> I don’t think you can formally CoE a ruleset anyway
No, they're only for self-ratifying things.

On Mon, Sep 11, 2017 at 5:00 PM, Gaelan Steele <gael...@icloud.com> wrote:
> I CoE this report if possible (VJ’s went to DIS, but I don’t think you can 
> formally CoE a ruleset anyway), accept the CoE if it exists, and publish this 
> revised report.
>
> THE SHORT LOGICAL RULESET
>
> Most Recent Ruleset Change Recorded:
>         Adoption of Proposal 7875, 7 Sep 2017
>
> Online documents:
>  https://agoranomic.github.io/ruleset/slr.txt (SLR)
>  https://agoranomic.github.io/ruleset/flr.txt (FLR)
>  https://agoranomic.github.io/ruleset/ (HLR, not legally part of my
>    report but always in sync with the other two)
>
> ======================================================================
> Agora
> ----------------------------------------------------------------------
>
> Rule 101/17 (Power=3)
> The Game of Agora
>
>       Agora is a game of Nomic, wherein Persons, acting in accordance
>       with the Rules, communicate their game Actions and/or results of
>       these actions via Fora in order to play the game.  The game may
>       be won, but the game never ends.
>
>       Please treat Agora Right Good Forever.
>
> ----------------------------------------------------------------------
>
> Rule 1698/4 (Power=3)
> Agora Is A Nomic
>
>       Agora is ossified if it is IMPOSSIBLE for any reasonable combination of
>       actions by players to cause arbitrary rule changes to be made and/or
>       arbitrary proposals to be adopted within a four-week period.
>
>       If, but for this rule, the net effect of a proposal would cause Agora to
>       become ossified, or would cause Agora to cease to exist, it cannot take
>       effect, rules to the contrary notwithstanding.If any other single change
>       to the gamestate would cause Agora to become ossified, or would cause
>       Agora to cease to exist, it is cancelled and does not occur, rules to 
> the
>       contrary notwithstanding.
>
> ----------------------------------------------------------------------
>
> Rule 478/34 (Power=3)
> Fora
>
>       Freedom of speech being essential for the healthy functioning of
>       any non-Imperial nomic, it is hereby resolved that no Player
>       shall be prohibited from participating in the Fora, nor shall
>       any person create physical or technological obstacles that
>       unduly favor some players' fora access over others.
>
>       Publicity is a forum switch with values Public, Discussion, and
>       Foreign (default), tracked by the Registrar.  Changes to
>       publicity are secured.
>
>       The Registrar may change the publicity of a forum without
>       objection as long as:
>
>       1. e sends eir announcement of intent to that forum; and
>
>       2. if the forum is to be made public, the announcement by which
>          the Registrar makes that forum public is sent to all
>          existing public fora.
>
>       Each player should ensure e can receive messages via each public
>       forum.
>
>       A public message is a message sent via a public forum, or sent
>       to all players and containing a clear designation of intent to
>       be public.  A rule can also designate that a part of one public
>       message is considered a public message in its own right. A
>       person "publishes" or "announces" something by sending a public
>       message.
>
>       Where the rules define an action that CAN be performed "by
>       announcement", a person performs that action by unambiguously
>       and clearly specifying the action and announcing that e performs
>       it.  Any action performed by sending a message is performed at
>       the time date-stamped on that message. Actions in messages
>       (including sub-messages) are performed in the order they appear
>       in the message, unless otherwise specified.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Players
> ----------------------------------------------------------------------
>
> Rule 869/39 (Power=3)
> How to Join and Leave Agora
>
>       Any organism that is generally capable of freely originating and
>       communicating independent thoughts and ideas is a person.  Rules
>       to the contrary notwithstanding, no other entities are persons.
>
>       Citizenship is a person switch with values Unregistered
>       (default) and Registered, tracked by the Registrar.  Changes to
>       citizenship are secured.  A registered person is a Player.
>
>       A person CAN (unless explicitly forbidden or prevented by the
>       rules) register by publishing a message that indicates
>       reasonably clearly and reasonably unambiguously that e intends
>       to become a player at that time.  A person, by registering,
>       agrees to abide by the Rules.  The Rules CANNOT otherwise bind a
>       person to abide by any agreement without that person's willful
>       consent.
>
>       A player CAN deregister (cease being a player) by announcement.
>       If e does so, e CANNOT register by announcement for 30 days.
>
>       If a player has not sent a message to a public forum in the last
>       month, then any player CAN deregister em without objection.
>
>       The Rules CANNOT compel non-players to act, nor compel players
>       to unduly harass non-players.  A non-person CANNOT be a player,
>       rules to the contrary notwithstanding.
>
> ----------------------------------------------------------------------
>
> Rule 2139/9 (Power=2)
> The Registrar
>
>       The Registrar is an office; its holder is responsible for
>       keeping track of players.
>
>       The Registrar's weekly report includes:
>
>       1. A list of all players, including information sufficient to
>          identify and contact each player.
>
>       2. The date on which each player most recently became a player.
>
>       3. For each forum with non-Foreign publicity, sufficient
>          instructions for players to receive messages there.
>
>       The Registrar's monthly report includes:
>
>       1. For each former player for which the information is
>          reasonably available, the dates on which e registered and
>          deregistered.
>
>       In the first week of every month the Registrar SHALL attempt to
>       deregister every player that has not sent a message to a public
>       forum in the preceding month.
>
>       The Registrar's duties and abilities also include:
>
>       * Changing the publicity of a forum, as described in Rule 478.
>
>       * Publishing Cantus Cygnei and Writs of FAGE as described in
>         Rule 1789.
>
>       The Registrar is also responsible for tracking any switches that
>       would otherwise lack an officer to track them, unless the switch
>       is defined as untracked.
>
> ----------------------------------------------------------------------
>
> Rule 1789/9 (Power=2)
> Cantus Cygneus
>
>       Whenever a Player feels that e has been treated so egregiously
>       by the Agoran community that e can no longer abide to be a part
>       of it, e may submit a document to the Registrar, clearly labeled
>       a Cantus Cygneus, detailing eir grievances and expressing eir
>       reproach for those who e feels have treated em so badly.
>
>       In a timely fashion after receiving a Cantus Cygneus, the
>       Registrar shall publish this document along with a Writ of
>       Fugiendae Agorae Grandissima Exprobratione, commanding the
>       Player to be deregistered. The Registrar shall note the method
>       of deregistration for that Player in subsequent Registrar
>       Reports.
>
>       The Player is deregistered as of the posting of the Writ, and
>       the notation in the Registrar's Report will ensure that,
>       henceforth, all may know said Player deregistered in a Writ of
>       FAGE.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Rules & Power
> ----------------------------------------------------------------------
>
> Rule 2141/9 (Power=3)
> Role and Attributes of Rules
>
>       A rule is a type of instrument with the capacity to govern the
>       game generally, and is always taking effect.  A rule's content
>       takes the form of a text, and is unlimited in scope.
>
>       Every rule has power between 0.1 and 4.0 inclusive.  It is
>       not possible for a rule to have a power outside this range.
>
>       Rules have ID numbers, to be assigned by the Rulekeepor.
>
>       Every rule shall have a title to aid in identification.  If a
>       rule ever does not have a title, the Rulekeepor SHALL assign a
>       title to it by announcement in a timely fashion.
>
>       For the purposes of rules governing modification of instruments,
>       the text, power, ID number, and title of a rule are all
>       substantive aspects of the rule.  However, rules to the contrary
>       notwithstanding, the Rulekeepor CAN set rule aspects as
>       described elsewhere in this rule.
>
> ----------------------------------------------------------------------
>
> Rule 1688/8 (Power=3)
> Power
>
>       The Power of an entity is a non-negative rational number.  An
>       Instrument is an entity with positive Power.
>
>       The Power of an entity cannot be set or modified except as
>       stipulated by the Rules.  All entities have Power zero except
>       where specifically allowed by the rules.
>
>       Power less than one is called Ephemeral power, and an instrument
>       with a power less than one is an Ephemeral instrument.
>
>       A Rule that makes a change, action, or value secured (hereafter
>       the securing Rule) thereby makes it IMPOSSIBLE to perform that
>       change or action, or to set or modify that value, except as
>       allowed by an Instrument with Power greater than or equal to the
>       change's Power Threshold.  This Threshold defaults to the
>       securing Rule's Power, but CAN be lowered as allowed by that
>       Rule (including by the Rule itself).
>
> ----------------------------------------------------------------------
>
> Rule 2140/2 (Power=3)
> Power Controls Mutability
>
>       No entity with power below the power of this rule can
>
>       1. cause an entity to have power greater than its own.
>
>       2. adjust the power of an instrument with power greater than
>          its own.
>
>       3. set or modify any other substantive aspect of an instrument
>          with power greater than its own.  A "substantive" aspect of
>          an instrument is any aspect that affects the instrument's
>          operation.
>
> ----------------------------------------------------------------------
>
> Rule 217/11 (Power=3)
> Interpreting the Rules
>
>       When interpreting and applying the rules, the text of the rules
>       takes precedence.  Where the text is silent, inconsistent, or
>       unclear, it is to be augmented by game custom, common sense,
>       past judgements, and consideration of the best interests of the
>       game.
>
>       Definitions and prescriptions in the rules are only to be
>       applied using direct, forward reasoning; in particular, an
>       absurdity that can be concluded from the assumption that a
>       statement about rule-defined concepts is false does not
>       constitute proof that it is true.  Definitions in lower-powered
>       Rules do not overrule common-sense interpretations or common
>       definitions of terms in higher-powered rules.
>
>       Rules to the contrary notwithstanding, any rule change that
>       would (1) prevent a person from initiating a formal process to
>       resolve matters of controversy, in the reasonable expectation
>       that the controversy will thereby be resolved; or (2) prevent a
>       person from causing formal reconsideration of any judicial
>       determination that e should be punished, is wholly void and
>       without effect.
>
> ----------------------------------------------------------------------
>
> Rule 1030/11 (Power=3.2)
> Precedence between Rules
>
>       In a conflict between Rules, the conflict shall be resolved by
>       performing the following comparisons in the sequence written in
>       this rule, until the conflict is resolved.
>
>       - In a conflict between Rules with different Power, the Rule
>         with the higher Power takes precedence over the Rule with the
>         lower Power; otherwise,
>
>       - If all of the Rules in conflict explicitly say that their
>         precedence relations are determined by some other Rule for
>         determining precedence relations, then the determinations of
>         the precedence-determining Rule shall be used to resolve the
>         conflicts; otherwise,
>
>       - If at least one of the Rules in conflict explicitly says of
>         itself that it defers to another Rule (or type of Rule) or
>         takes precedence over another Rule (or type of Rule), then
>         such provisions shall be used to resolve the conflict, unless
>         they lead to contradictions between each other; otherwise,
>
>       - If any of the rules in conflict have ID numbers, then the Rule
>         with the lowest ID number takes precedence; otherwise,
>
>       - The Rule enacted earliest takes precedence.
>
>       Clauses in any other rule that broadly claim precedence (e.g.
>       over "all rules" of a certain class) shall be, prima facie,
>       considered to be limited claims of precedence or deference that
>       are applicable only when such claims are evaluated as described
>       within the above sequence.
>
>       No change to the Ruleset can occur that would cause a Rule to
>       directly claim precedence over this Rule as a means of
>       determining precedence.  This applies to changes by the
>       enactment or amendment of a Rule, or of any other form.  This
>       Rule takes precedence over any Rule that would permit such a
>       change to the Ruleset.
>
> ----------------------------------------------------------------------
>
> Rule 2240/1 (Power=3)
> No Cretans Need Apply
>
>       In a conflict between clauses of the same Rule, if exactly one
>       claims precedence over the other, then it takes precedence;
>       otherwise, the later clause takes precedence.
>
> ----------------------------------------------------------------------
>
> Rule 105/13 (Power=3)
> Rule Changes
>
>       Where permitted by other rules, an instrument generally can,
>       as part of its effect,
>
>       1. enact a rule.  The new rule has power equal to the minimum
>          of the power specified by the enacting instrument,
>          defaulting to one if the enacting instrument does not
>          specify or if it specifies a power less than 0.1, and the
>          maximum power permitted by other rules.  The enacting
>          instrument may specify a title for the new rule, which if
>          present shall prevail.  The ID number of the new rule cannot
>          be specified by the enacting instrument; any attempt to so
>          specify is null and void.
>
>       2. repeal a rule.  When a rule is repealed, it ceases to be a
>          rule, and the Rulekeepor need no longer maintain a record
>          of it.
>
>       3. reenact a rule.  A repealed rule identified by its most
>          recent rule number may be reenacted with the same ID number
>          and the next change identifier.  If no text is specified,
>          the rule is reenacted with the same text it had when it was
>          most recently repealed.  If the reenacting proposal provides
>          new text for the rule, the rule must have materially the
>          same purpose as did the repealed version; otherwise, the
>          attempt to reenact the rule is null and void.
>
>       4. amend the text of a rule.
>
>       5. retitle a rule.
>
>       6. change the power of a rule.
>
>       A rule change is any effect that falls into the above classes.
