> I don’t think you can formally CoE a ruleset anyway No, they're only for self-ratifying things.
On Mon, Sep 11, 2017 at 5:00 PM, Gaelan Steele <gael...@icloud.com> wrote: > I CoE this report if possible (VJ’s went to DIS, but I don’t think you can > formally CoE a ruleset anyway), accept the CoE if it exists, and publish this > revised report. > > THE SHORT LOGICAL RULESET > > Most Recent Ruleset Change Recorded: > Adoption of Proposal 7875, 7 Sep 2017 > > Online documents: > https://agoranomic.github.io/ruleset/slr.txt (SLR) > https://agoranomic.github.io/ruleset/flr.txt (FLR) > https://agoranomic.github.io/ruleset/ (HLR, not legally part of my > report but always in sync with the other two) > > ====================================================================== > Agora > ---------------------------------------------------------------------- > > Rule 101/17 (Power=3) > The Game of Agora > > Agora is a game of Nomic, wherein Persons, acting in accordance > with the Rules, communicate their game Actions and/or results of > these actions via Fora in order to play the game. The game may > be won, but the game never ends. > > Please treat Agora Right Good Forever. > > ---------------------------------------------------------------------- > > Rule 1698/4 (Power=3) > Agora Is A Nomic > > Agora is ossified if it is IMPOSSIBLE for any reasonable combination of > actions by players to cause arbitrary rule changes to be made and/or > arbitrary proposals to be adopted within a four-week period. > > If, but for this rule, the net effect of a proposal would cause Agora to > become ossified, or would cause Agora to cease to exist, it cannot take > effect, rules to the contrary notwithstanding.If any other single change > to the gamestate would cause Agora to become ossified, or would cause > Agora to cease to exist, it is cancelled and does not occur, rules to > the > contrary notwithstanding. > > ---------------------------------------------------------------------- > > Rule 478/34 (Power=3) > Fora > > Freedom of speech being essential for the healthy functioning of > any non-Imperial nomic, it is hereby resolved that no Player > shall be prohibited from participating in the Fora, nor shall > any person create physical or technological obstacles that > unduly favor some players' fora access over others. > > Publicity is a forum switch with values Public, Discussion, and > Foreign (default), tracked by the Registrar. Changes to > publicity are secured. > > The Registrar may change the publicity of a forum without > objection as long as: > > 1. e sends eir announcement of intent to that forum; and > > 2. if the forum is to be made public, the announcement by which > the Registrar makes that forum public is sent to all > existing public fora. > > Each player should ensure e can receive messages via each public > forum. > > A public message is a message sent via a public forum, or sent > to all players and containing a clear designation of intent to > be public. A rule can also designate that a part of one public > message is considered a public message in its own right. A > person "publishes" or "announces" something by sending a public > message. > > Where the rules define an action that CAN be performed "by > announcement", a person performs that action by unambiguously > and clearly specifying the action and announcing that e performs > it. Any action performed by sending a message is performed at > the time date-stamped on that message. Actions in messages > (including sub-messages) are performed in the order they appear > in the message, unless otherwise specified. > > ---------------------------------------------------------------------- > > ====================================================================== > Players > ---------------------------------------------------------------------- > > Rule 869/39 (Power=3) > How to Join and Leave Agora > > Any organism that is generally capable of freely originating and > communicating independent thoughts and ideas is a person. Rules > to the contrary notwithstanding, no other entities are persons. > > Citizenship is a person switch with values Unregistered > (default) and Registered, tracked by the Registrar. Changes to > citizenship are secured. A registered person is a Player. > > A person CAN (unless explicitly forbidden or prevented by the > rules) register by publishing a message that indicates > reasonably clearly and reasonably unambiguously that e intends > to become a player at that time. A person, by registering, > agrees to abide by the Rules. The Rules CANNOT otherwise bind a > person to abide by any agreement without that person's willful > consent. > > A player CAN deregister (cease being a player) by announcement. > If e does so, e CANNOT register by announcement for 30 days. > > If a player has not sent a message to a public forum in the last > month, then any player CAN deregister em without objection. > > The Rules CANNOT compel non-players to act, nor compel players > to unduly harass non-players. A non-person CANNOT be a player, > rules to the contrary notwithstanding. > > ---------------------------------------------------------------------- > > Rule 2139/9 (Power=2) > The Registrar > > The Registrar is an office; its holder is responsible for > keeping track of players. > > The Registrar's weekly report includes: > > 1. A list of all players, including information sufficient to > identify and contact each player. > > 2. The date on which each player most recently became a player. > > 3. For each forum with non-Foreign publicity, sufficient > instructions for players to receive messages there. > > The Registrar's monthly report includes: > > 1. For each former player for which the information is > reasonably available, the dates on which e registered and > deregistered. > > In the first week of every month the Registrar SHALL attempt to > deregister every player that has not sent a message to a public > forum in the preceding month. > > The Registrar's duties and abilities also include: > > * Changing the publicity of a forum, as described in Rule 478. > > * Publishing Cantus Cygnei and Writs of FAGE as described in > Rule 1789. > > The Registrar is also responsible for tracking any switches that > would otherwise lack an officer to track them, unless the switch > is defined as untracked. > > ---------------------------------------------------------------------- > > Rule 1789/9 (Power=2) > Cantus Cygneus > > Whenever a Player feels that e has been treated so egregiously > by the Agoran community that e can no longer abide to be a part > of it, e may submit a document to the Registrar, clearly labeled > a Cantus Cygneus, detailing eir grievances and expressing eir > reproach for those who e feels have treated em so badly. > > In a timely fashion after receiving a Cantus Cygneus, the > Registrar shall publish this document along with a Writ of > Fugiendae Agorae Grandissima Exprobratione, commanding the > Player to be deregistered. The Registrar shall note the method > of deregistration for that Player in subsequent Registrar > Reports. > > The Player is deregistered as of the posting of the Writ, and > the notation in the Registrar's Report will ensure that, > henceforth, all may know said Player deregistered in a Writ of > FAGE. > > ---------------------------------------------------------------------- > > ====================================================================== > Rules & Power > ---------------------------------------------------------------------- > > Rule 2141/9 (Power=3) > Role and Attributes of Rules > > A rule is a type of instrument with the capacity to govern the > game generally, and is always taking effect. A rule's content > takes the form of a text, and is unlimited in scope. > > Every rule has power between 0.1 and 4.0 inclusive. It is > not possible for a rule to have a power outside this range. > > Rules have ID numbers, to be assigned by the Rulekeepor. > > Every rule shall have a title to aid in identification. If a > rule ever does not have a title, the Rulekeepor SHALL assign a > title to it by announcement in a timely fashion. > > For the purposes of rules governing modification of instruments, > the text, power, ID number, and title of a rule are all > substantive aspects of the rule. However, rules to the contrary > notwithstanding, the Rulekeepor CAN set rule aspects as > described elsewhere in this rule. > > ---------------------------------------------------------------------- > > Rule 1688/8 (Power=3) > Power > > The Power of an entity is a non-negative rational number. An > Instrument is an entity with positive Power. > > The Power of an entity cannot be set or modified except as > stipulated by the Rules. All entities have Power zero except > where specifically allowed by the rules. > > Power less than one is called Ephemeral power, and an instrument > with a power less than one is an Ephemeral instrument. > > A Rule that makes a change, action, or value secured (hereafter > the securing Rule) thereby makes it IMPOSSIBLE to perform that > change or action, or to set or modify that value, except as > allowed by an Instrument with Power greater than or equal to the > change's Power Threshold. This Threshold defaults to the > securing Rule's Power, but CAN be lowered as allowed by that > Rule (including by the Rule itself). > > ---------------------------------------------------------------------- > > Rule 2140/2 (Power=3) > Power Controls Mutability > > No entity with power below the power of this rule can > > 1. cause an entity to have power greater than its own. > > 2. adjust the power of an instrument with power greater than > its own. > > 3. set or modify any other substantive aspect of an instrument > with power greater than its own. A "substantive" aspect of > an instrument is any aspect that affects the instrument's > operation. > > ---------------------------------------------------------------------- > > Rule 217/11 (Power=3) > Interpreting the Rules > > When interpreting and applying the rules, the text of the rules > takes precedence. Where the text is silent, inconsistent, or > unclear, it is to be augmented by game custom, common sense, > past judgements, and consideration of the best interests of the > game. > > Definitions and prescriptions in the rules are only to be > applied using direct, forward reasoning; in particular, an > absurdity that can be concluded from the assumption that a > statement about rule-defined concepts is false does not > constitute proof that it is true. Definitions in lower-powered > Rules do not overrule common-sense interpretations or common > definitions of terms in higher-powered rules. > > Rules to the contrary notwithstanding, any rule change that > would (1) prevent a person from initiating a formal process to > resolve matters of controversy, in the reasonable expectation > that the controversy will thereby be resolved; or (2) prevent a > person from causing formal reconsideration of any judicial > determination that e should be punished, is wholly void and > without effect. > > ---------------------------------------------------------------------- > > Rule 1030/11 (Power=3.2) > Precedence between Rules > > In a conflict between Rules, the conflict shall be resolved by > performing the following comparisons in the sequence written in > this rule, until the conflict is resolved. > > - In a conflict between Rules with different Power, the Rule > with the higher Power takes precedence over the Rule with the > lower Power; otherwise, > > - If all of the Rules in conflict explicitly say that their > precedence relations are determined by some other Rule for > determining precedence relations, then the determinations of > the precedence-determining Rule shall be used to resolve the > conflicts; otherwise, > > - If at least one of the Rules in conflict explicitly says of > itself that it defers to another Rule (or type of Rule) or > takes precedence over another Rule (or type of Rule), then > such provisions shall be used to resolve the conflict, unless > they lead to contradictions between each other; otherwise, > > - If any of the rules in conflict have ID numbers, then the Rule > with the lowest ID number takes precedence; otherwise, > > - The Rule enacted earliest takes precedence. > > Clauses in any other rule that broadly claim precedence (e.g. > over "all rules" of a certain class) shall be, prima facie, > considered to be limited claims of precedence or deference that > are applicable only when such claims are evaluated as described > within the above sequence. > > No change to the Ruleset can occur that would cause a Rule to > directly claim precedence over this Rule as a means of > determining precedence. This applies to changes by the > enactment or amendment of a Rule, or of any other form. This > Rule takes precedence over any Rule that would permit such a > change to the Ruleset. > > ---------------------------------------------------------------------- > > Rule 2240/1 (Power=3) > No Cretans Need Apply > > In a conflict between clauses of the same Rule, if exactly one > claims precedence over the other, then it takes precedence; > otherwise, the later clause takes precedence. > > ---------------------------------------------------------------------- > > Rule 105/13 (Power=3) > Rule Changes > > Where permitted by other rules, an instrument generally can, > as part of its effect, > > 1. enact a rule. The new rule has power equal to the minimum > of the power specified by the enacting instrument, > defaulting to one if the enacting instrument does not > specify or if it specifies a power less than 0.1, and the > maximum power permitted by other rules. The enacting > instrument may specify a title for the new rule, which if > present shall prevail. The ID number of the new rule cannot > be specified by the enacting instrument; any attempt to so > specify is null and void. > > 2. repeal a rule. When a rule is repealed, it ceases to be a > rule, and the Rulekeepor need no longer maintain a record > of it. > > 3. reenact a rule. A repealed rule identified by its most > recent rule number may be reenacted with the same ID number > and the next change identifier. If no text is specified, > the rule is reenacted with the same text it had when it was > most recently repealed. If the reenacting proposal provides > new text for the rule, the rule must have materially the > same purpose as did the repealed version; otherwise, the > attempt to reenact the rule is null and void. > > 4. amend the text of a rule. > > 5. retitle a rule. > > 6. change the power of a rule. > > A rule change is