Bleh, I thought I fixed that. Will fix it when off mobile. 

Gaelan

> On Sep 28, 2017, at 5:37 PM, VJ Rada <vijar...@gmail.com> wrote:
> 
> Error (although not in the rules themselves)
> 
> "Last Ruleset Ratification:
>  Short Logical Ruleset of 2017-09-26"
> 
> The ratification happened at that time but the ruleset itself was from
> December 2016
> 
>> On Fri, Sep 29, 2017 at 10:30 AM, Gaelan Steele <g...@canishe.com> wrote:
>> THE SHORT LOGICAL RULESET
>> 
>> Most Recent Ruleset Change Recorded:
>>        Adoption of Proposal 7898, 26 Sep 2017
>> 
>> Online documents:
>> https://agoranomic.github.io/ruleset/slr.txt (SLR)
>> https://agoranomic.github.io/ruleset/flr.txt (FLR)
>> https://agoranomic.github.io/ruleset/ (HLR, not legally part of my
>>   report but always in sync with the other two)
>> 
>> ======================================================================
>> Agora
>> ----------------------------------------------------------------------
>> 
>> Rule 101/17 (Power=4)
>> The Game of Agora
>> 
>>      Agora is a game of Nomic, wherein Persons, acting in accordance
>>      with the Rules, communicate their game Actions and/or results of
>>      these actions via Fora in order to play the game.  The game may
>>      be won, but the game never ends.
>> 
>>      Please treat Agora Right Good Forever.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1698/5 (Power=4)
>> Agora Is A Nomic
>> 
>>      Agora is ossified if it is IMPOSSIBLE for any reasonable combination of
>>      actions by players to cause arbitrary rule changes to be made and/or
>>      arbitrary proposals to be adopted within a four-week period.
>> 
>>      If, but for this rule, the net effect of a proposal would cause Agora to
>>      become ossified, or would cause Agora to cease to exist, it cannot take
>>      effect, rules to the contrary notwithstanding.Any other single change or
>>      inseparable group of changes to the gamestate would cause Agora to 
>> become
>>      ossified, or would cause Agora to cease to exist, it is cancelled and 
>> does
>>      not occur, rules to the contrary notwithstanding.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 478/34 (Power=3)
>> Fora
>> 
>>      Freedom of speech being essential for the healthy functioning of
>>      any non-Imperial nomic, it is hereby resolved that no Player
>>      shall be prohibited from participating in the Fora, nor shall
>>      any person create physical or technological obstacles that
>>      unduly favor some players' fora access over others.
>> 
>>      Publicity is a forum switch with values Public, Discussion, and
>>      Foreign (default), tracked by the Registrar.  Changes to
>>      publicity are secured.
>> 
>>      The Registrar may change the publicity of a forum without
>>      objection as long as:
>> 
>>      1. e sends eir announcement of intent to that forum; and
>> 
>>      2. if the forum is to be made public, the announcement by which
>>         the Registrar makes that forum public is sent to all
>>         existing public fora.
>> 
>>      Each player should ensure e can receive messages via each public
>>      forum.
>> 
>>      A public message is a message sent via a public forum, or sent
>>      to all players and containing a clear designation of intent to
>>      be public.  A rule can also designate that a part of one public
>>      message is considered a public message in its own right. A
>>      person "publishes" or "announces" something by sending a public
>>      message.
>> 
>>      Where the rules define an action that CAN be performed "by
>>      announcement", a person performs that action by unambiguously
>>      and clearly specifying the action and announcing that e performs
>>      it.  Any action performed by sending a message is performed at
>>      the time date-stamped on that message. Actions in messages
>>      (including sub-messages) are performed in the order they appear
>>      in the message, unless otherwise specified.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Players
>> ----------------------------------------------------------------------
>> 
>> Rule 869/39 (Power=3)
>> How to Join and Leave Agora
>> 
>>      Any organism that is generally capable of freely originating and
>>      communicating independent thoughts and ideas is a person.  Rules
>>      to the contrary notwithstanding, no other entities are persons.
>> 
>>      Citizenship is a person switch with values Unregistered
>>      (default) and Registered, tracked by the Registrar.  Changes to
>>      citizenship are secured.  A registered person is a Player.
>> 
>>      A person CAN (unless explicitly forbidden or prevented by the
>>      rules) register by publishing a message that indicates
>>      reasonably clearly and reasonably unambiguously that e intends
>>      to become a player at that time.  A person, by registering,
>>      agrees to abide by the Rules.  The Rules CANNOT otherwise bind a
>>      person to abide by any agreement without that person's willful
>>      consent.
>> 
>>      A player CAN deregister (cease being a player) by announcement.
>>      If e does so, e CANNOT register by announcement for 30 days.
>> 
>>      If a player has not sent a message to a public forum in the last
>>      month, then any player CAN deregister em without objection.
>> 
>>      The Rules CANNOT compel non-players to act, nor compel players
>>      to unduly harass non-players.  A non-person CANNOT be a player,
>>      rules to the contrary notwithstanding.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2139/9 (Power=2)
>> The Registrar
>> 
>>      The Registrar is an office; its holder is responsible for
>>      keeping track of players.
>> 
>>      The Registrar's weekly report includes:
>> 
>>      1. A list of all players, including information sufficient to
>>         identify and contact each player.
>> 
>>      2. The date on which each player most recently became a player.
>> 
>>      3. For each forum with non-Foreign publicity, sufficient
>>         instructions for players to receive messages there.
>> 
>>      The Registrar's monthly report includes:
>> 
>>      1. For each former player for which the information is
>>         reasonably available, the dates on which e registered and
>>         deregistered.
>> 
>>      In the first week of every month the Registrar SHALL attempt to
>>      deregister every player that has not sent a message to a public
>>      forum in the preceding month.
>> 
>>      The Registrar's duties and abilities also include:
>> 
>>      * Changing the publicity of a forum, as described in Rule 478.
>> 
>>      * Publishing Cantus Cygnei and Writs of FAGE as described in
>>        Rule 1789.
>> 
>>      The Registrar is also responsible for tracking any switches that
>>      would otherwise lack an officer to track them, unless the switch
>>      is defined as untracked.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1789/9 (Power=2)
>> Cantus Cygneus
>> 
>>      Whenever a Player feels that e has been treated so egregiously
>>      by the Agoran community that e can no longer abide to be a part
>>      of it, e may submit a document to the Registrar, clearly labeled
>>      a Cantus Cygneus, detailing eir grievances and expressing eir
>>      reproach for those who e feels have treated em so badly.
>> 
>>      In a timely fashion after receiving a Cantus Cygneus, the
>>      Registrar shall publish this document along with a Writ of
>>      Fugiendae Agorae Grandissima Exprobratione, commanding the
>>      Player to be deregistered. The Registrar shall note the method
>>      of deregistration for that Player in subsequent Registrar
>>      Reports.
>> 
>>      The Player is deregistered as of the posting of the Writ, and
>>      the notation in the Registrar's Report will ensure that,
>>      henceforth, all may know said Player deregistered in a Writ of
>>      FAGE.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Rules & Power
>> ----------------------------------------------------------------------
>> 
>> Rule 2141/9 (Power=3)
>> Role and Attributes of Rules
>> 
>>      A rule is a type of instrument with the capacity to govern the
>>      game generally, and is always taking effect.  A rule's content
>>      takes the form of a text, and is unlimited in scope.
>> 
>>      Every rule has power between 0.1 and 4.0 inclusive.  It is
>>      not possible for a rule to have a power outside this range.
>> 
>>      Rules have ID numbers, to be assigned by the Rulekeepor.
>> 
>>      Every rule shall have a title to aid in identification.  If a
>>      rule ever does not have a title, the Rulekeepor SHALL assign a
>>      title to it by announcement in a timely fashion.
>> 
>>      For the purposes of rules governing modification of instruments,
>>      the text, power, ID number, and title of a rule are all
>>      substantive aspects of the rule.  However, rules to the contrary
>>      notwithstanding, the Rulekeepor CAN set rule aspects as
>>      described elsewhere in this rule.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1688/8 (Power=3)
>> Power
>> 
>>      The Power of an entity is a non-negative rational number.  An
>>      Instrument is an entity with positive Power.
>> 
>>      The Power of an entity cannot be set or modified except as
>>      stipulated by the Rules.  All entities have Power zero except
>>      where specifically allowed by the rules.
>> 
>>      Power less than one is called Ephemeral power, and an instrument
>>      with a power less than one is an Ephemeral instrument.
>> 
>>      A Rule that makes a change, action, or value secured (hereafter
>>      the securing Rule) thereby makes it IMPOSSIBLE to perform that
>>      change or action, or to set or modify that value, except as
>>      allowed by an Instrument with Power greater than or equal to the
>>      change's Power Threshold.  This Threshold defaults to the
>>      securing Rule's Power, but CAN be lowered as allowed by that
>>      Rule (including by the Rule itself).
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2140/2 (Power=3)
>> Power Controls Mutability
>> 
>>      No entity with power below the power of this rule can
>> 
>>      1. cause an entity to have power greater than its own.
>> 
>>      2. adjust the power of an instrument with power greater than
>>         its own.
>> 
>>      3. set or modify any other substantive aspect of an instrument
>>         with power greater than its own.  A "substantive" aspect of
>>         an instrument is any aspect that affects the instrument's
>>         operation.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 217/11 (Power=3)
>> Interpreting the Rules
>> 
>>      When interpreting and applying the rules, the text of the rules
>>      takes precedence.  Where the text is silent, inconsistent, or
>>      unclear, it is to be augmented by game custom, common sense,
>>      past judgements, and consideration of the best interests of the
>>      game.
>> 
>>      Definitions and prescriptions in the rules are only to be
>>      applied using direct, forward reasoning; in particular, an
>>      absurdity that can be concluded from the assumption that a
>>      statement about rule-defined concepts is false does not
>>      constitute proof that it is true.  Definitions in lower-powered
>>      Rules do not overrule common-sense interpretations or common
>>      definitions of terms in higher-powered rules.
>> 
>>      Rules to the contrary notwithstanding, any rule change that
>>      would (1) prevent a person from initiating a formal process to
>>      resolve matters of controversy, in the reasonable expectation
>>      that the controversy will thereby be resolved; or (2) prevent a
>>      person from causing formal reconsideration of any judicial
>>      determination that e should be punished, is wholly void and
>>      without effect.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1030/11 (Power=3.2)
>> Precedence between Rules
>> 
>>      In a conflict between Rules, the conflict shall be resolved by
>>      performing the following comparisons in the sequence written in
>>      this rule, until the conflict is resolved.
>> 
>>      - In a conflict between Rules with different Power, the Rule
>>        with the higher Power takes precedence over the Rule with the
>>        lower Power; otherwise,
>> 
>>      - If all of the Rules in conflict explicitly say that their
>>        precedence relations are determined by some other Rule for
>>        determining precedence relations, then the determinations of
>>        the precedence-determining Rule shall be used to resolve the
>>        conflicts; otherwise,
>> 
>>      - If at least one of the Rules in conflict explicitly says of
>>        itself that it defers to another Rule (or type of Rule) or
>>        takes precedence over another Rule (or type of Rule), then
>>        such provisions shall be used to resolve the conflict, unless
>>        they lead to contradictions between each other; otherwise,
>> 
>>      - If any of the rules in conflict have ID numbers, then the Rule
>>        with the lowest ID number takes precedence; otherwise,
>> 
>>      - The Rule enacted earliest takes precedence.
>> 
>>      Clauses in any other rule that broadly claim precedence (e.g.
>>      over "all rules" of a certain class) shall be, prima facie,
>>      considered to be limited claims of precedence or deference that
>>      are applicable only when such claims are evaluated as described
>>      within the above sequence.
>> 
>>      No change to the Ruleset can occur that would cause a Rule to
>>      directly claim precedence over this Rule as a means of
>>      determining precedence.  This applies to changes by the
>>      enactment or amendment of a Rule, or of any other form.  This
>>      Rule takes precedence over any Rule that would permit such a
>>      change to the Ruleset.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2240/1 (Power=3)
>> No Cretans Need Apply
>> 
>>      In a conflict between clauses of the same Rule, if exactly one
>>      claims precedence over the other, then it takes precedence;
>>      otherwise, the later clause takes precedence.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 105/14 (Power=3)
>> Rule Changes
>> 
>>      Where permitted by other rules, an instrument generally can, as part of
>>      its effect,
>> 
>>      1. enact a rule.  The new rule has power equal to the minimum of the 
>> power
>>         specified by the enacting instrument, defaulting to one if the 
>> enacting
>>         instrument does not specify or if it specifies a power less than 0.1,
>>         and the maximum power permitted by other rules. The enacting 
>> instrument
>>         may specify a title for the new rule, which if present shall prevail.
>>         The ID number of the new rule cannot be specified by the enacting
>>         instrument; any attempt to so specify is null and void.
>> 
>>      2. repeal a rule.  When a rule is repealed, it ceases to be a rule, and
>>         the Rulekeepor need no longer maintain a record of it.
>> 
>>      3. reenact a rule. A repealed rule identified by its most recent rule
>>         number MUST be reenacted with the same ID number and the next change
>>         identifier. If no text is specified, the rule is reenacted with the
>>         same text it had when it was most recently repealed. If the 
>> reenacting
>>         proposal provides new text for the rule, the rule must have 
>> materially
>>         the same purpose as did the repealed version; otherwise, the attempt 
>> to
>>         reenact the rule is null and void.
>> 
>>      4. amend the text of a rule.
>> 
>>      5. retitle a rule.
>> 
>>      6. change the power of a rule.
>> 
>>      A rule change is any effect that falls into the above classes. Rule
>>      changes always occur sequentially, never simultaneously.