>       Rule changes always occur sequentially, never simultaneously.
>
>       Any ambiguity in the specification of a rule change causes that
>       change to be void and without effect.  An inconsequential
>       variation in the quotation of an existing rule does not
>       constitute ambiguity for the purposes of this rule, but any
>       other variation does.
>
>       A rule change is wholly prevented from taking effect unless its
>       full text was published, along with an unambiguous and clear
>       specification of the method to be used for changing the rule, at
>       least 4 days and no more than 60 days before it would otherwise
>       take effect.
>
>       This rule provides the only mechanism by which rules can be
>       created, modified, or destroyed, or by which an entity can
>       become a rule or cease to be a rule.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Reusable Definitions
> ----------------------------------------------------------------------
>
> Rule 2152/7 (Power=3)
> Mother, May I?
>
>       The following terms are defined.  These definitions are used
>       when a rule includes a term in all caps, and provide guidance in
>       determining the ordinary-language meaning of a term when a rule
>       includes a term otherwise.  Earlier definitions take precedence
>       over later ones.  If a rule specifies one or more persons in
>       connection with a term, then the term applies only to the
>       specified person(s).
>
>       1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
>          perform the described action are unsuccessful.
>
>       2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
>          the described action violates the rule in question.
>
>       3. NEED NOT, OPTIONAL:  Failing to perform the described action
>          does not violate the rules.
>
>       4. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
>          described action, the full implications of performing it
>          should be understood and carefully weighed.
>
>       5. CAN: Attempts to perform the described action are successful.
>
>       6. MAY: Performing the described action does not violate the
>          rules.
>
>       7. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
>          described action violates the rule in question.
>
>       8. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
>          the described action, the full implications of failing to
>          perform it should (in the ordinary-language sense) be
>          understood and carefully weighed.
>
> ----------------------------------------------------------------------
>
> Rule 2162/8 (Power=2)
> Switches
>
>       A type of switch is a property that the rules define as a
>       switch, and specify the following:
>
>       1. The type(s) of entity possessing an instance of that switch.
>          No other entity possesses an instance of that switch.
>
>       2. One or more possible values for instances of that switch,
>          exactly one of which is designated as the default.  No other
>          values are possible for instances of that switch.
>
>       3. Optionally, exactly one office whose holder tracks instances
>          of that switch.  That officer's (weekly, if not specified
>          otherwise) report includes the value of each instance of that
>          switch whose value is not its default value; a public
>          document purporting to be this portion of that officer's
>          report is self-ratifying, and implies that other instances
>          are at their default value.
>
>       At any given time, each instance of a switch has exactly one
>       possible value for that type of switch.  If an instance of a
>       switch comes to have a value, it ceases to have any other value.
>       If an instance of a switch would otherwise fail to have a
>       possible value, it comes to have its default value.
>
>       "To flip an instance of a switch" is to make it come to have a
>       given value.  "To become X" (where X is a possible value of
>       exactly one of the subject's switches) is to flip that switch to
>       X.
>
>       If an action or set of actions would cause the value of an
>       instance of a switch to become indeterminate, the instance
>       instead takes on its last determinate and possible value, if
>       any, otherwise it takes on its default value.
>
>       A natural switch is a switch with a default value of 0, unless
>       the rules explicitly specify a different default value.  If the
>       rules define an upper limit for the switch, then the possible
>       values are non-negative integers not greater than that limit,
>       otherwise the values are the non-negative integers.
>
>       A singleton switch is a switch for which Agora Nomic is the only
>       entity possessing an instance of that switch.
>
>       A boolean switch is a switch with values True and False. A
>       positive boolean switch has a default of True; a negative
>       boolean switch has a default of False.
>
> ----------------------------------------------------------------------
>
> Rule 2125/9 (Power=3)
> Regulated Actions
>
>       An action is restricted if: (1) the Rules limit, allow, enable,
>       or permit its performance; (2) describe the circumstances under
>       which the action would succeed or fail; or (3) the action would,
>       as part of its effect, modify information for which some player
>       is required to be a recordkeepor.
>
>       Restricted Actions CAN only be performed as described by the
>       Rules.  The Rules SHALL NOT be interpreted so as to proscribe
>       unrestricted actions.
>
> ----------------------------------------------------------------------
>
> Rule 1023/36 (Power=2)
> Common Definitions
>
>       The following terms are defined:
>
>       1. The phrase "in a timely fashion" means "within 7 days".
>          This time period is set when the requirement is created
>          (i.e. X days before the limit ends).  A requirement to
>          perform an action at an exact instant (e.g.  "when X, Y
>          SHALL Z"), but not "in the same message", is instead
>          interpreted as a requirement to perform that action in a
>          timely fashion after that instant.
>
>       2. Agoran epochs:
>
>           1. Agoran days begin at midnight UTC.
>
>           2. Agoran weeks begin at midnight UTC on Monday.
>
>           3. Agoran months begin at midnight UTC on the first day of
>              each Gregorian month.
>
>           4. Agoran quarters begin when the Agoran months of January,
>              April, July, and October begin.
>
>           5. Agoran years begin when the Agoran month of January
>              begins.
>
>           6. A pivot is either the instant at which Agora Nomic began
>              (June 30, 1993, 00:04:30 GMT +1200) or an instant at
>              which at least one person won the game.  When used as a
>              period of time, a "Round" (historical syn: "game") is
>              the period of time between a pivot and the next pivot.
>
>           These definitions do not apply to relative durations (e.g.
>           "within <number> days after <event>").
>
>       3. If a restricted value, or the value of a conditional, or a
>          value otherwise required to determine the outcome of a
>          restricted action, CANNOT be reasonably determined (without
>          circularity or paradox) from information reasonably
>          available, or if it alternates instantaneously and
>          indefinitely between values, then the value is considered to
>          be Indeterminate, otherwise it is Determinate.
>
>       4. Two points in time are within a month of each other if:
>
>           1. they occur in the same Agoran month;
>
>           2. they occur in two consecutive Agoran months, and the
>              later of the two occurs in an earlier day in the month
>              than the earlier one;
>
>           3. they occur in two consecutive Agoran months on the same
>              day of the month, and the later of the two occurs at the
>              same or earlier time of day.
>
> ----------------------------------------------------------------------
>
> Rule 1728/37 (Power=3)
> Dependent Actions
>
>       A rule which purports to allow a person (the performer) to
>       perform an action by a set of one or more of the following
>       methods (N is 1 unless otherwise specified):
>
>        1. Without N Objections, where N is a positive integer no
>           greater than 8.  ("Without Objection" is shorthand for this
>           method with N = 1.)
>        2. With N Supporters, where N is a positive integer.  ("With
>           Support" is shorthand for this method with N = 1.)
>        3. With N Agoran Consent, where N is an integer multiple of 0.1
>           with a minimum of 1.
>        4. With Notice.
>        5. With T Notice, where T is a time period.
>
>       thereby allows em to perform the action by announcement if all
>       of the following are true:
>
>        1. A person (the initiator) announced intent to perform the action,
>           unambiguously and clearly specifying the action and method(s) 
> (including
>           the value of N and/or T for each method), at most fourteen days 
> earlier.
>
>        2. If the action is to be performed Without N Objections, With N Agoran
>           Consent, or With Notice, if the intent was announced at least 4 days
>           earlier
>
>        3. If the action is to be performed With T Notice, if the intent was
>           announced at least T earlier.
>
>        4. At least one of the following is true:
>
>             1. The performer is the initiator.
>
>             2. The initiator was authorized to perform the action due to 
> holding
>                a rule-defined position now held by the    performer.
>
>             3. The initiator is authorized to perform the action, the action
>                depends on support, the performer has supported the intent, 
> and the
>                rule authorizing the performance does not explicitly prohibit
>                supporters from performing it.
>
>        5. Agora is Satisfied with the announced intent, as defined by other 
> rules.
>
>        6. If a set of conditions for the performance of the action was given 
> in the
>           announcement of intent to perform the action, all those conditions 
> are
>           met.
>
>       The actor SHOULD publish a list of supporters if the action
>       depends on support, and a list of objectors if it depends on
>       objections.
>
> ----------------------------------------------------------------------
>
> Rule 2486/0 (Power=3.14)
> The Royal Parade
>
>                     _
>                   _\ /_
>                   >_X_<
>            .---._  /_\  _.---.
>          /`.---._`{/ \}`_.---.`\
>         | /   ___`{\_/}`___   \ |
>         \ \."`*  `"{_}"`  *`"./ /
>          \ \  )\  _\ /_  /(  / /
>           \ *<()( >_X_< )()>* /
>            |._)/._./_\._.\(_.|
>       jgs  |() () () () () ()|
>            <<o>><<o>><o>><<o>>
>           `"""""""""""""""""""`
>            IN CELEBRATION of Alexis being crowned Princess of Agora,
>                 without prejudice to Any before or since
>                 who may come to hold a Title
>                 whether Patent or otherwise;
>           IT IS HEREBY PROCLAIMED that a Royal Parade be established,
>                 imbued in this very Rule,
>                 which shall travel around Agora to Rules of import;
>           AND THEREFORE, the Rulekeepor SHOULD place this Rule
>                 near recently-amended rules of high Power;
>           AND FURTHERMORE, additions to this Parade are most welcome
>                when Events suiting the honour should occur.
>
> ----------------------------------------------------------------------
>
> Rule 2124/20 (Power=2)
> Agoran Satisfaction
>
>
>       A Supporter of a dependent action is an eligible entity who has publicly
>       posted (and not withdrawn) support (syn. "consent") for an announcement 
> of
>       intent to perform the action.An Objector to a dependent action is an
>       eligible entity who has publicly posted (and not withdrawn) an objection
>       to the announcement of intent to perform the action.
>
>       The entities eligible to support or object to a dependent action are, by
>       default, all players, subject to modification by the document 
> authorizing
>       the dependent action.However, the previous sentence notwithstanding, the
>       Executor of the announcement of intent is not eligible to support it.
>
>       Agora is Satisfied with an intent to perform a specific action if and 
> only
>       if:
>
>       1. if the action is to be performed Without N Objections, then it has
>          fewer than N objectors;
>
>       2. if the action is to be performed With N supporters, then it has N or
>          more supporters; and
>
>       3. if the action is to be performed with N Agoran Consent, then the 
> ratio
>          of supporters to objectors is greater than N, or the action has at
>          least one supporter and no objectors.
>
>       4. if the action is to be performed With Notice or With T Notice.
>
>       The above notwithstanding, if the action depends on objections, and an
>       objection to it has been withdrawn within the past 24 hours, then Agora 
> is
>       not Satisfied with the intent.
>
>       The above notwithstanding, Agora is not satisfied with the intent if the
>       Speaker has objected to it in the last 48 hours.
>
>       A person CANNOT support or object to an announcement of intent before 
> the
>       intent is announced, or after e has withdrawn the same type of response.
>
> ----------------------------------------------------------------------
>
> Rule 2466/0 (Power=3)
> Acting on Behalf
>
>       When a rule allows one person (the agent) to act on behalf of another 
> (the
>       principal) to perform an action, that agent CAN perform the action if it
>       is POSSIBLE for the principal to do so, taking into account any
>       prerequisites for the action. If the enabling rule does not specify the
>       mechanism by which the agent may do so, then the agent CAN perform the
>       action in the same manner in which the principal CAN do so, with the
>       additional requirement that the agent must, in the message in which the
>       action is performed, uniquely identify the principal and that the action
>       is being taken on behalf of that person.
>
>       When an action is performed on behalf of a principal, then the action is
>       considered for all game purposes to have been performed by the 
> principal.
>
>       This rule takes precedence over any rule which would prohibit a person
>       from taking an action, except that it defers to any rule that imposes
>       limitations specifically on actions taken on behalf of another person.
>
> ----------------------------------------------------------------------
>
> Rule 2166/22 (Power=3)
> Assets
>
>       An asset is an entity defined as such by the ruleset (hereafter its 
> backing
>       document), and existing solely because its backing document defines its
>       existence.
>
>       Each asset has exactly one owner.If an asset would otherwise lack an
>       owner, it is owned by Agora.If an asset's backing document restricts
>       its ownership to a class of entities, then that asset CANNOT be
>       gained by or transferred to an entity outside that class, and is
>       destroyed if it is owned by an entity outside that class (except for
>       Agora, in which case any player CAN transfer or destroy it without
>       objection). The restrictions in the previous sentence are subject to
>       modification by its backing document.
>
>       Unless modified by an asset's backing document, ownership of an asset is
>       restricted to Agora, persons, and organizations.
>
>       An organization's charter CAN specify whether or not that organization 
> is
>       willing receive assets or a class of assets. Generally, an organization 
> CANNOT
>       be given assets its charter states that it is unwilling to receive. The
>       previous provisions of this paragraph do not apply to an asset if the
>       organization is required to provide that asset in order to continue 
> existing.
>
>       The recordkeepor of a class of assets is the entity (if any)
>       defined as such by, and bound by, its backing document.  That
>       entity's report includes a list of all instances of that class
>       and their owners.  This portion of that entity's report is
>       self-ratifying.