any effect that falls into the above classes. > Rule changes always occur sequentially, never simultaneously. > > Any ambiguity in the specification of a rule change causes that > change to be void and without effect. An inconsequential > variation in the quotation of an existing rule does not > constitute ambiguity for the purposes of this rule, but any > other variation does. > > A rule change is wholly prevented from taking effect unless its > full text was published, along with an unambiguous and clear > specification of the method to be used for changing the rule, at > least 4 days and no more than 60 days before it would otherwise > take effect. > > This rule provides the only mechanism by which rules can be > created, modified, or destroyed, or by which an entity can > become a rule or cease to be a rule. > > ---------------------------------------------------------------------- > > ====================================================================== > Reusable Definitions > ---------------------------------------------------------------------- > > Rule 2152/7 (Power=3) > Mother, May I? > > The following terms are defined. These definitions are used > when a rule includes a term in all caps, and provide guidance in > determining the ordinary-language meaning of a term when a rule > includes a term otherwise. Earlier definitions take precedence > over later ones. If a rule specifies one or more persons in > connection with a term, then the term applies only to the > specified person(s). > > 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to > perform the described action are unsuccessful. > > 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing > the described action violates the rule in question. > > 3. NEED NOT, OPTIONAL: Failing to perform the described action > does not violate the rules. > > 4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the > described action, the full implications of performing it > should be understood and carefully weighed. > > 5. CAN: Attempts to perform the described action are successful. > > 6. MAY: Performing the described action does not violate the > rules. > > 7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the > described action violates the rule in question. > > 8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform > the described action, the full implications of failing to > perform it should (in the ordinary-language sense) be > understood and carefully weighed. > > ---------------------------------------------------------------------- > > Rule 2162/8 (Power=2) > Switches > > A type of switch is a property that the rules define as a > switch, and specify the following: > > 1. The type(s) of entity possessing an instance of that switch. > No other entity possesses an instance of that switch. > > 2. One or more possible values for instances of that switch, > exactly one of which is designated as the default. No other > values are possible for instances of that switch. > > 3. Optionally, exactly one office whose holder tracks instances > of that switch. That officer's (weekly, if not specified > otherwise) report includes the value of each instance of that > switch whose value is not its default value; a public > document purporting to be this portion of that officer's > report is self-ratifying, and implies that other instances > are at their default value. > > At any given time, each instance of a switch has exactly one > possible value for that type of switch. If an instance of a > switch comes to have a value, it ceases to have any other value. > If an instance of a switch would otherwise fail to have a > possible value, it comes to have its default value. > > "To flip an instance of a switch" is to make it come to have a > given value. "To become X" (where X is a possible value of > exactly one of the subject's switches) is to flip that switch to > X. > > If an action or set of actions would cause the value of an > instance of a switch to become indeterminate, the instance > instead takes on its last determinate and possible value, if > any, otherwise it takes on its default value. > > A natural switch is a switch with a default value of 0, unless > the rules explicitly specify a different default value. If the > rules define an upper limit for the switch, then the possible > values are non-negative integers not greater than that limit, > otherwise the values are the non-negative integers. > > A singleton switch is a switch for which Agora Nomic is the only > entity possessing an instance of that switch. > > A boolean switch is a switch with values True and False. A > positive boolean switch has a default of True; a negative > boolean switch has a default of False. > > ---------------------------------------------------------------------- > > Rule 2125/9 (Power=3) > Regulated Actions > > An action is restricted if: (1) the Rules limit, allow, enable, > or permit its performance; (2) describe the circumstances under > which the action would succeed or fail; or (3) the action would, > as part of its effect, modify information for which some player > is required to be a recordkeepor. > > Restricted Actions CAN only be performed as described by the > Rules. The Rules SHALL NOT be interpreted so as to proscribe > unrestricted actions. > > ---------------------------------------------------------------------- > > Rule 1023/36 (Power=2) > Common Definitions > > The following terms are defined: > > 1. The phrase "in a timely fashion" means "within 7 days". > This time period is set when the requirement is created > (i.e. X days before the limit ends). A requirement to > perform an action at an exact instant (e.g. "when X, Y > SHALL Z"), but not "in the same message", is instead > interpreted as a requirement to perform that action in a > timely fashion after that instant. > > 2. Agoran epochs: > > 1. Agoran days begin at midnight UTC. > > 2. Agoran weeks begin at midnight UTC on Monday. > > 3. Agoran months begin at midnight UTC on the first day of > each Gregorian month. > > 4. Agoran quarters begin when the Agoran months of January, > April, July, and October begin. > > 5. Agoran years begin when the Agoran month of January > begins. > > 6. A pivot is either the instant at which Agora Nomic began > (June 30, 1993, 00:04:30 GMT +1200) or an instant at > which at least one person won the game. When used as a > period of time, a "Round" (historical syn: "game") is > the period of time between a pivot and the next pivot. > > These definitions do not apply to relative durations (e.g. > "within <number> days after <event>"). > > 3. If a restricted value, or the value of a conditional, or a > value otherwise required to determine the outcome of a > restricted action, CANNOT be reasonably determined (without > circularity or paradox) from information reasonably > available, or if it alternates instantaneously and > indefinitely between values, then the value is considered to > be Indeterminate, otherwise it is Determinate. > > 4. Two points in time are within a month of each other if: > > 1. they occur in the same Agoran month; > > 2. they occur in two consecutive Agoran months, and the > later of the two occurs in an earlier day in the month > than the earlier one; > > 3. they occur in two consecutive Agoran months on the same > day of the month, and the later of the two occurs at the > same or earlier time of day. > > ---------------------------------------------------------------------- > > Rule 1728/37 (Power=3) > Dependent Actions > > A rule which purports to allow a person (the performer) to > perform an action by a set of one or more of the following > methods (N is 1 unless otherwise specified): > > 1. Without N Objections, where N is a positive integer no > greater than 8. ("Without Objection" is shorthand for this > method with N = 1.) > 2. With N Supporters, where N is a positive integer. ("With > Support" is shorthand for this method with N = 1.) > 3. With N Agoran Consent, where N is an integer multiple of 0.1 > with a minimum of 1. > 4. With Notice. > 5. With T Notice, where T is a time period. > > thereby allows em to perform the action by announcement if all > of the following are true: > > 1. A person (the initiator) announced intent to perform the action, > unambiguously and clearly specifying the action and method(s) > (including > the value of N and/or T for each method), at most fourteen days > earlier. > > 2. If the action is to be performed Without N Objections, With N Agoran > Consent, or With Notice, if the intent was announced at least 4 days > earlier > > 3. If the action is to be performed With T Notice, if the intent was > announced at least T earlier. > > 4. At least one of the following is true: > > 1. The performer is the initiator. > > 2. The initiator was authorized to perform the action due to > holding > a rule-defined position now held by the performer. > > 3. The initiator is authorized to perform the action, the action > depends on support, the performer has supported the intent, > and the > rule authorizing the performance does not explicitly prohibit > supporters from performing it. > > 5. Agora is Satisfied with the announced intent, as defined by other > rules. > > 6. If a set of conditions for the performance of the action was given > in the > announcement of intent to perform the action, all those conditions > are > met. > > The actor SHOULD publish a list of supporters if the action > depends on support, and a list of objectors if it depends on > objections. > > ---------------------------------------------------------------------- > > Rule 2486/0 (Power=3.14) > The Royal Parade > > _ > _\ /_ > >_X_< > .---._ /_\ _.---. > /`.---._`{/ \}`_.---.`\ > | / ___`{\_/}`___ \ | > \ \."`* `"{_}"` *`"./ / > \ \ )\ _\ /_ /( / / > \ *<()( >_X_< )()>* / > |._)/._./_\._.\(_.| > jgs |() () () () () ()| > <<o>><<o>><o>><<o>> > `"""""""""""""""""""` > IN CELEBRATION of Alexis being crowned Princess of Agora, > without prejudice to Any before or since > who may come to hold a Title > whether Patent or otherwise; > IT IS HEREBY PROCLAIMED that a Royal Parade be established, > imbued in this very Rule, > which shall travel around Agora to Rules of import; > AND THEREFORE, the Rulekeepor SHOULD place this Rule > near recently-amended rules of high Power; > AND FURTHERMORE, additions to this Parade are most welcome > when Events suiting the honour should occur. > > ---------------------------------------------------------------------- > > Rule 2124/20 (Power=2) > Agoran Satisfaction > > > A Supporter of a dependent action is an eligible entity who has publicly > posted (and not withdrawn) support (syn. "consent") for an announcement > of > intent to perform the action.An Objector to a dependent action is an > eligible entity who has publicly posted (and not withdrawn) an objection > to the announcement of intent to perform the action. > > The entities eligible to support or object to a dependent action are, by > default, all players, subject to modification by the document > authorizing > the dependent action.However, the previous sentence notwithstanding, the > Executor of the announcement of intent is not eligible to support it. > > Agora is Satisfied with an intent to perform a specific action if and > only > if: > > 1. if the action is to be performed Without N Objections, then it has > fewer than N objectors; > > 2. if the action is to be performed With N supporters, then it has N or > more supporters; and > > 3. if the action is to be performed with N Agoran Consent, then the > ratio > of supporters to objectors is greater than N, or the action has at > least one supporter and no objectors. > > 4. if the action is to be performed With Notice or With T Notice. > > The above notwithstanding, if the action depends on objections, and an > objection to it has been withdrawn within the past 24 hours, then Agora > is > not Satisfied with the intent. > > The above notwithstanding, Agora is not satisfied with the intent if the > Speaker has objected to it in the last 48 hours. > > A person CANNOT support or object to an announcement of intent before > the > intent is announced, or after e has withdrawn the same type of response. > > ---------------------------------------------------------------------- > > Rule 2466/0 (Power=3) > Acting on Behalf > > When a rule allows one person (the agent) to act on behalf of another > (the > principal) to perform an action, that agent CAN perform the action if it > is POSSIBLE for the principal to do so, taking into account any > prerequisites for the action. If the enabling rule does not specify the > mechanism by which the agent may do so, then the agent CAN perform the > action in the same manner in which the principal CAN do so, with the > additional requirement that the agent must, in the message in which the > action is performed, uniquely identify the principal and that the action > is being taken on behalf of that person. > > When an action is performed on behalf of a principal, then the action is > considered for all game purposes to have been performed by the > principal. > > This rule takes precedence over any rule which would prohibit a person > from taking an action, except that it defers to any rule that imposes > limitations specifically on actions taken on behalf of another person. > > ---------------------------------------------------------------------- > > Rule 2166/22 (Power=3) > Assets > > An asset is an entity defined as such by the ruleset (hereafter its > backing > document), and existing solely because its backing document defines its > existence. > > Each asset has exactly one owner.If an asset would otherwise lack an > owner, it is owned by Agora.If an asset's backing document restricts > its ownership to a class of entities, then that asset CANNOT be > gained by or transferred to an entity outside that class, and is > destroyed if it is owned by an entity outside that class (except for > Agora, in which case any player CAN transfer or destroy it without > objection). The restrictions in the previous sentence are subject to > modification by its backing document. > > Unless modified by an asset's backing document, ownership of an asset is > restricted to Agora, persons, and organizations. > > An organization's charter CAN specify whether or not that organization > is > willing receive assets or a class of assets. Generally, an organization > CANNOT > be given assets its charter states that it is unwilling to receive. The > previous provisions of this paragraph do not apply to an asset if the > organization is required to provide that asset in order to continue > existing. > > The