>> 
>>      Any ambiguity in the specification of a rule change causes that change 
>> to
>>      be void and without effect.An inconsequential variation in the quotation
>>      of an existing rule does not constitute ambiguity for the purposes of 
>> this
>>      rule, but any other variation does.
>> 
>>      A rule change is wholly prevented from taking effect unless its full 
>> text
>>      was published, along with an unambiguous and clear specification of the
>>      method to be used for changing the rule, at least 4 days and no more 
>> than
>>      60 days before it would otherwise take effect.
>> 
>>      This rule provides the only mechanism by which rules can be created,
>>      modified, or destroyed, or by which an entity can become a rule or cease
>>      to be a rule.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2445/10 (Power=1)
>> The Propose-O-Matic
>> 
>>      The Fearmongor is an Office. Its holder is responsible for ensuring the
>>      continuous change of the ruleset.
>> 
>>      Each month, the Fearmongor SHALL do the following as part of eir duties:
>> 
>>       1) Select two existing rules at random. For each of those rules, submit
>>          an Official proposal with AI equal to that rules' power. One 
>> proposal
>>          SHALL specify only to repeal its rule; the other SHALL specify only 
>> to
>>          amend its rule.
>> 
>>       2) Select a previous rule that was repealed over 1 year ago, and has 
>> not
>>          been so selected in the past 6 months. Submit an Official proposal 
>> of
>>          the appropriate AI to re-enact the rule at its previous power, using
>>          any past version of the rule as a basis and making minimal
>>          modifications to that text to allow the rule to function in the
>>          current ruleset.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Reusable Definitions
>> ----------------------------------------------------------------------
>> 
>> Rule 2152/7 (Power=3)
>> Mother, May I?
>> 
>>      The following terms are defined.  These definitions are used
>>      when a rule includes a term in all caps, and provide guidance in
>>      determining the ordinary-language meaning of a term when a rule
>>      includes a term otherwise.  Earlier definitions take precedence
>>      over later ones.  If a rule specifies one or more persons in
>>      connection with a term, then the term applies only to the
>>      specified person(s).
>> 
>>      1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
>>         perform the described action are unsuccessful.
>> 
>>      2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
>>         the described action violates the rule in question.
>> 
>>      3. NEED NOT, OPTIONAL:  Failing to perform the described action
>>         does not violate the rules.
>> 
>>      4. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
>>         described action, the full implications of performing it
>>         should be understood and carefully weighed.
>> 
>>      5. CAN: Attempts to perform the described action are successful.
>> 
>>      6. MAY: Performing the described action does not violate the
>>         rules.
>> 
>>      7. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
>>         described action violates the rule in question.
>> 
>>      8. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
>>         the described action, the full implications of failing to
>>         perform it should (in the ordinary-language sense) be
>>         understood and carefully weighed.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2162/8 (Power=2)
>> Switches
>> 
>>      A type of switch is a property that the rules define as a
>>      switch, and specify the following:
>> 
>>      1. The type(s) of entity possessing an instance of that switch.
>>         No other entity possesses an instance of that switch.
>> 
>>      2. One or more possible values for instances of that switch,
>>         exactly one of which is designated as the default.  No other
>>         values are possible for instances of that switch.
>> 
>>      3. Optionally, exactly one office whose holder tracks instances
>>         of that switch.  That officer's (weekly, if not specified
>>         otherwise) report includes the value of each instance of that
>>         switch whose value is not its default value; a public
>>         document purporting to be this portion of that officer's
>>         report is self-ratifying, and implies that other instances
>>         are at their default value.
>> 
>>      At any given time, each instance of a switch has exactly one
>>      possible value for that type of switch.  If an instance of a
>>      switch comes to have a value, it ceases to have any other value.
>>      If an instance of a switch would otherwise fail to have a
>>      possible value, it comes to have its default value.
>> 
>>      "To flip an instance of a switch" is to make it come to have a
>>      given value.  "To become X" (where X is a possible value of
>>      exactly one of the subject's switches) is to flip that switch to
>>      X.
>> 
>>      If an action or set of actions would cause the value of an
>>      instance of a switch to become indeterminate, the instance
>>      instead takes on its last determinate and possible value, if
>>      any, otherwise it takes on its default value.
>> 
>>      A natural switch is a switch with a default value of 0, unless
>>      the rules explicitly specify a different default value.  If the
>>      rules define an upper limit for the switch, then the possible
>>      values are non-negative integers not greater than that limit,
>>      otherwise the values are the non-negative integers.
>> 
>>      A singleton switch is a switch for which Agora Nomic is the only
>>      entity possessing an instance of that switch.
>> 
>>      A boolean switch is a switch with values True and False. A
>>      positive boolean switch has a default of True; a negative
>>      boolean switch has a default of False.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2125/9 (Power=3)
>> Regulated Actions
>> 
>>      An action is restricted if: (1) the Rules limit, allow, enable,
>>      or permit its performance; (2) describe the circumstances under
>>      which the action would succeed or fail; or (3) the action would,
>>      as part of its effect, modify information for which some player
>>      is required to be a recordkeepor.
>> 
>>      Restricted Actions CAN only be performed as described by the
>>      Rules.  The Rules SHALL NOT be interpreted so as to proscribe
>>      unrestricted actions.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1023/36 (Power=2)
>> Common Definitions
>> 
>>      The following terms are defined:
>> 
>>      1. The phrase "in a timely fashion" means "within 7 days".
>>         This time period is set when the requirement is created
>>         (i.e. X days before the limit ends).  A requirement to
>>         perform an action at an exact instant (e.g.  "when X, Y
>>         SHALL Z"), but not "in the same message", is instead
>>         interpreted as a requirement to perform that action in a
>>         timely fashion after that instant.
>> 
>>      2. Agoran epochs:
>> 
>>          1. Agoran days begin at midnight UTC.
>> 
>>          2. Agoran weeks begin at midnight UTC on Monday.
>> 
>>          3. Agoran months begin at midnight UTC on the first day of
>>             each Gregorian month.
>> 
>>          4. Agoran quarters begin when the Agoran months of January,
>>             April, July, and October begin.
>> 
>>          5. Agoran years begin when the Agoran month of January
>>             begins.
>> 
>>          6. A pivot is either the instant at which Agora Nomic began
>>             (June 30, 1993, 00:04:30 GMT +1200) or an instant at
>>             which at least one person won the game.  When used as a
>>             period of time, a "Round" (historical syn: "game") is
>>             the period of time between a pivot and the next pivot.
>> 
>>          These definitions do not apply to relative durations (e.g.
>>          "within <number> days after <event>").
>> 
>>      3. If a restricted value, or the value of a conditional, or a
>>         value otherwise required to determine the outcome of a
>>         restricted action, CANNOT be reasonably determined (without
>>         circularity or paradox) from information reasonably
>>         available, or if it alternates instantaneously and
>>         indefinitely between values, then the value is considered to
>>         be Indeterminate, otherwise it is Determinate.
>> 
>>      4. Two points in time are within a month of each other if:
>> 
>>          1. they occur in the same Agoran month;
>> 
>>          2. they occur in two consecutive Agoran months, and the
>>             later of the two occurs in an earlier day in the month
>>             than the earlier one;
>> 
>>          3. they occur in two consecutive Agoran months on the same
>>             day of the month, and the later of the two occurs at the
>>             same or earlier time of day.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1728/37 (Power=3)
>> Dependent Actions
>> 
>>      A rule which purports to allow a person (the performer) to
>>      perform an action by a set of one or more of the following
>>      methods (N is 1 unless otherwise specified):
>> 
>>       1. Without N Objections, where N is a positive integer no
>>          greater than 8.  ("Without Objection" is shorthand for this
>>          method with N = 1.)
>>       2. With N Supporters, where N is a positive integer.  ("With
>>          Support" is shorthand for this method with N = 1.)
>>       3. With N Agoran Consent, where N is an integer multiple of 0.1
>>          with a minimum of 1.
>>       4. With Notice.
>>       5. With T Notice, where T is a time period.
>> 
>>      thereby allows em to perform the action by announcement if all
>>      of the following are true:
>> 
>>       1. A person (the initiator) announced intent to perform the action,
>>          unambiguously and clearly specifying the action and method(s) 
>> (including
>>          the value of N and/or T for each method), at most fourteen days 
>> earlier.
>> 
>>       2. If the action is to be performed Without N Objections, With N Agoran
>>          Consent, or With Notice, if the intent was announced at least 4 days
>>          earlier
>> 
>>       3. If the action is to be performed With T Notice, if the intent was
>>          announced at least T earlier.
>> 
>>       4. At least one of the following is true:
>> 
>>            1. The performer is the initiator.
>> 
>>            2. The initiator was authorized to perform the action due to 
>> holding
>>               a rule-defined position now held by the    performer.
>> 
>>            3. The initiator is authorized to perform the action, the action
>>               depends on support, the performer has supported the intent, 
>> and the
>>               rule authorizing the performance does not explicitly prohibit
>>               supporters from performing it.
>> 
>>       5. Agora is Satisfied with the announced intent, as defined by other 
>> rules.
>> 
>>       6. If a set of conditions for the performance of the action was given 
>> in the
>>          announcement of intent to perform the action, all those conditions 
>> are
>>          met.
>> 
>>      The actor SHOULD publish a list of supporters if the action
>>      depends on support, and a list of objectors if it depends on
>>      objections.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2486/0 (Power=3.14)
>> The Royal Parade
>> 
>>                    _
>>                  _\ /_
>>> _X_<
>>           .---._  /_\  _.---.
>>         /`.---._`{/ \}`_.---.`\
>>        | /   ___`{\_/}`___   \ |
>>        \ \."`*  `"{_}"`  *`"./ /
>>         \ \  )\  _\ /_  /(  / /
>>          \ *<()( >_X_< )()>* /
>>           |._)/._./_\._.\(_.|
>>      jgs  |() () () () () ()|
>>           <<o>><<o>><o>><<o>>
>>          `"""""""""""""""""""`
>>           IN CELEBRATION of Alexis being crowned Princess of Agora,
>>                without prejudice to Any before or since
>>                who may come to hold a Title
>>                whether Patent or otherwise;
>>          IT IS HEREBY PROCLAIMED that a Royal Parade be established,
>>                imbued in this very Rule,
>>                which shall travel around Agora to Rules of import;
>>          AND THEREFORE, the Rulekeepor SHOULD place this Rule
>>                near recently-amended rules of high Power;
>>          AND FURTHERMORE, additions to this Parade are most welcome
>>               when Events suiting the honour should occur.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2124/20 (Power=2)
>> Agoran Satisfaction
>> 
>> 
>>      A Supporter of a dependent action is an eligible entity who has publicly
>>      posted (and not withdrawn) support (syn. "consent") for an announcement 
>> of
>>      intent to perform the action.An Objector to a dependent action is an
>>      eligible entity who has publicly posted (and not withdrawn) an objection
>>      to the announcement of intent to perform the action.
>> 
>>      The entities eligible to support or object to a dependent action are, by
>>      default, all players, subject to modification by the document 
>> authorizing
>>      the dependent action.However, the previous sentence notwithstanding, the
>>      Executor of the announcement of intent is not eligible to support it.
>> 
>>      Agora is Satisfied with an intent to perform a specific action if and 
>> only
>>      if:
>> 
>>      1. if the action is to be performed Without N Objections, then it has
>>         fewer than N objectors;
>> 
>>      2. if the action is to be performed With N supporters, then it has N or
>>         more supporters; and
>> 
>>      3. if the action is to be performed with N Agoran Consent, then the 
>> ratio
>>         of supporters to objectors is greater than N, or the action has at
>>         least one supporter and no objectors.
>> 
>>      4. if the action is to be performed With Notice or With T Notice.
>> 
>>      The above notwithstanding, if the action depends on objections, and an
>>      objection to it has been withdrawn within the past 24 hours, then Agora 
>> is
>>      not Satisfied with the intent.
>> 
>>      The above notwithstanding, Agora is not satisfied with the intent if the
>>      Speaker has objected to it in the last 48 hours.
>> 
>>      A person CANNOT support or object to an announcement of intent before 
>> the
>>      intent is announced, or after e has withdrawn the same type of response.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2466/0 (Power=3)
>> Acting on Behalf
>> 
>>      When a rule allows one person (the agent) to act on behalf of another 
>> (the
>>      principal) to perform an action, that agent CAN perform the action if it
>>      is POSSIBLE for the principal to do so, taking into account any
>>      prerequisites for the action. If the enabling rule does not specify the
>>      mechanism by which the agent may do so, then the agent CAN perform the
>>      action in the same manner in which the principal CAN do so, with the
>>      additional requirement that the agent must, in the message in which the
>>      action is performed, uniquely identify the principal and that the action
>>      is being taken on behalf of that person.
>> 
>>      When an action is performed on behalf of a principal, then the action is
>>      considered for all game purposes to have been performed by the 
>> principal.
>> 
>>      This rule takes precedence over any rule which would prohibit a person
>>      from taking an action, except that it defers to any rule that imposes
>>      limitations specifically on actions taken on behalf of another person.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2166/22 (Power=3)
>> Assets
>> 
>>      An asset is an entity defined as such by the ruleset (hereafter its 
>> backing
>>      document), and existing solely because its backing document defines its
>>      existence.
>> 
>>      Each asset has exactly one owner.If an asset would otherwise lack an
>>      owner, it is owned by Agora.If an asset's backing document restricts
>>      its ownership to a class of entities, then that asset CANNOT be
>>      gained by or transferred to an entity outside that class, and is
>>      destroyed if it is owned by an entity outside that class (except for
>>      Agora, in which case any player CAN transfer or destroy it without
>>      objection). The restrictions in the previous sentence are subject to
>>      modification by its backing document.
>> 
>>      Unless modified by an asset's backing document, ownership of an asset is
>>      restricted to Agora, persons, and organizations.