>
>       An asset generally CAN be destroyed by its owner by
>       announcement, subject to modification by its backing document. An
>       indestructible asset is one defined as such by it backing document, and 
> CANNOT
>       be destroyed except by a rule specifically addressing the destruction of
>       indestructible assets or that asset in particular; any other asset is
>       destructible. In circumstances where another asset would be
>       destroyed, an indestructible asset is generally transferred to Agora, 
> subject
>       to modification by its backing document and the intervention of other 
> rules.
>
>       To "lose" an asset is to have it destroyed from one's
>       possession; to "revoke" an asset from an entity is to destroy it
>       from that entity's possession.
>
>       An asset generally CAN be transferred (syn. payed, given) by its owner 
> to
>       another entity by announcement, subject to modification by its backing
>       document.  A fixed asset is one defined as such by its backing
>       document, and CANNOT be transferred; any other asset is liquid.
>
>       When a rule indicates transfering an amount that is not a natural 
> number,
>       the specified amount is rounded up to the nearest natural number.
>
>       A currency is a class of asset defined as such by its backing document.
>       Instances of a currency with the same owner are fungible.
>
>       The "x balance of an entity", where x is a currency, is the number of x 
> that
>       entity possesses. If a rule, proposal, or other competent authority 
> attempts
>       to increase or decrease the balance of an entity without specifying a 
> source
>       or destination, then the currency is created or destroyed.
>
>       When a player causes one or more balances to change, e is ENCOURAGED
>       to specify the resulting balance(s). Players SHOULD NOT specify
>       inaccurate balances.
>
>       Where it resolves ambiguity, the asset or currency being referred to is 
> the
>       currency designated as "Agora's official currency", if there is one.
>
>       Amendments to a backing document shall not be construed to alter, 
> transfer,
>       destroy, or otherwise effect any assets defined by that document, unless
>       that is their clear intent.
>
>       Assets are always public. [To provide for private contract based assets 
> later]
>
> ----------------------------------------------------------------------
>
> Rule 2493/0 (Power=3.1)
> Regulations
>
>       A Regulation is an instrument defined as such by this rule. A regulation
>       allows an officer (known as the Promulgator) to exercise rule defined 
> powers.
>       A regulation is in effect continuously from the time of its creation to 
> the
>       time of either its revocation or the repeal of the rule that allowed 
> for its
>       creation. When recommending a regulation, its Promulgator must specify 
> by
>       number the rule(s) upon which it is based (the parent rules), the list 
> of
>       which becomes an integral part of the regulation. The list of rules can
>       generally be modified by the Promulgator according to the procedure for 
> text
>       changes.
>
>       A regulation must be authorized by at least one rule in order for it to 
> exist.
>       A regulation has effect on the game (only) insofar as the rule or rules 
> that
>       authorized it permit it to have effect, and a regulation generally 
> inherits
>       the power of its least powerful parent rule, unless its Promulgator 
> defines
>       a lower power. If reasonably possible, a regulation should be
>       interpreted so as to defer to other rules. The procedure for resolving
>       conflict between regulations is the same as it is for rules.
>
>       Regulations are generally issued according to the following procedures,
>       and they can be repealed by the announcement of their Promulgator. 
> Alternate
>       procedures may be used if provided for by all of the regulations's 
> parent
>       rules. If one parent rule specifies procedures that are more stringent 
> than
>       those that the other(s) specifies, those apply. Creating, modifying, 
> revoking,
>       or allowing for a regulation is secured at power 1.
>
>       A regulation (or set of regulations), authorized by another rule, may
>       generally be enacted or modified by its promulgator without 2 
> objections,
>       or with Agoran consent. A notice pursuant to the previous sentence is
>       known as a "recommendation", and the regulation(s) are said to be
>       "recommended" to Agora.
>
> ----------------------------------------------------------------------
>
> Rule 2494/0 (Power=1)
> The Regkeepor
>
>       The Regkeepor is an office, responsible for the maintenance of the
>       Regulations. The Regulations are contained in the Regkeepor's weekly 
> report,
>       know as the Agora Nomic Code of Regulations (ACORN). E MAY publish 
> multiple
>       versions or editions of the ACORN.
>
>       The ACORN is divided into titles, assigned by the Regkeepor, which are
>       each given an integer.  Generally, each office with the power to create
>       regulations SHOULD be assigned the next successive natural number. 
> Title 0 of
>       the ACORN is reserved for use by the Regkeepor, and nothing in that 
> title
>       need be a regulation. Non-regulations printed in the ACORN
>       have no binding effect, and SHALL clearly be marked by the Regkeepor.
>
>       Each regulation SHALL be assigned an ID number by the Regkeepor, 
> consisting
>       of a string of the characters [0-9] and separator characters. The 
> Regkeepor
>       SHOULD establish some way of keeping track of the version of a 
> regulations.
>       The Regkeepor MAY also, at eir discretion, create ways of marking 
> special
>       types of Regulation (even in violation of the previous restrictions of 
> this
>       paragraph), mark sections or titles as reserved for future use, and
>       make such other discussions of arrangement, annotation, and marking as 
> are
>       necessary and proper in the execution of eir duties.
>
>       The Regkeepor SHOULD remember that the purpose of the ACORN is to make 
> the
>       regulations easily readable, and e SHALL not act in a manner intended to
>       deceive others in eir official capacity.
>
> ----------------------------------------------------------------------
>
> Rule 2500/0 (Power=1)
> Action Points
>
>       At the beginning of every Agoran Week, every player has 2 Action Points.
>       When a player 'spends' an Action Point, e has one less Action Point. If 
> a
>       player has 0 Action Points, e may not spend any more Action Points, 
> rules
>       to the contrary notwithstanding.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Proposals
> ----------------------------------------------------------------------
>
> Rule 2350/9 (Power=3)
> Proposals
>
>       A proposal is a type of entity consisting of a body of text and
>       other attributes.  A player CAN create a proposal by
>       announcement, specifying its text and optionally specifying any
>       of the following attributes:
>
>       * An associated title.
>       * A list of co-authors (which must be persons other than the
>         author).
>       * An adoption index.
>
>       Creating a proposal adds it to the Proposal Pool.  Once a
>       proposal is created, nether its text nor any of the
>       aforementioned attributes can be changed.  The author (syn.
>       proposer) of a proposal is the person who submitted it.
>
>       If a decision of whether to adopt a proposal was resolved as
>       FAILED QUORUM in the last seven days, the Promotor CAN once add
>       the proposal back to the Proposal Pool by announcement.
>
>       The author of a proposal in the Proposal Pool CAN remove (syn.
>       retract, withdraw) it from the Pool by announcement.
>
>       The Promotor CAN remove a proposal from the Proposal Pool by
>       announcement if it is not pending and has been added to the Pool
>       more than 14 days ago.
>
> ----------------------------------------------------------------------
>
> Rule 2445/8 (Power=1)
> How to Pend a Proposal
>
>       Imminence is a switch, tracked by the Promotor, possessed by
>       proposals in the Proposal Pool, whose value is either "pending" or
>       "not pending" (default).
>
>       Any player CAN flip a specified proposal's imminence to "pending" by
>       announcement by:
>
>         a) spending 1 Action Point, OR
>
>         b) spending 1/20th the Floating Value in shinies.
>
> ----------------------------------------------------------------------
>
> Rule 1607/43 (Power=3)
> Distribution
>
>       The Promotor is an office; its holder is responsible for
>       receiving and distributing proposals.
>
>       Determining whether to adopt a proposal is an Agoran decision.
>       For this decision, the vote collector is the Assessor, the
>       adoption index is initially the adoption index of the proposal,
>       or 1.0 if the proposal does not have one, and the text, author,
>       and coauthors of the proposal are essential parameters.
>       Initiating such a decision is known as distribution, and removes
>       the proposal from the Proposal Pool.
>
>       The Promotor CAN distribute a proposal which is in the Proposal
>       Pool at any time. The Promotor SHALL NOT distribute proposals
>       which are not pending.
>
>       In a given Agoran week, the Promotor SHALL, as part of eir
>       weekly duties, distribute all pending proposals.
>
>       Distributed proposals have ID numbers, to be assigned by the
>       Promotor.
>
>       If there is a Proposal in the Pool that it would otherwise be
>       IMPOSSIBLE for any player to distribute, then any player CAN
>       distribute that Proposal Without 3 Objections.
>
>       The Promotor's report includes a list of all proposals in the
>       Proposal Pool, along with their text and attributes.  This
>       portion of a public document purporting to be a Promotor's
>       report is self-ratifying.
>
> ----------------------------------------------------------------------
>
> Rule 2137/2 (Power=1)
> The Assessor
>
>       The Assessor is an office; its holder is responsible for
>       collecting votes and keeping track of related properties.
>
> ----------------------------------------------------------------------
>
> Rule 106/36 (Power=3)
> Adopting Proposals
>
>       When a decision about whether to adopt a proposal is resolved, if the
>       outcome is ADOPTED, then the proposal in question is adopted, and unless
>       other rules prevent it from taking effect, its power is set to the 
> minimum
>       of four and its adoption index, and then it takes effect.Except as
>       prohibited by other rules, a proposal that takes effect CAN and does, as
>       part of its effect, apply the changes that it specifies.If the proposal
>       cannot make some such changes, this does not preclude the other changes
>       from taking place.
>
>       If there is no Agoran Decision to adopt a particular proposal that has 
> an
>       outcome of ADOPTED, that proposal CANNOT take effect, rules to the
>       contrary notwithstanding.
>
>       Preventing a proposal from taking effect is a secured change; this does
>       not apply to generally preventing changes to specified areas of the
>       gamestate, nor to a proposal preventing itself from taking effect (its 
> no-
>       effect clause is generally interpreted as applying only to the rest of 
> the
>       proposal).
>
> ----------------------------------------------------------------------
>
> Rule 2443/1 (Power=3)
> Expediting Proposals
>
>       A player CAN expedite a proposal whose adoption index is at most
>       1.5, in a message containing the character string "[Expedition]"
>       in the subject line,
>
>         1. by specially deputising for the Promotor to distribute the
>            proposal, if it has not been distributed; or
>         2. by announcement, otherwise.
>
>       If, in an Agoran Decision to adopt a proposal, the strength of
>       AGAINST is zero, and the proposal was expedited at least 7 days
>       earlier, then any player CAN specially deputise for the Assessor
>       to resolve the decision.
>
> ----------------------------------------------------------------------
>
> Rule 2431/1 (Power=1)
> Proposal Competitions
>
>       Any player CAN, with Agoran Consent, initiate a Proposal
>       Competition with a specified Objective. Only one Competition may
>       be in progress at a time. The Objective should be a
>       specification of effects of a proposal, and SHOULD NOT depend on
>       factors that could not be determined from the text of a
>       proposal.
>
>       During the Agoran Week following the initiation of a Proposal
>       Competition, any player CAN specify that a Proposal e submits is
>       a Competition Proposal for that Competition.  Players are
>       ENCOURAGED to describe how their Competition Proposals fulfill
>       the Objective.
>
>       The Promotor SHALL distribute all Competition Proposals for a
>       given Competition in the same message. The Assessor SHALL
>       resolve all the Agoran Decisions to adopt the Competition
>       Proposals for a given Competition in the same message.
>
>       Once all Agoran decisions to adopt Competition Proposals for a
>       given Competition have been resolved, the Competition ends.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Voting & Elections
> ----------------------------------------------------------------------
>
> Rule 693/16 (Power=3)
> Agoran Decisions
>
>       When the rules calls for an Agoran decision to be made, the decision-
>       making process takes place in the following three stages, each described
>       elsewhere:
>
>         1. Initiation of the decision.
>         2. Voting of the people.
>         3. Resolution of the decision.
>
> ----------------------------------------------------------------------
>
> Rule 107/19 (Power=3)
> Initiating Agoran Decisions
>
>       An Agoran decision is initiated when a person authorized to
>       initiate it publishes a valid notice which sets forth the intent
>       to initiate the decision.  This notice is invalid if it lacks
>       any of the following information, and the lack is correctly
>       identified within one week after the notice is published:
>
>       1. The matter to be decided (for example, "the adoption of
>          proposal 4781").
>
>       2. A clear indication of the set of valid votes.
>
>       3. The identity of the vote collector.
>
>       4. Any additional information defined by the rules as essential
>          parameters.
>
>       The publication of such a valid notice initiates the voting
>       period for the decision.  The voting period lasts for 7 days.
>       The minimum voting period for a decision with at least two
>       options is five days.  The vote collector for a decision with
>       less than two options CAN and SHALL end the voting period by
>       announcement, if it has not ended already, and provided that e
>       resolves the decision in the same message.
>
>       The voting period for a decision cannot be set or changed to a
>       duration longer than fourteen days.
>
> ----------------------------------------------------------------------
>
> Rule 683/25 (Power=3)
> Voting on Agoran Decisions
>
>       An entity submits a ballot on an Agoran decision by publishing a
>       notice satisfying the following conditions:
>
>       1. The ballot is submitted during the voting period for the
>          decision.
>
>       2. The entity casting the ballot (the voter) was, at the
>          initiation of the decision, a player.