recordkeepor of a class of assets is the entity (if any) > defined as such by, and bound by, its backing document. That > entity's report includes a list of all instances of that class > and their owners. This portion of that entity's report is > self-ratifying. > > An asset generally CAN be destroyed by its owner by > announcement, subject to modification by its backing document. An > indestructible asset is one defined as such by it backing document, and > CANNOT > be destroyed except by a rule specifically addressing the destruction of > indestructible assets or that asset in particular; any other asset is > destructible. In circumstances where another asset would be > destroyed, an indestructible asset is generally transferred to Agora, > subject > to modification by its backing document and the intervention of other > rules. > > To "lose" an asset is to have it destroyed from one's > possession; to "revoke" an asset from an entity is to destroy it > from that entity's possession. > > An asset generally CAN be transferred (syn. payed, given) by its owner > to > another entity by announcement, subject to modification by its backing > document. A fixed asset is one defined as such by its backing > document, and CANNOT be transferred; any other asset is liquid. > > When a rule indicates transfering an amount that is not a natural > number, > the specified amount is rounded up to the nearest natural number. > > A currency is a class of asset defined as such by its backing document. > Instances of a currency with the same owner are fungible. > > The "x balance of an entity", where x is a currency, is the number of x > that > entity possesses. If a rule, proposal, or other competent authority > attempts > to increase or decrease the balance of an entity without specifying a > source > or destination, then the currency is created or destroyed. > > When a player causes one or more balances to change, e is ENCOURAGED > to specify the resulting balance(s). Players SHOULD NOT specify > inaccurate balances. > > Where it resolves ambiguity, the asset or currency being referred to is > the > currency designated as "Agora's official currency", if there is one. > > Amendments to a backing document shall not be construed to alter, > transfer, > destroy, or otherwise effect any assets defined by that document, unless > that is their clear intent. > > Assets are always public. [To provide for private contract based assets > later] > > ---------------------------------------------------------------------- > > Rule 2493/0 (Power=3.1) > Regulations > > A Regulation is an instrument defined as such by this rule. A regulation > allows an officer (known as the Promulgator) to exercise rule defined > powers. > A regulation is in effect continuously from the time of its creation to > the > time of either its revocation or the repeal of the rule that allowed > for its > creation. When recommending a regulation, its Promulgator must specify > by > number the rule(s) upon which it is based (the parent rules), the list > of > which becomes an integral part of the regulation. The list of rules can > generally be modified by the Promulgator according to the procedure for > text > changes. > > A regulation must be authorized by at least one rule in order for it to > exist. > A regulation has effect on the game (only) insofar as the rule or rules > that > authorized it permit it to have effect, and a regulation generally > inherits > the power of its least powerful parent rule, unless its Promulgator > defines > a lower power. If reasonably possible, a regulation should be > interpreted so as to defer to other rules. The procedure for resolving > conflict between regulations is the same as it is for rules. > > Regulations are generally issued according to the following procedures, > and they can be repealed by the announcement of their Promulgator. > Alternate > procedures may be used if provided for by all of the regulations's > parent > rules. If one parent rule specifies procedures that are more stringent > than > those that the other(s) specifies, those apply. Creating, modifying, > revoking, > or allowing for a regulation is secured at power 1. > > A regulation (or set of regulations), authorized by another rule, may > generally be enacted or modified by its promulgator without 2 > objections, > or with Agoran consent. A notice pursuant to the previous sentence is > known as a "recommendation", and the regulation(s) are said to be > "recommended" to Agora. > > ---------------------------------------------------------------------- > > Rule 2494/0 (Power=1) > The Regkeepor > > The Regkeepor is an office, responsible for the maintenance of the > Regulations. The Regulations are contained in the Regkeepor's weekly > report, > know as the Agora Nomic Code of Regulations (ACORN). E MAY publish > multiple > versions or editions of the ACORN. > > The ACORN is divided into titles, assigned by the Regkeepor, which are > each given an integer. Generally, each office with the power to create > regulations SHOULD be assigned the next successive natural number. > Title 0 of > the ACORN is reserved for use by the Regkeepor, and nothing in that > title > need be a regulation. Non-regulations printed in the ACORN > have no binding effect, and SHALL clearly be marked by the Regkeepor. > > Each regulation SHALL be assigned an ID number by the Regkeepor, > consisting > of a string of the characters [0-9] and separator characters. The > Regkeepor > SHOULD establish some way of keeping track of the version of a > regulations. > The Regkeepor MAY also, at eir discretion, create ways of marking > special > types of Regulation (even in violation of the previous restrictions of > this > paragraph), mark sections or titles as reserved for future use, and > make such other discussions of arrangement, annotation, and marking as > are > necessary and proper in the execution of eir duties. > > The Regkeepor SHOULD remember that the purpose of the ACORN is to make > the > regulations easily readable, and e SHALL not act in a manner intended to > deceive others in eir official capacity. > > ---------------------------------------------------------------------- > > Rule 2500/0 (Power=1) > Action Points > > At the beginning of every Agoran Week, every player has 2 Action Points. > When a player 'spends' an Action Point, e has one less Action Point. If > a > player has 0 Action Points, e may not spend any more Action Points, > rules > to the contrary notwithstanding. > > ---------------------------------------------------------------------- > > ====================================================================== > Proposals > ---------------------------------------------------------------------- > > Rule 2350/9 (Power=3) > Proposals > > A proposal is a type of entity consisting of a body of text and > other attributes. A player CAN create a proposal by > announcement, specifying its text and optionally specifying any > of the following attributes: > > * An associated title. > * A list of co-authors (which must be persons other than the > author). > * An adoption index. > > Creating a proposal adds it to the Proposal Pool. Once a > proposal is created, nether its text nor any of the > aforementioned attributes can be changed. The author (syn. > proposer) of a proposal is the person who submitted it. > > If a decision of whether to adopt a proposal was resolved as > FAILED QUORUM in the last seven days, the Promotor CAN once add > the proposal back to the Proposal Pool by announcement. > > The author of a proposal in the Proposal Pool CAN remove (syn. > retract, withdraw) it from the Pool by announcement. > > The Promotor CAN remove a proposal from the Proposal Pool by > announcement if it is not pending and has been added to the Pool > more than 14 days ago. > > ---------------------------------------------------------------------- > > Rule 2445/8 (Power=1) > How to Pend a Proposal > > Imminence is a switch, tracked by the Promotor, possessed by > proposals in the Proposal Pool, whose value is either "pending" or > "not pending" (default). > > Any player CAN flip a specified proposal's imminence to "pending" by > announcement by: > > a) spending 1 Action Point, OR > > b) spending 1/20th the Floating Value in shinies. > > ---------------------------------------------------------------------- > > Rule 1607/43 (Power=3) > Distribution > > The Promotor is an office; its holder is responsible for > receiving and distributing proposals. > > Determining whether to adopt a proposal is an Agoran decision. > For this decision, the vote collector is the Assessor, the > adoption index is initially the adoption index of the proposal, > or 1.0 if the proposal does not have one, and the text, author, > and coauthors of the proposal are essential parameters. > Initiating such a decision is known as distribution, and removes > the proposal from the Proposal Pool. > > The Promotor CAN distribute a proposal which is in the Proposal > Pool at any time. The Promotor SHALL NOT distribute proposals > which are not pending. > > In a given Agoran week, the Promotor SHALL, as part of eir > weekly duties, distribute all pending proposals. > > Distributed proposals have ID numbers, to be assigned by the > Promotor. > > If there is a Proposal in the Pool that it would otherwise be > IMPOSSIBLE for any player to distribute, then any player CAN > distribute that Proposal Without 3 Objections. > > The Promotor's report includes a list of all proposals in the > Proposal Pool, along with their text and attributes. This > portion of a public document purporting to be a Promotor's > report is self-ratifying. > > ---------------------------------------------------------------------- > > Rule 2137/2 (Power=1) > The Assessor > > The Assessor is an office; its holder is responsible for > collecting votes and keeping track of related properties. > > ---------------------------------------------------------------------- > > Rule 106/36 (Power=3) > Adopting Proposals > > When a decision about whether to adopt a proposal is resolved, if the > outcome is ADOPTED, then the proposal in question is adopted, and unless > other rules prevent it from taking effect, its power is set to the > minimum > of four and its adoption index, and then it takes effect.Except as > prohibited by other rules, a proposal that takes effect CAN and does, as > part of its effect, apply the changes that it specifies.If the proposal > cannot make some such changes, this does not preclude the other changes > from taking place. > > If there is no Agoran Decision to adopt a particular proposal that has > an > outcome of ADOPTED, that proposal CANNOT take effect, rules to the > contrary notwithstanding. > > Preventing a proposal from taking effect is a secured change; this does > not apply to generally preventing changes to specified areas of the > gamestate, nor to a proposal preventing itself from taking effect (its > no- > effect clause is generally interpreted as applying only to the rest of > the > proposal). > > ---------------------------------------------------------------------- > > Rule 2443/1 (Power=3) > Expediting Proposals > > A player CAN expedite a proposal whose adoption index is at most > 1.5, in a message containing the character string "[Expedition]" > in the subject line, > > 1. by specially deputising for the Promotor to distribute the > proposal, if it has not been distributed; or > 2. by announcement, otherwise. > > If, in an Agoran Decision to adopt a proposal, the strength of > AGAINST is zero, and the proposal was expedited at least 7 days > earlier, then any player CAN specially deputise for the Assessor > to resolve the decision. > > ---------------------------------------------------------------------- > > Rule 2431/1 (Power=1) > Proposal Competitions > > Any player CAN, with Agoran Consent, initiate a Proposal > Competition with a specified Objective. Only one Competition may > be in progress at a time. The Objective should be a > specification of effects of a proposal, and SHOULD NOT depend on > factors that could not be determined from the text of a > proposal. > > During the Agoran Week following the initiation of a Proposal > Competition, any player CAN specify that a Proposal e submits is > a Competition Proposal for that Competition. Players are > ENCOURAGED to describe how their Competition Proposals fulfill > the Objective. > > The Promotor SHALL distribute all Competition Proposals for a > given Competition in the same message. The Assessor SHALL > resolve all the Agoran Decisions to adopt the Competition > Proposals for a given Competition in the same message. > > Once all Agoran decisions to adopt Competition Proposals for a > given Competition have been resolved, the Competition ends. > > ---------------------------------------------------------------------- > > ====================================================================== > Voting & Elections > ---------------------------------------------------------------------- > > Rule 693/16 (Power=3) > Agoran Decisions > > When the rules calls for an Agoran decision to be made, the decision- > making process takes place in the following three stages, each described > elsewhere: > > 1. Initiation of the decision. > 2. Voting of the people. > 3. Resolution of the decision. > > ---------------------------------------------------------------------- > > Rule 107/19 (Power=3) > Initiating Agoran Decisions > > An Agoran decision is initiated when a person authorized to > initiate it publishes a valid notice which sets forth the intent > to initiate the decision. This notice is invalid if it lacks > any of the following information, and the lack is correctly > identified within one week after the notice is published: > > 1. The matter to be decided (for example, "the adoption of > proposal 4781"). > > 2. A clear indication of the set of valid votes. > > 3. The identity of the vote collector. > > 4. Any additional information defined by the rules as essential > parameters. > > The publication of such a valid notice initiates the voting > period for the decision. The voting period lasts for 7 days. > The minimum voting period for a decision with at least two > options is five days. The vote collector for a decision with > less than two options CAN and SHALL end the voting period by > announcement, if it has not ended already, and provided that e > resolves the decision in the same message. > > The voting period for a decision cannot be set or changed to a > duration longer than fourteen days. > > ---------------------------------------------------------------------- > > Rule 683/25 (Power=3) > Voting on Agoran Decisions > > An entity submits a ballot on an Agoran decision by publishing a > notice satisfying the following conditions: > > 1. The ballot is submitted during the voting period for the > decision. > > 2. The entity casting the ballot (the voter) was, at the > initiation of the decision, a player. > > 3. The ballot clearly identifies the matter to be decided. > > 4. The ballot clearly identifies a valid vote, as determined by > the voting method. > > 5. The ballot clearly sets forth the voter's intent to place > the identified vote. > > 6. The voter has no other valid ballots on the same decision. > > A valid ballot is a ballot, correctly submitted, that has not > been withdrawn. During the voting period of an Agoran decision, > a player CAN by announcement withdraw (syn. retract) a ballot > that e submitted on that decision. To "change" one's vote is to > retract eir previous ballot (if any), then submit a new one. > > ---------------------------------------------------------------------- > > Rule 208/12 (Power=3) > Resolving Agoran Decisions > > The vote collector for an unresolved Agoran decision CAN resolve > it by announcement, indicating the outcome. If it was required > to be initiated, then e SHALL resolve it in a timely fashion > after the end of the voting period. To be valid, this > announcement must satisfy the following conditions: > > 1. It is published after the voting period has ended. > > 2. It clearly identifies the matter to be resolved. > > 3. It specifies the outcome, as described elsewhere, and, if > there was more than one valid option, provides a tally of > the voters' valid ballots. > > Each Agoran decision has exactly one vote collector, defaulting > to the initiator of the decision. If the vote collector is > defined by reference to a position (or, in the default case, if > the initiator was so defined), then the vote collector is the > current holder of that position. > > This rule takes precedence over any rule that would provide > another mechanism by which an Agoran decision may be resolved. > > In general, changes to the gamestate due to the outcome of an > Agoran decision take effect when the decision is resolved. > > ---------------------------------------------------------------------- > > Rule 955/22 (Power=3) > Determining the Will of Agora > > Each Agoran decision has a voting method, which determines how > voters may vote on it and how to calculate the outcome. The > strength of a ballot is the voting strength of the voter who > cast it on that Agoran decision. > > The following voting methods are defined: > > 1. AI-majority: the valid votes are FOR and AGAINST. Let F be > the total strength of all valid ballots cast FOR a decision, > A be the same for AGAINST, and AI be the adoption index of > the decision. The outcome is ADOPTED if F/A >= AI and F/A > > 1 (or F>0 and A=0), otherwise REJECTED. > > 2. Instant runoff: the valid votes are ordered lists of > options, and the outcome is whichever option wins according > to the standard definition of instant runoff. For this > purpose, a ballot of strength N is treated as if it were N > distinct ballots expressing the same preferences. In case > multiple valid options tie for the lowest number of votes at > any stage, the vote collector CAN and must, in the > announcement of the decision's resolution, select one such > option to eliminate; if, for M > 1, all eir possible choices > in the next M stages would result in the same set of options > being eliminated, e need not specify the order of > elimination. > > 3. First-past-the-post (default): the valid votes are the > options, and the outcome is whichever option received the > highest total strength of valid ballots. In case of a tie, > the vote collector CAN and must, in the announcement of the > decision's resolution, select one of the leaders as the > outcome. > > The previous notwithstanding: > > - If there is more than one option, and the number of valid > ballots is less than the quorum of that decision, the outcome > is instead FAILED QUORUM. > - PRESENT is always a valid vote, with no effect on the outcome > except counting towards quorum. > - If there are no valid options, the outcome is null. > > The outcome of a decision is determined when it is resolved, and > cannot change thereafter. > > ---------------------------------------------------------------------- > > Rule 879/33 (Power=2) > Quorum > > Each Agoran Decision has a quorum. This is a number set when the > decision is created, and thereafter cannot be changed. When a > person initiates an Agoran Decision, that person SHALL state the > quorum of that decision. However, incorrectly stating the quorum > of a decision does not invalidate the initiation, nor does it > actually change the quorum of the decision. > > The quorum that an Agoran Decision gains as it is created can be > defined by other rules of power 2 or greater. If no other rule > defines the quorum of an Agoran Decision, the quorum for that > decision is equal to the number of players who voted on the > Agoran Decision to adopt a proposal that had been most recently > resolved at the time of that decision's initiation, minus 2. > > As an exception to the previous paragraph, the quorum of an > Agoran Decision can never be less than 2. If the rules would > attempt to set the quorum of an Agoran Decision to less than 2, > it is set to 2 instead. > > ---------------------------------------------------------------------- > > Rule 2422/2 (Power=3) > Voting Strength > > The voting strength of an entity on an Agoran decision is an > integer between 0 and 5 inclusive, defined by rules of power 2 > or greater. If not otherwise specified, the voting strength of > an entity on an Agoran decision is 1. > > When multiple rules set or modify an entity's voting strength on > an Agoran decision, it shall be determined by first applying the > rule(s) which set it to a specific value, using the ordinary > precedence of rules, and then applying the rules, other than > this one, which modify it, in numerical order by ID. Finally, if > theresult of the calculation is not an integer, it is rounded > up, and then if it is outside the allowable range of values for > voting strength, it is set to the the minimum value if it was > less and the maximum value if it was more. > > ---------------------------------------------------------------------- > > Rule 2127/9 (Power=3) > Conditional Votes > > If a vote on an Agoran decision is submitted conditionally (e.g. > "FOR if <X> is true, otherwise AGAINST"), then the selected > option is evaluated based on the value of the condition(s) at > the end of the voting period, and, rules to the contrary > notwithstanding, is clearly specified if and only if the value > of the condition(s) is/are determinate at the end of the voting > period. If the option cannot be clearly identified, a vote of > PRESENT is cast. > > Casting a vote endorsing another voter is equivalent to > conditionally casting a vote whose value is the same as the most > common value (if any) among that voter's valid votes on that > decision. > > Casting a vote denouncing another voter is equivalent to > conditionally casting a vote whose value is opposite to the most > common value (if any) among that voter's valid votes on that > decision. FOR and AGAINST are opposites. > > ---------------------------------------------------------------------- > > Rule 2168/7 (Power=1) > Extending the voting period > > Whenever the voting period of an Agoran decision would end, and > the result would be FAILED QUORUM, the length of the voting > period for that decision is instead increased to 14 days, except > if it is already that length, provided this has not already > happened for the decision in question. > > Upon such an occurrence, the vote collector for the decision > SHALL issue a humiliating public reminder to the slackers who > have not yet cast any votes on it despite being eligible, and > CAN end its voting period by announcement (resolving it > constitutes an implicit announcement that its voting period is > first ended) if the result would no longer be FAILED QUORUM, or > if the decision is whether to adopt a proposal and no voter > (other than possibly the proposal's author) has voted FOR. > > ---------------------------------------------------------------------- > > Rule 1950/32 (Power=3) > Decisions with Adoption Indices > > Adoption index is an untracked switch possessed by Agoran > decisions and proposals, whose value is either "none" (default) > or an integral multiple of 0.1 from 1.0 to 9.9. > > Adoption index is secured with a power threshold of 2. > > Adoption index is an essential parameter of an Agoran decision > if that decision has an adoption index. > > For any Agoran decision with an adoption index, the voting > method is AI-majority. > > ---------------------------------------------------------------------- > > Rule 2034/9 (Power=3) > Vote Protection and Cutoff for Challenges > > A public message purporting to resolve an Agoran decision > constitutes self-ratifying claims that > > 1. such a decision existed, > 2. it was resolved as indicated, and > 3. (if the indicated outcome was to adopt a proposal) such a > proposal existed, was adopted, and took effect. > > ---------------------------------------------------------------------- > > Rule 2154/50 (Power=2) > Election Procedure > > A player CAN initiate an election for a specified elected office > for which no election is already in progress > > 1. by announcement, if e is the ADoP, if the office has been > deputised for within the past two weeks, or if no election > has been initiated for the office either since the last time > a player won the game or within the past 90 days; > > 2. with 4 Supporters, otherwise. > > After the election is initiated, any player CAN once initiate an > Agoran decision to determine the new officeholder, and the ADoP > SHALL do so in a timely fashion if no one else does first. For > this decision, the valid options are the players, the vote > collector is the ADoP, and the voting method is instant runoff. > Upon the resolution of this decision, its outcome, if a player, > is installed into office, and the election ends. > > ---------------------------------------------------------------------- > > ====================================================================== > Offices & Reporting > ---------------------------------------------------------------------- > > Rule 1006/38 (Power=2) > Offices > > Officeholder is an office switch tracked by the ADoP, with > possible values of any person or "vacant". An officer is the > holder of an office, who may be referred to by the name of that > office. If the holder of an office is ever not a player, it > becomes vacant. > > An imposed office is an office described as such by the rule > defining it. All others are elected. A person CANNOT be made > the holder of an elected office without eir explicit or > reasonably implied consent. > > The holder of an elected office CAN resign it by announcement, > causing it to become vacant. Any player CAN cause an office to > become vacant without 2 objections. > > ---------------------------------------------------------------------- > > Rule 2143/26 (Power=1) > Official Reports and Duties > > For each person: > > 1. If any task is defined by the rules as part of that person's > weekly duties, then e SHALL perform it at least once each > week. If any information is defined by the rules as part of > that person's weekly report, then e SHALL maintain all such > information, and the publication of all such information is > part of eir weekly duties. > > 2. If any task is defined by the rules as part of that person's > monthly duties, then e SHALL perform it at least once each > month. If any information is defined by the rules as part of > that person's monthly report, then e SHALL maintain all such > information, and the publication of all such information is > part of eir monthly duties. > > Any information defined by the rules as part of a person's > report, without specifying which one, is part of eir weekly > report. Failure of a person to perform any duty required of em > within the allotted time is the Class-2 crime of Tardiness. > > An official duty for an office is any duty that the Rules > specifically assign to that office's holder in particular > (regardless of eir identity). > > A person SHALL NOT publish information that is inaccurate or > misleading while performing an official duty, or within a > document purporting to be part of any person or office's weekly > or monthly report. > > Reports SHALL be published in plain text. Tabular data must > line up properly when viewed in a monospaced font. Publishing a > report that deviates from these restrictions is the Class 2 Crime > of Making My Eyes Bleed. > > Officers SHOULD maintain a publicly visible copy of their > reports on the World Wide Web, and they SHOULD publish the > address of this copy along with their published reports. > > ---------------------------------------------------------------------- > > Rule 2138/23 (Power=1) > The Associate Director of Personnel > > The Associate Director of Personnel (ADoP) is an office; its > holder is responsible for keeping track of officers. > > The ADoP's report includes the following: > > 1. The date of the last change (if any) to each office's > Officeholder. > 2. The date on which the most recent election for each office > was initiated. > > ---------------------------------------------------------------------- > > Rule 1551/18 (Power=3.1) > Ratification > > A public document is part (possibly all) of a public message. > > When a public document is ratified, rules to the contrary > notwithstanding, the gamestate is modified to what it would be > if, at the time the ratified document was published, the > gamestate had been minimally modified to make the ratified > document as true and accurate as possible. Such a modification > cannot add inconsistencies between the gamestate and the rules, > and it cannot include rule changes unless the ratified document > explicitly and unambiguously recites either the changes or the > resulting properties of the rule(s). If no such modification is > possible, or multiple substantially distinct possible > modifications would be equally appropriate, the ratification > fails. > > An internally inconsistent document generally cannot be > ratified; however, if such a document can be divided into a > summary section and a main section, where the only purpose of > the summary section is to summarize information in the main > section, and the main section