>> 
>>      An organization's charter CAN specify whether or not that organization 
>> is
>>      willing receive assets or a class of assets. Generally, an organization 
>> CANNOT
>>      be given assets its charter states that it is unwilling to receive. The
>>      previous provisions of this paragraph do not apply to an asset if the
>>      organization is required to provide that asset in order to continue 
>> existing.
>> 
>>      The recordkeepor of a class of assets is the entity (if any)
>>      defined as such by, and bound by, its backing document.  That
>>      entity's report includes a list of all instances of that class
>>      and their owners.  This portion of that entity's report is
>>      self-ratifying.
>> 
>>      An asset generally CAN be destroyed by its owner by
>>      announcement, subject to modification by its backing document. An
>>      indestructible asset is one defined as such by it backing document, and 
>> CANNOT
>>      be destroyed except by a rule specifically addressing the destruction of
>>      indestructible assets or that asset in particular; any other asset is
>>      destructible. In circumstances where another asset would be
>>      destroyed, an indestructible asset is generally transferred to Agora, 
>> subject
>>      to modification by its backing document and the intervention of other 
>> rules.
>> 
>>      To "lose" an asset is to have it destroyed from one's
>>      possession; to "revoke" an asset from an entity is to destroy it
>>      from that entity's possession.
>> 
>>      An asset generally CAN be transferred (syn. payed, given) by its owner 
>> to
>>      another entity by announcement, subject to modification by its backing
>>      document.  A fixed asset is one defined as such by its backing
>>      document, and CANNOT be transferred; any other asset is liquid.
>> 
>>      When a rule indicates transfering an amount that is not a natural 
>> number,
>>      the specified amount is rounded up to the nearest natural number.
>> 
>>      A currency is a class of asset defined as such by its backing document.
>>      Instances of a currency with the same owner are fungible.
>> 
>>      The "x balance of an entity", where x is a currency, is the number of x 
>> that
>>      entity possesses. If a rule, proposal, or other competent authority 
>> attempts
>>      to increase or decrease the balance of an entity without specifying a 
>> source
>>      or destination, then the currency is created or destroyed.
>> 
>>      When a player causes one or more balances to change, e is ENCOURAGED
>>      to specify the resulting balance(s). Players SHOULD NOT specify
>>      inaccurate balances.
>> 
>>      Where it resolves ambiguity, the asset or currency being referred to is 
>> the
>>      currency designated as "Agora's official currency", if there is one.
>> 
>>      Amendments to a backing document shall not be construed to alter, 
>> transfer,
>>      destroy, or otherwise effect any assets defined by that document, unless
>>      that is their clear intent.
>> 
>>      Assets are always public. [To provide for private contract based assets 
>> later]
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2493/1 (Power=3.1)
>> Regulations
>> 
>>      A Regulation is an instrument defined as such by this rule. A regulation
>>      allows an officer (known as the Promulgator) to exercise rule defined
>>      powers. A regulation is in effect continuously from the time of its
>>      creation to the time of either its revocation or the repeal of the rule
>>      that allowed for its creation. When recommending a regulation, its
>>      Promulgator must specify by number the rule(s) upon which it is based 
>> (the
>>      parent rules), the list of which becomes an integral part of the
>>      regulation. The list of rules can generally be modified by the 
>> Promulgator
>>      according to the procedure for text changes.
>> 
>>      A regulation must be authorized by at least one rule in order for it to
>>      exist. A regulation has effect on the game (only) insofar as the rule or
>>      rules that authorized it permit it to have effect, and a regulation
>>      generally inherits the power of its least powerful parent rule, unless 
>> its
>>      Promulgator defines a lower power. If reasonably possible, a regulation
>>      should be interpreted so as to defer to other rules. The procedure for
>>      resolving conflict between regulations is the same as it is for rules.
>> 
>>      Regulations are generally issued according to the following procedures,
>>      and they can be repealed by the announcement of their Promulgator.
>>      Alternate procedures may be used if provided for by all of the
>>      regulations's parent rules. If one parent rule specifies procedures that
>>      are more stringent than those that the other(s) specifies, those apply.
>>      Creating, modifying, revoking, or allowing for a regulation is secured 
>> at
>>      power 1.
>> 
>>      A regulation (or set of regulations), authorized by another
>>      rule, CAN generally be enacted or modified by its promulgator
>>      without 2 objections, or with Agoran consent. A notice pursuant
>>      to the previous sentence is known as a "recommendation", and
>>      the regulation(s) are said to be "recommended" to Agora.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2494/0 (Power=1)
>> The Regkeepor
>> 
>>      The Regkeepor is an office, responsible for the maintenance of the
>>      Regulations. The Regulations are contained in the Regkeepor's weekly 
>> report,
>>      know as the Agora Nomic Code of Regulations (ACORN). E MAY publish 
>> multiple
>>      versions or editions of the ACORN.
>> 
>>      The ACORN is divided into titles, assigned by the Regkeepor, which are
>>      each given an integer.  Generally, each office with the power to create
>>      regulations SHOULD be assigned the next successive natural number. 
>> Title 0 of
>>      the ACORN is reserved for use by the Regkeepor, and nothing in that 
>> title
>>      need be a regulation. Non-regulations printed in the ACORN
>>      have no binding effect, and SHALL clearly be marked by the Regkeepor.
>> 
>>      Each regulation SHALL be assigned an ID number by the Regkeepor, 
>> consisting
>>      of a string of the characters [0-9] and separator characters. The 
>> Regkeepor
>>      SHOULD establish some way of keeping track of the version of a 
>> regulations.
>>      The Regkeepor MAY also, at eir discretion, create ways of marking 
>> special
>>      types of Regulation (even in violation of the previous restrictions of 
>> this
>>      paragraph), mark sections or titles as reserved for future use, and
>>      make such other discussions of arrangement, annotation, and marking as 
>> are
>>      necessary and proper in the execution of eir duties.
>> 
>>      The Regkeepor SHOULD remember that the purpose of the ACORN is to make 
>> the
>>      regulations easily readable, and e SHALL not act in a manner intended to
>>      deceive others in eir official capacity.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2505/0 (Power=1.0)
>> Random Choices
>> 
>>      When a Rule specifies that a random choice be made, then the choice 
>> shall
>>      be made using whatever probability distribution among the possible
>>      outcomes the Rule specifies, defaulting to a uniform probability
>>      distribution.
>> 
>>      The choice CAN be made using any physical or computational process whose
>>      probability distribution among the possible outcomes is reasonably close
>>      to that required by the Rules, and for which the final choice is not
>>      trivially predictable by the selecting person in advance.The selecting
>>      person SHOULD make the selection method public, and SHOULD use a method
>>      for which the final probability distribution can be readily confirmed.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2500/0 (Power=1)
>> Action Points
>> 
>>      At the beginning of every Agoran Week, every player has 2 Action Points.
>>      When a player 'spends' an Action Point, e has one less Action Point. If 
>> a
>>      player has 0 Action Points, e may not spend any more Action Points, 
>> rules
>>      to the contrary notwithstanding.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Proposals
>> ----------------------------------------------------------------------
>> 
>> Rule 2350/9 (Power=3)
>> Proposals
>> 
>>      A proposal is a type of entity consisting of a body of text and
>>      other attributes.  A player CAN create a proposal by
>>      announcement, specifying its text and optionally specifying any
>>      of the following attributes:
>> 
>>      * An associated title.
>>      * A list of co-authors (which must be persons other than the
>>        author).
>>      * An adoption index.
>> 
>>      Creating a proposal adds it to the Proposal Pool.  Once a
>>      proposal is created, nether its text nor any of the
>>      aforementioned attributes can be changed.  The author (syn.
>>      proposer) of a proposal is the person who submitted it.
>> 
>>      If a decision of whether to adopt a proposal was resolved as
>>      FAILED QUORUM in the last seven days, the Promotor CAN once add
>>      the proposal back to the Proposal Pool by announcement.
>> 
>>      The author of a proposal in the Proposal Pool CAN remove (syn.
>>      retract, withdraw) it from the Pool by announcement.
>> 
>>      The Promotor CAN remove a proposal from the Proposal Pool by
>>      announcement if it is not pending and has been added to the Pool
>>      more than 14 days ago.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2445/10 (Power=1)
>> How to Pend a Proposal
>> 
>>      Imminence is a switch, tracked by the Promotor, possessed by
>>      proposals in the Proposal Pool, whose value is either "pending" or
>>      "not pending" (default).
>> 
>>      Any player CAN flip a specified proposal's imminence to "pending" by
>>      announcement by:
>> 
>>        a) spending 1 Action Point, OR
>> 
>>        b) spending the current Pend Cost in shinies
>> 
>>      An Official Proposal is a proposal designated as such by the Rules;
>>      generally official proposals that are created as part of an Officer's
>>      duties. Rules to the contrary notwithstanding, an Official proposal is
>>      always pending. Rules to the contrary notwithstanding, players CANNOT
>>      claim rewards for the adoption of an Official proposal.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1607/44 (Power=3)
>> Distribution
>> 
>>      The Promotor is an office; its holder is responsible for receiving and
>>      distributing proposals.
>> 
>>      Determining whether to adopt a proposal is an Agoran decision. For this
>>      decision, the vote collector is the Assessor, the adoption index is
>>      initially the adoption index of the proposal, or 1.0 if the proposal 
>> does
>>      not have one, and the text, author, and coauthors of the proposal are
>>      essential parameters. Initiating such a decision is known as 
>> distribution,
>>      and removes the proposal from the Proposal Pool.
>> 
>>      The Promotor CAN distribute a proposal which is in the Proposal Pool at
>>      any time, by announcement. The Promotor SHALL NOT distribute proposals
>>      which are not pending.
>> 
>>      In a given Agoran week, the Promotor SHALL, as part of eir weekly 
>> duties,
>>      distribute all pending proposals.
>> 
>>      Distributed proposals have ID numbers, to be assigned by the Promotor.
>> 
>>      If there is a Proposal in the Pool that it would otherwise be IMPOSSIBLE
>>      for any player to distribute, then any player CAN distribute that 
>> Proposal
>>      Without 3 Objections.
>> 
>>      The Promotor's report includes a list of all proposals in the Proposal
>>      Pool, along with their text and attributes.This portion of a public
>>      document purporting to be a Promotor's report is self-ratifying.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2137/2 (Power=1)
>> The Assessor
>> 
>>      The Assessor is an office; its holder is responsible for
>>      collecting votes and keeping track of related properties.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 106/36 (Power=3)
>> Adopting Proposals
>> 
>>      When a decision about whether to adopt a proposal is resolved, if the
>>      outcome is ADOPTED, then the proposal in question is adopted, and unless
>>      other rules prevent it from taking effect, its power is set to the 
>> minimum
>>      of four and its adoption index, and then it takes effect.Except as
>>      prohibited by other rules, a proposal that takes effect CAN and does, as
>>      part of its effect, apply the changes that it specifies.If the proposal
>>      cannot make some such changes, this does not preclude the other changes
>>      from taking place.
>> 
>>      If there is no Agoran Decision to adopt a particular proposal that has 
>> an
>>      outcome of ADOPTED, that proposal CANNOT take effect, rules to the
>>      contrary notwithstanding.
>> 
>>      Preventing a proposal from taking effect is a secured change; this does
>>      not apply to generally preventing changes to specified areas of the
>>      gamestate, nor to a proposal preventing itself from taking effect (its 
>> no-
>>      effect clause is generally interpreted as applying only to the rest of 
>> the
>>      proposal).
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2443/1 (Power=3)
>> Expediting Proposals
>> 
>>      A player CAN expedite a proposal whose adoption index is at most
>>      1.5, in a message containing the character string "[Expedition]"
>>      in the subject line,
>> 
>>        1. by specially deputising for the Promotor to distribute the
>>           proposal, if it has not been distributed; or
>>        2. by announcement, otherwise.
>> 
>>      If, in an Agoran Decision to adopt a proposal, the strength of
>>      AGAINST is zero, and the proposal was expedited at least 7 days
>>      earlier, then any player CAN specially deputise for the Assessor
>>      to resolve the decision.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2431/1 (Power=1)
>> Proposal Competitions
>> 
>>      Any player CAN, with Agoran Consent, initiate a Proposal
>>      Competition with a specified Objective. Only one Competition may
>>      be in progress at a time. The Objective should be a
>>      specification of effects of a proposal, and SHOULD NOT depend on
>>      factors that could not be determined from the text of a
>>      proposal.
>> 
>>      During the Agoran Week following the initiation of a Proposal
>>      Competition, any player CAN specify that a Proposal e submits is
>>      a Competition Proposal for that Competition.  Players are
>>      ENCOURAGED to describe how their Competition Proposals fulfill
>>      the Objective.
>> 
>>      The Promotor SHALL distribute all Competition Proposals for a
>>      given Competition in the same message. The Assessor SHALL
>>      resolve all the Agoran Decisions to adopt the Competition
>>      Proposals for a given Competition in the same message.
>> 
>>      Once all Agoran decisions to adopt Competition Proposals for a
>>      given Competition have been resolved, the Competition ends.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Voting & Elections
>> ----------------------------------------------------------------------
>> 
>> Rule 693/16 (Power=3)
>> Agoran Decisions
>> 
>>      When the rules calls for an Agoran decision to be made, the decision-
>>      making process takes place in the following three stages, each described
>>      elsewhere:
>> 
>>        1. Initiation of the decision.
>>        2. Voting of the people.
>>        3. Resolution of the decision.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 107/19 (Power=3)
>> Initiating Agoran Decisions
>> 
>>      An Agoran decision is initiated when a person authorized to
>>      initiate it publishes a valid notice which sets forth the intent
>>      to initiate the decision.  This notice is invalid if it lacks
>>      any of the following information, and the lack is correctly
>>      identified within one week after the notice is published:
>> 
>>      1. The matter to be decided (for example, "the adoption of
>>         proposal 4781").