>
>       3. The ballot clearly identifies the matter to be decided.
>
>       4. The ballot clearly identifies a valid vote, as determined by
>          the voting method.
>
>       5. The ballot clearly sets forth the voter's intent to place
>          the identified vote.
>
>       6. The voter has no other valid ballots on the same decision.
>
>       A valid ballot is a ballot, correctly submitted, that has not
>       been withdrawn. During the voting period of an Agoran decision,
>       a player CAN by announcement withdraw (syn. retract) a ballot
>       that e submitted on that decision. To "change" one's vote is to
>       retract eir previous ballot (if any), then submit a new one.
>
> ----------------------------------------------------------------------
>
> Rule 208/12 (Power=3)
> Resolving Agoran Decisions
>
>       The vote collector for an unresolved Agoran decision CAN resolve
>       it by announcement, indicating the outcome.  If it was required
>       to be initiated, then e SHALL resolve it in a timely fashion
>       after the end of the voting period.  To be valid, this
>       announcement must satisfy the following conditions:
>
>       1. It is published after the voting period has ended.
>
>       2. It clearly identifies the matter to be resolved.
>
>       3. It specifies the outcome, as described elsewhere, and, if
>          there was more than one valid option, provides a tally of
>          the voters' valid ballots.
>
>       Each Agoran decision has exactly one vote collector, defaulting
>       to the initiator of the decision.  If the vote collector is
>       defined by reference to a position (or, in the default case, if
>       the initiator was so defined), then the vote collector is the
>       current holder of that position.
>
>       This rule takes precedence over any rule that would provide
>       another mechanism by which an Agoran decision may be resolved.
>
>       In general, changes to the gamestate due to the outcome of an
>       Agoran decision take effect when the decision is resolved.
>
> ----------------------------------------------------------------------
>
> Rule 955/22 (Power=3)
> Determining the Will of Agora
>
>       Each Agoran decision has a voting method, which determines how
>       voters may vote on it and how to calculate the outcome. The
>       strength of a ballot is the voting strength of the voter who
>       cast it on that Agoran decision.
>
>       The following voting methods are defined:
>
>       1. AI-majority: the valid votes are FOR and AGAINST. Let F be
>          the total strength of all valid ballots cast FOR a decision,
>          A be the same for AGAINST, and AI be the adoption index of
>          the decision. The outcome is ADOPTED if F/A >= AI and F/A >
>          1 (or F>0 and A=0), otherwise REJECTED.
>
>       2. Instant runoff: the valid votes are ordered lists of
>          options, and the outcome is whichever option wins according
>          to the standard definition of instant runoff. For this
>          purpose, a ballot of strength N is treated as if it were N
>          distinct ballots expressing the same preferences. In case
>          multiple valid options tie for the lowest number of votes at
>          any stage, the vote collector CAN and must, in the
>          announcement of the decision's resolution, select one such
>          option to eliminate; if, for M > 1, all eir possible choices
>          in the next M stages would result in the same set of options
>          being eliminated, e need not specify the order of
>          elimination.
>
>       3. First-past-the-post (default): the valid votes are the
>          options, and the outcome is whichever option received the
>          highest total strength of valid ballots. In case of a tie,
>          the vote collector CAN and must, in the announcement of the
>          decision's resolution, select one of the leaders as the
>          outcome.
>
>       The previous notwithstanding:
>
>       - If there is more than one option, and the number of valid
>         ballots is less than the quorum of that decision, the outcome
>         is instead FAILED QUORUM.
>       - PRESENT is always a valid vote, with no effect on the outcome
>         except counting towards quorum.
>       - If there are no valid options, the outcome is null.
>
>       The outcome of a decision is determined when it is resolved, and
>       cannot change thereafter.
>
> ----------------------------------------------------------------------
>
> Rule 879/33 (Power=2)
> Quorum
>
>       Each Agoran Decision has a quorum. This is a number set when the
>       decision is created, and thereafter cannot be changed. When a
>       person initiates an Agoran Decision, that person SHALL state the
>       quorum of that decision. However, incorrectly stating the quorum
>       of a decision does not invalidate the initiation, nor does it
>       actually change the quorum of the decision.
>
>       The quorum that an Agoran Decision gains as it is created can be
>       defined by other rules of power 2 or greater. If no other rule
>       defines the quorum of an Agoran Decision, the quorum for that
>       decision is equal to the number of players who voted on the
>       Agoran Decision to adopt a proposal that had been most recently
>       resolved at the time of that decision's initiation, minus 2.
>
>       As an exception to the previous paragraph, the quorum of an
>       Agoran Decision can never be less than 2. If the rules would
>       attempt to set the quorum of an Agoran Decision to less than 2,
>       it is set to 2 instead.
>
> ----------------------------------------------------------------------
>
> Rule 2422/2 (Power=3)
> Voting Strength
>
>       The voting strength of an entity on an Agoran decision is an
>       integer between 0 and 5 inclusive, defined by rules of power 2
>       or greater. If not otherwise specified, the voting strength of
>       an entity on an Agoran decision is 1.
>
>       When multiple rules set or modify an entity's voting strength on
>       an Agoran decision, it shall be determined by first applying the
>       rule(s) which set it to a specific value, using the ordinary
>       precedence of rules, and then applying the rules, other than
>       this one, which modify it, in numerical order by ID. Finally, if
>       theresult of the calculation is not an integer, it is rounded
>       up, and then if it is outside the allowable range of values for
>       voting strength, it is set to the the minimum value if it was
>       less and the maximum value if it was more.
>
> ----------------------------------------------------------------------
>
> Rule 2127/9 (Power=3)
> Conditional Votes
>
>       If a vote on an Agoran decision is submitted conditionally (e.g.
>       "FOR if <X> is true, otherwise AGAINST"), then the selected
>       option is evaluated based on the value of the condition(s) at
>       the end of the voting period, and, rules to the contrary
>       notwithstanding, is clearly specified if and only if the value
>       of the condition(s) is/are determinate at the end of the voting
>       period.  If the option cannot be clearly identified, a vote of
>       PRESENT is cast.
>
>       Casting a vote endorsing another voter is equivalent to
>       conditionally casting a vote whose value is the same as the most
>       common value (if any) among that voter's valid votes on that
>       decision.
>
>       Casting a vote denouncing another voter is equivalent to
>       conditionally casting a vote whose value is opposite to the most
>       common value (if any) among that voter's valid votes on that
>       decision.  FOR and AGAINST are opposites.
>
> ----------------------------------------------------------------------
>
> Rule 2168/7 (Power=1)
> Extending the voting period
>
>       Whenever the voting period of an Agoran decision would end, and
>       the result would be FAILED QUORUM, the length of the voting
>       period for that decision is instead increased to 14 days, except
>       if it is already that length, provided this has not already
>       happened for the decision in question.
>
>       Upon such an occurrence, the vote collector for the decision
>       SHALL issue a humiliating public reminder to the slackers who
>       have not yet cast any votes on it despite being eligible, and
>       CAN end its voting period by announcement (resolving it
>       constitutes an implicit announcement that its voting period is
>       first ended) if the result would no longer be FAILED QUORUM, or
>       if the decision is whether to adopt a proposal and no voter
>       (other than possibly the proposal's author) has voted FOR.
>
> ----------------------------------------------------------------------
>
> Rule 1950/32 (Power=3)
> Decisions with Adoption Indices
>
>       Adoption index is an untracked switch possessed by Agoran
>       decisions and proposals, whose value is either "none" (default)
>       or an integral multiple of 0.1 from 1.0 to 9.9.
>
>       Adoption index is secured with a power threshold of 2.
>
>       Adoption index is an essential parameter of an Agoran decision
>       if that decision has an adoption index.
>
>       For any Agoran decision with an adoption index, the voting
>       method is AI-majority.
>
> ----------------------------------------------------------------------
>
> Rule 2034/9 (Power=3)
> Vote Protection and Cutoff for Challenges
>
>       A public message purporting to resolve an Agoran decision
>       constitutes self-ratifying claims that
>
>        1. such a decision existed,
>        2. it was resolved as indicated, and
>        3. (if the indicated outcome was to adopt a proposal) such a
>           proposal existed, was adopted, and took effect.
>
> ----------------------------------------------------------------------
>
> Rule 2154/50 (Power=2)
> Election Procedure
>
>       A player CAN initiate an election for a specified elected office
>       for which no election is already in progress
>
>       1. by announcement, if e is the ADoP, if the office has been
>          deputised for within the past two weeks, or if no election
>          has been initiated for the office either since the last time
>          a player won the game or within the past 90 days;
>
>       2. with 4 Supporters, otherwise.
>
>       After the election is initiated, any player CAN once initiate an
>       Agoran decision to determine the new officeholder, and the ADoP
>       SHALL do so in a timely fashion if no one else does first.  For
>       this decision, the valid options are the players, the vote
>       collector is the ADoP, and the voting method is instant runoff.
>       Upon the resolution of this decision, its outcome, if a player,
>       is installed into office, and the election ends.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Offices & Reporting
> ----------------------------------------------------------------------
>
> Rule 1006/38 (Power=2)
> Offices
>
>       Officeholder is an office switch tracked by the ADoP, with
>       possible values of any person or "vacant".  An officer is the
>       holder of an office, who may be referred to by the name of that
>       office.  If the holder of an office is ever not a player, it
>       becomes vacant.
>
>       An imposed office is an office described as such by the rule
>       defining it.  All others are elected.  A person CANNOT be made
>       the holder of an elected office without eir explicit or
>       reasonably implied consent.
>
>       The holder of an elected office CAN resign it by announcement,
>       causing it to become vacant. Any player CAN cause an office to
>       become vacant without 2 objections.
>
> ----------------------------------------------------------------------
>
> Rule 2143/26 (Power=1)
> Official Reports and Duties
>
>       For each person:
>
>       1. If any task is defined by the rules as part of that person's
>          weekly duties, then e SHALL perform it at least once each
>          week.  If any information is defined by the rules as part of
>          that person's weekly report, then e SHALL maintain all such
>          information, and the publication of all such information is
>          part of eir weekly duties.
>
>       2. If any task is defined by the rules as part of that person's
>          monthly duties, then e SHALL perform it at least once each
>          month.  If any information is defined by the rules as part of
>          that person's monthly report, then e SHALL maintain all such
>          information, and the publication of all such information is
>          part of eir monthly duties.
>
>       Any information defined by the rules as part of a person's
>       report, without specifying which one, is part of eir weekly
>       report.  Failure of a person to perform any duty required of em
>       within the allotted time is the Class-2 crime of Tardiness.
>
>       An official duty for an office is any duty that the Rules
>       specifically assign to that office's holder in particular
>       (regardless of eir identity).
>
>       A person SHALL NOT publish information that is inaccurate or
>       misleading while performing an official duty, or within a
>       document purporting to be part of any person or office's weekly
>       or monthly report.
>
>       Reports SHALL be published in plain text.  Tabular data must
>       line up properly when viewed in a monospaced font.  Publishing a
>       report that deviates from these restrictions is the Class 2 Crime
>       of Making My Eyes Bleed.
>
>       Officers SHOULD maintain a publicly visible copy of their
>       reports on the World Wide Web, and they SHOULD publish the
>       address of this copy along with their published reports.
>
> ----------------------------------------------------------------------
>
> Rule 2138/23 (Power=1)
> The Associate Director of Personnel
>
>       The Associate Director of Personnel (ADoP) is an office; its
>       holder is responsible for keeping track of officers.
>
>       The ADoP's report includes the following:
>
>       1. The date of the last change (if any) to each office's
>          Officeholder.
>       2. The date on which the most recent election for each office
>          was initiated.
>
> ----------------------------------------------------------------------
>
> Rule 1551/18 (Power=3.1)
> Ratification
>
>       A public document is part (possibly all) of a public message.
>
>       When a public document is ratified, rules to the contrary
>       notwithstanding, the gamestate is modified to what it would be
>       if, at the time the ratified document was published, the
>       gamestate had been minimally modified to make the ratified
>       document as true and accurate as possible.  Such a modification
>       cannot add inconsistencies between the gamestate and the rules,
>       and it cannot include rule changes unless the ratified document
>       explicitly and unambiguously recites either the changes or the
>       resulting properties of the rule(s).  If no such modification is
>       possible, or multiple substantially distinct possible
>       modifications would be equally appropriate, the ratification
>       fails.
>
>       An internally inconsistent document generally cannot be
>       ratified; however, if such a document can be divided into a
>       summary section and a main section, where the only purpose of
>       the summary section is to summarize information in the main
>       section, and the main section is internally consistent,
>       ratification of the document proceeds as if it contained only
>       the main section.
>
>       Text purportedly about previous instances of ratification (e.g.
>       a report's date of last ratification) is excluded from
>       ratification. The rules may define additional information that
>       is considered to be part of the document for the purposes of
>       ratification; such definitions are secured at a Power
>       Threshold of 3.
>
>       Ratifying a public document is secured with power threshold 3.
>
> ----------------------------------------------------------------------
>
> Rule 2202/6 (Power=3)
> Ratification Without Objection
>
>       Any player CAN, without objection, ratify a public document,
>       specifying its scope.
