------------------- >> >> Rule 1367/19 (Power=3) >> Degrees >> >> Certain patent titles are known as degrees. The degrees are >> >> - Associate of Nomic (A.N.) >> - Bachelor of Nomic (B.N.) >> - Master of Nomic (M.N.) >> - Doctor of Nomic History (D.N.Hist.) >> - Doctor of Nomic Science (D.N.Sci.) >> - Doctor of Nomic Philosophy (D.N.Phil.) >> >> Degrees are ranked in the order they appear in this rule, with >> degrees listed later being ranked higher. A specific degree >> CANNOT be awarded to any person more than once. >> >> A specified degree CAN be awarded with 2 Agoran Consent, and >> SHOULD only be awarded for the publication of an original >> thesis of scholarly worth (including responses to peer-review), >> published with explicit intent to qualify for a degree. The >> Herald SHOULD coordinate the peer-review process and the >> awarding of degrees. >> >> ---------------------------------------------------------------------- >> >> Rule 2231/6 (Power=3) >> Order of the Hero of Agora Nomic >> >> Heroic titles are Agora's premier patent titles of distinction, and CAN >> be >> awarded to persons for meritorious service only by a proposal of power 3 >> or greater, which SHOULD explain why those persons are qualified.Bearers >> of heroic titles (Heroes) constitute the Order of the Hero of Agora >> Nomic. >> >> The Heroic titles in decreasing precedence are: >> >> Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to any >> person obviously and directly responsible for the existence of Agora >> and/or Nomic in general.As this title is the highest honour that Agora >> may >> bestow, a Bearer of this title OUGHT to be treated right good forever. >> >> Hero of Agora Nomic (HAN) -- This title may be awarded to any person for >> outstanding meritorious service to Agora above and beyond the call of >> duty. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> The Prime Minister >> ---------------------------------------------------------------------- >> >> Rule 2423/3 (Power=2) >> First Among Equals >> >> The Prime Minister is an office. The Prime Minister is elected >> by the players of Agora primarily on account of not being the >> other guy. The Prime Minister SHOULD ensure that Agoran affairs >> proceed smoothly. >> >> The holder of the office of Prime Minister's voting strength is >> increased by 1 on all Agoran decisions other than a elections of >> the Prime Minister. >> >> ---------------------------------------------------------------------- >> >> Rule 2463/0 (Power=1) >> Motion of No Confidence >> >> Any player can cause the office of Prime Minister to become >> vacant with 2 Agoran Consent by publishing a message with the >> character string "MOTION OF NO CONFIDENCE" in the subject line. >> >> ---------------------------------------------------------------------- >> >> Rule 2451/4 (Power=1.7) >> Executive Orders >> >> Once per week and except as otherwise forbidden by this rule, the >> current >> Prime Minister CAN issue a Cabinet Order by announcement to perform the >> action(s) authorized by that Order. >> >> Each Cabinet Order is associated with an office. The current Prime >> Minister CANNOT issue more than one Cabinet Order associated with the >> same >> office more than once in the same month, nor can e issue a Cabinet Order >> associated with a vacant office. >> >> The available Cabinet Orders are: >> >> - Certiorari (Arbitor): The Prime Minister assigns emself as judge of a >> specified open case. >> >> - Dive (Referee): The Prime Minister issues a specified Card to a >> specified player. The reason for the card MAY be any grievance held by >> the Prime Minister, not necessarily a violation of the rules, against >> the person to whom the Card is issued. >> >> - Manifesto (Promotor): The Prime Minister distributes a specified >> proposal in the Proposal Pool. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Obligations >> ---------------------------------------------------------------------- >> >> Rule 2450/2 (Power=1.7) >> Pledges >> >> A player SHALL NOT break eir own publicly-made pledges. >> >> A pledge may be considered broken if the pledger does not complete it >> in a timely manner after it becomes possible to do so. A pledge may be >> considered broken at the moment the pledger engages in conduct >> proscribed by that pledge. >> >> ---------------------------------------------------------------------- >> >> Rule 2467/6 (Power=1) >> Agencies >> >> An Agency is a document empowering persons to act on behalf of another >> player. A player CAN establish an Agency With 24 hours Notice, and >> thereby >> become its Director, by specifying the properties of the new Agency, >> provided e has not established any other Agency that day: >> >> 1. A title, which must be exactly three words, not counting >> conjunctions, >> articles or prepositions. >> >> 2. A non-empty list of persons other than the Director (the Agents). >> >> 3. A description of a set of actions (the Powers). >> >> An Agency's Director may amend its properties or revoke it with 24 hours >> Notice. For greater certainty, an announced intent to create an Agency >> or >> amend an Agency's powers is INEFFECTIVE unless it explicitly specifies >> the >> new values of the properties being created or amended. >> >> The Powers of an Agency must be stated as actions, although they may be >> conditional on date, time, game state, or other preconditions. If >> condition(s) are specified as necessary for a power to be used, it is >> limited; otherwise, it is unlimited. If it attempts to specify a power >> in >> a manner that is unclear, ambiguous, circular, inconsistent, >> paradoxical, >> or that depends on information that is impossible or unreasonably >> difficult to determine, then the specification of that power is invalid, >> and it CANNOT be used. >> >> An Agency, once created, SHOULD be referred to by the acronym formed >> from >> its title with conjunctions, articles, and prepositions removed. The >> acronym of an agency must be unique and any attempt to create or amend >> an >> Agency such that two Agencies would have the same acronym is >> INEFFECTIVE. >> >> The Agents of an Agency CAN perform the Actions described in the Powers >> of >> the Agency on behalf of the Agency's Director, in the same manner by >> which >> the Agency's Director can perform those Actions. >> >> ---------------------------------------------------------------------- >> >> Rule 2468/2 (Power=1) >> Superintendent >> >> The Superintendent is an office; its holder is responsible for >> keeping track of Agencies. >> >> The Superintendent's weekly report includes: >> >> - the Director and acronym of all Agencies, >> - the full properties of all Agencies created since the >> Superintendent's previous report. >> - the amended properties of all Agencies whose properties were >> amended since the Superintendent's previous report. >> >> The Superintendent's monthly report includes the Director and >> properties of all Agencies. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Holidays, Events & History >> ---------------------------------------------------------------------- >> >> Rule 2327/1 (Power=1) >> Read the Ruleset Week >> >> The first Agoran week each year which falls entirely in February >> is Read the Ruleset Week. Agorans are encouraged to read the >> ruleset during Read the Ruleset Week. >> >> ---------------------------------------------------------------------- >> >> Rule 1727/19 (Power=1) >> Happy Birthday >> >> WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic >> World, had recently collapsed; yet, many of its players enjoyed >> nomic and did not wish to forego such a noble pursuit; >> >> And WHEREAS, Originator Chuck Carroll therefore composed an >> Initial Ruleset for an email nomic, based on the Initial >> Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets >> of Nomic World and other nomics, >> >> And WHEREAS, a nomic thus rose like a phoenix from the ashes of >> Nomic World, played on the mailing list originally set up for >> discussion of Nomic World, and coming into existence at June 30, >> 1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER >> Michael Norrish, which read, in part, >> >>> "I see no reason to let this get bogged down; there are no >>> precedents or rules that cover this situation, so I think we >>> may as well begin directly.... Proposals for new rules are >>> invited. In accordance with the rules, these will be >>> published, numbered and distributed by me at my earliest >>> convenience." >> >> And WHEREAS, this nomic began as a humble and nameless nomic, >> known unofficially as yoyo, after the mailing list it was played >> on, until its Players, much later, gave it its OFFICIAL NAME of >> Agora, >> >> And WHEREAS, Agora has now become the wisest, noblest, eldest, >> and most interesting of all active email nomics, due to the hard >> work and diligence of Agorans as well as the frequent advice of >> Agoraphobes, >> >> And WHEREAS, Agorans desire to joyously commemorate Agora's >> founding, >> >> BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be >> the entire day of June 30, GMT +1200, of each year. >> >> ---------------------------------------------------------------------- >> >> Rule 2464/2 (Power=1) >> Tournaments >> >> A Tournament is a sub-game of Agora specifically sanctioned to be >> initiated as a tournament by the Rules. If a winner of a tournament is >> determined within 4 weeks of its initiation, that person or persons win >> the game, otherwise the tournament concludes with no winner. A >> Tournament >> is governed by a special temporary title of the ACORN, created in >> accordance with its parent rule, which have binding control over those >> who >> freely agree to play the tournament and over the tournament itself. Once >> the tournament is concluded, these regulations cease to have any effect, >> and CAN be repealed by any player