On Sun, Jan 15, 2017 at 5:22 PM nichdel <nich...@gmail.com> wrote: > The thing about emergency provisions is that they create backdoors and > > loopholes, which are exactly the things that cause their need. I'm > > generally against new ones unless they have a very specific > > justification.
I may have exaggerated the seriousness of the powers I'm thinking of implementing. I get that you are all necessarily somewhat scared of proposals to expand dangerous powers. You have to realize that the one concrete emergency power this creates is fairly inoffensive, and could be implemented without the rest of the system. The sole purpose this proposal serves is to create limits on new powers, not to expand their use. I assure you that any new emergency power will be debated on its own merits, and I at least will not use the mere existence of Emergency Powers as a way to justify their creation. With regards to our culture, Agora's culture is fairly easy to change. We can with ease solicit the opinions and agreement of every player (perhaps not quite that many, but close). Changing Agoran practice is merely a matter of getting everyone to agree. I acknowledge that actual implementation is harder, but I think the correct method is to take this slowly. I would urge you all not to let your understandable fear of some possible uses of this system cause you to resist its implementation. I was hoping that this could provide a way to mark clearly what should and shouldn't be used in scams. The lack of penalties is intended to stop the "I can handle the punishment" approach, by providing meta-game pressure against the usage of certain in game actions. As I said, I would also favor the use of additional limitations on the use of specific actions, such as advice and consent, and dependent actions. -Aris