>
>       Ratification Without Objection CANNOT cause the repeal,
>       amendment, enactment, or mutation of any Rule, rules to the
>       contrary notwithstanding.
>
>       A player SHALL NOT knowingly use or announce intent to use
>       Ratification Without Objection to ratify a (prior to
>       ratification) document containing incorrect or Indeterminate
>       information when a corrected document could be produced with
>       reasonable effort, unless the general nature of the document's
>       error and reason for ratifying it is clearly and plainly
>       described in the announcement of intent.  Such ratification
>       or announcement of intent to ratify is the Class-8 Crime of
>       Endorsing Forgery.
>
> ----------------------------------------------------------------------
>
> Rule 2201/7 (Power=3)
> Self-Ratification
>
>       A public document defined by the rules as self-ratifying is
>       ratified when it is continuously undoubted for one week.
>
>       A doubt is an explicit public challenge via one of the following
>       methods, identifying a document and explaining the scope and
>       nature of a perceived error in it:
>
>        1. An inquiry case, appropriate for questions of legal
>           interpretation.
>
>        2. A claim of error, appropriate for matters of fact.  The
>           publisher of the original document SHALL (if e was required
>           to publish that document) or SHOULD (otherwise) do one of
>           the following in a timely fashion:
>
>             1. Deny the claim (causing it to cease to be a doubt).
>             2. Publish a revision.
>             3. Initiate an inquiry case regarding the truth of the
>                claim (if the subject is actually a matter of law),
>                or cite a relevant existing inquiry case.
>
> ----------------------------------------------------------------------
>
> Rule 2160/15 (Power=3)
> Deputisation
>
>       A rule which purports to allow a person (a deputy) to perform an
>       action via normal deputisation or special deputisation for an
>       office thereby allows them to perform the action as if e held
>       the office, as long as
>
>         1. it would be POSSIBLE for the deputy to perform the action,
>            other than by deputisation, if e held the office, and
>
>         2. the deputy, when performing the action, announces that e
>            is doing so by the appropriate form of deputisation.
>
>       Only this rule may allow normal deputisation. Any rule may allow
>       special deputisation.
>
>       A player CAN perform an action as if e held a particular office,
>       via normal deputisation, if all of the following are true:
>
>         1. The rules require the holder of that office, by virtue of
>            holding that office, to perform the action. This
>            requirement is fulfilled by the deputy performing the
>            action.
>
>         2. A time limit by which the rules require the action to be
>            performed has expired.
>
>         3. Either (i) the office is vacant; or (ii) the
>            aforementioned time limit expired more than fourteen days
>            ago; or (iii) the deputy announced between two and
>            fourteen days earlier that e intended to deputise for that
>            office for the purposes of the particular action.
>
>       When a player deputises via normal deputisation for an elected
>       office, e becomes the holder of that office.
>
> ----------------------------------------------------------------------
>
> Rule 2472/1 (Power=2)
> Office Incompatibilities
>
>       Some pairs of office are incompatible:
>
>       1. Prime Minister and Speaker
>       2. Promotor and Assessor
>       3. Promotor and ADoP
>       4. Referee and Arbitor
>
>       A player is Overpowered if e holds two offices which are
>       incompatible with each other. Rules to the contrary
>       notwithstanding, a player CANNOT be installed into an office if
>       doing so would make em Overpowered.
>
>       If a player is Overpowered, any player CAN Demand Resignation
>       from em by announcement, provided e has announced intent do to
>       so between four and fourteen days earlier. The Overpowered
>       player is then removed from all offices.
>
> ----------------------------------------------------------------------
>
> Rule 2379/0 (Power=1)
> No News Is Some News
>
>       If the rules define a report as including a list, then while
>       that list is empty, that report includes the fact that it is
>       empty.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Rulekeeping
> ----------------------------------------------------------------------
>
> Rule 1051/18 (Power=1)
> The Rulekeepor
>
>       The Rulekeepor is an office; its holder is responsible for
>       maintaining the text of the rules of Agora.
>
>       The Rulekeepor's Weekly report includes the Short Logical
>       Ruleset.  The Rulekeepor's Monthly report includes the Full
>       Logical Ruleset.
>
> ----------------------------------------------------------------------
>
> Rule 1681/21 (Power=1)
> The Logical Rulesets
>
>       The Short Logical Ruleset (SLR) is a format of the ruleset.  In
>       this format, each rule is assigned to a category, and the rules
>       are grouped according to their category.
>
>       Rules are assigned to, ordered within, or moved between
>       categories, and categories are added, changed, or empty
>       categories removed, as the Rulekeepor sees fit.
>
>       The listing of each rule in the SLR must include the rule's ID
>       number, revision number, power, title, and text.
>
>       The Rulekeepor is strongly DISCOURAGED from including any
>       additional information in the SLR, except that which increases
>       the readability of the SLR.
>
>       The Full Logical Ruleset (FLR) is a format of the ruleset.  In
>       this format, rules are assigned to the same category and
>       presented in the same order as in the SLR.  The FLR must contain
>       all the information required to be in the SLR, and any
>       historical annotations which the Rulekeepor is required to
>       record.
>
>       The Rulekeepor SHOULD also include any other information which e
>       feels may be helpful in the use of the ruleset in the FLR.
>
>       Whenever a rule is changed in any way, the Rulekeepor SHALL
>       record a historical annotation to the rule indicating:
>
>       1. The type of change.
>
>       2. The date on which the change took effect.
>
>       3. The mechanism that specified the change.
>
>       4. If the rule was changed due to a proposal, then that
>          proposal's ID number, author, and co-author(s) (if any).
>
> ----------------------------------------------------------------------
>
> Rule 2430/2 (Power=3)
> Cleanup Time
>
>       The Rulekeepor CAN, without objection, cause this rule to amend
>       any specified rule by:
>
>         1. Changing the capitalization of a word, except to or from
>            all caps.
>         2. Changing visual formatting (such as the layout and
>            bulleting of a list).
>         3. Correcting formatting inconsistencies (such as doubled or
>            skipped items in a list).
>
>       Such a change SHALL NOT be made if it would plausibly affect the
>       interpretation of a rule.
>
> ----------------------------------------------------------------------
>
> Rule 2429/1 (Power=1)
> Bleach
>
>       Replacing a non-zero amount of whitespace with a different
>       non-zero amount of whitespace is generally insignificant, except
>       for paragraph breaks.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Calls for Judgement
> ----------------------------------------------------------------------
>
> Rule 991/17 (Power=2)
> Calls for Judgement
>
>       Any person (the initiator) can initiate a Call for Judgement (CFJ,
>       syn. Judicial Case), specifying a statement to be inquired into:
>
>         a) by announcement, and spending 1 Action Point, OR
>
>         b) by announcement, and spending 1/20th the Floating Value in
>         shinies, OR
>
>         c) by announcement if e is not a player.
>
>       When a person initiates a Call for Judgment, e may optionally bar one
>       person from the case.
>
>       At any time, each CFJ is either open (default), suspended, or
>       assigned exactly one judgement.
>
>       The Arbitor is an office, responsible for the administration of
>       justice in a manner that is fair for emself, if not for the rest
>       of Agora.
>
>       When a CFJ has no judge assigned, the Arbitor CAN assign any
>       player to be its judge by announcement, and SHALL do so within a
>       week.  The players eligible to be assigned as judge are all
>       players except the initiator and the person barred (if any).
>       The Arbitor SHALL assign judges over time such that all
>       interested players have reasonably equal opportunities to judge.
>       If a CFJ has no judge assigned, then any player eligible to
>       judge that CFJ CAN assign it to emself Without 3 Objections.
>
> ----------------------------------------------------------------------
>
> Rule 591/43 (Power=1.7)
> Delivering Judgements
>
>       When a CFJ is open and assigned to a judge, that judge CAN
>       assign a valid judgement to it by announcement, and SHALL do so
>       in a timely fashion after this becomes possible.  If e does not,
>       the Arbitor CAN remove em from being the judge of that case by
>       announcement.
>
>       The valid judgements for an inquiry case are as follows, based
>           on the truth or falsity of the statement at the time the inquiry
>           case was initiated (if its truth value changed at that time,
>           then its initial truth value is used):
>
>           * FALSE, appropriate if the statement was factually and
>             logically false
>
>           * TRUE, appropriate if the statement was factually and logically
>             true
>
>           * IRRELEVANT, appropriate if the veracity of the statement is
>             not relevant to the game or is an overly hypothetical
>             extrapolation of the game or its rules to conditions that
>             don't actually exist, or if it can be trivially determined
>             from the outcome of another (possibly still undecided)
>             judicial case that was not itself judged IRRELEVANT
>
>           * INSUFFICIENT, appropriate if the statement does not come with
>             supporting arguments or evidence, and the judge feels as if an
>             undue burden is being placed on em by the lack of arguments and
>             evidence.  A CFJ judged as INSUFFICIENT CAN and SHOULD be
>             submitted again with sufficient arguments/evidence.
>
>           * DISMISS, appropriate if the statement is malformed, undecidable,
>             if insufficient information exists to make a judgement with
>             reasonable effort, or the statement is otherwise not able to be
>             answered with another valid judgement.
>
> ----------------------------------------------------------------------
>
> Rule 911/51 (Power=1.7)
> Motions and Moots
>
>       If a CFJ (1) has a judgement that has been in effect for less
>       than seven days and not been appealed, and (2) has not had a
>       Motion to Reconsider filed for it at any time while it has been
>       assigned to its current judge, then any Player CAN file a Motion
>       to Reconsider the case with 2 Support, or by announcement if e
>       is that case's judge.  When a Motion to Reconsider is so filed,
>       the case is rendered open again.
>
>       If a CFJ has a judgement assigned, a player CAN enter that
>       judgement into Moot with two support.  When this occurs, the CFJ
>       is suspended, and the Arbitor is once authorized to initiate the
>       Agoran decision to determine public confidence in the judgement,
>       which e SHALL do in a timely fashion.
>
>       For this decision, the vote collector is the Arbitor and the
>       valid options are AFFIRM, REMAND, and REMIT.  When the decision
>       is resolved, the effect depends on the outcome:
>
>       - AFFIRM, FAILED QUORUM: The judgement is reassigned to the case,
>         and cannot be entered into Moot again.
>
>       - REMAND: The case becomes open again.
>
>       - REMIT: The case becomes open again, and the current judge is
>         recused.  The Arbitor SHALL NOT assign em to the case again
>         unless no other eligible judges have displayed interest in
>         judging.
>
> ----------------------------------------------------------------------
>
> Rule 2175/9 (Power=1)
> Judicial Retraction and Excess
>
>       A new case is a judicial case that has not had any judge
>       assigned to it.  The initiator of a new case CAN retract it by
>       announcement, thus causing it to cease to be a judicial case.
>
>       An excess case is a new case whose initiator previously
>       initiated five or more cases during the same week as that case.
>       A person SHALL NOT initiate an excess case.  The Arbitor CAN
>       refuse an excess case by announcement, thus causing it to cease
>       to be a judicial case.  When e does so, e fulfills any
>       obligations with regards to that case.
>
> ----------------------------------------------------------------------
>
> Rule 2492/0 (Power=1)
> Recusal
>
>       A judge may recuse emself from a CFJ they are assigned to.
>
>       When a judge recuses emself from a CFJ the following happens:
>         1 - The CFJ becomes unassigned
>         2 - The recused judge becomes ineligible to be assigned as a judge
>             for a week.
>         3 - The recused judge SHOULD suggest another judge for the CFJ to
>             make the Arbitor's job easier.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Punishment
> ----------------------------------------------------------------------
>
> Rule 2426/5 (Power=2)
> Cards
>
>       A Card is a recognition of a specific violation of the rules or
>       other manner of infraction that is awarded to the violator in
>       order to draw attention to eir disregard for the rule of law
>       and, depending on the type of Card, to impose a penalty.
>
>       Cards CANNOT be issued except by players by announcement. Any
>       attempt to issue a Card, or any intent for a dependent action to
>       issue a Card, is INEFFECTIVE if it does not include the
>       following information:
>
>       - The type of Card being issued,
>       - The person to whom the Card is being issued (the bad sport),
>         and
>       - The specific action, inaction of the bad sport giving rise to
>         the Card (the reason).
>
>       Issuing Cards is secured with power threshold 1.7.
>
>       The types of Card are defined by the rules. A type of Card may
>       have a defined set of circumstances for which it is appropriate,
>       as well as a penalty which takes effect when a Card of that type
>       is issued.  Unless otherwise specified by the rule defining a
>       type of Card, that Card type's penalty and circumstances for
>       which it is appropriate are secured at the power threshold of
>       that rule.
>
>       A person SHALL NOT issue a Card unless:
>
>       - the reason is appropriate for the type of Card being issued;
>       - there has not already been a Card issued for that reason; and
>       - the reason occurred within the 14 days preceding the issuance
>         of the Card or, when the Card arises out of any manner of
>         official proceeding, the initiation of that proceeding.