>> 
>>      2. A clear indication of the set of valid votes.
>> 
>>      3. The identity of the vote collector.
>> 
>>      4. Any additional information defined by the rules as essential
>>         parameters.
>> 
>>      The publication of such a valid notice initiates the voting
>>      period for the decision.  The voting period lasts for 7 days.
>>      The minimum voting period for a decision with at least two
>>      options is five days.  The vote collector for a decision with
>>      less than two options CAN and SHALL end the voting period by
>>      announcement, if it has not ended already, and provided that e
>>      resolves the decision in the same message.
>> 
>>      The voting period for a decision cannot be set or changed to a
>>      duration longer than fourteen days.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 683/25 (Power=3)
>> Voting on Agoran Decisions
>> 
>>      An entity submits a ballot on an Agoran decision by publishing a
>>      notice satisfying the following conditions:
>> 
>>      1. The ballot is submitted during the voting period for the
>>         decision.
>> 
>>      2. The entity casting the ballot (the voter) was, at the
>>         initiation of the decision, a player.
>> 
>>      3. The ballot clearly identifies the matter to be decided.
>> 
>>      4. The ballot clearly identifies a valid vote, as determined by
>>         the voting method.
>> 
>>      5. The ballot clearly sets forth the voter's intent to place
>>         the identified vote.
>> 
>>      6. The voter has no other valid ballots on the same decision.
>> 
>>      A valid ballot is a ballot, correctly submitted, that has not
>>      been withdrawn. During the voting period of an Agoran decision,
>>      a player CAN by announcement withdraw (syn. retract) a ballot
>>      that e submitted on that decision. To "change" one's vote is to
>>      retract eir previous ballot (if any), then submit a new one.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 208/12 (Power=3)
>> Resolving Agoran Decisions
>> 
>>      The vote collector for an unresolved Agoran decision CAN resolve
>>      it by announcement, indicating the outcome.  If it was required
>>      to be initiated, then e SHALL resolve it in a timely fashion
>>      after the end of the voting period.  To be valid, this
>>      announcement must satisfy the following conditions:
>> 
>>      1. It is published after the voting period has ended.
>> 
>>      2. It clearly identifies the matter to be resolved.
>> 
>>      3. It specifies the outcome, as described elsewhere, and, if
>>         there was more than one valid option, provides a tally of
>>         the voters' valid ballots.
>> 
>>      Each Agoran decision has exactly one vote collector, defaulting
>>      to the initiator of the decision.  If the vote collector is
>>      defined by reference to a position (or, in the default case, if
>>      the initiator was so defined), then the vote collector is the
>>      current holder of that position.
>> 
>>      This rule takes precedence over any rule that would provide
>>      another mechanism by which an Agoran decision may be resolved.
>> 
>>      In general, changes to the gamestate due to the outcome of an
>>      Agoran decision take effect when the decision is resolved.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 955/22 (Power=3)
>> Determining the Will of Agora
>> 
>>      Each Agoran decision has a voting method, which determines how
>>      voters may vote on it and how to calculate the outcome. The
>>      strength of a ballot is the voting strength of the voter who
>>      cast it on that Agoran decision.
>> 
>>      The following voting methods are defined:
>> 
>>      1. AI-majority: the valid votes are FOR and AGAINST. Let F be
>>         the total strength of all valid ballots cast FOR a decision,
>>         A be the same for AGAINST, and AI be the adoption index of
>>         the decision. The outcome is ADOPTED if F/A >= AI and F/A >
>>         1 (or F>0 and A=0), otherwise REJECTED.
>> 
>>      2. Instant runoff: the valid votes are ordered lists of
>>         options, and the outcome is whichever option wins according
>>         to the standard definition of instant runoff. For this
>>         purpose, a ballot of strength N is treated as if it were N
>>         distinct ballots expressing the same preferences. In case
>>         multiple valid options tie for the lowest number of votes at
>>         any stage, the vote collector CAN and must, in the
>>         announcement of the decision's resolution, select one such
>>         option to eliminate; if, for M > 1, all eir possible choices
>>         in the next M stages would result in the same set of options
>>         being eliminated, e need not specify the order of
>>         elimination.
>> 
>>      3. First-past-the-post (default): the valid votes are the
>>         options, and the outcome is whichever option received the
>>         highest total strength of valid ballots. In case of a tie,
>>         the vote collector CAN and must, in the announcement of the
>>         decision's resolution, select one of the leaders as the
>>         outcome.
>> 
>>      The previous notwithstanding:
>> 
>>      - If there is more than one option, and the number of valid
>>        ballots is less than the quorum of that decision, the outcome
>>        is instead FAILED QUORUM.
>>      - PRESENT is always a valid vote, with no effect on the outcome
>>        except counting towards quorum.
>>      - If there are no valid options, the outcome is null.
>> 
>>      The outcome of a decision is determined when it is resolved, and
>>      cannot change thereafter.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 879/33 (Power=2)
>> Quorum
>> 
>>      Each Agoran Decision has a quorum. This is a number set when the
>>      decision is created, and thereafter cannot be changed. When a
>>      person initiates an Agoran Decision, that person SHALL state the
>>      quorum of that decision. However, incorrectly stating the quorum
>>      of a decision does not invalidate the initiation, nor does it
>>      actually change the quorum of the decision.
>> 
>>      The quorum that an Agoran Decision gains as it is created can be
>>      defined by other rules of power 2 or greater. If no other rule
>>      defines the quorum of an Agoran Decision, the quorum for that
>>      decision is equal to the number of players who voted on the
>>      Agoran Decision to adopt a proposal that had been most recently
>>      resolved at the time of that decision's initiation, minus 2.
>> 
>>      As an exception to the previous paragraph, the quorum of an
>>      Agoran Decision can never be less than 2. If the rules would
>>      attempt to set the quorum of an Agoran Decision to less than 2,
>>      it is set to 2 instead.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2422/2 (Power=3)
>> Voting Strength
>> 
>>      The voting strength of an entity on an Agoran decision is an
>>      integer between 0 and 5 inclusive, defined by rules of power 2
>>      or greater. If not otherwise specified, the voting strength of
>>      an entity on an Agoran decision is 1.
>> 
>>      When multiple rules set or modify an entity's voting strength on
>>      an Agoran decision, it shall be determined by first applying the
>>      rule(s) which set it to a specific value, using the ordinary
>>      precedence of rules, and then applying the rules, other than
>>      this one, which modify it, in numerical order by ID. Finally, if
>>      theresult of the calculation is not an integer, it is rounded
>>      up, and then if it is outside the allowable range of values for
>>      voting strength, it is set to the the minimum value if it was
>>      less and the maximum value if it was more.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2127/9 (Power=3)
>> Conditional Votes
>> 
>>      If a vote on an Agoran decision is submitted conditionally (e.g.
>>      "FOR if <X> is true, otherwise AGAINST"), then the selected
>>      option is evaluated based on the value of the condition(s) at
>>      the end of the voting period, and, rules to the contrary
>>      notwithstanding, is clearly specified if and only if the value
>>      of the condition(s) is/are determinate at the end of the voting
>>      period.  If the option cannot be clearly identified, a vote of
>>      PRESENT is cast.
>> 
>>      Casting a vote endorsing another voter is equivalent to
>>      conditionally casting a vote whose value is the same as the most
>>      common value (if any) among that voter's valid votes on that
>>      decision.
>> 
>>      Casting a vote denouncing another voter is equivalent to
>>      conditionally casting a vote whose value is opposite to the most
>>      common value (if any) among that voter's valid votes on that
>>      decision.  FOR and AGAINST are opposites.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2168/7 (Power=1)
>> Extending the voting period
>> 
>>      Whenever the voting period of an Agoran decision would end, and
>>      the result would be FAILED QUORUM, the length of the voting
>>      period for that decision is instead increased to 14 days, except
>>      if it is already that length, provided this has not already
>>      happened for the decision in question.
>> 
>>      Upon such an occurrence, the vote collector for the decision
>>      SHALL issue a humiliating public reminder to the slackers who
>>      have not yet cast any votes on it despite being eligible, and
>>      CAN end its voting period by announcement (resolving it
>>      constitutes an implicit announcement that its voting period is
>>      first ended) if the result would no longer be FAILED QUORUM, or
>>      if the decision is whether to adopt a proposal and no voter
>>      (other than possibly the proposal's author) has voted FOR.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1950/32 (Power=3)
>> Decisions with Adoption Indices
>> 
>>      Adoption index is an untracked switch possessed by Agoran
>>      decisions and proposals, whose value is either "none" (default)
>>      or an integral multiple of 0.1 from 1.0 to 9.9.
>> 
>>      Adoption index is secured with a power threshold of 2.
>> 
>>      Adoption index is an essential parameter of an Agoran decision
>>      if that decision has an adoption index.
>> 
>>      For any Agoran decision with an adoption index, the voting
>>      method is AI-majority.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2034/9 (Power=3)
>> Vote Protection and Cutoff for Challenges
>> 
>>      A public message purporting to resolve an Agoran decision
>>      constitutes self-ratifying claims that
>> 
>>       1. such a decision existed,
>>       2. it was resolved as indicated, and
>>       3. (if the indicated outcome was to adopt a proposal) such a
>>          proposal existed, was adopted, and took effect.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2154/50 (Power=2)
>> Election Procedure
>> 
>>      A player CAN initiate an election for a specified elected office
>>      for which no election is already in progress
>> 
>>      1. by announcement, if e is the ADoP, if the office has been
>>         deputised for within the past two weeks, or if no election
>>         has been initiated for the office either since the last time
>>         a player won the game or within the past 90 days;
>> 
>>      2. with 4 Supporters, otherwise.
>> 
>>      After the election is initiated, any player CAN once initiate an
>>      Agoran decision to determine the new officeholder, and the ADoP
>>      SHALL do so in a timely fashion if no one else does first.  For
>>      this decision, the valid options are the players, the vote
>>      collector is the ADoP, and the voting method is instant runoff.
>>      Upon the resolution of this decision, its outcome, if a player,
>>      is installed into office, and the election ends.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Offices & Reporting
>> ----------------------------------------------------------------------
>> 
>> Rule 1006/38 (Power=2)
>> Offices
>> 
>>      Officeholder is an office switch tracked by the ADoP, with
>>      possible values of any person or "vacant".  An officer is the
>>      holder of an office, who may be referred to by the name of that
>>      office.  If the holder of an office is ever not a player, it
>>      becomes vacant.
>> 
>>      An imposed office is an office described as such by the rule
>>      defining it.  All others are elected.  A person CANNOT be made
>>      the holder of an elected office without eir explicit or
>>      reasonably implied consent.
>> 
>>      The holder of an elected office CAN resign it by announcement,
>>      causing it to become vacant. Any player CAN cause an office to
>>      become vacant without 2 objections.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2143/26 (Power=1)
>> Official Reports and Duties
>> 
>>      For each person:
>> 
>>      1. If any task is defined by the rules as part of that person's
>>         weekly duties, then e SHALL perform it at least once each
>>         week.  If any information is defined by the rules as part of
>>         that person's weekly report, then e SHALL maintain all such
>>         information, and the publication of all such information is
>>         part of eir weekly duties.
>> 
>>      2. If any task is defined by the rules as part of that person's
>>         monthly duties, then e SHALL perform it at least once each
>>         month.  If any information is defined by the rules as part of
>>         that person's monthly report, then e SHALL maintain all such
>>         information, and the publication of all such information is
>>         part of eir monthly duties.
>> 
>>      Any information defined by the rules as part of a person's
>>      report, without specifying which one, is part of eir weekly
>>      report.  Failure of a person to perform any duty required of em
>>      within the allotted time is the Class-2 crime of Tardiness.
>> 
>>      An official duty for an office is any duty that the Rules
>>      specifically assign to that office's holder in particular
>>      (regardless of eir identity).
>> 
>>      A person SHALL NOT publish information that is inaccurate or
>>      misleading while performing an official duty, or within a
>>      document purporting to be part of any person or office's weekly
>>      or monthly report.
>> 
>>      Reports SHALL be published in plain text.  Tabular data must
>>      line up properly when viewed in a monospaced font.  Publishing a
>>      report that deviates from these restrictions is the Class 2 Crime
>>      of Making My Eyes Bleed.
>> 
>>      Officers SHOULD maintain a publicly visible copy of their
>>      reports on the World Wide Web, and they SHOULD publish the
>>      address of this copy along with their published reports.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2138/23 (Power=1)
>> The Associate Director of Personnel
>> 
>>      The Associate Director of Personnel (ADoP) is an office; its
>>      holder is responsible for keeping track of officers.
>> 
>>      The ADoP's report includes the following:
>> 
>>      1. The date of the last change (if any) to each office's
>>         Officeholder.
>>      2. The date on which the most recent election for each office
>>         was initiated.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1551/18 (Power=3.1)
>> Ratification
>> 
>>      A public document is part (possibly all) of a public message.
>> 
>>      When a public document is ratified, rules to the contrary
>>      notwithstanding, the gamestate is modified to what it would be
>>      if, at the time the ratified document was published, the
>>      gamestate had been minimally modified to make the ratified
>>      document as true and accurate as possible.  Such a modification
>>      cannot add inconsistencies between the gamestate and the rules,
>>      and it cannot include rule changes unless the ratified document
>>      explicitly and unambiguously recites either the changes or the
>>      resulting properties of the rule(s).  If no such modification is
>>      possible, or multiple substantially distinct possible
>>      modifications would be equally appropriate, the ratification
>>      fails.
>> 
>>      An internally inconsistent document generally cannot be
>>      ratified; however, if such a document can be divided into a
>>      summary section and a main section, where the only purpose of
>>      the summary section is to summarize information in the main
>>      section, and the main section is internally consistent,
>>      ratification of the document proceeds as if it contained only
>>      the main section.
>> 
>>      Text purportedly about previous instances of ratification (e.g.
