On Jan 14, 2017, at 2:26 AM, nichdel <nich...@gmail.com> wrote:

> Amend the rule titled "Economics" by replacing:
> 
>      Any attempt by a player to PAY any amount that would make
>      eir own balance negative is INEFFECTIVE, rules to the contrary
>      notwithstanding.
> 
> With:
> 
>      Any attempt to PAY any amount that would make any player's balance
>      negative is INEFFECTIVE, rules to the contrary notwithstanding.

Any player’s or organization’s balance, I think?

> [As is, it looks like any rule that would involve someone or something
> making another player pay (such as a punishment, tax, or organization
> rule) would potentially make eir balance negative]
> 
> Amend the rule titled "Payday" to read, in full:
> 
>      Payrate is an office switch, tracked by the ADoP, with a
>      default value of 10 and possible values of positive integers.
> 
>      At the start of each month, if Agora's Balance is not 0 or less,
>      Agora SHALL pay each player 10 shinies. Immediately afterward, if
>      Agora's Balance is not 0 or less, Agora SHALL pay each player who
>      holds an office the office's Payrate value, in ascending order of
>      Payrate (breaking ties alphabetically by office) until all are
>      paid or paying the next office would leave Agora's balance at 0
>      or less.
> 
> [Now everybody gets a basic stipend OR nobody gets a basic stipend, and
> then offices get paid as possible. No mechanism included to adjust
> payrate. Also the Secretary simply reports on rather than doing, which
> makes it simpler and potentially less scammable.]

Thank you!

I had a scam in mind for that, involving issuing as many Paydays as Agora had 
money for, back to back on Feb 1st. I don’t think that would have harmed 
anyone, but I do think it would’ve been legal. Making this an automatic action 
that appears in a report, rather than a manual action that must be done at a 
particular time but has no apparent limits on how often it can be done, fixes 
that, I think.

> Enact a new rule (P=3) titled "Shiny Supply Level" which reads:
> 
>      Supply Level is a singleton switch tracked by the Secretary whose
>      possible values are positive integers. When the Supply Level is
>      changed, Agora's Balance is increased or decreased such that all
>      Balances add up to the Supply Level.
> 
>      The Supply Level is 1000.
> 
> [Weird wording is to ensure that changing Supply Level corrects any
> imbalances that may exist (shinies created or destroyed elsewhere). This
> makes changing this switch a simple proposal based action.]

In effect,

> Supply Level is a singleton switch, tracked by the Secretary, whose only 
> possible value is 1000.


Let me make sure I understand the intent: if this only defined a switch, then 
proposals of AI=1 could adjust it. Because it’s in a rule with P=3, only 
proposals with AI=3 or higher can adjust the switch, and only if they also 
adjust the rule text?

In any case, if the “pay” action is zero-sum, then this is formally 
unnecessary, but almost certainly a good idea, and it generalizes well. It 
might be nice to have a mechanism for trueing up Agora’s economy to the Supply 
Level, though, without changing it. If someone invents a way to mint or destroy 
shinies, it probably shouldn’t take an AI=3 proposal that adds or removes at 
least one shiny just to restore the status quo.

What about allowing the Secretary to true up Agora’s account in a similar 
fashion, with notice or with N consent?

-o

Attachment: signature.asc
Description: Message signed with OpenPGP

Reply via email to