by announcement. >> >> ---------------------------------------------------------------------- >> >> Rule 1769/13 (Power=3) >> Holidays >> >> The period each year from midnight GMT on the morning of 24 >> December to the beginning of the first Agoran week to begin >> after 2 January is a Holiday. >> >> The week that contains the beginning of Agora's Birthday, >> together with the following week, is a Holiday. >> >> If a person breaks a Rule by missing a deadline that occurs >> during a Holiday, punishment is generally not appropriate. >> >> ---------------------------------------------------------------------- >> >> Rule 2495/1 (Power=1) >> The Birthday Tournament >> >> In a timely fashion after the start of June 1 of each year, the Herald >> SHALL propose a set of Regulations governing a Birthday Tournament for >> that year; the Herald CAN also delegate the responsibility for creating >> or running the tournament to another player, with that player's consent, >> by announcement. >> >> The Birthday Tournament's regulations SHOULD be such that all persons >> who >> choose to participate have a fair chance of winning the tournament >> (according to its regulations), and a winner SHOULD be expected within >> 2-3 weeks following the tournament's initiation. >> >> After adequate time for discussion of the Birthday Tournament's >> regulations, the Herald (or delegate) CAN initiate a sanctioned >> tournament with a specified, finalized set of regulations, Without 3 >> Objections. By doing so e promulgates those regulations as a special >> temporary title of the ACORN. This title may thereafter be amended only >> by the Herald or eir designee without objection, to correct minor typos. >> The initiation SHOULD be timed to coincide with Agora's Birthday. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Organizations >> ---------------------------------------------------------------------- >> >> Rule 2459/3 (Power=1.2) >> Organizations >> >> An Organization is a type of entity. The following changes are >> secured: creating, modifying, or destroying an Organization; and >> causing an entity to become an Organization or cease to be an >> Organization. >> >> The Income Cap is 100. >> >> Budget is a switch belonging to (Organization, player) pairs >> (i.e. there is one instance of the switch for each combination >> of an Organization and a player), tracked by the Secretary, >> whose legal values are integers from 0 to the Income Cap >> inclusive, defaulting to 0. An Organization's Income is the >> total value of all Budget switches for pairs that include that >> Organization. A player's Expenditure is the total value of all >> Budget switches for pairs that include that player. Changes to >> Budget are secured. >> >> A "member" of an Organization is a player for which the pair >> consisting of that Organization and that player has a nonzero >> Budget. >> >> It is IMPOSSIBLE, by any means, for a player to become a member >> of an Organization, or for an organization to be created with a >> player as a member, without that player's explicit, willful >> consent. This rule takes precedence over any rule that might >> make such a change possible. >> >> A member of an Organization CAN perform any action the rules authorize >> that >> Organization to perform, if the Organization's charter states that >> doing so >> is Appropriate. >> >> ---------------------------------------------------------------------- >> >> Rule 2461/2 (Power=1.2) >> Death and Birth of Organizations >> >> The Income Floor is 50. >> >> If an Organization's Income is ever lower than the Income Floor, >> then any player CAN destroy it by announcement, and the Secretary >> SHALL do so in a timely fashion if the situation persists. >> >> If a player's Expenditure is at most the Income Cap minus the >> Income Floor, and e is not on Lockout, then e CAN create an >> Organization by announcement, specifying a name for that >> Organization that is unique among Organizations, and a Charter. >> When an organization is created this way, its Charter is set to >> the value that e specified, and the Budget switch for that >> player and Organization is set to the Income Floor. >> >> Notwithstanding the above, a player CANNOT create more than one >> Organization in a day, and CANNOT create Organizations while e >> is a member of an Organization with an Income lower than the >> Income Floor. >> >> ---------------------------------------------------------------------- >> >> Rule 2460/1 (Power=1.2) >> Organizational Restructuring >> >> Charter is an Organization switch, tracked by the Secretary in >> eir monthly report, whose legal values are texts, and with >> default value "An amendment to this Organization is Appropriate >> if intent to perform it was announced between 4 and 14 days ago, >> and no members of the Organization have publicly objected to it >> since." >> >> A change to an instance of a Budget or Charter switch is known >> as an "amendment" to the Organization to which that instance of >> the switch applies. Each amendment to an Organization is >> considered to be either Appropriate or Inappropriate. An >> Organization's Charter SHOULD contain a method of determining >> the appropriateness of amendments to that Organization. >> >> If a Charter does not specify the appropriateness of an >> amendment to its Organization, or if it attempts to specify the >> appropriateness of such an amendment but in a way that is >> unclear, ambiguous, circular, inconsistent, paradoxical, or that >> depends on information that is impossible or unreasonably >> difficult to determine, the amendment is Inappropriate; >> otherwise, it is Appropriate if and only if the Charter >> specifies that it is. >> >> Organizations can be amended as follows: >> >> 1. A member of an Organization CAN flip that Organization's >> Charter by announcement, if doing so is Appropriate, and that >> member is not on Lockout. >> 2. Any player CAN flip a Budget Switch by announcement, if doing >> so is Appropriate and the player is not on Lockout, except >> where other rules prevent this. >> 3. A member of an Organization CAN flip that Organization's >> Charter without objection, even if doing so is Inappropriate, >> as long as that member is not on Lockout. Players SHOULD only >> use this mechanism to recover from situations where the >> Charter is underspecified or has unintended effects. >> >> ---------------------------------------------------------------------- >> >> Rule 2456/4 (Power=1) >> The Secretary >> >> The Secretary is an office. The Secretary's weekly report >> includes: >> >> 1. A list of which persons are on Personal Lockout. >> 2. The time at which each person on Personal Lockout comes off >> Lockout. >> 3. Whether Agora is on Global Lockout, and if so, when it ends. >> 4. A list of all Organizations and their Income. >> 5. Each player's Expenditure. >> 6. The Floating Value, and all Floating Derived Values >> >> The Secretary's monthly report includes: >> >> 1. Each Organization's Charter. >> >> The Secretary CAN flip the floating value once a week by announcement. >> As >> part of eir weekly duties, e SHALL flip the Floating Value to the number >> of Shinies owned by Agora; e SHALL NOT ever set it to a different >> value. E >> SHOULD do this while publishing eir weekly report. If the Secretary >> discovers that e last flipped the floating value to an incorrect value >> and >> e would not otherwise be able to set it again yet, e CAN and SHALL set >> the >> value to what it should have been set to in the first place by >> announcement. >> >> ---------------------------------------------------------------------- >> >> Rule 2457/0 (Power=1.2) >> Lockout >> >> There is such a thing as a Lockout Event, which can happen >> either to a person or to Agora as a whole. Lockout Events only >> happen when a Rule with power 1 or greater explicitly states >> that they happen. >> >> A person is on Personal Lockout if a Lockout Event happened to >> that person within the past 90 days. >> >> Agora is on Global Lockout if a Lockout Event happened to Agora >> as a whole within the past 7 days. >> >> A person is on Lockout if that person is on Personal Lockout, >> Agora is on Global Lockout, or both. A person is "off Lockout" >> if that person is not on Lockout. >> >> ---------------------------------------------------------------------- >> >> Rule 2458/0 (Power=1.2) >> Invoking Lockout >> >> A player who is not on Lockout can Invoke Lockout by >> announcement. >> >> When a player Invokes Lockout, a Lockout Event happens to that >> player and a Lockout Event happens to Agora as a whole. >> >> ---------------------------------------------------------------------- >> >> Rule 2462/5 (Power=1.7) >> Bankruptcy >> >> While a player's Expenditure exceeds the Income Cap, then any >> player CAN cause that player to become Bankrupt by announcement, >> and the Secretary SHALL do so in a timely fashion if the >> situation persists. >> >> When a player becomes Bankrupt: >> >> 1. All Budget switches for pairs including that player are >> flipped to 0. >> 2. The Secretary CAN, and SHALL in a timely manner, award that >> player a Yellow Card. >> 3. A Lockout Event happens to that player. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Estates >> ---------------------------------------------------------------------- >> >> Rule 2489/1 (Power=2) >> Estates >> >> An Estate is a type of indestructable liquid asset, which can be owned >> by >> players, organizations, and Agora. The following changes are secured: >> creating, modifying, or destroying an Estate; and causing an >> entity to become an Estate or cease to be an Estate. >> >> ---------------------------------------------------------------------- >> >> Rule 2488/1 (Power=1) >> The Surveyor >> >> The Surveyor is an office, and the recordkeepor of estates. >> >> ---------------------------------------------------------------------- >> >> Rule 2491/4 (Power=2) >> Estate Auctions >> >> At the start of each month, if Agora owns at least one Estate, the >> Surveyor CAN, by announcement, and SHALL in a timely fashion, put one >> Estate which is owned by Agora up for auction. Each auction ends seven >> days after it begins. >> >> During an auction, any player CAN bid a number of Shinies on eir own >> behalf, by announcement, or on behalf of any Organization for which >> such a >> bid is Appropriate, by announcement, provided the bid is higher than any >> previously-placed bid in the same auction. >> >> If, at the end of the auction, there is a single highest bid, then that >> player or Organization wins the auction. The player who placed the >> winning >> bid CAN, and SHALL in a timely fashion, cause Agora to transfer the >> auctioned Estate to the winner by announcement, by paying Agora the >> amount >> of the bid, or by causing the winning Organization to pay Agora the >> amount >> of the bid. >> >> ---------------------------------------------------------------------- >> >> Rule 2490/0 (Power=3) >> Estate Ballots >> >> During any Agoran Decision, a player who owns one or more >> Estates can, by announcement, expend any number of their owned >> Estates on the Agoran Decision by transferring that Estate to >> Agora. Eir voting strength on that decision is increased by 1 >> for each Estate expended on it. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Shinies >> ---------------------------------------------------------------------- >> >> Rule 2483/4 (Power=2) >> Economics >> >> Shinies (sg. shiny) are an indestructible liquid currency, and the >> official currency of Agora.Shiny ownership is restricted to Agora, any >> player, any organization, or any entity explicitly defined by the Rules >> to >> be an Agoran Institution. The Secretary is the recordkeepor for Shinies. >> >> The Secretary CAN cause Agora to pay any player or organization by >> announcement if doing so is specified by a rule. >> >> ---------------------------------------------------------------------- >> >> Rule 2487/1 (Power=2) >> Shiny Supply Level >> >> The Supply Level is 1000. >> >> When a Shiny Releveling event occurs, Agora's Balance is increased >> or decreased such that all Balances add up to the Supply Level. >> >> When the Supply level Changes, a Shiny Releveling event occurs. >> >> The Secretary may cause a Shiny Releveling event to occur without 3 >> Objections. >> >> ---------------------------------------------------------------------- >> >> Rule 2496/4 (Power=1) >> Rewards >> >> A Reward is a specified amount of shinies associated with a Reward >> Condition. For each time a player meets a Reward Condition, e CAN claim >> the specified award, by announcement, exactly once within 24 hours of >> meeting the Reward Condition. >> >> When a player 'claims' a Reward, Agora transfers the specified number of >> shinies to the player. >> >> Below is an exhaustive list of Reward Conditions and eir rewards: >> >> * The following two only apply to proposals that were pended via >> spending shinies: >> >> * Being the author of an adopted proposal: the current Authorship >> Reward. >> >> * Being the pender of an adopted proposal: the current Pend Reward. >> >> * Judging a CFJ, that was created via spending shinies, that e was >> assigned to: the current CFJ Reward. >> >> * Publishing a duty-fulfilling report: 5 shinies. >> >> * Resolving an Agoran Decision for the first time this week: 5 shinies. >> >> * Having a Thesis pass peer-review and be granted a Degree based on its >> merit: 20 shinies >> >> ---------------------------------------------------------------------- >> >> Rule 2498/2 (Power=1) >> Economic Wins >> >> Stamps are an asset. The Secretary is the recordkeepor of Stamps. >> >> The Stamp Value is always 1/5th the current Floating Value. >> >> Once per month, a player CAN, by announcement, create a stamp by >> transferring the Stamp Value, in shinies, to Agora. >> >> If Agora owns at least as many Shinies as the current Stamp Value, a >> player CAN, by announcement, destroy a Stamp e owns to cause Agora to >> transfer the Stamp Value, in shinies, to emself. >> >> If a player owns Stamps created by at least 10 different players, e CAN >> win the game by announcement, by destroying 10 stamps e owns, each of >> which was created by a distinct player. >> >> ---------------------------------------------------------------------- >> >> Rule 2497/2 (Power=1) >> Floating Value >> >> Floating Value is a natural singleton switch, tracked by the Secretary. >> >> The following Floating Derived Values are defined: >> >> * Pend Cost: 1/20th of the Floating Value, rounded up. >> * CFJ Cost: 1/20th of the Floating Value, rounded up. >> * Authorship Reward: 1/40th of the Floating Value, rounded up. >> * Pend Reward: 1/40th of the Floating Value, rounded up. >> * CFJ Reward: 1/20th of the Floating Value, rounded up. >> * Stamp