>>      a report's date of last ratification) is excluded from
>>      ratification. The rules may define additional information that
>>      is considered to be part of the document for the purposes of
>>      ratification; such definitions are secured at a Power
>>      Threshold of 3.
>> 
>>      Ratifying a public document is secured with power threshold 3.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2202/6 (Power=3)
>> Ratification Without Objection
>> 
>>      Any player CAN, without objection, ratify a public document,
>>      specifying its scope.
>> 
>>      Ratification Without Objection CANNOT cause the repeal,
>>      amendment, enactment, or mutation of any Rule, rules to the
>>      contrary notwithstanding.
>> 
>>      A player SHALL NOT knowingly use or announce intent to use
>>      Ratification Without Objection to ratify a (prior to
>>      ratification) document containing incorrect or Indeterminate
>>      information when a corrected document could be produced with
>>      reasonable effort, unless the general nature of the document's
>>      error and reason for ratifying it is clearly and plainly
>>      described in the announcement of intent.  Such ratification
>>      or announcement of intent to ratify is the Class-8 Crime of
>>      Endorsing Forgery.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2201/7 (Power=3)
>> Self-Ratification
>> 
>>      A public document defined by the rules as self-ratifying is
>>      ratified when it is continuously undoubted for one week.
>> 
>>      A doubt is an explicit public challenge via one of the following
>>      methods, identifying a document and explaining the scope and
>>      nature of a perceived error in it:
>> 
>>       1. An inquiry case, appropriate for questions of legal
>>          interpretation.
>> 
>>       2. A claim of error, appropriate for matters of fact.  The
>>          publisher of the original document SHALL (if e was required
>>          to publish that document) or SHOULD (otherwise) do one of
>>          the following in a timely fashion:
>> 
>>            1. Deny the claim (causing it to cease to be a doubt).
>>            2. Publish a revision.
>>            3. Initiate an inquiry case regarding the truth of the
>>               claim (if the subject is actually a matter of law),
>>               or cite a relevant existing inquiry case.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2160/15 (Power=3)
>> Deputisation
>> 
>>      A rule which purports to allow a person (a deputy) to perform an
>>      action via normal deputisation or special deputisation for an
>>      office thereby allows them to perform the action as if e held
>>      the office, as long as
>> 
>>        1. it would be POSSIBLE for the deputy to perform the action,
>>           other than by deputisation, if e held the office, and
>> 
>>        2. the deputy, when performing the action, announces that e
>>           is doing so by the appropriate form of deputisation.
>> 
>>      Only this rule may allow normal deputisation. Any rule may allow
>>      special deputisation.
>> 
>>      A player CAN perform an action as if e held a particular office,
>>      via normal deputisation, if all of the following are true:
>> 
>>        1. The rules require the holder of that office, by virtue of
>>           holding that office, to perform the action. This
>>           requirement is fulfilled by the deputy performing the
>>           action.
>> 
>>        2. A time limit by which the rules require the action to be
>>           performed has expired.
>> 
>>        3. Either (i) the office is vacant; or (ii) the
>>           aforementioned time limit expired more than fourteen days
>>           ago; or (iii) the deputy announced between two and
>>           fourteen days earlier that e intended to deputise for that
>>           office for the purposes of the particular action.
>> 
>>      When a player deputises via normal deputisation for an elected
>>      office, e becomes the holder of that office.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2472/1 (Power=2)
>> Office Incompatibilities
>> 
>>      Some pairs of office are incompatible:
>> 
>>      1. Prime Minister and Speaker
>>      2. Promotor and Assessor
>>      3. Promotor and ADoP
>>      4. Referee and Arbitor
>> 
>>      A player is Overpowered if e holds two offices which are
>>      incompatible with each other. Rules to the contrary
>>      notwithstanding, a player CANNOT be installed into an office if
>>      doing so would make em Overpowered.
>> 
>>      If a player is Overpowered, any player CAN Demand Resignation
>>      from em by announcement, provided e has announced intent do to
>>      so between four and fourteen days earlier. The Overpowered
>>      player is then removed from all offices.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2379/0 (Power=1)
>> No News Is Some News
>> 
>>      If the rules define a report as including a list, then while
>>      that list is empty, that report includes the fact that it is
>>      empty.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2446/5 (Power=1)
>> The Agoran Newspaper
>> 
>>      The Reportor is an office.
>> 
>>      The Reportor's weekly report includes:
>> 
>>         1. A suitable name for a newspaper, at the Reportor's
>>            discretion.
>> 
>>         2. A description of events that have happened since the last
>>            report that the Reportor believes significant or
>>            interesting.
>> 
>>         3. Any editorialization or other pieces of Agora-related
>>            information the Reportor pleases, as long as it is neither
>>            i) factually incorrect nor ii) disrespectful to any person
>>            or Agora itself.
>> 
>>      While meeting these requirements, the Reportor may format eir report 
>> however e
>>      pleases. The Reportor's reports are still subject to the requirements 
>> of rule
>>      2143
>> 
>>      The Reportor SHALL include at least one piece of information relevant 
>> to Agora
>>      in the last week and SHALL write with the goal of creating a more 
>> informed
>>      population.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Rulekeeping
>> ----------------------------------------------------------------------
>> 
>> Rule 1051/18 (Power=1)
>> The Rulekeepor
>> 
>>      The Rulekeepor is an office; its holder is responsible for
>>      maintaining the text of the rules of Agora.
>> 
>>      The Rulekeepor's Weekly report includes the Short Logical
>>      Ruleset.  The Rulekeepor's Monthly report includes the Full
>>      Logical Ruleset.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1681/21 (Power=1)
>> The Logical Rulesets
>> 
>>      The Short Logical Ruleset (SLR) is a format of the ruleset.  In
>>      this format, each rule is assigned to a category, and the rules
>>      are grouped according to their category.
>> 
>>      Rules are assigned to, ordered within, or moved between
>>      categories, and categories are added, changed, or empty
>>      categories removed, as the Rulekeepor sees fit.
>> 
>>      The listing of each rule in the SLR must include the rule's ID
>>      number, revision number, power, title, and text.
>> 
>>      The Rulekeepor is strongly DISCOURAGED from including any
>>      additional information in the SLR, except that which increases
>>      the readability of the SLR.
>> 
>>      The Full Logical Ruleset (FLR) is a format of the ruleset.  In
>>      this format, rules are assigned to the same category and
>>      presented in the same order as in the SLR.  The FLR must contain
>>      all the information required to be in the SLR, and any
>>      historical annotations which the Rulekeepor is required to
>>      record.
>> 
>>      The Rulekeepor SHOULD also include any other information which e
>>      feels may be helpful in the use of the ruleset in the FLR.
>> 
>>      Whenever a rule is changed in any way, the Rulekeepor SHALL
>>      record a historical annotation to the rule indicating:
>> 
>>      1. The type of change.
>> 
>>      2. The date on which the change took effect.
>> 
>>      3. The mechanism that specified the change.
>> 
>>      4. If the rule was changed due to a proposal, then that
>>         proposal's ID number, author, and co-author(s) (if any).
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2430/2 (Power=3)
>> Cleanup Time
>> 
>>      The Rulekeepor CAN, without objection, cause this rule to amend
>>      any specified rule by:
>> 
>>        1. Changing the capitalization of a word, except to or from
>>           all caps.
>>        2. Changing visual formatting (such as the layout and
>>           bulleting of a list).
>>        3. Correcting formatting inconsistencies (such as doubled or
>>           skipped items in a list).
>> 
>>      Such a change SHALL NOT be made if it would plausibly affect the
>>      interpretation of a rule.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2429/1 (Power=1)
>> Bleach
>> 
>>      Replacing a non-zero amount of whitespace with a different
>>      non-zero amount of whitespace is generally insignificant, except
>>      for paragraph breaks.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Calls for Judgement
>> ----------------------------------------------------------------------
>> 
>> Rule 991/21 (Power=2)
>> Calls for Judgement
>> 
>>      Any person (the initiator) can initiate a Call for Judgement (CFJ, syn.
>>      Judicial Case), specifying a statement to be inquired into:
>> 
>>        a) by announcement, and spending 1 Action Point, OR
>> 
>>        b) by announcement, and spending the current CFJ Cost in shinies, OR
>> 
>>        c) by announcement if e is not a player.
>> 
>>      When a person initiates a Call for Judgment, e CAN optionally bar one
>>      person from the case by announcement.
>> 
>>      At any time, each CFJ is either open (default), suspended, or assigned
>>      exactly one judgement.
>> 
>>      The Arbitor is an office, responsible for the administration of justice 
>> in
>>      a manner that is fair for emself, if not for the rest of Agora.
>> 
>>      When a CFJ has no judge assigned, the Arbitor CAN assign any player to 
>> be
>>      its judge by announcement, and SHALL do so within a week.The players
>>      eligible to be assigned as judge are all players except the initiator 
>> and
>>      the person barred (if any). The Arbitor SHALL assign judges over time 
>> such
>>      that all interested players have reasonably equal opportunities to 
>> judge.
>>      If a CFJ has no judge assigned, then any player eligible to judge that 
>> CFJ
>>      CAN assign it to emself Without 3 Objections.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 591/43 (Power=1.7)
>> Delivering Judgements
>> 
>>      When a CFJ is open and assigned to a judge, that judge CAN
>>      assign a valid judgement to it by announcement, and SHALL do so
>>      in a timely fashion after this becomes possible.  If e does not,
>>      the Arbitor CAN remove em from being the judge of that case by
>>      announcement.
>> 
>>      The valid judgements for an inquiry case are as follows, based
>>          on the truth or falsity of the statement at the time the inquiry
>>          case was initiated (if its truth value changed at that time,
>>          then its initial truth value is used):
>> 
>>          * FALSE, appropriate if the statement was factually and
>>            logically false
>> 
>>          * TRUE, appropriate if the statement was factually and logically
>>            true
>> 
>>          * IRRELEVANT, appropriate if the veracity of the statement is
>>            not relevant to the game or is an overly hypothetical
>>            extrapolation of the game or its rules to conditions that
>>            don't actually exist, or if it can be trivially determined
>>            from the outcome of another (possibly still undecided)
>>            judicial case that was not itself judged IRRELEVANT
>> 
>>          * INSUFFICIENT, appropriate if the statement does not come with
>>            supporting arguments or evidence, and the judge feels as if an
>>            undue burden is being placed on em by the lack of arguments and
>>            evidence.  A CFJ judged as INSUFFICIENT CAN and SHOULD be
>>            submitted again with sufficient arguments/evidence.
>> 
>>          * DISMISS, appropriate if the statement is malformed, undecidable,
>>            if insufficient information exists to make a judgement with
>>            reasonable effort, or the statement is otherwise not able to be
>>            answered with another valid judgement.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 911/51 (Power=1.7)
>> Motions and Moots
>> 
>>      If a CFJ (1) has a judgement that has been in effect for less
>>      than seven days and not been appealed, and (2) has not had a
>>      Motion to Reconsider filed for it at any time while it has been
>>      assigned to its current judge, then any Player CAN file a Motion
>>      to Reconsider the case with 2 Support, or by announcement if e
>>      is that case's judge.  When a Motion to Reconsider is so filed,
>>      the case is rendered open again.
>> 
>>      If a CFJ has a judgement assigned, a player CAN enter that
>>      judgement into Moot with two support.  When this occurs, the CFJ
>>      is suspended, and the Arbitor is once authorized to initiate the
>>      Agoran decision to determine public confidence in the judgement,
>>      which e SHALL do in a timely fashion.
>> 
>>      For this decision, the vote collector is the Arbitor and the
>>      valid options are AFFIRM, REMAND, and REMIT.  When the decision
>>      is resolved, the effect depends on the outcome:
>> 
>>      - AFFIRM, FAILED QUORUM: The judgement is reassigned to the case,
>>        and cannot be entered into Moot again.
>> 
>>      - REMAND: The case becomes open again.
>> 
>>      - REMIT: The case becomes open again, and the current judge is
>>        recused.  The Arbitor SHALL NOT assign em to the case again
>>        unless no other eligible judges have displayed interest in
>>        judging.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2175/9 (Power=1)
>> Judicial Retraction and Excess
>> 
>>      A new case is a judicial case that has not had any judge
>>      assigned to it.  The initiator of a new case CAN retract it by
>>      announcement, thus causing it to cease to be a judicial case.
>> 
>>      An excess case is a new case whose initiator previously
>>      initiated five or more cases during the same week as that case.
>>      A person SHALL NOT initiate an excess case.  The Arbitor CAN
>>      refuse an excess case by announcement, thus causing it to cease
>>      to be a judicial case.  When e does so, e fulfills any
>>      obligations with regards to that case.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2492/1 (Power=1)
>> Recusal
>> 
>>      A judge CAN recuse emself from a CFJ they are assigned to by
>>      announcement.
>> 
>>      When a judge recuses emself from a CFJ the following happens:
>>        1 - The CFJ becomes unassigned
>>        2 - The recused judge becomes ineligible to be assigned as a judge
>>            for a week.
>>        3 - The recused judge SHOULD suggest another judge for the CFJ to
>>            make the Arbitor's job easier.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Punishment
>> ----------------------------------------------------------------------
>> 
>> Rule 2426/6 (Power=2)
>> Cards
>> 
>>      A Card is a recognition of a specific violation of the rules or other
>>      manner of infraction that is awarded to the violator in order to draw
>>      attention to eir disregard for the rule of law and, depending on the 
>> type
>>      of Card, to impose a penalty.
>> 
>>      Cards CANNOT be issued except by players by announcement. Any attempt to
>>      issue a Card, or any intent for a dependent action to issue a Card, is
>>      INEFFECTIVE if it does not include the following information:
>> 
>>      - The type of Card being issued,
>>      - The person to whom the Card is being issued (the bad sport), and
>>      - The specific action, inaction of the bad sport giving rise to the Card
>>        (the reason).