is internally consistent, > ratification of the document proceeds as if it contained only > the main section. > > Text purportedly about previous instances of ratification (e.g. > a report's date of last ratification) is excluded from > ratification. The rules may define additional information that > is considered to be part of the document for the purposes of > ratification; such definitions are secured at a Power > Threshold of 3. > > Ratifying a public document is secured with power threshold 3. > > ---------------------------------------------------------------------- > > Rule 2202/6 (Power=3) > Ratification Without Objection > > Any player CAN, without objection, ratify a public document, > specifying its scope. > > Ratification Without Objection CANNOT cause the repeal, > amendment, enactment, or mutation of any Rule, rules to the > contrary notwithstanding. > > A player SHALL NOT knowingly use or announce intent to use > Ratification Without Objection to ratify a (prior to > ratification) document containing incorrect or Indeterminate > information when a corrected document could be produced with > reasonable effort, unless the general nature of the document's > error and reason for ratifying it is clearly and plainly > described in the announcement of intent. Such ratification > or announcement of intent to ratify is the Class-8 Crime of > Endorsing Forgery. > > ---------------------------------------------------------------------- > > Rule 2201/7 (Power=3) > Self-Ratification > > A public document defined by the rules as self-ratifying is > ratified when it is continuously undoubted for one week. > > A doubt is an explicit public challenge via one of the following > methods, identifying a document and explaining the scope and > nature of a perceived error in it: > > 1. An inquiry case, appropriate for questions of legal > interpretation. > > 2. A claim of error, appropriate for matters of fact. The > publisher of the original document SHALL (if e was required > to publish that document) or SHOULD (otherwise) do one of > the following in a timely fashion: > > 1. Deny the claim (causing it to cease to be a doubt). > 2. Publish a revision. > 3. Initiate an inquiry case regarding the truth of the > claim (if the subject is actually a matter of law), > or cite a relevant existing inquiry case. > > ---------------------------------------------------------------------- > > Rule 2160/15 (Power=3) > Deputisation > > A rule which purports to allow a person (a deputy) to perform an > action via normal deputisation or special deputisation for an > office thereby allows them to perform the action as if e held > the office, as long as > > 1. it would be POSSIBLE for the deputy to perform the action, > other than by deputisation, if e held the office, and > > 2. the deputy, when performing the action, announces that e > is doing so by the appropriate form of deputisation. > > Only this rule may allow normal deputisation. Any rule may allow > special deputisation. > > A player CAN perform an action as if e held a particular office, > via normal deputisation, if all of the following are true: > > 1. The rules require the holder of that office, by virtue of > holding that office, to perform the action. This > requirement is fulfilled by the deputy performing the > action. > > 2. A time limit by which the rules require the action to be > performed has expired. > > 3. Either (i) the office is vacant; or (ii) the > aforementioned time limit expired more than fourteen days > ago; or (iii) the deputy announced between two and > fourteen days earlier that e intended to deputise for that > office for the purposes of the particular action. > > When a player deputises via normal deputisation for an elected > office, e becomes the holder of that office. > > ---------------------------------------------------------------------- > > Rule 2472/1 (Power=2) > Office Incompatibilities > > Some pairs of office are incompatible: > > 1. Prime Minister and Speaker > 2. Promotor and Assessor > 3. Promotor and ADoP > 4. Referee and Arbitor > > A player is Overpowered if e holds two offices which are > incompatible with each other. Rules to the contrary > notwithstanding, a player CANNOT be installed into an office if > doing so would make em Overpowered. > > If a player is Overpowered, any player CAN Demand Resignation > from em by announcement, provided e has announced intent do to > so between four and fourteen days earlier. The Overpowered > player is then removed from all offices. > > ---------------------------------------------------------------------- > > Rule 2379/0 (Power=1) > No News Is Some News > > If the rules define a report as including a list, then while > that list is empty, that report includes the fact that it is > empty. > > ---------------------------------------------------------------------- > > ====================================================================== > Rulekeeping > ---------------------------------------------------------------------- > > Rule 1051/18 (Power=1) > The Rulekeepor > > The Rulekeepor is an office; its holder is responsible for > maintaining the text of the rules of Agora. > > The Rulekeepor's Weekly report includes the Short Logical > Ruleset. The Rulekeepor's Monthly report includes the Full > Logical Ruleset. > > ---------------------------------------------------------------------- > > Rule 1681/21 (Power=1) > The Logical Rulesets > > The Short Logical Ruleset (SLR) is a format of the ruleset. In > this format, each rule is assigned to a category, and the rules > are grouped according to their category. > > Rules are assigned to, ordered within, or moved between > categories, and categories are added, changed, or empty > categories removed, as the Rulekeepor sees fit. > > The listing of each rule in the SLR must include the rule's ID > number, revision number, power, title, and text. > > The Rulekeepor is strongly DISCOURAGED from including any > additional information in the SLR, except that which increases > the readability of the SLR. > > The Full Logical Ruleset (FLR) is a format of the ruleset. In > this format, rules are assigned to the same category and > presented in the same order as in the SLR. The FLR must contain > all the information required to be in the SLR, and any > historical annotations which the Rulekeepor is required to > record. > > The Rulekeepor SHOULD also include any other information which e > feels may be helpful in the use of the ruleset in the FLR. > > Whenever a rule is changed in any way, the Rulekeepor SHALL > record a historical annotation to the rule indicating: > > 1. The type of change. > > 2. The date on which the change took effect. > > 3. The mechanism that specified the change. > > 4. If the rule was changed due to a proposal, then that > proposal's ID number, author, and co-author(s) (if any). > > ---------------------------------------------------------------------- > > Rule 2430/2 (Power=3) > Cleanup Time > > The Rulekeepor CAN, without objection, cause this rule to amend > any specified rule by: > > 1. Changing the capitalization of a word, except to or from > all caps. > 2. Changing visual formatting (such as the layout and > bulleting of a list). > 3. Correcting formatting inconsistencies (such as doubled or > skipped items in a list). > > Such a change SHALL NOT be made if it would plausibly affect the > interpretation of a rule. > > ---------------------------------------------------------------------- > > Rule 2429/1 (Power=1) > Bleach > > Replacing a non-zero amount of whitespace with a different > non-zero amount of whitespace is generally insignificant, except > for paragraph breaks. > > ---------------------------------------------------------------------- > > ====================================================================== > Calls for Judgement > ---------------------------------------------------------------------- > > Rule 991/17 (Power=2) > Calls for Judgement > > Any person (the initiator) can initiate a Call for Judgement (CFJ, > syn. Judicial Case), specifying a statement to be inquired into: > > a) by announcement, and spending 1 Action Point, OR > > b) by announcement, and spending 1/20th the Floating Value in > shinies, OR > > c) by announcement if e is not a player. > > When a person initiates a Call for Judgment, e may optionally bar one > person from the case. > > At any time, each CFJ is either open (default), suspended, or > assigned exactly one judgement. > > The Arbitor is an office, responsible for the administration of > justice in a manner that is fair for emself, if not for the rest > of Agora. > > When a CFJ has no judge assigned, the Arbitor CAN assign any > player to be its judge by announcement, and SHALL do so within a > week. The players eligible to be assigned as judge are all > players except the initiator and the person barred (if any). > The Arbitor SHALL assign judges over time such that all > interested players have reasonably equal opportunities to judge. > If a CFJ has no judge assigned, then any player eligible to > judge that CFJ CAN assign it to emself Without 3 Objections. > > ---------------------------------------------------------------------- > > Rule 591/43 (Power=1.7) > Delivering Judgements > > When a CFJ is open and assigned to a judge, that judge CAN > assign a valid judgement to it by announcement, and SHALL do so > in a timely fashion after this becomes possible. If e does not, > the Arbitor CAN remove em from being the judge of that case by > announcement. > > The valid judgements for an inquiry case are as follows, based > on the truth or falsity of the statement at the time the inquiry > case was initiated (if its truth value changed at that time, > then its initial truth value is used): > > * FALSE, appropriate if the statement was factually and > logically false > > * TRUE, appropriate if the statement was factually and logically > true > > * IRRELEVANT, appropriate if the veracity of the statement is > not relevant to the game or is an overly hypothetical > extrapolation of the game or its rules to conditions that > don't actually exist, or if it can be trivially determined > from the outcome of another (possibly still undecided) > judicial case that was not itself judged IRRELEVANT > > * INSUFFICIENT, appropriate if the statement does not come with > supporting arguments or evidence, and the judge feels as if an > undue burden is being placed on em by the lack of arguments and > evidence. A CFJ judged as INSUFFICIENT CAN and SHOULD be > submitted again with sufficient arguments/evidence. > > * DISMISS, appropriate if the statement is malformed, undecidable, > if insufficient information exists to make a judgement with > reasonable effort, or the statement is otherwise not able to be > answered with another valid judgement. > > ---------------------------------------------------------------------- > > Rule 911/51 (Power=1.7) > Motions and Moots > > If a CFJ (1) has a judgement that has been in effect for less > than seven days and not been appealed, and (2) has not had a > Motion to Reconsider filed for it at any time while it has been > assigned to its current judge, then any Player CAN file a Motion > to Reconsider the case with 2 Support, or by announcement if e > is that case's judge. When a Motion to Reconsider is so filed, > the case is rendered open again. > > If a CFJ has a judgement assigned, a player CAN enter that > judgement into Moot with two support. When this occurs, the CFJ > is suspended, and the Arbitor is once authorized to initiate the > Agoran decision to determine public confidence in the judgement, > which e SHALL do in a timely fashion. > > For this decision, the vote collector is the Arbitor and the > valid options are AFFIRM, REMAND, and REMIT. When the decision > is resolved, the effect depends on the outcome: > > - AFFIRM, FAILED QUORUM: The judgement is reassigned to the case, > and cannot be entered into Moot again. > > - REMAND: The case becomes open again. > > - REMIT: The case becomes open again, and the current judge is > recused. The Arbitor SHALL NOT assign em to the case again > unless no other eligible judges have displayed interest in > judging. > > ---------------------------------------------------------------------- > > Rule 2175/9 (Power=1) > Judicial Retraction and Excess > > A new case is a judicial case that has not had any judge > assigned to it. The initiator of a new case CAN retract it by > announcement, thus causing it to cease to be a judicial case. > > An excess case is a new case whose initiator previously > initiated five or more cases during the same week as that case. > A person SHALL NOT initiate an excess case. The Arbitor CAN > refuse an excess case by announcement, thus causing it to cease > to be a judicial case. When e does so, e fulfills any > obligations with regards to that case. > > ---------------------------------------------------------------------- > > Rule 2492/0 (Power=1) > Recusal > > A judge may recuse emself from a CFJ they are assigned to. > > When a judge recuses emself from a CFJ the following happens: > 1 - The CFJ becomes unassigned > 2 - The recused judge becomes ineligible to be assigned as a judge > for a week. > 3 - The recused judge SHOULD suggest another judge for the CFJ to > make the Arbitor's job easier. > > ---------------------------------------------------------------------- > > ====================================================================== > Punishment > ---------------------------------------------------------------------- > > Rule 2426/5 (Power=2) > Cards > > A Card is a recognition of a specific violation of the rules or > other manner of infraction that is awarded to the violator in > order to draw attention to eir disregard for the rule of law > and, depending on the type of Card, to impose a penalty. > > Cards CANNOT be issued except by players by announcement. Any > attempt to issue a Card, or any intent for a dependent action to > issue a Card, is INEFFECTIVE if it does not include the > following information: > > - The type of Card being issued, > - The person to whom the Card is being issued (the bad sport), > and > - The specific action, inaction of the bad sport giving rise to > the Card (the reason). > > Issuing Cards is secured with power threshold 1.7. > > The types of Card are defined by the rules. A type of Card may > have a defined set of circumstances for which it is appropriate, > as well as a penalty which takes effect when a Card of that type > is issued. Unless otherwise specified by the rule defining a > type of Card, that Card type's penalty and circumstances for > which it is appropriate are secured at the power threshold of > that rule. > > A person SHALL NOT issue a Card unless: > > - the reason is appropriate for the type of Card being issued; > - there has not already been a Card issued for that reason; and > - the reason occurred within the 14 days preceding the issuance > of the Card or, when the Card arises out of any manner of > official proceeding, the initiation of that proceeding. > > ---------------------------------------------------------------------- > > Rule 2477/1 (Power=1) > The Referee > > The Referee is an office; its holder is responsible for keeping > track of and adjudicating wrongdoing. The Referee's weekly > report includes a list of all Cards issued within the past 90 > days and the reasons therefor, as well as a list of all > penalties due to Cards that are still in effect. > > ---------------------------------------------------------------------- > > Rule 2478/1 (Power=1.7) > Vigilante Justice > > A player CAN by announcement, but subject to the provisions of > this rule, Point eir Finger at a player, citing an alleged > violation of the rules by that player. > > When a player Points a Finger, the investigator SHALL > investigate the allegation and, in a timely fashion, SHALL > conclude the investigation by: > > - issuing a Card to the pointed-at player by announcement whose > reason is rooted in the allegation; > > - if e believes that no rules violation occurred or that it > would be ILLEGAL to issue a Card for it, announcing the > Finger Pointing to be Shenanigans. > > The Referee is by default the investigator for all Finger > Pointing. When a Finger, other than the Arbitor's, is Pointed > over an allegation related to the official duties or powers of > the Referee, then the Arbitor CAN, by announcement, take over > the investigation and thereby become the investigator. > > A player CANNOT point a finger more than twice per Agoran week, > or more than once per Agoran week at the same player. > > ---------------------------------------------------------------------- > > Rule 2479/0 (Power=1.7) > Official Justice > > The Referee CAN, subject to the provisions of this rule, impose > Summary Judgment on a player by issuing a card to em by > announcement. > > The Referee CANNOT Point eir Finger or impose Summary Judgment > more than five total times per week, or more than twice per week > at or on the same player. > > As part of the Referee's weekly duties, e SHALL either impose > Summary Judgment on a player or truthfully announce that e > believes that there are no rules violations in the preceding > Agoran week for which a Card has not already been issued. > > ---------------------------------------------------------------------- > > Rule 2474/0 (Power=0.5) > Green Cards > > A Green Card is a type of Card that is appropriate for minor, > accidental, > and/or inconsequential infraction. A Green Card is also appropriate for > any infraction for which no other type of Card is appropriate. When a > person is issued a Green Card, e is ENCOURAGED to travel to the United > States. > > ---------------------------------------------------------------------- > > Rule 2427/2 (Power=2) > Yellow Cards > > A Yellow Card is a type of Card that is appropriate either for > infractions > that have a significant, though small, impact on gameplay or for > infractions for which a Green Card has already been issued. > > When a Yellow Card is issued, the bad sport SHOULD publish a formal > apology of at least 200 words explaining eir error, shame, remorse, and > ardent desire for self-improvement. A player issuing a Yellow Card MAY, > when doing so, additionally specify up to 10 words to be included in the > apology. Until e publishes such an apology, as a penalty, the bad > sport's > voting strength on all Agoran decisions initiated within 30 days of the > Card's issuance is set to 0 after modifiers. > > ---------------------------------------------------------------------- > > Rule 2475/0 (Power=2) > Red Cards > > A Red Card is a type of Card that is appropriate for serious and > deliberate violations of the rules. A Red Card is also > appropriate for a person who appears to be part of an attempt in > bad faith to swarm Agora and outpower the regular players in > voting strength. > > When a Red Card is issued, as a penalty, within the next 7 days, > any player CAN once, with 2 Support, Throw the Book at the bad > sport. When the Book is Thrown at the bad sport, eir voting > strength on all Agoran decisions initiated during the first > Agoran week which begins at least four days after the issuance > of the Card is reduced by 2. > > ---------------------------------------------------------------------- > > Rule 2476/0 (Power=1) > Pink Slips > > A Pink Slip is a type of Card that is appropriate for abuses of > official power for personal gain. A Pink Slip CANNOT be issued > unless the reason indicates the specific office or offices whose > power was abused. > > When a Pink Slip is issued, as a penalty, within the next 7 > days, any player CAN, with 2 Support, become the holder of one > or more of those offices still held by the bad sport. > > ---------------------------------------------------------------------- > > ====================================================================== > Winning > ---------------------------------------------------------------------- > > Rule 2449/2 (Power=3) > Winning the Game > > When the Rules state that a person or persons win the game, > those persons win the game; specifically they win the Round > that ends with the indicated win. Agora itself does not end and > the ruleset remains unchanged. The Herald is then authorized to > award those persons the Patent Title of Champion. > > ---------------------------------------------------------------------- > > Rule 2448/3 (Power=1) > Eras > > An Era is a period of time that has a defined start, either > has a defined end or is still ongoing, and has been initiated > as specified by this rule. > > Upon the initiation of an Era, each existing Ephemeral Rule > (in the order they were created) is repealed, unless the > initiation specifies otherwise. > > A player CAN initiate a new Era with Agoran Consent. > > ---------------------------------------------------------------------- > > Rule 103/23 (Power=2) > The Speaker > > The Speaker is an imposed office and the figurehead leader of > Agora. > > The player or players who have most recently won the game are > called Laureled. If at any time the office of Speaker is vacant, > or when one or more players win Agora, then the Prime Minister > CAN and SHALL, once and in a timely fashion, appoint a Laureled > player to the office of Speaker. > > If the office of Speaker has been held continuously by the same > person for 90+ days, then any player CAN appoint another player > to the office with Support. > > For an election of the Prime Minister, the Speaker has voting > strength one greater than e would have if e did not hold the > office. > > ---------------------------------------------------------------------- > > Rule 2452/2 (Power=0.5) > Trust Tokens > > Any player can issue a Trust Token to another person by > announcement. > > When the Assessor resolves a Decision to adopt a proposal, then > any player who cast a valid vote on the Decision and was > endorsed by another player's valid vote on the Decision is > issued a Trust Token by the endorsing player. > > A person can win the game by announcement if e has been issued a > Trust Token by each player except emself; if no person has won > via this mechanism in the past; and if in the same message, e > quotes, for each of those players, a public message in which > that player issued em a Trust Token. > > ---------------------------------------------------------------------- > > Rule 2465/0 (Power=0.3) > Victory by Apathy > > A player CAN Declare Apathy without objection, specifying a set > of players. Upon doing so, the specified players win the game. > > ---------------------------------------------------------------------- > > Rule 2482/0 (Power=0.5) > Victory Elections > > If nobody has done so in the previous 180 days, the Herald CAN > initiate a Victory Election, a type of Agoran decision. On such > a decision, all players are valid options; non-player persons > can also become valid options during the voting period by > announcement. The vote collector is the Herald, and the voting > method is instant runoff. > > Upon the resolution of the decision, if the outcome is a person, > then that person wins the game. > > ---------------------------------------------------------------------- > > ====================================================================== > Awards > ---------------------------------------------------------------------- > > Rule 2438/5 (Power=3) > Ribbons > > The Tailor is an office, and the recordkeepor of Ribbons. > > Ribbon Ownership is a person switch, tracked by the Tailor in > his monthly report, whose values are the subsets of the set of > types of Ribbon, defaulting to the empty set. > > To "award a person a <Ribbon type>" is to add that type of > Ribbon to that person's Ribbon Ownership. A person "owns a > <Ribbon type>" if that type of Ribbon is an element of eir > Ribbon Ownership. > > While a person qualifies for a type of Ribbon, any player can > generally award em that type of Ribbon. A person qualifies for a > type of Ribbon if e has earned that type of Ribbon within the > preceding 7 days (including earlier in the same message) and has > not owned that type of Ribbon within the preceding 7 days. > > While a person owns all types of Ribbon, that person can Raise a > Banner by announcement. This causes that person to win the game. > That person's Ribbon Ownership becomes the empty set. > > The types of Ribbon, and the methods of obtaining them, are as > follows: > > Red (R): When a proposal is adopted and changes at least one > rule with Power >= 3, its proposer earns a Red Ribbon. > > Orange (O): When a proposal is adopted via an Agoran Decision on > which no valid votes were AGAINST, its proposer earns an Orange > Ribbon. > > Green (G): While a person has held an elected office > continuously for 30 days, and has not failed to perform any > duties of that office within the appropriate time limits during > those 30 days, that person qualifies for a Green Ribbon. > > Cyan (C): When a person deputises for an office, that person > earns a Cyan Ribbon. > > Blue (B): When a person assigns a judgement to a CFJ, and has > never violated a time limit to assign a judgement to that CFJ, > that person earns a Blue Ribbon. > > Magenta (M): During Agora's Birthday, each person who has > publicly acknowledged the fact qualifies for a Magenta Ribbon. > > Ultraviolet (U): When a person is awarded the Patent Title > Champion, that person earns an Ultraviolet Ribbon. > > Violet (V): When a person is awarded a Patent Title other than > Champion or a degree, that person earns a Violet Ribbon. > > Indigo (I): When a person is awarded a degree, that person earns > an Indigo Ribbon. > > Platinum (P): The Speaker qualifies for a Platinum Ribbon. > > Lime (L): A person qualifies for a Lime Ribbon if three or more > proposals adopted in the preceding 7 days had that person as a > coauthor. > > White (W): A player qualifies for a White Ribbon if e has never > previously owned a White Ribbon (including under previous > rulesets). A player who has been registered for at least 30 days > and has never caused another person to gain a White Ribbon > (including under a previous ruleset) CAN award a White Ribbon to > another person by announcement. > > Black (K): This rule does not specify any methods of obtaining > Black Ribbons. > > Gray (A): The Tailor CAN award a Gray Ribbon by announcement, > unless e has done so earlier in the month. E is ENCOURAGED to > award such a Ribbon in the same message in which e publishes eir > monthly report. > > Transparent (T): A person qualifies for a Transparent Ribbon > while the number of other types of Ribbon that that person > qualifies for and/or has earned within the previous 7 days is at > least 5. > > ---------------------------------------------------------------------- > > Rule 649/37 (Power=1.5) > Patent Titles > > A Patent Title is a legal title given to a person in recognition > of the person's distinction. The Herald is an office; its > holder is responsible for tracking Patent Titles in eir monthly > report. > > Awarding or revoking a Patent Title is secured. A person > permitted and enabled to award (revoke) a Patent Title SHALL do > so in a timely fashion after the conditions authorizing em to do > so are announced, unless there is an open judicial case > contesting the validity of those conditions. > > The Herald CAN award a specified Patent Title to a specified > player With 2 Agoran Consent. > > ---------------------------------------------------------------------- > > Rule 2444/2 (Power=1) > Silver Quill > > The Silver Quill is an annual award designed to honor the > authors of proposals of outstanding merit and influence on the > game. > > In a timely fashion after the end of each Agoran Year, the > Herald SHALL initiate and Agoran Decision to determine which > Proposal has most greatly influenced that (ending) year of play. > > For this decision, the valid options are all proposals adopted > between November 1 of the year prior to the ending year, and > October 31 of the ending year. The vote collector is the > Herald, and the voting method is instant runoff. > > Players are ENCOURAGED to discuss which eligible proposals best > satisfy the aforementioned criteria. Proposals submitted by new > players SHOULD be given somewhat higher weight, but the primary > reference should be the proposals themselves and their effect on > the game since adoption. > > Upon the resolution of the decision, if the outcome is not > FAILED QUORUM and there were at least three votes containing it > in any preference slot, that proposal wins the Ceremony, and the > Herald is authorized to award its author the Patent Title of > "Silver Quill YYYY, substituting the ending year; otherwise, > there is no winner. > > ---------------------------------------------------------------------- > > Rule 2415/0 (Power=1.5) > Badges > > A Badge is any patent title with the word 'badge' as part of > its name. A badge SHOULD be used to award multiple persons for > participating in specific event of note within Agora. Any > player CAN award a badge that does not yet exist to three or > more persons simultaneously, with Agoran Consent. The Herald > CAN award an existing badge to persons