Value: 1/5th of the Floating Value, rounded up. >> >> ---------------------------------------------------------------------- >> >> Rule 2499/1 (Power=1) >> Welcome Packages >> >> If a player has not received a Welcome Package since e most recently >> registered, any player CAN cause em to receive one by announcement. >> >> When a player receives a Welcome Package, Agora transfers 50 shinies to >> em. >> >> ---------------------------------------------------------------------- >> >> Rule 2508/0 (Power=2.0) >> Community Chest >> >> The Community Chest is an Agoran Institution. If a player >> has not done so in the current quarter, e CAN, by announcement, >> transfer all the Shinies owned by the Community Chest to >> any specified player. >> >> If a player uses shinies to pend a Proposal or initiate a CFJ, >> e MAY additionally specify, as part of the specification of >> the transaction, that the funds be used for Charity (syn: >> "Donated"). If e does so, then an instant after the >> transaction is completed, half the value of the transaction in >> shinies (rounded up) is transferred from Agora to the Community >> Chest. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Festivals >> ---------------------------------------------------------------------- >> >> Rule 2480/1 (Power=2.1) >> Festivals >> >> Festivity is a singleton switch, whose possible values are integers >> ranging from 0 inclusive to the number of defined types of Ribbon >> exclusive, and defaulting to 0. While Agora's Festivity is 0, Festivity >> is >> tracked in the Tailor's monthly report. Otherwise, it is tracked in the >> Tailor's weekly report. Changes to Festivity are secured. >> >> If Agora's Festivity has had the same nonzero value for 14 days or more, >> any player CAN flip it to 0 by announcement. >> >> A player who owns at least N types of Ribbon CAN Start a Rank N >> Festival, >> where N is an integer greater than Agora's Festivity, with 4 Support >> from >> players who own at least N types of Ribbon. Upon doing so, Agora's >> Festivity is flipped to N. Exception: A player CANNOT do so if Agora's >> Festivity has had a value greater than or equal to N within the past 21 >> days. >> >> A person who owns a number of types of Ribbon equal to or greater than >> Agora's Festivity is known as Festive. Other persons are not Festive. >> >> ---------------------------------------------------------------------- >> >> Rule 2481/1 (Power=2.1) >> Festival Restrictions >> >> While Agora's Festivity is nonzero, the following apply: >> >> 1. Non-Festive players are never considered Supporters of a >> dependent action; >> >> 2. Non-Festive players cannot flip the Imminence of any >> proposal; >> >> 3. Quorum for Agoran Decisions is equal to half the number of >> Festive players, rounded up; >> >> 4. Each Festive player has the maximum possible voting >> strength. All other players have the minimum possible voting >> strength. >> >> While Agora's Festivity is zero, the paragraphs above have no >> effect and are ignored. >> >> ---------------------------------------------------------------------- >> >> ====================================================================== >> Miscelaneous >> ---------------------------------------------------------------------- >> >> Rule 2471/1 (Power=1) >> No Faking >> >> A person SHALL NOT make a public statement that is a lie. A statment is >> a lie >> if its publisher either knew or believed it to be not to be true at the >> time >> e published it (or, in the case of an action, not to be effective), and >> it >> was made with the intent to mislead. Merely quoting a statement does not >> constitute making it for the purposes of this rule. Any disclaimer, >> conditional clause, or other qualifier attached to a statement >> constitutes >> part of the statement for the purposes of this rule; the truth or >> falsity of >> the whole is what is significant. >> >> The previous provisions of this rule notwithstanding, a formal >> announcement of >> intent is never a lie. >> >> ---------------------------------------------------------------------- >> >> Rule 104/0 (Power=3) >> First Speaker >> >> The Speaker for the first game shall be Michael Norrish. >> >> ---------------------------------------------------------------------- >> >> Rule 2029/0 (Power=4) >> Town Fountain >> >> /\ /\ >> / \ / \ >> T >> his >> Power-4 >> Rule (the first ever) >> was placed to honor >> The Agoran Spirit Of The Game >> by Goethe, Steve, Murphy, root >> and OscarMeyr, Scamsters. Look >> on our works, ye Marvy, but do >> always Dance a Powerful Dance. Hail Eris! >> >> ---------------------------------------------------------------------- >> >> >> ====================================================================== >> >> Highest Rule ID number ever assigned: Rule 2508 >> >> Last Ruleset Ratification: >> Short Logical Ruleset of 2016-09-09 >> >> END OF THE SHORT LOGICAL RULESET >> > > > > -- > From V.J. Rada