>> 
>>      Issuing Cards is secured with power threshold 1.7.
>> 
>>      The types of Card are defined by the rules. A type of Card may have a
>>      defined set of circumstances for which it is appropriate, as well as a
>>      penalty which takes effect when a Card of that type is issued.Unless
>>      otherwise specified by the rule defining a type of Card, that Card 
>> type's
>>      penalty and circumstances for which it is appropriate are secured at the
>>      power threshold of that rule. It is inappropriate to award a card to a
>>      non-player person unless the rule defining the card says otherwise.
>> 
>>      A person SHALL NOT issue a Card unless:
>> 
>>      - the reason is appropriate for the type of Card being issued;
>>      - there has not already been a Card issued for that reason; and
>>      - the reason occurred within the 14 days preceding the issuance of the
>>        Card or, when the Card arises out of any manner of official 
>> proceeding,
>>        the initiation of that proceeding.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2477/1 (Power=1)
>> The Referee
>> 
>>      The Referee is an office; its holder is responsible for keeping
>>      track of and adjudicating wrongdoing.  The Referee's weekly
>>      report includes a list of all Cards issued within the past 90
>>      days and the reasons therefor, as well as a list of all
>>      penalties due to Cards that are still in effect.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2478/1 (Power=1.7)
>> Vigilante Justice
>> 
>>      A player CAN by announcement, but subject to the provisions of
>>      this rule, Point eir Finger at a person who plays the game, citing an
>>      alleged violation of the rules by that person.
>> 
>>      When a player Points a Finger, the investigator SHALL investigate the
>>      allegation and, in a timely fashion, SHALL conclude the investigation 
>> by:
>> 
>>       - issuing a Card to the pointed-at person by announcement whose reason 
>> is
>>         rooted in the allegation; or
>> 
>>       - if e believes that no rules violation occurred or that it would be
>>         ILLEGAL to issue a Card for it, announcing the Finger Pointing to be
>>         Shenanigans.
>> 
>>      The Referee is by default the investigator for all Finger Pointing. 
>> When a
>>      Finger, other than the Arbitor's, is Pointed over an allegation related 
>> to
>>      the official duties or powers of the Referee, then the Arbitor CAN, by
>>      announcement, take over the investigation and thereby become the
>>      investigator.
>> 
>>      A player CANNOT point a finger more than twice per Agoran week, or more
>>      than once per Agoran week at the same person.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2479/1 (Power=1.7)
>> Official Justice
>> 
>>      The Referee CAN, subject to the provisions of this rule, impose Summary
>>      Judgment on a person who plays the game by issuing a card to em by
>>      announcement.
>> 
>>      The Referee CANNOT Point eir Finger or impose Summary Judgment more than
>>      five total times per week, or more than twice per week at or on the same
>>      person.
>> 
>>      As part of the Referee's weekly duties, e SHALL either impose Summary
>>      Judgment on a person or truthfully announce that e believes that there 
>> are
>>      no rules violations in the preceding Agoran week for which a Card has 
>> not
>>      already been issued.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2474/2 (Power=0.5)
>> Green Cards
>> 
>>      A Green Card is a type of Card that is appropriate for minor, 
>> accidental,
>>      and/or inconsequential infraction. A Green Card is also appropriate for
>>      any infraction for which no other type of Card is appropriate. 'Tis
>>      appropriate to issue a Green Card to a non-player person who plays the
>>      game, for the infractions previously described. When a person is issued 
>> a
>>      Green Card, e is ENCOURAGED to travel to the United States.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2427/2 (Power=2)
>> Yellow Cards
>> 
>>      A Yellow Card is a type of Card that is appropriate either for 
>> infractions
>>      that have a significant, though small, impact on gameplay or for
>>      infractions for which a Green Card has already been issued.
>> 
>>      When a Yellow Card is issued, the bad sport SHOULD publish a formal
>>      apology of at least 200 words explaining eir error, shame, remorse, and
>>      ardent desire for self-improvement. A player issuing a Yellow Card MAY,
>>      when doing so, additionally specify up to 10 words to be included in the
>>      apology. Until e publishes such an apology, as a penalty, the bad 
>> sport's
>>      voting strength on all Agoran decisions initiated within 30 days of the
>>      Card's issuance is set to 0 after modifiers.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2475/0 (Power=2)
>> Red Cards
>> 
>>      A Red Card is a type of Card that is appropriate for serious and
>>      deliberate violations of the rules.  A Red Card is also
>>      appropriate for a person who appears to be part of an attempt in
>>      bad faith to swarm Agora and outpower the regular players in
>>      voting strength.
>> 
>>      When a Red Card is issued, as a penalty, within the next 7 days,
>>      any player CAN once, with 2 Support, Throw the Book at the bad
>>      sport.  When the Book is Thrown at the bad sport, eir voting
>>      strength on all Agoran decisions initiated during the first
>>      Agoran week which begins at least four days after the issuance
>>      of the Card is reduced by 2.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2476/0 (Power=1)
>> Pink Slips
>> 
>>      A Pink Slip is a type of Card that is appropriate for abuses of
>>      official power for personal gain.  A Pink Slip CANNOT be issued
>>      unless the reason indicates the specific office or offices whose
>>      power was abused.
>> 
>>      When a Pink Slip is issued, as a penalty, within the next 7
>>      days, any player CAN, with 2 Support, become the holder of one
>>      or more of those offices still held by the bad sport.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Winning
>> ----------------------------------------------------------------------
>> 
>> Rule 2449/2 (Power=3)
>> Winning the Game
>> 
>>      When the Rules state that a person or persons win the game,
>>      those persons win the game; specifically they win the Round
>>      that ends with the indicated win.  Agora itself does not end and
>>      the ruleset remains unchanged. The Herald is then authorized to
>>      award those persons the Patent Title of Champion.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2448/3 (Power=1)
>> Eras
>> 
>>      An Era is a period of time that has a defined start, either
>>      has a defined end or is still ongoing, and has been initiated
>>      as specified by this rule.
>> 
>>      Upon the initiation of an Era, each existing Ephemeral Rule
>>      (in the order they were created) is repealed, unless the
>>      initiation specifies otherwise.
>> 
>>      A player CAN initiate a new Era with Agoran Consent.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 103/24 (Power=2)
>> The Speaker
>> 
>>      The Speaker is an imposed office and the figurehead leader of Agora.
>> 
>>      The player or players who have most recently won the game are called
>>      Laureled. If at any time the office of Speaker is vacant, or when one or
>>      more players win Agora, then the Prime Minister CAN and SHALL, once and 
>> in
>>      a timely fashion, appoint a Laureled player to the office of Speaker by
>>      announcement.
>> 
>>      If the office of Speaker has been held continuously by the same person 
>> for
>>      90+ days, then any player CAN appoint another player to the office with
>>      Support.
>> 
>>      For an election of the Prime Minister, the Speaker has voting strength 
>> one
>>      greater than e would have if e did not hold the office.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2452/2 (Power=0.5)
>> Trust Tokens
>> 
>>      Any player can issue a Trust Token to another person by
>>      announcement.
>> 
>>      When the Assessor resolves a Decision to adopt a proposal, then
>>      any player who cast a valid vote on the Decision and was
>>      endorsed by another player's valid vote on the Decision is
>>      issued a Trust Token by the endorsing player.
>> 
>>      A person can win the game by announcement if e has been issued a
>>      Trust Token by each player except emself; if no person has won
>>      via this mechanism in the past; and if in the same message, e
>>      quotes, for each of those players, a public message in which
>>      that player issued em a Trust Token.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2465/0 (Power=0.3)
>> Victory by Apathy
>> 
>>      A player CAN Declare Apathy without objection, specifying a set
>>      of players. Upon doing so, the specified players win the game.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2482/0 (Power=0.5)
>> Victory Elections
>> 
>>      If nobody has done so in the previous 180 days, the Herald CAN
>>      initiate a Victory Election, a type of Agoran decision. On such
>>      a decision, all players are valid options; non-player persons
>>      can also become valid options during the voting period by
>>      announcement. The vote collector is the Herald, and the voting
>>      method is instant runoff.
>> 
>>      Upon the resolution of the decision, if the outcome is a person,
>>      then that person wins the game.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Awards
>> ----------------------------------------------------------------------
>> 
>> Rule 2438/5 (Power=3)
>> Ribbons
>> 
>>      The Tailor is an office, and the recordkeepor of Ribbons.
>> 
>>      Ribbon Ownership is a person switch, tracked by the Tailor in
>>      his monthly report, whose values are the subsets of the set of
>>      types of Ribbon, defaulting to the empty set.
>> 
>>      To "award a person a <Ribbon type>" is to add that type of
>>      Ribbon to that person's Ribbon Ownership. A person "owns a
>>      <Ribbon type>" if that type of Ribbon is an element of eir
>>      Ribbon Ownership.
>> 
>>      While a person qualifies for a type of Ribbon, any player can
>>      generally award em that type of Ribbon. A person qualifies for a
>>      type of Ribbon if e has earned that type of Ribbon within the
>>      preceding 7 days (including earlier in the same message) and has
>>      not owned that type of Ribbon within the preceding 7 days.
>> 
>>      While a person owns all types of Ribbon, that person can Raise a
>>      Banner by announcement. This causes that person to win the game.
>>      That person's Ribbon Ownership becomes the empty set.
>> 
>>      The types of Ribbon, and the methods of obtaining them, are as
>>      follows:
>> 
>>      Red (R): When a proposal is adopted and changes at least one
>>      rule with Power >= 3, its proposer earns a Red Ribbon.
>> 
>>      Orange (O): When a proposal is adopted via an Agoran Decision on
>>      which no valid votes were AGAINST, its proposer earns an Orange
>>      Ribbon.
>> 
>>      Green (G): While a person has held an elected office
>>      continuously for 30 days, and has not failed to perform any
>>      duties of that office within the appropriate time limits during
>>      those 30 days, that person qualifies for a Green Ribbon.
>> 
>>      Cyan (C): When a person deputises for an office, that person
>>      earns a Cyan Ribbon.
>> 
>>      Blue (B): When a person assigns a judgement to a CFJ, and has
>>      never violated a time limit to assign a judgement to that CFJ,
>>      that person earns a Blue Ribbon.
>> 
>>      Magenta (M): During Agora's Birthday, each person who has
>>      publicly acknowledged the fact qualifies for a Magenta Ribbon.
>> 
>>      Ultraviolet (U): When a person is awarded the Patent Title
>>      Champion, that person earns an Ultraviolet Ribbon.
>> 
>>      Violet (V): When a person is awarded a Patent Title other than
>>      Champion or a degree, that person earns a Violet Ribbon.
>> 
>>      Indigo (I): When a person is awarded a degree, that person earns
>>      an Indigo Ribbon.
>> 
>>      Platinum (P): The Speaker qualifies for a Platinum Ribbon.
>> 
>>      Lime (L): A person qualifies for a Lime Ribbon if three or more
>>      proposals adopted in the preceding 7 days had that person as a
>>      coauthor.
>> 
>>      White (W): A player qualifies for a White Ribbon if e has never
>>      previously owned a White Ribbon (including under previous
>>      rulesets). A player who has been registered for at least 30 days
>>      and has never caused another person to gain a White Ribbon
>>      (including under a previous ruleset) CAN award a White Ribbon to
>>      another person by announcement.
>> 
>>      Black (K): This rule does not specify any methods of obtaining
>>      Black Ribbons.
>> 
>>      Gray (A): The Tailor CAN award a Gray Ribbon by announcement,
>>      unless e has done so earlier in the month. E is ENCOURAGED to
>>      award such a Ribbon in the same message in which e publishes eir
>>      monthly report.
>> 
>>      Transparent (T): A person qualifies for a Transparent Ribbon
>>      while the number of other types of Ribbon that that person
>>      qualifies for and/or has earned within the previous 7 days is at
>>      least 5.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 649/37 (Power=1.5)
>> Patent Titles
>> 
>>      A Patent Title is a legal title given to a person in recognition
>>      of the person's distinction.  The Herald is an office; its
>>      holder is responsible for tracking Patent Titles in eir monthly
>>      report.
>> 
>>      Awarding or revoking a Patent Title is secured.  A person
>>      permitted and enabled to award (revoke) a Patent Title SHALL do
>>      so in a timely fashion after the conditions authorizing em to do
>>      so are announced, unless there is an open judicial case
>>      contesting the validity of those conditions.
>> 
>>      The Herald CAN award a specified Patent Title to a specified
>>      player With 2 Agoran Consent.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2444/2 (Power=1)
>> Silver Quill
>> 
>>      The Silver Quill is an annual award designed to honor the
>>      authors of proposals of outstanding merit and influence on the
>>      game.
>> 
>>      In a timely fashion after the end of each Agoran Year, the
>>      Herald SHALL initiate and Agoran Decision to determine which
>>      Proposal has most greatly influenced that (ending) year of play.
>> 
>>      For this decision, the valid options are all proposals adopted
>>      between November 1 of the year prior to the ending year, and
>>      October 31 of the ending year.  The vote collector is the
>>      Herald, and the voting method is instant runoff.
>> 
>>      Players are ENCOURAGED to discuss which eligible proposals best
>>      satisfy the aforementioned criteria.  Proposals submitted by new
>>      players SHOULD be given somewhat higher weight, but the primary
>>      reference should be the proposals themselves and their effect on
>>      the game since adoption.
