Please hang on everyone. I have some brief arguments, which I'll try to
post later today.

-Aris

On Sat, Sep 23, 2017 at 3:36 PM Jack Henahan <jhena...@me.com> wrote:

>
> Certainly. I'm admittedly a bit new to judging, but I'll read some older
> CFJs to get a feel for it.
>
> After considering a bit further, I would amend
>
> > precisely because it is impossible to reach a condition under which it
> > might be considered complete.
>
> to state instead
>
> > precisely because it is impossible to reach a condition under which it
> > might be considered complete except by breaking it.
>
> but my reasoning remains otherwise unchanged at this time.
>
> Kerim Aydin <ke...@u.washington.edu> writes:
>
> > If you're interested in judging, I'm happy to assign this to you!
> > While your conclusion is still speculative your reasoning so far is
> > solid.
> >
> > On Sat, 23 Sep 2017, Jack Henahan wrote:
> >> My reading of the rules also suggests that a pledge without a defined
> >> completion state may be considered broken by design, and therefore could
> >> be argued to be invalid.
> >>
> >> To use the example which I presume prompted this CFJ, nichdel's pledge
> >>
> >> > I pledge not to acknowledge any messages Cuddle Beam sends to a-d, or
> >> > to respond in a-d to anything CB does.
> >>
> >> I would argue that such a pledge is by broken [1]  by definition
> because it
> >> cannot be completed in a timely fashion as defined by Rule 1023 [2]
> >> after it becomes possible to do so, precisely because it is impossible
> >> to reach a condition under which it might be considered complete.
> >>
> >> By this reading, there is a legal definition of a broken pledge, to wit,
> >> "a pledge not completed in a timely manner after it is possible to do
> >> so", and "a pledge which proscribes certain behavior whose terms have
> >> been violated by the actions of the pledger".
> >>
> >> Perhaps this calls for a Pledge Switch, so that a Pledge may be either
> >> Active, Fulfilled, or Broken. Then we might legislate the events which
> >> alter the position of the switch.
> >>
> >> All that said, though, there are no explicit limits on what constitutes
> >> a pledge, so my reading is purely speculative.
> >>
> >> [1]: http://agoranomic.org/ruleset/#Rule2450
> >> [2]: http://agoranomic.org/ruleset/#Rule1023
> >>
> >> Nic Evans <nich...@gmail.com> writes:
> >>
> >> > I call the following CFJ, using AP: "A pledge can only be broken
> once."
> >> >
> >> > Arguments:
> >> >
> >> > Consider the text of R2450:
> >> >
> >> > "A player <http://agoranomic.org/ruleset/#Rule869> SHALL NOT
> >> > <http://agoranomic.org/ruleset/#Rule2152> break eir own publicly-made
> >> > pledges.
> >> >
> >> > A pledge may be considered broken if the pledger does not complete it
> in
> >> > a timely <http://agoranomic.org/ruleset/#Rule1023> manner after it
> >> > becomes possible to do so. A pledge may be considered broken at the
> >> > moment the pledger engages in conduct proscribed by that pledge."
> >> >
> >> > There's no legal definition of 'broken' in the ruleset. In common
> usage,
> >> > we have several type of breaking:
> >> >
> >> > * Breaking a contract. Doing so leaves you up for punishment, but it
> >> > also nullifies the contract.
> >> >
> >> > * Breaking a promise.'By default' doing so nullifies the promise. In
> >> > cases where it doesn't, it's because the involved parties discuss
> >> > continuing it (arguably creating a new promise).
> >> >
> >> > * Breaking a system. Once a physical or conceptual system is broken it
> >> > remains so until repaired. You can do further damage and even 'break
> it
> >> > more' but it's already broken and you can't break it anew.
> >> >
> >> > Under all these, it appears you can't break what's broken until it's
> >> > remade or repaired. There is no rule defined method to repair a
> pledge.
> >> > Thus, when someone first breaks a pledge it remains broken, and cannot
> >> > be broken again.
> >>
> >>
> >> --
> >> ProofTechnique
> >>
>
>
> --
> ProofTechnique
>

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