Without Objection. > > ---------------------------------------------------------------------- > > Rule 1367/19 (Power=3) > Degrees > > Certain patent titles are known as degrees. The degrees are > > - Associate of Nomic (A.N.) > - Bachelor of Nomic (B.N.) > - Master of Nomic (M.N.) > - Doctor of Nomic History (D.N.Hist.) > - Doctor of Nomic Science (D.N.Sci.) > - Doctor of Nomic Philosophy (D.N.Phil.) > > Degrees are ranked in the order they appear in this rule, with > degrees listed later being ranked higher. A specific degree > CANNOT be awarded to any person more than once. > > A specified degree CAN be awarded with 2 Agoran Consent, and > SHOULD only be awarded for the publication of an original > thesis of scholarly worth (including responses to peer-review), > published with explicit intent to qualify for a degree. The > Herald SHOULD coordinate the peer-review process and the > awarding of degrees. > > ---------------------------------------------------------------------- > > Rule 2231/5 (Power=3) > Order of the Hero of Agora Nomic > > Heroic titles are Agora's premier patent titles of distinction, > and CAN be awarded to persons for meritorious service only by a > proposal of power 3 or greater, which SHOULD explain why those > persons are qualified. Bearers of heroic titles (Heroes) > constitute the Order of the Hero of Agora Nomic. > > The Heroic titles in decreasing precedence are: > > Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to > any person obviously and directly responsible for the existence > of Agora and/or Nomic in general. As this title is the highest > honour that Agora may bestow, a Bearer of this title OUGHT to be > treated right good forever. > > Hero of Agora Nomic (HAN) -- This title may be awarded to any > person for outstanding meritorious service to Agora above and > beyond the call of duty. > > ---------------------------------------------------------------------- > > ====================================================================== > The Prime Minister > ---------------------------------------------------------------------- > > Rule 2423/3 (Power=2) > First Among Equals > > The Prime Minister is an office. The Prime Minister is elected > by the players of Agora primarily on account of not being the > other guy. The Prime Minister SHOULD ensure that Agoran affairs > proceed smoothly. > > The holder of the office of Prime Minister's voting strength is > increased by 1 on all Agoran decisions other than a elections of > the Prime Minister. > > ---------------------------------------------------------------------- > > Rule 2463/0 (Power=1) > Motion of No Confidence > > Any player can cause the office of Prime Minister to become > vacant with 2 Agoran Consent by publishing a message with the > character string "MOTION OF NO CONFIDENCE" in the subject line. > > ---------------------------------------------------------------------- > > Rule 2451/3 (Power=1.7) > Executive Orders > > Once per week and except as otherwise forbidden by this > rule, the current Prime Minister CAN issue a Cabinet Order > and perform the action(s) authorized by that Order. > > Each Cabinet Order is associated with an office. The current > Prime Minister CANNOT issue more than one Cabinet Order > associated with the same office more than once in the same > month, nor can e issue a Cabinet Order associated with a > vacant office. > > The available Cabinet Orders are: > > - Certiorari (Arbitor): The Prime Minister assigns emself as > judge of a specified open case. > > - Dive (Referee): The Prime Minister issues a specified Card to > a specified player. The reason for the card MAY be any > grievance held by the Prime Minister, not necessarily a > violation of the rules, against the person to whom the Card is > issued. > > - Manifesto (Promotor): The Prime Minister distributes a > specified proposal in the Proposal Pool. > > ---------------------------------------------------------------------- > > ====================================================================== > Obligations > ---------------------------------------------------------------------- > > Rule 2450/2 (Power=1.7) > Pledges > > A player SHALL NOT break eir own publicly-made pledges. > > A pledge may be considered broken if the pledger does not complete it > in a timely manner after it becomes possible to do so. A pledge may be > considered broken at the moment the pledger engages in conduct > proscribed by that pledge. > > ---------------------------------------------------------------------- > > Rule 2467/4 (Power=1) > Agencies > > An Agency is a document empowering persons to act on behalf of another > player. A player MAY establish an Agency With 24 hours Notice, and > thereby > become its Director, by specifying the properties of the new Agency, > provided e has not established any other Agency that day: > > 1. A title, which must be exactly three words, not counting > conjunctions, articles or prepositions. > 2. A non-empty list of persons other than the Director (the Agents). > 3. A description of a set of actions (the Powers). > > An Agency's Director may amend its properties or revoke it with 24 hours > Notice. For greater certainty, an announced intent to create an Agency > or > amend an Agency's powers is INEFFECTIVE unless it explicitly specifies > the > new values of the properties being created or amended. > > The Powers of an Agency must be stated as actions, although they may may > be conditional on date, time, game state, or other preconditions. If > condition(s) are specified as necessary for a power to be used, it is > limited; otherwise, it is unlimited. If it attempts to specify a power > in > a manner that is unclear, ambiguous, circular, inconsistent, > paradoxical, > or that depends on information that is impossible or unreasonably > difficult to determine, then the specification of that power is invalid, > and it CANNOT be used. > > An Agency, once created, SHOULD be referred to by the acronym formed > from > its title with conjunctions, articles, and prepositions removed. The > acronym of an agency must be unique and any attempt to create or amend > an > Agency such that two Agencies would have the same acronym is > INEFFECTIVE. > > The Agents of an Agency may perform the Actions described in the Powers > of > the Agency on behalf of the Agency's Director. > > ---------------------------------------------------------------------- > > Rule 2468/2 (Power=1) > Superintendent > > The Superintendent is an office; its holder is responsible for > keeping track of Agencies. > > The Superintendent's weekly report includes: > > - the Director and acronym of all Agencies, > - the full properties of all Agencies created since the > Superintendent's previous report. > - the amended properties of all Agencies whose properties were > amended since the Superintendent's previous report. > > The Superintendent's monthly report includes the Director and > properties of all Agencies. > > ---------------------------------------------------------------------- > > ====================================================================== > Holidays, Events & History > ---------------------------------------------------------------------- > > Rule 2327/1 (Power=1) > Read the Ruleset Week > > The first Agoran week each year which falls entirely in February > is Read the Ruleset Week. Agorans are encouraged to read the > ruleset during Read the Ruleset Week. > > ---------------------------------------------------------------------- > > Rule 1727/19 (Power=1) > Happy Birthday > > WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic > World, had recently collapsed; yet, many of its players enjoyed > nomic and did not wish to forego such a noble pursuit; > > And WHEREAS, Originator Chuck Carroll therefore composed an > Initial Ruleset for an email nomic, based on the Initial > Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets > of Nomic World and other nomics, > > And WHEREAS, a nomic thus rose like a phoenix from the ashes of > Nomic World, played on the mailing list originally set up for > discussion of Nomic World, and coming into existence at June 30, > 1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER > Michael Norrish, which read, in part, > > > "I see no reason to let this get bogged down; there are no > > precedents or rules that cover this situation, so I think we > > may as well begin directly.... Proposals for new rules are > > invited. In accordance with the rules, these will be > > published, numbered and distributed by me at my earliest > > convenience." > > And WHEREAS, this nomic began as a humble and nameless nomic, > known unofficially as yoyo, after the mailing list it was played > on, until its Players, much later, gave it its OFFICIAL NAME of > Agora, > > And WHEREAS, Agora has now become the wisest, noblest, eldest, > and most interesting of all active email nomics, due to the hard > work and diligence of Agorans as well as the frequent advice of > Agoraphobes, > > And WHEREAS, Agorans desire to joyously commemorate Agora's > founding, > > BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be > the entire day of June 30, GMT +1200, of each year. > > ---------------------------------------------------------------------- > > Rule 2464/1 (Power=1) > Tournaments > > A Tournament is a sub-game of Agora specifically sanctioned > to be initiated as a tournament by the Rules. If a winner of a > tournament is determined within 4 weeks of its initiation, that > person or persons win the game, otherwise the tournament > concludes with no winner. A Tournament is governed by a special > temporary > title of the ACORN, created in accordance with its parent rule, > which have binding control over those who freely agree to play the > tournament > and over the tournament itself. Once the tournament is concluded, these > regulations cease to have any effect, and may be repealed by any player > by > announcement. > > ---------------------------------------------------------------------- > > Rule 1769/13 (Power=3) > Holidays > > The period each year from midnight GMT on the morning of 24 > December to the beginning of the first Agoran week to begin > after 2 January is a Holiday. > > The week that contains the beginning of Agora's Birthday, > together with the following week, is a Holiday. > > If a person breaks a Rule by missing a deadline that occurs > during a Holiday, punishment is generally not appropriate. > > ---------------------------------------------------------------------- > > ====================================================================== > Organizations > ---------------------------------------------------------------------- > > Rule 2459/3 (Power=1.2) > Organizations > > An Organization is a type of entity. The following changes are > secured: creating, modifying, or destroying an Organization; and > causing an entity to become an Organization or cease to be an > Organization. > > The Income Cap is 100. > > Budget is a switch belonging to (Organization, player) pairs > (i.e. there is one instance of the switch for each combination > of an Organization and a player), tracked by the Secretary, > whose legal values are integers from 0 to the Income Cap > inclusive, defaulting to 0. An Organization's Income is the > total value of all Budget switches for pairs that include that > Organization. A player's Expenditure is the total value of all > Budget switches for pairs that include that player. Changes to > Budget are secured. > > A "member" of an Organization is a player for which the pair > consisting of that Organization and that player has a nonzero > Budget. > > It is IMPOSSIBLE, by any means, for a player to become a member > of an Organization, or for an organization to be created with a > player as a member, without that player's explicit, willful > consent. This rule takes precedence over any rule that might > make such a change possible. > > A member of an Organization CAN perform any action the rules authorize > that > Organization to perform, if the Organization's charter states that > doing so > is Appropriate. > > ---------------------------------------------------------------------- > > Rule 2461/2 (Power=1.2) > Death and Birth of Organizations > > The Income Floor is 50. > > If an Organization's Income is ever lower than the Income Floor, > then any player CAN destroy it by announcement, and the Secretary > SHALL do so in a timely fashion if the situation persists. > > If a player's Expenditure is at most the Income Cap minus the > Income Floor, and e is not on Lockout, then e CAN create an > Organization by announcement, specifying a name for that > Organization that is unique among Organizations, and a Charter. > When an organization is created this way, its Charter is set to > the value that e specified, and the Budget switch for that > player and Organization is set to the Income Floor. > > Notwithstanding the above, a player CANNOT create more than one > Organization in a day, and CANNOT create Organizations while e > is a member of an Organization with an Income lower than the > Income Floor. > > ---------------------------------------------------------------------- > > Rule 2460/1 (Power=1.2) > Organizational Restructuring > > Charter is an Organization switch, tracked by the Secretary in > eir monthly report, whose legal values are texts, and with > default value "An amendment to this Organization is Appropriate > if intent to perform it was announced between 4 and 14 days ago, > and no members of the Organization have publicly objected to it > since." > > A change to an instance of a Budget or Charter switch is known > as an "amendment" to the Organization to which that instance of > the switch applies. Each amendment to an Organization is > considered to be either Appropriate or Inappropriate. An > Organization's Charter SHOULD contain a method of determining > the appropriateness of amendments to that Organization. > > If a Charter does not specify the appropriateness of an > amendment to its Organization, or if it attempts to specify the > appropriateness of such an amendment but in a way that is > unclear, ambiguous, circular, inconsistent, paradoxical, or that > depends on information that is impossible or unreasonably > difficult to determine, the amendment is Inappropriate; > otherwise, it is Appropriate if and only if the Charter > specifies that it is. > > Organizations can be amended as follows: > > 1. A member of an Organization CAN flip that Organization's > Charter by announcement, if doing so is Appropriate, and that > member is not on Lockout. > 2. Any player CAN flip a Budget Switch