>> 
>>      Upon the resolution of the decision, if the outcome is not
>>      FAILED QUORUM and there were at least three votes containing it
>>      in any preference slot, that proposal wins the Ceremony, and the
>>      Herald is authorized to award its author the Patent Title of
>>      "Silver Quill YYYY, substituting the ending year; otherwise,
>>      there is no winner.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2415/0 (Power=1.5)
>> Badges
>> 
>>      A Badge is any patent title with the word 'badge' as part of
>>      its name.  A badge SHOULD be used to award multiple persons for
>>      participating in specific event of note within Agora.  Any
>>      player CAN award a badge that does not yet exist to three or
>>      more persons simultaneously, with Agoran Consent.  The Herald
>>      CAN award an existing badge to persons Without Objection.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1367/19 (Power=3)
>> Degrees
>> 
>>      Certain patent titles are known as degrees.  The degrees are
>> 
>>      - Associate of Nomic                 (A.N.)
>>      - Bachelor of Nomic                  (B.N.)
>>      - Master of Nomic                    (M.N.)
>>      - Doctor of Nomic History            (D.N.Hist.)
>>      - Doctor of Nomic Science            (D.N.Sci.)
>>      - Doctor of Nomic Philosophy         (D.N.Phil.)
>> 
>>      Degrees are ranked in the order they appear in this rule, with
>>      degrees listed later being ranked higher.  A specific degree
>>      CANNOT be awarded to any person more than once.
>> 
>>      A specified degree CAN be awarded with 2 Agoran Consent, and
>>      SHOULD only be awarded for the publication of an original
>>      thesis of scholarly worth (including responses to peer-review),
>>      published with explicit intent to qualify for a degree.  The
>>      Herald SHOULD coordinate the peer-review process and the
>>      awarding of degrees.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2231/6 (Power=3)
>> Order of the Hero of Agora Nomic
>> 
>>      Heroic titles are Agora's premier patent titles of distinction, and CAN 
>> be
>>      awarded to persons for meritorious service only by a proposal of power 3
>>      or greater, which SHOULD explain why those persons are qualified.Bearers
>>      of heroic titles (Heroes) constitute the Order of the Hero of Agora 
>> Nomic.
>> 
>>      The Heroic titles in decreasing precedence are:
>> 
>>      Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to any
>>      person obviously and directly responsible for the existence of Agora
>>      and/or Nomic in general.As this title is the highest honour that Agora 
>> may
>>      bestow, a Bearer of this title OUGHT to be treated right good forever.
>> 
>>      Hero of Agora Nomic (HAN) -- This title may be awarded to any person for
>>      outstanding meritorious service to Agora above and beyond the call of
>>      duty.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> The Prime Minister
>> ----------------------------------------------------------------------
>> 
>> Rule 2423/3 (Power=2)
>> First Among Equals
>> 
>>      The Prime Minister is an office. The Prime Minister is elected
>>      by the players of Agora primarily on account of not being the
>>      other guy. The Prime Minister SHOULD ensure that Agoran affairs
>>      proceed smoothly.
>> 
>>      The holder of the office of Prime Minister's voting  strength is
>>      increased by 1 on all Agoran decisions other than a elections of
>>      the Prime Minister.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2463/0 (Power=1)
>> Motion of No Confidence
>> 
>>      Any player can cause the office of Prime Minister to become
>>      vacant with 2 Agoran Consent by publishing a message with the
>>      character string "MOTION OF NO CONFIDENCE" in the subject line.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2451/4 (Power=1.7)
>> Executive Orders
>> 
>>      Once per week and except as otherwise forbidden by this rule, the 
>> current
>>      Prime Minister CAN issue a Cabinet Order by announcement to perform the
>>      action(s) authorized by that Order.
>> 
>>      Each Cabinet Order is associated with an office. The current Prime
>>      Minister CANNOT issue more than one Cabinet Order associated with the 
>> same
>>      office more than once in the same month, nor can e issue a Cabinet Order
>>      associated with a vacant office.
>> 
>>      The available Cabinet Orders are:
>> 
>>      - Certiorari (Arbitor): The Prime Minister assigns emself as judge of a
>>        specified open case.
>> 
>>      - Dive (Referee): The Prime Minister issues a specified Card to a
>>        specified player. The reason for the card MAY be any grievance held by
>>        the Prime Minister, not necessarily a violation of the rules, against
>>        the person to whom the Card is issued.
>> 
>>      - Manifesto (Promotor): The Prime Minister distributes a specified
>>        proposal in the Proposal Pool.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Obligations
>> ----------------------------------------------------------------------
>> 
>> Rule 2450/2 (Power=1.7)
>> Pledges
>> 
>>      A player SHALL NOT break eir own publicly-made pledges.
>> 
>>      A pledge may be considered broken if the pledger does not complete it
>>      in a timely manner after it becomes possible to do so. A pledge may be
>>      considered broken at the moment the pledger engages in conduct
>>      proscribed by that pledge.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2467/6 (Power=1)
>> Agencies
>> 
>>      An Agency is a document empowering persons to act on behalf of another
>>      player. A player CAN establish an Agency With 24 hours Notice, and 
>> thereby
>>      become its Director, by specifying the properties of the new Agency,
>>      provided e has not established any other Agency that day:
>> 
>>      1. A title, which must be exactly three words, not counting 
>> conjunctions,
>>      articles or prepositions.
>> 
>>      2. A non-empty list of persons other than the Director (the Agents).
>> 
>>      3. A description of a set of actions (the Powers).
>> 
>>      An Agency's Director may amend its properties or revoke it with 24 hours
>>      Notice. For greater certainty, an announced intent to create an Agency 
>> or
>>      amend an Agency's powers is INEFFECTIVE unless it explicitly specifies 
>> the
>>      new values of the properties being created or amended.
>> 
>>      The Powers of an Agency must be stated as actions, although they may be
>>      conditional on date, time, game state, or other preconditions. If
>>      condition(s) are specified as necessary for a power to be used, it is
>>      limited; otherwise, it is unlimited. If it attempts to specify a power 
>> in
>>      a manner that is unclear, ambiguous, circular, inconsistent, 
>> paradoxical,
>>      or that depends on information that is impossible or unreasonably
>>      difficult to determine, then the specification of that power is invalid,
>>      and it CANNOT be used.
>> 
>>      An Agency, once created, SHOULD be referred to by the acronym formed 
>> from
>>      its title with conjunctions, articles, and prepositions removed. The
>>      acronym of an agency must be unique and any attempt to create or amend 
>> an
>>      Agency such that two Agencies would have the same acronym is 
>> INEFFECTIVE.
>> 
>>      The Agents of an Agency CAN perform the Actions described in the Powers 
>> of
>>      the Agency on behalf of the Agency's Director, in the same manner by 
>> which
>>      the Agency's Director can perform those Actions.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2468/2 (Power=1)
>> Superintendent
>> 
>>      The Superintendent is an office; its holder is responsible for
>>      keeping track of Agencies.
>> 
>>      The Superintendent's weekly report includes:
>> 
>>      - the Director and acronym of all Agencies,
>>      - the full properties of all Agencies created since the
>>        Superintendent's previous report.
>>      - the amended properties of all Agencies whose properties were
>>        amended since the Superintendent's previous report.
>> 
>>      The Superintendent's monthly report includes the Director and
>>      properties of all Agencies.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Holidays, Events & History
>> ----------------------------------------------------------------------
>> 
>> Rule 2327/1 (Power=1)
>> Read the Ruleset Week
>> 
>>      The first Agoran week each year which falls entirely in February
>>      is Read the Ruleset Week.  Agorans are encouraged to read the
>>      ruleset during Read the Ruleset Week.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1727/19 (Power=1)
>> Happy Birthday
>> 
>>      WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
>>      World, had recently collapsed; yet, many of its players enjoyed
>>      nomic and did not wish to forego such a noble pursuit;
>> 
>>      And WHEREAS, Originator Chuck Carroll therefore composed an
>>      Initial Ruleset for an email nomic, based on the Initial
>>      Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
>>      of Nomic World and other nomics,
>> 
>>      And WHEREAS, a nomic thus rose like a phoenix from the ashes of
>>      Nomic World, played on the mailing list originally set up for
>>      discussion of Nomic World, and coming into existence at June 30,
>>      1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
>>      Michael Norrish, which read, in part,
>> 
>>> "I see no reason to let this get bogged down; there are no
>>> precedents or rules that cover this situation, so I think we
>>> may as well begin directly.... Proposals for new rules are
>>> invited. In accordance with the rules, these will be
>>> published, numbered and distributed by me at my earliest
>>> convenience."
>> 
>>      And WHEREAS, this nomic began as a humble and nameless nomic,
>>      known unofficially as yoyo, after the mailing list it was played
>>      on, until its Players, much later, gave it its OFFICIAL NAME of
>>      Agora,
>> 
>>      And WHEREAS, Agora has now become the wisest, noblest, eldest,
>>      and most interesting of all active email nomics, due to the hard
>>      work and diligence of Agorans as well as the frequent advice of
>>      Agoraphobes,
>> 
>>      And WHEREAS, Agorans desire to joyously commemorate Agora's
>>      founding,
>> 
>>      BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
>>      the entire day of June 30, GMT +1200, of each year.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2464/2 (Power=1)
>> Tournaments
>> 
>>      A Tournament is a sub-game of Agora specifically sanctioned to be
>>      initiated as a tournament by the Rules. If a winner of a tournament is
>>      determined within 4 weeks of its initiation, that person or persons win
>>      the game, otherwise the tournament concludes with no winner. A 
>> Tournament
>>      is governed by a special temporary title of the ACORN, created in
>>      accordance with its parent rule, which have binding control over those 
>> who
>>      freely agree to play the tournament and over the tournament itself. Once
>>      the tournament is concluded, these regulations cease to have any effect,
>>      and CAN be repealed by any player by announcement.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 1769/13 (Power=3)
>> Holidays
>> 
>>      The period each year from midnight GMT on the morning of 24
>>      December to the beginning of the first Agoran week to begin
>>      after 2 January is a Holiday.
>> 
>>      The week that contains the beginning of Agora's Birthday,
>>      together with the following week, is a Holiday.
>> 
>>      If a person breaks a Rule by missing a deadline that occurs
>>      during a Holiday, punishment is generally not appropriate.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2495/1 (Power=1)
>> The Birthday Tournament
>> 
>>      In a timely fashion after the start of June 1 of each year, the Herald
>>      SHALL propose a set of Regulations governing a Birthday Tournament for
>>      that year; the Herald CAN also delegate the responsibility for creating
>>      or running the tournament to another player, with that player's consent,
>>      by announcement.
>> 
>>      The Birthday Tournament's regulations SHOULD be such that all persons 
>> who
>>      choose to participate have a fair chance of winning the tournament
>>      (according to its regulations), and a winner SHOULD be expected within
>>      2-3 weeks following the tournament's initiation.
>> 
>>      After adequate time for discussion of the Birthday Tournament's
>>      regulations, the Herald (or delegate) CAN initiate a sanctioned
>>      tournament with a specified, finalized set of regulations, Without 3
>>      Objections. By doing so e promulgates those regulations as a special
>>      temporary title of the ACORN. This title may thereafter be amended only
>>      by the Herald or eir designee without objection, to correct minor typos.
>>      The initiation SHOULD be timed to coincide with Agora's Birthday.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Organizations
>> ----------------------------------------------------------------------
>> 
>> Rule 2459/3 (Power=1.2)
>> Organizations
>> 
>>      An Organization is a type of entity. The following changes are
>>      secured: creating, modifying, or destroying an Organization; and
>>      causing an entity to become an Organization or cease to be an
>>      Organization.
>> 
>>      The Income Cap is 100.
>> 
>>      Budget is a switch belonging to (Organization, player) pairs
>>      (i.e. there is one instance of the switch for each combination
>>      of an Organization and a player), tracked by the Secretary,
>>      whose legal values are integers from 0 to the Income Cap
>>      inclusive, defaulting to 0. An Organization's Income is the
>>      total value of all Budget switches for pairs that include that
>>      Organization. A player's Expenditure is the total value of all
>>      Budget switches for pairs that include that player. Changes to
>>      Budget are secured.
>> 
>>      A "member" of an Organization is a player for which the pair
>>      consisting of that Organization and that player has a nonzero
>>      Budget.
>> 
>>      It is IMPOSSIBLE, by any means, for a player to become a member
>>      of an Organization, or for an organization to be created with a
>>      player as a member, without that player's explicit, willful
>>      consent. This rule takes precedence over any rule that might
>>      make such a change possible.
>> 
>>      A member of an Organization CAN perform any action the rules authorize 
>> that
>>      Organization to perform, if the Organization's charter states that 
>> doing so
>>      is Appropriate.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2461/2 (Power=1.2)
>> Death and Birth of Organizations
>> 
>>      The Income Floor is 50.
>> 
>>      If an Organization's Income is ever lower than the Income Floor,
>>      then any player CAN destroy it by announcement, and the Secretary
>>      SHALL do so in a timely fashion if the situation persists.
>> 
>>      If a player's Expenditure is at most the Income Cap minus the
>>      Income Floor, and e is not on Lockout, then e CAN create an
>>      Organization by announcement, specifying a name for that
>>      Organization that is unique among Organizations, and a Charter.
>>      When an organization is created this way, its Charter is set to
>>      the value that e specified, and the Budget switch for that
>>      player and Organization is set to the Income Floor.
>> 
>>      Notwithstanding the above, a player CANNOT create more than one
>>      Organization in a day, and CANNOT create Organizations while e
>>      is a member of an Organization with an Income lower than the
>>      Income Floor.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2460/1 (Power=1.2)
>> Organizational Restructuring
>> 
>>      Charter is an Organization switch, tracked by the Secretary in
>>      eir monthly report, whose legal values are texts, and with
>>      default value "An amendment to this Organization is Appropriate
>>      if intent to perform it was announced between 4 and 14 days ago,
>>      and no members of the Organization have publicly objected to it
>>      since."
>> 
>>      A change to an instance of a Budget or Charter switch is known
>>      as an "amendment" to the Organization to which that instance of
>>      the switch applies. Each amendment to an Organization is
>>      considered to be either Appropriate or Inappropriate. An
>>      Organization's Charter SHOULD contain a method of determining
>>      the appropriateness of amendments to that Organization.