>
> ----------------------------------------------------------------------
>
> Rule 2477/1 (Power=1)
> The Referee
>
>       The Referee is an office; its holder is responsible for keeping
>       track of and adjudicating wrongdoing.  The Referee's weekly
>       report includes a list of all Cards issued within the past 90
>       days and the reasons therefor, as well as a list of all
>       penalties due to Cards that are still in effect.
>
> ----------------------------------------------------------------------
>
> Rule 2478/1 (Power=1.7)
> Vigilante Justice
>
>       A player CAN by announcement, but subject to the provisions of
>       this rule, Point eir Finger at a player, citing an alleged
>       violation of the rules by that player.
>
>       When a player Points a Finger, the investigator SHALL
>       investigate the allegation and, in a timely fashion, SHALL
>       conclude the investigation by:
>
>        - issuing a Card to the pointed-at player by announcement whose
>          reason is rooted in the allegation;
>
>        - if e believes that no rules violation occurred or that it
>          would be ILLEGAL to issue a Card for it, announcing the
>          Finger Pointing to be Shenanigans.
>
>       The Referee is by default the investigator for all Finger
>       Pointing.  When a Finger, other than the Arbitor's, is Pointed
>       over an allegation related to the official duties or powers of
>       the Referee, then the Arbitor CAN, by announcement, take over
>       the investigation and thereby become the investigator.
>
>       A player CANNOT point a finger more than twice per Agoran week,
>       or more than once per Agoran week at the same player.
>
> ----------------------------------------------------------------------
>
> Rule 2479/0 (Power=1.7)
> Official Justice
>
>       The Referee CAN, subject to the provisions of this rule, impose
>       Summary Judgment on a player by issuing a card to em by
>       announcement.
>
>       The Referee CANNOT Point eir Finger or impose Summary Judgment
>       more than five total times per week, or more than twice per week
>       at or on the same player.
>
>       As part of the Referee's weekly duties, e SHALL either impose
>       Summary Judgment on a player or truthfully announce that e
>       believes that there are no rules violations in the preceding
>       Agoran week for which a Card has not already been issued.
>
> ----------------------------------------------------------------------
>
> Rule 2474/0 (Power=0.5)
> Green Cards
>
>       A Green Card is a type of Card that is appropriate for minor, 
> accidental,
>       and/or inconsequential infraction. A Green Card is also appropriate for
>       any infraction for which no other type of Card is appropriate. When a
>       person is issued a Green Card, e is ENCOURAGED to travel to the United
>       States.
>
> ----------------------------------------------------------------------
>
> Rule 2427/2 (Power=2)
> Yellow Cards
>
>       A Yellow Card is a type of Card that is appropriate either for 
> infractions
>       that have a significant, though small, impact on gameplay or for
>       infractions for which a Green Card has already been issued.
>
>       When a Yellow Card is issued, the bad sport SHOULD publish a formal
>       apology of at least 200 words explaining eir error, shame, remorse, and
>       ardent desire for self-improvement. A player issuing a Yellow Card MAY,
>       when doing so, additionally specify up to 10 words to be included in the
>       apology. Until e publishes such an apology, as a penalty, the bad 
> sport's
>       voting strength on all Agoran decisions initiated within 30 days of the
>       Card's issuance is set to 0 after modifiers.
>
> ----------------------------------------------------------------------
>
> Rule 2475/0 (Power=2)
> Red Cards
>
>       A Red Card is a type of Card that is appropriate for serious and
>       deliberate violations of the rules.  A Red Card is also
>       appropriate for a person who appears to be part of an attempt in
>       bad faith to swarm Agora and outpower the regular players in
>       voting strength.
>
>       When a Red Card is issued, as a penalty, within the next 7 days,
>       any player CAN once, with 2 Support, Throw the Book at the bad
>       sport.  When the Book is Thrown at the bad sport, eir voting
>       strength on all Agoran decisions initiated during the first
>       Agoran week which begins at least four days after the issuance
>       of the Card is reduced by 2.
>
> ----------------------------------------------------------------------
>
> Rule 2476/0 (Power=1)
> Pink Slips
>
>       A Pink Slip is a type of Card that is appropriate for abuses of
>       official power for personal gain.  A Pink Slip CANNOT be issued
>       unless the reason indicates the specific office or offices whose
>       power was abused.
>
>       When a Pink Slip is issued, as a penalty, within the next 7
>       days, any player CAN, with 2 Support, become the holder of one
>       or more of those offices still held by the bad sport.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Winning
> ----------------------------------------------------------------------
>
> Rule 2449/2 (Power=3)
> Winning the Game
>
>       When the Rules state that a person or persons win the game,
>       those persons win the game; specifically they win the Round
>       that ends with the indicated win.  Agora itself does not end and
>       the ruleset remains unchanged. The Herald is then authorized to
>       award those persons the Patent Title of Champion.
>
> ----------------------------------------------------------------------
>
> Rule 2448/3 (Power=1)
> Eras
>
>       An Era is a period of time that has a defined start, either
>       has a defined end or is still ongoing, and has been initiated
>       as specified by this rule.
>
>       Upon the initiation of an Era, each existing Ephemeral Rule
>       (in the order they were created) is repealed, unless the
>       initiation specifies otherwise.
>
>       A player CAN initiate a new Era with Agoran Consent.
>
> ----------------------------------------------------------------------
>
> Rule 103/23 (Power=2)
> The Speaker
>
>       The Speaker is an imposed office and the figurehead leader of
>       Agora.
>
>       The player or players who have most recently won the game are
>       called Laureled. If at any time the office of Speaker is vacant,
>       or when one or more players win Agora, then the Prime Minister
>       CAN and SHALL, once and in a timely fashion, appoint a Laureled
>       player to the office of Speaker.
>
>       If the office of Speaker has been held continuously by the same
>       person for 90+ days, then any player CAN appoint another player
>       to the office with Support.
>
>       For an election of the Prime Minister, the Speaker has voting
>       strength one greater than e would have if e did not hold the
>       office.
>
> ----------------------------------------------------------------------
>
> Rule 2452/2 (Power=0.5)
> Trust Tokens
>
>       Any player can issue a Trust Token to another person by
>       announcement.
>
>       When the Assessor resolves a Decision to adopt a proposal, then
>       any player who cast a valid vote on the Decision and was
>       endorsed by another player's valid vote on the Decision is
>       issued a Trust Token by the endorsing player.
>
>       A person can win the game by announcement if e has been issued a
>       Trust Token by each player except emself; if no person has won
>       via this mechanism in the past; and if in the same message, e
>       quotes, for each of those players, a public message in which
>       that player issued em a Trust Token.
>
> ----------------------------------------------------------------------
>
> Rule 2465/0 (Power=0.3)
> Victory by Apathy
>
>       A player CAN Declare Apathy without objection, specifying a set
>       of players. Upon doing so, the specified players win the game.
>
> ----------------------------------------------------------------------
>
> Rule 2482/0 (Power=0.5)
> Victory Elections
>
>       If nobody has done so in the previous 180 days, the Herald CAN
>       initiate a Victory Election, a type of Agoran decision. On such
>       a decision, all players are valid options; non-player persons
>       can also become valid options during the voting period by
>       announcement. The vote collector is the Herald, and the voting
>       method is instant runoff.
>
>       Upon the resolution of the decision, if the outcome is a person,
>       then that person wins the game.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Awards
> ----------------------------------------------------------------------
>
> Rule 2438/5 (Power=3)
> Ribbons
>
>       The Tailor is an office, and the recordkeepor of Ribbons.
>
>       Ribbon Ownership is a person switch, tracked by the Tailor in
>       his monthly report, whose values are the subsets of the set of
>       types of Ribbon, defaulting to the empty set.
>
>       To "award a person a <Ribbon type>" is to add that type of
>       Ribbon to that person's Ribbon Ownership. A person "owns a
>       <Ribbon type>" if that type of Ribbon is an element of eir
>       Ribbon Ownership.
>
>       While a person qualifies for a type of Ribbon, any player can
>       generally award em that type of Ribbon. A person qualifies for a
>       type of Ribbon if e has earned that type of Ribbon within the
>       preceding 7 days (including earlier in the same message) and has
>       not owned that type of Ribbon within the preceding 7 days.
>
>       While a person owns all types of Ribbon, that person can Raise a
>       Banner by announcement. This causes that person to win the game.
>       That person's Ribbon Ownership becomes the empty set.
>
>       The types of Ribbon, and the methods of obtaining them, are as
>       follows:
>
>       Red (R): When a proposal is adopted and changes at least one
>       rule with Power >= 3, its proposer earns a Red Ribbon.
>
>       Orange (O): When a proposal is adopted via an Agoran Decision on
>       which no valid votes were AGAINST, its proposer earns an Orange
>       Ribbon.
>
>       Green (G): While a person has held an elected office
>       continuously for 30 days, and has not failed to perform any
>       duties of that office within the appropriate time limits during
>       those 30 days, that person qualifies for a Green Ribbon.
>
>       Cyan (C): When a person deputises for an office, that person
>       earns a Cyan Ribbon.
>
>       Blue (B): When a person assigns a judgement to a CFJ, and has
>       never violated a time limit to assign a judgement to that CFJ,
>       that person earns a Blue Ribbon.
>
>       Magenta (M): During Agora's Birthday, each person who has
>       publicly acknowledged the fact qualifies for a Magenta Ribbon.
>
>       Ultraviolet (U): When a person is awarded the Patent Title
>       Champion, that person earns an Ultraviolet Ribbon.
>
>       Violet (V): When a person is awarded a Patent Title other than
>       Champion or a degree, that person earns a Violet Ribbon.
>
>       Indigo (I): When a person is awarded a degree, that person earns
>       an Indigo Ribbon.
>
>       Platinum (P): The Speaker qualifies for a Platinum Ribbon.
>
>       Lime (L): A person qualifies for a Lime Ribbon if three or more
>       proposals adopted in the preceding 7 days had that person as a
>       coauthor.
>
>       White (W): A player qualifies for a White Ribbon if e has never
>       previously owned a White Ribbon (including under previous
>       rulesets). A player who has been registered for at least 30 days
>       and has never caused another person to gain a White Ribbon
>       (including under a previous ruleset) CAN award a White Ribbon to
>       another person by announcement.
>
>       Black (K): This rule does not specify any methods of obtaining
>       Black Ribbons.
>
>       Gray (A): The Tailor CAN award a Gray Ribbon by announcement,
>       unless e has done so earlier in the month. E is ENCOURAGED to
>       award such a Ribbon in the same message in which e publishes eir
>       monthly report.
>
>       Transparent (T): A person qualifies for a Transparent Ribbon
>       while the number of other types of Ribbon that that person
>       qualifies for and/or has earned within the previous 7 days is at
>       least 5.
>
> ----------------------------------------------------------------------
>
> Rule 649/37 (Power=1.5)
> Patent Titles
>
>       A Patent Title is a legal title given to a person in recognition
>       of the person's distinction.  The Herald is an office; its
>       holder is responsible for tracking Patent Titles in eir monthly
>       report.
>
>       Awarding or revoking a Patent Title is secured.  A person
>       permitted and enabled to award (revoke) a Patent Title SHALL do
>       so in a timely fashion after the conditions authorizing em to do
>       so are announced, unless there is an open judicial case
>       contesting the validity of those conditions.
>
>       The Herald CAN award a specified Patent Title to a specified
>       player With 2 Agoran Consent.
>
> ----------------------------------------------------------------------
>
> Rule 2444/2 (Power=1)
> Silver Quill
>
>       The Silver Quill is an annual award designed to honor the
>       authors of proposals of outstanding merit and influence on the
>       game.
>
>       In a timely fashion after the end of each Agoran Year, the
>       Herald SHALL initiate and Agoran Decision to determine which
>       Proposal has most greatly influenced that (ending) year of play.
>
>       For this decision, the valid options are all proposals adopted
>       between November 1 of the year prior to the ending year, and
>       October 31 of the ending year.  The vote collector is the
>       Herald, and the voting method is instant runoff.
>
>       Players are ENCOURAGED to discuss which eligible proposals best
>       satisfy the aforementioned criteria.  Proposals submitted by new
>       players SHOULD be given somewhat higher weight, but the primary
>       reference should be the proposals themselves and their effect on
>       the game since adoption.
>
>       Upon the resolution of the decision, if the outcome is not
>       FAILED QUORUM and there were at least three votes containing it
>       in any preference slot, that proposal wins the Ceremony, and the
>       Herald is authorized to award its author the Patent Title of
>       "Silver Quill YYYY, substituting the ending year; otherwise,
>       there is no winner.
>
> ----------------------------------------------------------------------
>
> Rule 2415/0 (Power=1.5)
> Badges
>
>       A Badge is any patent title with the word 'badge' as part of
>       its name.  A badge SHOULD be used to award multiple persons for
>       participating in specific event of note within Agora.  Any
>       player CAN award a badge that does not yet exist to three or
>       more persons simultaneously, with Agoran Consent.  The Herald
>       CAN award an existing badge to persons Without Objection.
>
> ----------------------------------------------------------------------
>
> Rule 1367/19 (Power=3)
> Degrees
>
>       Certain patent titles are known as degrees.  The degrees are
>
>       - Associate of Nomic                 (A.N.)