by announcement, if doing > so is Appropriate and the player is not on Lockout, except > where other rules prevent this. > 3. A member of an Organization CAN flip that Organization's > Charter without objection, even if doing so is Inappropriate, > as long as that member is not on Lockout. Players SHOULD only > use this mechanism to recover from situations where the > Charter is underspecified or has unintended effects. > > ---------------------------------------------------------------------- > > Rule 2456/2 (Power=1) > The Secretary > > The Secretary is an office. The Secretary's weekly report > includes: > > 1. A list of which persons are on Personal Lockout. > 2. The time at which each person on Personal Lockout comes off > Lockout. > 3. Whether Agora is on Global Lockout, and if so, when it ends. > 4. A list of all Organizations and their Income. > 5. Each player's Expenditure. > > The Secretary's monthly report includes: > > 1. Each Organization's Charter. > > ---------------------------------------------------------------------- > > Rule 2457/0 (Power=1.2) > Lockout > > There is such a thing as a Lockout Event, which can happen > either to a person or to Agora as a whole. Lockout Events only > happen when a Rule with power 1 or greater explicitly states > that they happen. > > A person is on Personal Lockout if a Lockout Event happened to > that person within the past 90 days. > > Agora is on Global Lockout if a Lockout Event happened to Agora > as a whole within the past 7 days. > > A person is on Lockout if that person is on Personal Lockout, > Agora is on Global Lockout, or both. A person is "off Lockout" > if that person is not on Lockout. > > ---------------------------------------------------------------------- > > Rule 2458/0 (Power=1.2) > Invoking Lockout > > A player who is not on Lockout can Invoke Lockout by > announcement. > > When a player Invokes Lockout, a Lockout Event happens to that > player and a Lockout Event happens to Agora as a whole. > > ---------------------------------------------------------------------- > > Rule 2462/5 (Power=1.7) > Bankruptcy > > While a player's Expenditure exceeds the Income Cap, then any > player CAN cause that player to become Bankrupt by announcement, > and the Secretary SHALL do so in a timely fashion if the > situation persists. > > When a player becomes Bankrupt: > > 1. All Budget switches for pairs including that player are > flipped to 0. > 2. The Secretary CAN, and SHALL in a timely manner, award that > player a Yellow Card. > 3. A Lockout Event happens to that player. > > ---------------------------------------------------------------------- > > ====================================================================== > Estates > ---------------------------------------------------------------------- > > Rule 2489/1 (Power=2) > Estates > > An Estate is a type of indestructable liquid asset, which can be owned > by > players, organizations, and Agora. The following changes are secured: > creating, modifying, or destroying an Estate; and causing an > entity to become an Estate or cease to be an Estate. > > ---------------------------------------------------------------------- > > Rule 2488/1 (Power=1) > The Surveyor > > The Surveyor is an office, and the recordkeepor of estates. > > ---------------------------------------------------------------------- > > Rule 2491/3 (Power=2) > Estate Auctions > > During an auction, any player may bid a number of Shinies on eir own > behalf by announcement, or on behalf of any Organization for which such > a > bid is Appropriate by announcement, provided the bid is higher than any > previously-placed bid in the same auction. > > If, at the end of the auction, there is a single highest bid, then that > player or Organization wins the auction. The player who placed the > winning > bid CAN cause Agora to transfer the auctioned Estate to the winner by > announcement, by paying Agora the amount of the bid, or by causing the > winning Organization to pay Agora the amount of the bid. E SHALL do so > in > a timely fashion. > > If, at the end of the auction, there is a single highest bid, then that > player or Organization wins the auction. The player who placed the > winning > bid CAN cause Agora to transfer the auctioned Estate to the winner by > announcement, by paying Agora the amount of the bid, or by causing the > winning Organization to pay Agora the amount of the bid. E SHALL do so > in > a timely fashion. > > ---------------------------------------------------------------------- > > Rule 2490/0 (Power=3) > Estate Ballots > > During any Agoran Decision, a player who owns one or more > Estates can, by announcement, expend any number of their owned > Estates on the Agoran Decision by transferring that Estate to > Agora. Eir voting strength on that decision is increased by 1 > for each Estate expended on it. > > ---------------------------------------------------------------------- > > ====================================================================== > Shinies > ---------------------------------------------------------------------- > > Rule 2483/3 (Power=2) > Economics > > Shinies (sg. shiny) are an indestructible liquid currency, and the > official > currency of Agora. They may be owned by Agora, any player, or any > organization. The Secretary is the recordkeepor for Shinies. > > The Secretary CAN cause Agora to pay any player or organization by > announcement if doing so is specified by a rule. > > ---------------------------------------------------------------------- > > Rule 2487/1 (Power=2) > Shiny Supply Level > > The Supply Level is 1000. > > When a Shiny Releveling event occurs, Agora's Balance is increased > or decreased such that all Balances add up to the Supply Level. > > When the Supply level Changes, a Shiny Releveling event occurs. > > The Secretary may cause a Shiny Releveling event to occur without 3 > Objections. > > ---------------------------------------------------------------------- > > Rule 2485/1 (Power=1) > You can't take it with you > > "Heir" is a person switch, tracked by the Registrar, whose value > is either empty or the name of a player or Organization. Each > person's Heir is empty by default. A player may flip eir Heir by > announcement. > > When a player is deregistered, if eir Heir switch is not empty, > e automatically pays all of eir Balance to the named player or > Organization, and transfers all of eir Estates to the named > player or Organization. Otherwise, if eir Heir switch is empty, > e may specify another player, an Organization, or Agora, and pay > all of eir Balance and transfer all of eir Estates to the > specified player or Organization. If the player does not do so > within 1 day of deregistration, the Registrar CAN and SHALL > cause that player to pay eir Balance to Agora and to transfer > all of eir Estates to Agora, by announcement. > > ---------------------------------------------------------------------- > > Rule 2496/0 (Power=1) > Rewards > > A Reward is a specified amount of shinies associated with a Reward > Condition. For each time a player meets a Reward Condition, e MAY > claim the specified award exactly once within 24 hours of meeting the > Reward Condition. > > When a player 'claims' a Reward, Agora transfers the specified number > of shinies to the player. > > Below is an exhaustive list of Reward Conditions and eir rewards: > > * The following two only apply to proposals that were pended via > spending shinies: > > - Being the author of an adopted proposal: 1/40th the current > Floating Value. > > - Being the pender of an adopted proposal: 1/40th the current > Floating Value. > > * Judging a CFJ, that was created via spending shinies, that e was > assigned to: 1/20th the current Floating Value. > > *Publishing a duty-fulfilling report: 5 shinies. This reward can be > claimed a maximum of once per office per week for a weekly report, > and > once per office per month for a monthly report. > > * Resolving an Agoran Decision for the first time this week: 5 > shinies. > > ---------------------------------------------------------------------- > > Rule 2498/0 (Power=1) > Economic Wins > > Stamps are an asset, identified by eir creator and tracked by the > Secretary. > > The Stamp Value is always 1/5th the current Floating Value. > > Once per month, a player MAY, by announcement, transfer to Agora the > Stamp Value, in shinies, to create a Stamp. > > Players MAY, by announcement, destroy a Stamp and cause Agora to > transfer the Stamp Value, in shinies, to em. > > While a player has Stamps made by at least 10 different players e MAY > destroy 10 stamps made by 10 different players by announcement to win > the game. > > ---------------------------------------------------------------------- > > Rule 2497/0 (Power=1) > Floating Value > > Floating Value is a natural switch. When e publishes eir Weekly Report, > the > Secretary SHALL flip the Floating Value to Agora's shiny balance. > > ---------------------------------------------------------------------- > > Rule 2499/0 (Power=1) > Welcome Packages > > If a player has not received a Welcome Package since e most recently > registered, any player MAY cause em to receive one by announcement. > > When a player receives a Welcome Package, Agora transfers 50 shinies > to em. > > ---------------------------------------------------------------------- > > ====================================================================== > Festivals > ---------------------------------------------------------------------- > > Rule 2480/0 (Power=2.1) > Festivals > > Festivity is a singleton switch, whose possible values are integers > ranging from 0 inclusive to the number of defined types of Ribbon > exclusive, and defaulting to 0. While Agora's Festivity is 0, > Festivity is tracked in the Tailor's monthly report. Otherwise, it > is tracked in the Tailor's weekly report. Changes to Festivity are > secured. > > If Agora's Festivity has had the same nonzero value for 14 days or > more, any player may flip it to 0 by announcement. > > A player who owns at least N types of Ribbon may Start a Rank N > Festival, where N is an integer greater than Agora's Festivity, > with 4 Support from players who own at least N types of Ribbon. > Upon doing so, Agora's Festivity is flipped to N. Exception: A > player may not do so if Agora's Festivity has had a value greater > than or equal to N within the past 21 days. > > A person who owns a number of types of Ribbon equal to or greater > than Agora's Festivity is known as Festive. Other persons are not > Festive. > > ---------------------------------------------------------------------- > > Rule 2481/1 (Power=2.1) > Festival Restrictions > > While Agora's Festivity is nonzero, the following apply: > > 1. Non-Festive players are never considered Supporters of a > dependent action; > > 2. Non-Festive players cannot flip the Imminence of any > proposal; > > 3. Quorum for Agoran Decisions is equal to half the number of > Festive players, rounded up; > > 4. Each Festive player has the maximum possible voting > strength. All other players have the minimum possible voting > strength. > > While Agora's Festivity is zero, the paragraphs above have no > effect and are ignored. > > ---------------------------------------------------------------------- > > ====================================================================== > Miscelaneous > ---------------------------------------------------------------------- > > Rule 2471/0 (Power=1) > No Faking > > A person SHALL NOT attempt to perform an action which e knows is > IMPOSSIBLE so as to deceive others. > > ---------------------------------------------------------------------- > > Rule 2446/5 (Power=1) > The Agoran Newspaper > > The Reportor is an office. > > The Reportor's weekly report includes: > > 1. A suitable name for a newspaper, at the Reportor's > discretion. > > 2. A description of events that have happened since the last > report that the Reportor believes significant or > interesting. > > 3. Any editorialization or other pieces of Agora-related > information the Reportor pleases, as long as it is neither > i) factually incorrect nor ii) disrespectful to any person > or Agora itself. > > While meeting these requirements, the Reportor may format eir report > however e > pleases. The Reportor's reports are still subject to the requirements > of rule > 2143 > > The Reportor SHALL include at least one piece of information relevant > to Agora > in the last week and SHALL write with the goal of creating a more > informed > population. > > ---------------------------------------------------------------------- > > Rule 104/0 (Power=3) > First Speaker > > The Speaker for the first game shall be Michael Norrish. > > ---------------------------------------------------------------------- > > Rule 2029/0 (Power=4) > Town Fountain > > /\ /\ > / \ / \ > T > his > Power-4 > Rule (the first ever) > was placed to honor > The Agoran Spirit Of The Game > by Goethe, Steve, Murphy, root > and OscarMeyr, Scamsters. Look > on our works, ye Marvy, but do > always Dance a Powerful Dance. Hail Eris! > > ---------------------------------------------------------------------- > > Rule 2495/0 (Power=1) > The Birthday Tournament > > In a timely fashion after the start of June 1 of each year, > the Herald SHALL propose a set of Regulations governing a > Birthday Tournament for that year; the Herald CAN also > delegate the responsibility for creating or running the > tournament to another player, with that player's consent. > > The Birthday Tournament's regulations SHOULD be such that all > persons who choose to participate have a fair chance of winning > the tournament (according to its regulations), and a winner > SHOULD be expected within 2-3 weeks following the tournament's > initiation. > > After adequate time for discussion of the Birthday Tournament's > regulations, the Herald (or delegate) CAN initiate a sanctioned > tournament with a specified, finalized set of regulations, > Without 3 Objections. By doing so e promulgates those regulations as a > special temporary title of the ACORN. This title may thereafter be > amended > only by the Herald or eir designee without objection, to correct minor > typos. > The initiation SHOULD be timed to coincide with Agora's Birthday. > > ---------------------------------------------------------------------- > > > ====================================================================== > > Highest Rule ID number ever assigned: Rule 2504 > > Last Ruleset Ratification: > Short Logical Ruleset of 2014-04-07 > > END OF THE SHORT LOGICAL RULESET > -- >From V.J Rada