>> 
>>      If a Charter does not specify the appropriateness of an
>>      amendment to its Organization, or if it attempts to specify the
>>      appropriateness of such an amendment but in a way that is
>>      unclear, ambiguous, circular, inconsistent, paradoxical, or that
>>      depends on information that is impossible or unreasonably
>>      difficult to determine, the amendment is Inappropriate;
>>      otherwise, it is Appropriate if and only if the Charter
>>      specifies that it is.
>> 
>>      Organizations can be amended as follows:
>> 
>>      1. A member of an Organization CAN flip that Organization's
>>         Charter by announcement, if doing so is Appropriate, and that
>>         member is not on Lockout.
>>      2. Any player CAN flip a Budget Switch by announcement, if doing
>>         so is Appropriate and the player is not on Lockout, except
>>         where other rules prevent this.
>>      3. A member of an Organization CAN flip that Organization's
>>         Charter without objection, even if doing so is Inappropriate,
>>         as long as that member is not on Lockout. Players SHOULD only
>>         use this mechanism to recover from situations where the
>>         Charter is underspecified or has unintended effects.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2456/4 (Power=1)
>> The Secretary
>> 
>>      The Secretary is an office. The Secretary's weekly report
>>      includes:
>> 
>>      1. A list of which persons are on Personal Lockout.
>>      2. The time at which each person on Personal Lockout comes off
>>         Lockout.
>>      3. Whether Agora is on Global Lockout, and if so, when it ends.
>>      4. A list of all Organizations and their Income.
>>      5. Each player's Expenditure.
>>      6. The Floating Value, and all Floating Derived Values
>> 
>>      The Secretary's monthly report includes:
>> 
>>      1. Each Organization's Charter.
>> 
>>      The Secretary CAN flip the floating value once a week by announcement. 
>> As
>>      part of eir weekly duties, e SHALL flip the Floating Value to the number
>>      of Shinies owned by Agora; e SHALL NOT ever set it to a different 
>> value. E
>>      SHOULD do this while publishing eir weekly report. If the Secretary
>>      discovers that e last flipped the floating value to an incorrect value 
>> and
>>      e would not otherwise be able to set it again yet, e CAN and SHALL set 
>> the
>>      value to what it should have been set to in the first place by
>>      announcement.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2457/0 (Power=1.2)
>> Lockout
>> 
>>      There is such a thing as a Lockout Event, which can happen
>>      either to a person or to Agora as a whole. Lockout Events only
>>      happen when a Rule with power 1 or greater explicitly states
>>      that they happen.
>> 
>>      A person is on Personal Lockout if a Lockout Event happened to
>>      that person within the past 90 days.
>> 
>>      Agora is on Global Lockout if a Lockout Event happened to Agora
>>      as a whole within the past 7 days.
>> 
>>      A person is on Lockout if that person is on Personal Lockout,
>>      Agora is on Global Lockout, or both. A person is "off Lockout"
>>      if that person is not on Lockout.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2458/0 (Power=1.2)
>> Invoking Lockout
>> 
>>      A player who is not on Lockout can Invoke Lockout by
>>      announcement.
>> 
>>      When a player Invokes Lockout, a Lockout Event happens to that
>>      player and a Lockout Event happens to Agora as a whole.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2462/5 (Power=1.7)
>> Bankruptcy
>> 
>>      While a player's Expenditure exceeds the Income Cap, then any
>>      player CAN cause that player to become Bankrupt by announcement,
>>      and the Secretary SHALL do so in a timely fashion if the
>>      situation persists.
>> 
>>      When a player becomes Bankrupt:
>> 
>>      1. All Budget switches for pairs including that player are
>>         flipped to 0.
>>      2. The Secretary CAN, and SHALL in a timely manner, award that
>>         player a Yellow Card.
>>      3. A Lockout Event happens to that player.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Estates
>> ----------------------------------------------------------------------
>> 
>> Rule 2489/1 (Power=2)
>> Estates
>> 
>>      An Estate is a type of indestructable liquid asset, which can be owned 
>> by
>>      players, organizations, and Agora. The following changes are secured:
>>      creating, modifying, or destroying an Estate; and causing an
>>      entity to become an Estate or cease to be an Estate.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2488/1 (Power=1)
>> The Surveyor
>> 
>>      The Surveyor is an office, and the recordkeepor of estates.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2491/4 (Power=2)
>> Estate Auctions
>> 
>>      At the start of each month, if Agora owns at least one Estate, the
>>      Surveyor CAN, by announcement, and SHALL in a timely fashion, put one
>>      Estate which is owned by Agora up for auction. Each auction ends seven
>>      days after it begins.
>> 
>>      During an auction, any player CAN bid a number of Shinies on eir own
>>      behalf, by announcement, or on behalf of any Organization for which 
>> such a
>>      bid is Appropriate, by announcement, provided the bid is higher than any
>>      previously-placed bid in the same auction.
>> 
>>      If, at the end of the auction, there is a single highest bid, then that
>>      player or Organization wins the auction. The player who placed the 
>> winning
>>      bid CAN, and SHALL in a timely fashion, cause Agora to transfer the
>>      auctioned Estate to the winner by announcement, by paying Agora the 
>> amount
>>      of the bid, or by causing the winning Organization to pay Agora the 
>> amount
>>      of the bid.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2490/0 (Power=3)
>> Estate Ballots
>> 
>>      During any Agoran Decision, a player who owns one or more
>>      Estates can, by announcement, expend any number of their owned
>>      Estates on the Agoran Decision by transferring that Estate to
>>      Agora. Eir voting strength on that decision is increased by 1
>>      for each Estate expended on it.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Shinies
>> ----------------------------------------------------------------------
>> 
>> Rule 2483/4 (Power=2)
>> Economics
>> 
>>      Shinies (sg. shiny) are an indestructible liquid currency, and the
>>      official currency of Agora.Shiny ownership is restricted to Agora, any
>>      player, any organization, or any entity explicitly defined by the Rules 
>> to
>>      be an Agoran Institution. The Secretary is the recordkeepor for Shinies.
>> 
>>      The Secretary CAN cause Agora to pay any player or organization by
>>      announcement if doing so is specified by a rule.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2487/1 (Power=2)
>> Shiny Supply Level
>> 
>>      The Supply Level is 1000.
>> 
>>      When a Shiny Releveling event occurs, Agora's Balance is increased
>>      or decreased such that all Balances add up to the Supply Level.
>> 
>>      When the Supply level Changes, a Shiny Releveling event occurs.
>> 
>>      The Secretary may cause a Shiny Releveling event to occur without 3
>>      Objections.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2496/4 (Power=1)
>> Rewards
>> 
>>      A Reward is a specified amount of shinies associated with a Reward
>>      Condition. For each time a player meets a Reward Condition, e CAN claim
>>      the specified award, by announcement, exactly once within 24 hours of
>>      meeting the Reward Condition.
>> 
>>      When a player 'claims' a Reward, Agora transfers the specified number of
>>      shinies to the player.
>> 
>>      Below is an exhaustive list of Reward Conditions and eir rewards:
>> 
>>        * The following two only apply to proposals that were pended via
>>          spending shinies:
>> 
>>           * Being the author of an adopted proposal: the current Authorship
>>             Reward.
>> 
>>           * Being the pender of an adopted proposal: the current Pend Reward.
>> 
>>       * Judging a CFJ, that was created via spending shinies, that e was
>>         assigned to: the current CFJ Reward.
>> 
>>       * Publishing a duty-fulfilling report: 5 shinies.
>> 
>>       * Resolving an Agoran Decision for the first time this week: 5 shinies.
>> 
>>       * Having a Thesis pass peer-review and be granted a Degree based on its
>>         merit: 20 shinies
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2498/2 (Power=1)
>> Economic Wins
>> 
>>      Stamps are an asset. The Secretary is the recordkeepor of Stamps.
>> 
>>      The Stamp Value is always 1/5th the current Floating Value.
>> 
>>      Once per month, a player CAN, by announcement, create a stamp by
>>      transferring the Stamp Value, in shinies, to Agora.
>> 
>>      If Agora owns at least as many Shinies as the current Stamp Value, a
>>      player CAN, by announcement, destroy a Stamp e owns to cause Agora to
>>      transfer the Stamp Value, in shinies, to emself.
>> 
>>      If a player owns Stamps created by at least 10 different players, e CAN
>>      win the game by announcement, by destroying 10 stamps e owns, each of
>>      which was created by a distinct player.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2497/2 (Power=1)
>> Floating Value
>> 
>>      Floating Value is a natural singleton switch, tracked by the Secretary.
>> 
>>      The following Floating Derived Values are defined:
>> 
>>      * Pend Cost: 1/20th of the Floating Value, rounded up.
>>      * CFJ Cost: 1/20th of the Floating Value, rounded up.
>>      * Authorship Reward: 1/40th of the Floating Value, rounded up.
>>      * Pend Reward: 1/40th of the Floating Value, rounded up.
>>      * CFJ Reward: 1/20th of the Floating Value, rounded up.
>>      * Stamp Value: 1/5th of the Floating Value, rounded up.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2499/1 (Power=1)
>> Welcome Packages
>> 
>>      If a player has not received a Welcome Package since e most recently
>>      registered, any player CAN cause em to receive one by announcement.
>> 
>>      When a player receives a Welcome Package, Agora transfers 50 shinies to
>>      em.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2508/0 (Power=2.0)
>> Community Chest
>> 
>>      The Community Chest is an Agoran Institution.  If a player
>>      has not done so in the current quarter, e CAN, by announcement,
>>      transfer all the Shinies owned by the Community Chest to
>>      any specified player.
>> 
>>      If a player uses shinies to pend a Proposal or initiate a CFJ,
>>      e MAY additionally specify, as part of the specification of
>>      the transaction, that the funds be used for Charity (syn:
>>      "Donated").  If e does so, then an instant after the
>>      transaction is completed, half the value of the transaction in
>>      shinies (rounded up) is transferred from Agora to the Community
>>      Chest.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Festivals
>> ----------------------------------------------------------------------
>> 
>> Rule 2480/1 (Power=2.1)
>> Festivals
>> 
>>      Festivity is a singleton switch, whose possible values are integers
>>      ranging from 0 inclusive to the number of defined types of Ribbon
>>      exclusive, and defaulting to 0. While Agora's Festivity is 0, Festivity 
>> is
>>      tracked in the Tailor's monthly report. Otherwise, it is tracked in the
>>      Tailor's weekly report. Changes to Festivity are secured.
>> 
>>      If Agora's Festivity has had the same nonzero value for 14 days or more,
>>      any player CAN flip it to 0 by announcement.
>> 
>>      A player who owns at least N types of Ribbon CAN Start a Rank N 
>> Festival,
>>      where N is an integer greater than Agora's Festivity, with 4 Support 
>> from
>>      players who own at least N types of Ribbon. Upon doing so, Agora's
>>      Festivity is flipped to N. Exception: A player CANNOT do so if Agora's
>>      Festivity has had a value greater than or equal to N within the past 21
>>      days.
>> 
>>      A person who owns a number of types of Ribbon equal to or greater than
>>      Agora's Festivity is known as Festive. Other persons are not Festive.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2481/1 (Power=2.1)
>> Festival Restrictions
>> 
>>      While Agora's Festivity is nonzero, the following apply:
>> 
>>      1. Non-Festive players are never considered Supporters of a
>>         dependent action;
>> 
>>      2. Non-Festive players cannot flip the Imminence of any
>>         proposal;
>> 
>>      3. Quorum for Agoran Decisions is equal to half the number of
>>         Festive players, rounded up;
>> 
>>      4. Each Festive player has the maximum possible voting
>>         strength. All other players have the minimum possible voting
>>         strength.
>> 
>>      While Agora's Festivity is zero, the paragraphs above have no
>>      effect and are ignored.
>> 
>> ----------------------------------------------------------------------
>> 
>> ======================================================================
>> Miscelaneous
>> ----------------------------------------------------------------------
>> 
>> Rule 2471/1 (Power=1)
>> No Faking
>> 
>>      A person SHALL NOT make a public statement that is a lie. A statment is 
>> a lie
>>      if its publisher either knew or believed it to be not to be true at the 
>> time
>>      e published it (or, in the case of an action, not to be effective), and 
>> it
>>      was made with the intent to mislead. Merely quoting a statement does not
>>      constitute making it for the purposes of this rule.  Any disclaimer,
>>      conditional clause, or other qualifier attached to a statement 
>> constitutes
>>      part of the statement for the purposes of this rule; the truth or 
>> falsity of
>>      the whole is what is significant.
>> 
>>      The previous provisions of this rule notwithstanding, a formal 
>> announcement of
>>      intent is never a lie.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 104/0 (Power=3)
>> First Speaker
>> 
>>      The Speaker for the first game shall be Michael Norrish.
>> 
>> ----------------------------------------------------------------------
>> 
>> Rule 2029/0 (Power=4)
>> Town Fountain
>> 
>>                      /\   /\
>>                      / \ / \
>>                         T
>>                        his
>>                      Power-4
>>               Rule (the first ever)
>>                was placed to honor
>>           The Agoran  Spirit Of The Game
>>           by Goethe, Steve, Murphy, root
>>           and OscarMeyr, Scamsters. Look
>>           on our works, ye Marvy, but do
>>      always Dance a Powerful Dance.  Hail Eris!
>> 
>> ----------------------------------------------------------------------
>> 
>> 
>> ======================================================================
>> 
>> Highest Rule ID number ever assigned: Rule 2508
>> 
>> Last Ruleset Ratification:
>>        Short Logical Ruleset of 2016-09-09
>> 
>> END OF THE SHORT LOGICAL RULESET
>> 
> 
> 
> 
> -- 
> From V.J. Rada

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