>       - Bachelor of Nomic                  (B.N.)
>       - Master of Nomic                    (M.N.)
>       - Doctor of Nomic History            (D.N.Hist.)
>       - Doctor of Nomic Science            (D.N.Sci.)
>       - Doctor of Nomic Philosophy         (D.N.Phil.)
>
>       Degrees are ranked in the order they appear in this rule, with
>       degrees listed later being ranked higher.  A specific degree
>       CANNOT be awarded to any person more than once.
>
>       A specified degree CAN be awarded with 2 Agoran Consent, and
>       SHOULD only be awarded for the publication of an original
>       thesis of scholarly worth (including responses to peer-review),
>       published with explicit intent to qualify for a degree.  The
>       Herald SHOULD coordinate the peer-review process and the
>       awarding of degrees.
>
> ----------------------------------------------------------------------
>
> Rule 2231/5 (Power=3)
> Order of the Hero of Agora Nomic
>
>       Heroic titles are Agora's premier patent titles of distinction,
>       and CAN be awarded to persons for meritorious service only by a
>       proposal of power 3 or greater, which SHOULD explain why those
>       persons are qualified.  Bearers of heroic titles (Heroes)
>       constitute the Order of the Hero of Agora Nomic.
>
>       The Heroic titles in decreasing precedence are:
>
>       Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to
>       any person obviously and directly responsible for the existence
>       of Agora and/or Nomic in general.  As this title is the highest
>       honour that Agora may bestow, a Bearer of this title OUGHT to be
>       treated right good forever.
>
>       Hero of Agora Nomic (HAN) -- This title may be awarded to any
>       person for outstanding meritorious service to Agora above and
>       beyond the call of duty.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> The Prime Minister
> ----------------------------------------------------------------------
>
> Rule 2423/3 (Power=2)
> First Among Equals
>
>       The Prime Minister is an office. The Prime Minister is elected
>       by the players of Agora primarily on account of not being the
>       other guy. The Prime Minister SHOULD ensure that Agoran affairs
>       proceed smoothly.
>
>       The holder of the office of Prime Minister's voting  strength is
>       increased by 1 on all Agoran decisions other than a elections of
>       the Prime Minister.
>
> ----------------------------------------------------------------------
>
> Rule 2463/0 (Power=1)
> Motion of No Confidence
>
>       Any player can cause the office of Prime Minister to become
>       vacant with 2 Agoran Consent by publishing a message with the
>       character string "MOTION OF NO CONFIDENCE" in the subject line.
>
> ----------------------------------------------------------------------
>
> Rule 2451/3 (Power=1.7)
> Executive Orders
>
>       Once per week and except as otherwise forbidden by this
>       rule, the current Prime Minister CAN issue a Cabinet Order
>       and perform the action(s) authorized by that Order.
>
>       Each Cabinet Order is associated with an office. The current
>       Prime Minister CANNOT issue more than one Cabinet Order
>       associated with the same office more than once in the same
>       month, nor can e issue a Cabinet Order associated with a
>       vacant office.
>
>       The available Cabinet Orders are:
>
>       - Certiorari (Arbitor): The Prime Minister assigns emself as
>         judge of a specified open case.
>
>       - Dive (Referee): The Prime Minister issues a specified Card to
>         a specified player. The reason for the card MAY be any
>         grievance held by the Prime Minister, not necessarily a
>         violation of the rules, against the person to whom the Card is
>         issued.
>
>       - Manifesto (Promotor): The Prime Minister distributes a
>         specified proposal in the Proposal Pool.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Obligations
> ----------------------------------------------------------------------
>
> Rule 2450/2 (Power=1.7)
> Pledges
>
>       A player SHALL NOT break eir own publicly-made pledges.
>
>       A pledge may be considered broken if the pledger does not complete it
>       in a timely manner after it becomes possible to do so. A pledge may be
>       considered broken at the moment the pledger engages in conduct
>       proscribed by that pledge.
>
> ----------------------------------------------------------------------
>
> Rule 2467/4 (Power=1)
> Agencies
>
>       An Agency is a document empowering persons to act on behalf of another
>       player. A player MAY establish an Agency With 24 hours Notice, and 
> thereby
>       become its Director, by specifying the properties of the new Agency,
>       provided e has not established any other Agency that day:
>
>         1. A title, which must be exactly three words, not counting
>            conjunctions, articles or prepositions.
>         2. A non-empty list of persons other than the Director (the Agents).
>         3. A description of a set of actions (the Powers).
>
>       An Agency's Director may amend its properties or revoke it with 24 hours
>       Notice. For greater certainty, an announced intent to create an Agency 
> or
>       amend an Agency's powers is INEFFECTIVE unless it explicitly specifies 
> the
>       new values of the properties being created or amended.
>
>       The Powers of an Agency must be stated as actions, although they may may
>       be conditional on date, time, game state, or other preconditions. If
>       condition(s) are specified as necessary for a power to be used, it is
>       limited; otherwise, it is unlimited. If it attempts to specify a power 
> in
>       a manner that is unclear, ambiguous, circular, inconsistent, 
> paradoxical,
>       or that depends on information that is impossible or unreasonably
>       difficult to determine, then the specification of that power is invalid,
>       and it CANNOT be used.
>
>       An Agency, once created, SHOULD be referred to by the acronym formed 
> from
>       its title with conjunctions, articles, and prepositions removed. The
>       acronym of an agency must be unique and any attempt to create or amend 
> an
>       Agency such that two Agencies would have the same acronym is 
> INEFFECTIVE.
>
>       The Agents of an Agency may perform the Actions described in the Powers 
> of
>       the Agency on behalf of the Agency's Director.
>
> ----------------------------------------------------------------------
>
> Rule 2468/2 (Power=1)
> Superintendent
>
>       The Superintendent is an office; its holder is responsible for
>       keeping track of Agencies.
>
>       The Superintendent's weekly report includes:
>
>       - the Director and acronym of all Agencies,
>       - the full properties of all Agencies created since the
>         Superintendent's previous report.
>       - the amended properties of all Agencies whose properties were
>         amended since the Superintendent's previous report.
>
>       The Superintendent's monthly report includes the Director and
>       properties of all Agencies.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Holidays, Events & History
> ----------------------------------------------------------------------
>
> Rule 2327/1 (Power=1)
> Read the Ruleset Week
>
>       The first Agoran week each year which falls entirely in February
>       is Read the Ruleset Week.  Agorans are encouraged to read the
>       ruleset during Read the Ruleset Week.
>
> ----------------------------------------------------------------------
>
> Rule 1727/19 (Power=1)
> Happy Birthday
>
>       WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
>       World, had recently collapsed; yet, many of its players enjoyed
>       nomic and did not wish to forego such a noble pursuit;
>
>       And WHEREAS, Originator Chuck Carroll therefore composed an
>       Initial Ruleset for an email nomic, based on the Initial
>       Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
>       of Nomic World and other nomics,
>
>       And WHEREAS, a nomic thus rose like a phoenix from the ashes of
>       Nomic World, played on the mailing list originally set up for
>       discussion of Nomic World, and coming into existence at June 30,
>       1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
>       Michael Norrish, which read, in part,
>
>       > "I see no reason to let this get bogged down; there are no
>       > precedents or rules that cover this situation, so I think we
>       > may as well begin directly.... Proposals for new rules are
>       > invited. In accordance with the rules, these will be
>       > published, numbered and distributed by me at my earliest
>       > convenience."
>
>       And WHEREAS, this nomic began as a humble and nameless nomic,
>       known unofficially as yoyo, after the mailing list it was played
>       on, until its Players, much later, gave it its OFFICIAL NAME of
>       Agora,
>
>       And WHEREAS, Agora has now become the wisest, noblest, eldest,
>       and most interesting of all active email nomics, due to the hard
>       work and diligence of Agorans as well as the frequent advice of
>       Agoraphobes,
>
>       And WHEREAS, Agorans desire to joyously commemorate Agora's
>       founding,
>
>       BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
>       the entire day of June 30, GMT +1200, of each year.
>
> ----------------------------------------------------------------------
>
> Rule 2464/1 (Power=1)
> Tournaments
>
>       A Tournament is a sub-game of Agora specifically sanctioned
>       to be initiated as a tournament by the Rules.  If a winner of a
>       tournament is determined within 4 weeks of its initiation, that
>       person or persons win the game, otherwise the tournament
>       concludes with no winner. A Tournament is governed by a special 
> temporary
>       title of the ACORN, created in accordance with its parent rule,
>       which have binding control over those who freely agree to play the 
> tournament
>       and over the tournament itself. Once the tournament is concluded, these
>       regulations cease to have any effect, and may be repealed by any player 
> by
>       announcement.
>
> ----------------------------------------------------------------------
>
> Rule 1769/13 (Power=3)
> Holidays
>
>       The period each year from midnight GMT on the morning of 24
>       December to the beginning of the first Agoran week to begin
>       after 2 January is a Holiday.
>
>       The week that contains the beginning of Agora's Birthday,
>       together with the following week, is a Holiday.
>
>       If a person breaks a Rule by missing a deadline that occurs
>       during a Holiday, punishment is generally not appropriate.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Organizations
> ----------------------------------------------------------------------
>
> Rule 2459/3 (Power=1.2)
> Organizations
>
>       An Organization is a type of entity. The following changes are
>       secured: creating, modifying, or destroying an Organization; and
>       causing an entity to become an Organization or cease to be an
>       Organization.
>
>       The Income Cap is 100.
>
>       Budget is a switch belonging to (Organization, player) pairs
>       (i.e. there is one instance of the switch for each combination
>       of an Organization and a player), tracked by the Secretary,
>       whose legal values are integers from 0 to the Income Cap
>       inclusive, defaulting to 0. An Organization's Income is the
>       total value of all Budget switches for pairs that include that
>       Organization. A player's Expenditure is the total value of all
>       Budget switches for pairs that include that player. Changes to
>       Budget are secured.
>
>       A "member" of an Organization is a player for which the pair
>       consisting of that Organization and that player has a nonzero
>       Budget.
>
>       It is IMPOSSIBLE, by any means, for a player to become a member
>       of an Organization, or for an organization to be created with a
>       player as a member, without that player's explicit, willful
>       consent. This rule takes precedence over any rule that might
>       make such a change possible.
>
>       A member of an Organization CAN perform any action the rules authorize 
> that
>       Organization to perform, if the Organization's charter states that 
> doing so
>       is Appropriate.
>
> ----------------------------------------------------------------------
>
> Rule 2461/2 (Power=1.2)
> Death and Birth of Organizations
>
>       The Income Floor is 50.
>
>       If an Organization's Income is ever lower than the Income Floor,
>       then any player CAN destroy it by announcement, and the Secretary
>       SHALL do so in a timely fashion if the situation persists.
>
>       If a player's Expenditure is at most the Income Cap minus the
>       Income Floor, and e is not on Lockout, then e CAN create an
>       Organization by announcement, specifying a name for that
>       Organization that is unique among Organizations, and a Charter.
>       When an organization is created this way, its Charter is set to
>       the value that e specified, and the Budget switch for that
>       player and Organization is set to the Income Floor.
>
>       Notwithstanding the above, a player CANNOT create more than one
>       Organization in a day, and CANNOT create Organizations while e
>       is a member of an Organization with an Income lower than the
>       Income Floor.
>
> ----------------------------------------------------------------------
>
> Rule 2460/1 (Power=1.2)
> Organizational Restructuring
>
>       Charter is an Organization switch, tracked by the Secretary in
>       eir monthly report, whose legal values are texts, and with
>       default value "An amendment to this Organization is Appropriate
>       if intent to perform it was announced between 4 and 14 days ago,
>       and no members of the Organization have publicly objected to it
>       since."
>
>       A change to an instance of a Budget or Charter switch is known
>       as an "amendment" to the Organization to which that instance of
>       the switch applies. Each amendment to an Organization is
>       considered to be either Appropriate or Inappropriate. An
>       Organization's Charter SHOULD contain a method of determining
>       the appropriateness of amendments to that Organization.
>
>       If a Charter does not specify the appropriateness of an
>       amendment to its Organization, or if it attempts to specify the
>       appropriateness of such an amendment but in a way that is
>       unclear, ambiguous, circular, inconsistent, paradoxical, or that
>       depends on information that is impossible or unreasonably
>       difficult to determine, the amendment is Inappropriate;
>       otherwise, it is Appropriate if and only if the Charter
>       specifies that it is.
>
>       Organizations can be amended as follows:
>
>       1. A member of an Organization CAN flip that Organization's
>          Charter by announcement, if doing so is Appropriate, and that
>          member is not on Lockout.
>       2. Any player CAN flip a Budget Switch by announcement, if doing
>          so is Appropriate and the player is not on Lockout, except
>          where other rules prevent this.
>       3. A member of an Organization CAN flip that Organization's
>          Charter without objection, even if doing so is Inappropriate,
>          as long as that member is not on Lockout. Players SHOULD only
>          use this mechanism to recover from situations where the
>          Charter is underspecified or has unintended effects.
>
> ----------------------------------------------------------------------
>
> Rule 2456/2 (Power=1)
> The Secretary
>
>       The Secretary is an office. The Secretary's weekly report
>       includes:
>
>       1. A list of which persons are on Personal Lockout.
>       2. The time at which each person on Personal Lockout comes off
>          Lockout.
>       3. Whether Agora is on Global Lockout, and if so, when it ends.
>       4. A list of all Organizations and their Income.
>       5. Each player's Expenditure.
>
>       The Secretary's monthly report includes:
>
>       1. Each Organization's Charter.
>
> ----------------------------------------------------------------------
>
> Rule 2457/0 (Power=1.2)
> Lockout
>
>       There is such a thing as a Lockout Event, which can happen
>       either to a person or to Agora as a whole. Lockout Events only
>       happen when a Rule with power 1 or greater explicitly states
>       that they happen.
>
>       A person is on Personal Lockout if a Lockout Event happened to
>       that person within the past 90 days.
>
>       Agora is on Global Lockout if a Lockout Event happened to Agora
>       as a whole within the past 7 days.
>
>       A person is on Lockout if that person is on Personal Lockout,
>       Agora is on Global Lockout, or both. A person is "off Lockout"
>       if that person is not on Lockout.
>
> ----------------------------------------------------------------------
>
> Rule 2458/0 (Power=1.2)
> Invoking Lockout
>
>       A player who is not on Lockout can Invoke Lockout by
>       announcement.
>
>       When a player Invokes Lockout, a Lockout Event happens to that
>       player and a Lockout Event happens to Agora as a whole.
>
> ----------------------------------------------------------------------
>
> Rule 2462/5 (Power=1.7)
> Bankruptcy
>
>       While a player's Expenditure exceeds the Income Cap, then any
>       player CAN cause that player to become Bankrupt by announcement,
>       and the Secretary SHALL do so in a timely fashion if the
>       situation persists.
>
>       When a player becomes Bankrupt:
>
>       1. All Budget switches for pairs including that player are
>          flipped to 0.
>       2. The Secretary CAN, and SHALL in a timely manner, award that
>          player a Yellow Card.
>       3. A Lockout Event happens to that player.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Estates
> ----------------------------------------------------------------------
>
> Rule 2489/1 (Power=2)
> Estates
>
>       An Estate is a type of indestructable liquid asset, which can be owned 
> by
>       players, organizations, and Agora. The following changes are secured:
>       creating, modifying, or destroying an Estate; and causing an
>       entity to become an Estate or cease to be an Estate.
>
> ----------------------------------------------------------------------
>
> Rule 2488/1 (Power=1)
> The Surveyor
>
>       The Surveyor is an office, and the recordkeepor of estates.
>
> ----------------------------------------------------------------------
>
> Rule 2491/3 (Power=2)
> Estate Auctions
>
>       During an auction, any player may bid a number of Shinies on eir own
>       behalf by announcement, or on behalf of any Organization for which such 
> a
>       bid is Appropriate by announcement, provided the bid is higher than any
>       previously-placed bid in the same auction.
>
>       If, at the end of the auction, there is a single highest bid, then that
>       player or Organization wins the auction. The player who placed the 
> winning
>       bid CAN cause Agora to transfer the auctioned Estate to the winner by
>       announcement, by paying Agora the amount of the bid, or by causing the
>       winning Organization to pay Agora the amount of the bid. E SHALL do so 
> in
>       a timely fashion.
>
>       If, at the end of the auction, there is a single highest bid, then that
>       player or Organization wins the auction. The player who placed the 
> winning
>       bid CAN cause Agora to transfer the auctioned Estate to the winner by
>       announcement, by paying Agora the amount of the bid, or by causing the
>       winning Organization to pay Agora the amount of the bid. E SHALL do so 
> in
>       a timely fashion.
>
> ----------------------------------------------------------------------
>
> Rule 2490/0 (Power=3)
> Estate Ballots
>
>       During any Agoran Decision, a player who owns one or more
>       Estates can, by announcement, expend any number of their owned
>       Estates on the Agoran Decision by transferring that Estate to
>       Agora. Eir voting strength on that decision is increased by 1
>       for each Estate expended on it.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Shinies
> ----------------------------------------------------------------------
>
> Rule 2483/3 (Power=2)
> Economics
>
>       Shinies (sg. shiny) are an indestructible liquid currency, and the 
> official
>       currency of Agora. They may be owned by Agora, any player, or any
>       organization. The Secretary is the recordkeepor for Shinies.
>
>       The Secretary CAN cause Agora to pay any player or organization by
>       announcement if doing so is specified by a rule.
>
> ----------------------------------------------------------------------
>
> Rule 2487/1 (Power=2)
> Shiny Supply Level
>
>       The Supply Level is 1000.
>
>       When a Shiny Releveling event occurs, Agora's Balance is increased
>       or decreased such that all Balances add up to the Supply Level.
>
>       When the Supply level Changes, a Shiny Releveling event occurs.
>
>       The Secretary may cause a Shiny Releveling event to occur without 3
>       Objections.
>
> ----------------------------------------------------------------------
>
> Rule 2485/1 (Power=1)
> You can't take it with you
>
>       "Heir" is a person switch, tracked by the Registrar, whose value
>       is either empty or the name of a player or Organization. Each
>       person's Heir is empty by default. A player may flip eir Heir by
>       announcement.
>
>       When a player is deregistered, if eir Heir switch is not empty,
>       e automatically pays all of eir Balance to the named player or
>       Organization, and transfers all of eir Estates to the named
>       player or Organization. Otherwise, if eir Heir switch is empty,
>       e may specify another player, an Organization, or Agora, and pay
>       all of eir Balance and transfer all of eir Estates to the
>       specified player or Organization. If the player does not do so
>       within 1 day of deregistration, the Registrar CAN and SHALL
>       cause that player to pay eir Balance to Agora and to transfer
>       all of eir Estates to Agora, by announcement.
>
> ----------------------------------------------------------------------
>
> Rule 2496/0 (Power=1)
> Rewards
>
>       A Reward is a specified amount of shinies associated with a Reward
>       Condition. For each time a player meets a Reward Condition, e MAY
>       claim the specified award exactly once within 24 hours of meeting the
>       Reward Condition.
>
>       When a player 'claims' a Reward, Agora transfers the specified number
>       of shinies to the player.
>
>       Below is an exhaustive list of Reward Conditions and eir rewards:
>
>         * The following two only apply to proposals that were pended via
>         spending shinies:
>
>            - Being the author of an adopted proposal: 1/40th the current
>            Floating Value.
>
>            - Being the pender of an adopted proposal: 1/40th the current
>            Floating Value.
>
>         * Judging a CFJ, that was created via spending shinies, that e was
>           assigned to: 1/20th the current Floating Value.
>
>         *Publishing a duty-fulfilling report: 5 shinies. This reward can be
>          claimed a maximum of once per office per week for a weekly report, 
> and
>          once per office per month for a monthly report.
>
>         * Resolving an Agoran Decision for the first time this week: 5
>           shinies.
>
> ----------------------------------------------------------------------
>
> Rule 2498/0 (Power=1)
> Economic Wins
>
>       Stamps are an asset, identified by eir creator and tracked by the
>       Secretary.
>
>       The Stamp Value is always 1/5th the current Floating Value.
>
>       Once per month, a player MAY, by announcement, transfer to Agora the
>       Stamp Value, in shinies, to create a Stamp.
>
>       Players MAY, by announcement, destroy a Stamp and cause Agora to
>       transfer the Stamp Value, in shinies, to em.
>
>       While a player has Stamps made by at least 10 different players e MAY
>       destroy 10 stamps made by 10 different players by announcement to win
>       the game.
>
> ----------------------------------------------------------------------
>
> Rule 2497/0 (Power=1)
> Floating Value
>
>       Floating Value is a natural switch. When e publishes eir Weekly Report, 
> the
>       Secretary SHALL flip the Floating Value to Agora's shiny balance.
>
> ----------------------------------------------------------------------
>
> Rule 2499/0 (Power=1)
> Welcome Packages
>
>       If a player has not received a Welcome Package since e most recently
>       registered, any player MAY cause em to receive one by announcement.
>
>       When a player receives a Welcome Package, Agora transfers 50 shinies
>       to em.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Festivals
> ----------------------------------------------------------------------
>
> Rule 2480/0 (Power=2.1)
> Festivals
>
>       Festivity is a singleton switch, whose possible values are integers
>       ranging from 0 inclusive to the number of defined types of Ribbon
>       exclusive, and defaulting to 0. While Agora's Festivity is 0,
>       Festivity is tracked in the Tailor's monthly report. Otherwise, it
>       is tracked in the Tailor's weekly report. Changes to Festivity are
>       secured.
>
>       If Agora's Festivity has had the same nonzero value for 14 days or
>       more, any player may flip it to 0 by announcement.
>
>       A player who owns at least N types of Ribbon may Start a Rank N
>       Festival, where N is an integer greater than Agora's Festivity,
>       with 4 Support from players who own at least N types of Ribbon.
>       Upon doing so, Agora's Festivity is flipped to N. Exception: A
>       player may not do so if Agora's Festivity has had a value greater
>       than or equal to N within the past 21 days.
>
>       A person who owns a number of types of Ribbon equal to or greater
>       than Agora's Festivity is known as Festive. Other persons are not
>       Festive.
>
> ----------------------------------------------------------------------
>
> Rule 2481/1 (Power=2.1)
> Festival Restrictions
>
>       While Agora's Festivity is nonzero, the following apply:
>
>       1. Non-Festive players are never considered Supporters of a
>          dependent action;
>
>       2. Non-Festive players cannot flip the Imminence of any
>          proposal;
>
>       3. Quorum for Agoran Decisions is equal to half the number of
>          Festive players, rounded up;
>
>       4. Each Festive player has the maximum possible voting
>          strength. All other players have the minimum possible voting
>          strength.
>
>       While Agora's Festivity is zero, the paragraphs above have no
>       effect and are ignored.
>
> ----------------------------------------------------------------------
>
> ======================================================================
> Miscelaneous
> ----------------------------------------------------------------------
>
> Rule 2471/0 (Power=1)
> No Faking
>
>       A person SHALL NOT attempt to perform an action which e knows is
>       IMPOSSIBLE so as to deceive others.
>
> ----------------------------------------------------------------------
>
> Rule 2446/5 (Power=1)
> The Agoran Newspaper
>
>       The Reportor is an office.
>
>       The Reportor's weekly report includes:
>
>          1. A suitable name for a newspaper, at the Reportor's
>             discretion.
>
>          2. A description of events that have happened since the last
>             report that the Reportor believes significant or
>             interesting.
>
>          3. Any editorialization or other pieces of Agora-related
>             information the Reportor pleases, as long as it is neither
>             i) factually incorrect nor ii) disrespectful to any person
>             or Agora itself.
>
>       While meeting these requirements, the Reportor may format eir report 
> however e
>       pleases. The Reportor's reports are still subject to the requirements 
> of rule
>       2143
>
>       The Reportor SHALL include at least one piece of information relevant 
> to Agora
>       in the last week and SHALL write with the goal of creating a more 
> informed
>       population.
>
> ----------------------------------------------------------------------
>
> Rule 104/0 (Power=3)
> First Speaker
>
>       The Speaker for the first game shall be Michael Norrish.
>
> ----------------------------------------------------------------------
>
> Rule 2029/0 (Power=4)
> Town Fountain
>
>                       /\   /\
>                       / \ / \
>                          T
>                         his
>                       Power-4
>                Rule (the first ever)
>                 was placed to honor
>            The Agoran  Spirit Of The Game
>            by Goethe, Steve, Murphy, root
>            and OscarMeyr, Scamsters. Look
>            on our works, ye Marvy, but do
>       always Dance a Powerful Dance.  Hail Eris!
>
> ----------------------------------------------------------------------
>
> Rule 2495/0 (Power=1)
> The Birthday Tournament
>
>       In a timely fashion after the start of June 1 of each year,
>       the Herald SHALL propose a set of Regulations governing a
>       Birthday Tournament for that year; the Herald CAN also
>       delegate the responsibility for creating or running the
>       tournament to another player, with that player's consent.
>
>       The Birthday Tournament's regulations SHOULD be such that all
>       persons who choose to participate have a fair chance of winning
>       the tournament (according to its regulations), and a winner
>       SHOULD be expected within 2-3 weeks following the tournament's
>       initiation.
>
>       After adequate time for discussion of the Birthday Tournament's
>       regulations, the Herald (or delegate) CAN initiate a sanctioned
>       tournament with a specified, finalized set of regulations,
>       Without 3 Objections. By doing so e promulgates those regulations as a
>       special temporary title of the ACORN. This title may thereafter be 
> amended
>       only by the Herald or eir designee without objection, to correct minor 
> typos.
>       The initiation SHOULD be timed to coincide with Agora's Birthday.
>
> ----------------------------------------------------------------------
>
>
> ======================================================================
>
> Highest Rule ID number ever assigned: Rule 2504
>
> Last Ruleset Ratification:
>         Short Logical Ruleset of 2014-04-07
>
> END OF THE SHORT LOGICAL RULESET
>



-- 
>From V.J Rada

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